On September 25 2010 06:02 allyourbase wrote:
Actually, building a nuke already requires factory
Actually, building a nuke already requires factory
But not an armory or thor.
Forum Index > Closed |
KentHenry
United States260 Posts
On September 25 2010 06:02 allyourbase wrote: Show nested quote + On September 25 2010 06:00 KentHenry wrote: How about this for a patch to nukes, put them on Thors. lol But seriously hear me out. First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii. Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe. Thoughts and opinions? Actually, building a nuke already requires factory But not an armory or thor. | ||
QueueQueue
Canada1000 Posts
| ||
awu25
United States2003 Posts
On September 25 2010 06:07 KentHenry wrote: Show nested quote + On September 25 2010 05:56 awu25 wrote: On September 25 2010 05:50 KentHenry wrote: You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens. have you ever played a TvT? your tanks would take out the opponent's marines moving siege lines would be in a stalemate situation I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost? usually tank lines are just within range of each other, so again, the marines would die to your tanks if they tried to approach your ghost | ||
Uhh Negative
United States1090 Posts
| ||
bulge
161 Posts
you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position. against low level opponents though, you can just nuke on his army :p | ||
KentHenry
United States260 Posts
| ||
cHaNg-sTa
United States1058 Posts
On September 25 2010 06:07 KentHenry wrote: Show nested quote + On September 25 2010 05:56 awu25 wrote: On September 25 2010 05:50 KentHenry wrote: You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens. have you ever played a TvT? your tanks would take out the opponent's marines moving siege lines would be in a stalemate situation I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost? I think you're just underestimating with what people can do with the nuke right now. When you receive the Nuclear Launch Detected message, it's not like you can immediately find the ghost and react perfectly. Usually people will first look in their mineral lines, then look at their army, and then if they are able to locate the nuke by the time, they still need to get the proper detection and units to kill the ghost in time. This isn't a simple math problem where I just need to kill the ghost that is nuking at my siege line. And whose to say that ghost can't nuke from the side just to make it that much harder to locate the ghost? The ghost doesn't have to nuke at the most predictable spot all the time. The nuke is pretty much a nice fancy item for Terran to use, by no means should it be a standard tactic. | ||
KentHenry
United States260 Posts
On September 25 2010 06:18 bulge wrote: nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position. against low level opponents though, you can just nuke on his army :p TLO admits this was a fluke. He was trying to nuke the turret. | ||
JinDesu
United States3990 Posts
On September 25 2010 06:19 KentHenry wrote: Also to the Thor/Nuke patch suggestion nukes would have to be built on Thors and if the Thor is lost than the nuke is lost as well. Also a Thor channeling a nuke for 20 seconds should be plenty of time to take them out even though they do tank. But what about mind controlling a Thor with a nuke if you're zerg, that would totally change the balance of the game. Again, it's not about USING the nuke in the game, it's about WHY. WHY is the nuke being used? In what ROLE? Because honestly, if you're gonna make the nuke into something so ubiquitous to a thor as say, stim to a marauder, then it's going to be pretty broken unless it's nerfed to a point where it really has no reason to be used. Re: Mind control the thor - neural parasite lasts 12 seconds, so unless you want the nuke coming down in less than 12 seconds, it ain't working. On September 25 2010 06:20 KentHenry wrote: Show nested quote + On September 25 2