• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:57
CEST 04:57
KST 11:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1183 users

Patching nukes. - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:09 GMT
#61
On September 25 2010 06:02 allyourbase wrote:
Show nested quote +
On September 25 2010 06:00 KentHenry wrote:
How about this for a patch to nukes, put them on Thors. lol But seriously hear me out.

First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii.

Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe.

Thoughts and opinions?

Actually, building a nuke already requires factory


But not an armory or thor.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
Last Edited: 2010-09-24 21:34:39
September 24 2010 21:10 GMT
#62
Nukes rarely do significant damage directly, however they do pose enough of a threat that it leads to positional advantage. Nuking the path your opponent will have to use to defend an expo you're attacking or using it on tanks to force unsiege, these are all greatly beneficial.
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 21:15 GMT
#63
On September 25 2010 06:07 KentHenry wrote:
Show nested quote +
On September 25 2010 05:56 awu25 wrote:
On September 25 2010 05:50 KentHenry wrote:
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.

have you ever played a TvT?
your tanks would take out the opponent's marines
moving siege lines would be in a stalemate situation


I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost?

usually tank lines are just within range of each other, so again, the marines would die to your tanks if they tried to approach your ghost
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 24 2010 21:18 GMT
#64
As other people have said, there have been some great games with nukes being used to break siege lines or at least reposition the enemy army. Nukes are not supposed to be easy to pull off but they actually are rather cheap and build decently fast from what I've seen. I play zerg though, and have never been nuked, I don't think.
bulge
Profile Joined July 2010
161 Posts
September 24 2010 21:18 GMT
#65
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:19 GMT
#66
Also to the Thor/Nuke patch suggestion nukes would have to be built on Thors and if the Thor is lost than the nuke is lost as well. Also a Thor channeling a nuke for 20 seconds should be plenty of time to take them out even though they do tank. But what about mind controlling a Thor with a nuke if you're zerg, that would totally change the balance of the game.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 24 2010 21:19 GMT
#67
On September 25 2010 06:07 KentHenry wrote:
Show nested quote +
On September 25 2010 05:56 awu25 wrote:
On September 25 2010 05:50 KentHenry wrote:
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.

have you ever played a TvT?
your tanks would take out the opponent's marines
moving siege lines would be in a stalemate situation


I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost?


I think you're just underestimating with what people can do with the nuke right now. When you receive the Nuclear Launch Detected message, it's not like you can immediately find the ghost and react perfectly. Usually people will first look in their mineral lines, then look at their army, and then if they are able to locate the nuke by the time, they still need to get the proper detection and units to kill the ghost in time. This isn't a simple math problem where I just need to kill the ghost that is nuking at my siege line. And whose to say that ghost can't nuke from the side just to make it that much harder to locate the ghost? The ghost doesn't have to nuke at the most predictable spot all the time.

The nuke is pretty much a nice fancy item for Terran to use, by no means should it be a standard tactic.
Jaedong <3 HOOK'EM HORNS!
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:20 GMT
#68
On September 25 2010 06:18 bulge wrote:
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p


TLO admits this was a fluke. He was trying to nuke the turret.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2010-09-24 21:23:13
September 24 2010 21:22 GMT
#69
On September 25 2010 06:19 KentHenry wrote:
Also to the Thor/Nuke patch suggestion nukes would have to be built on Thors and if the Thor is lost than the nuke is lost as well. Also a Thor channeling a nuke for 20 seconds should be plenty of time to take them out even though they do tank. But what about mind controlling a Thor with a nuke if you're zerg, that would totally change the balance of the game.


Again, it's not about USING the nuke in the game, it's about WHY. WHY is the nuke being used? In what ROLE?

Because honestly, if you're gonna make the nuke into something so ubiquitous to a thor as say, stim to a marauder, then it's going to be pretty broken unless it's nerfed to a point where it really has no reason to be used.

Re: Mind control the thor - neural parasite lasts 12 seconds, so unless you want the nuke coming down in less than 12 seconds, it ain't working.

On September 25 2010 06:20 KentHenry wrote:
Show nested quote +
On September 25 2010 06:18 bulge wrote:
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p


TLO admits this was a fluke. He was trying to nuke the turret.


No. This was when he took out the 3oclock expansion. He set the nuke down in between his army and the enemy army, then canceled when he knew he was safe.
Yargh
Hoku
Profile Joined September 2010
United States129 Posts
September 24 2010 21:23 GMT
#70
Ever seen a good tri point nuker?

Don't need a buff...
I put my pants on two legs at a time.
gundream
Profile Joined April 2010
United States229 Posts
September 24 2010 21:24 GMT
#71
really don't want to say anything bad...but i stopped reading at "That 100/100 could have been spent on stim," cause i already know what comes after that comma....and that is all stuff you should have done before nuke...or at least have started to a good level according to where you are in the game...but i think nukes are alright...i use them when im in a bind and i need a diversion or i use them to bust open a wall.
Slago
Profile Joined August 2010
Canada726 Posts
September 24 2010 21:25 GMT
#72
Did you see TLO's abuse of nukes in his Round of 32 first game, It's hard to use and expensive because one good nuke can wipe out an entire mineral line or army, buffing nukes would be one of the worst possible things blizz could do especially the fact that you think u should be able to move the dot to follow the army or you could just corner workers with no escape, nuke is super effective and powerful when used correctly
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
September 24 2010 21:29 GMT
#73
The longer the macro game goes on the more difficult it becomes for the opposing player to deal with nukes. It is not ungodly difficult to threaten an attack on one front, drop on another, and nuke on yet another, the more you make them react to the more effective the nuke becomes - it really is an all out APM race at that point, so no it's not too difficult or too easy. Nukes are pretty good at being relatively easy or difficult to use based on who you are playing against, so I don't see how they need a buff.
http://shroomspiration.blogspot.com/
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-24 21:50:52
September 24 2010 21:37 GMT
#74
Nukes are quite cheap, and people like TLO show very well how nukes are best used - boldly in high numbers, because you can afford it. A couple of semi-accurate hits are usually enough for the nukes to pay off.

Also the nuke-move: fake nuke, he frees some area, you cancel and move there - eg: up a ramp. It's quite popular, you can even see NaDa using this in his 2nd casual game on Artosis' channel.
If you stand next to my head, you can hear the ocean. - Day[9]
Aubergine
Profile Joined September 2010
United States40 Posts
September 24 2010 21:39 GMT
#75
I think Blizzard needs to replace Infested Terrans with Infested Nukes. They would shoot out of the ass of the Infestor. Infestors would also be able to launch them while burrowed, of course.
You can't spell Sentry without SEN.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 24 2010 21:43 GMT
#76
i couldn't disagree more with the OP.

the nuke is more than just a damage tool. it forces the opponent to stop what he's doing and spend 10-15 sec desperately trying to find a red dot else retreat his forces/saturated mineral lines. it also forces your opponent to spam scans and invest in more detection.


what most people do wrong when trying to use nuke, is going into a game thinking "i'm gonna go nuke build". the effective way is to use a solid build with ghosts. when you have ghosts in the field, it's pretty standard to get a nuke... just make sure you use it with a bit of guile and not spamming for random econ damage.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 24 2010 21:48 GMT
#77
Nukes are for crushing big defenses/cluttered buildings and workers, NOT armies. Just you see when terrans spread out their ghost all over the map nuking everywhere at once. Try avoid that if you can. And they really do pay for themself, if not for the economical damage but then for the threatening effect it surely has.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
kar1181
Profile Joined May 2010
United Kingdom515 Posts
September 24 2010 21:53 GMT
#78
I dunno i like the idea of uber nukes (I play protoss).

I'd move emp to the raven and give the ghost a better battle field suport ability, and I'd buff both psi storm and nukes =]

There needs to be more oooooooooooo moments in SC2. Nukes provide one of the few.
TekKpriest
Profile Joined March 2010
308 Posts
September 24 2010 21:54 GMT
#79
On September 25 2010 05:20 Chill wrote:
I think they're actually perfect as is. Very useful in TvT especially.



2nd that,

nukes are fine. Everything else would be slightly too good :D
A Man chooses, a slave obeys
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 24 2010 22:01 GMT
#80
Nukes are fine for the most part sure they could do a little more but it forces your opponent to be scared of nukes so no real changes needed. There also great for taking out tank lines in TvT
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group B
CranKy Ducklings144
EnkiAlexander 83
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 107
RuFF_SC2 80
StarCraft: Brood War
Calm 4418
Dota 2
NeuroSwarm163
LuMiX0
League of Legends
Doublelift4389
JimRising 658
Other Games
summit1g10074
tarik_tv6615
monkeys_forever519
WinterStarcraft181
Organizations
Other Games
gamesdonequick2797
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 3m
RSL Revival
7h 3m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
9h 3m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
16h 3m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 5h
Afreeca Starleague
1d 7h
Soma vs Leta
Wardi Open
1d 9h
Monday Night Weeklies
1d 13h
OSC
1d 21h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.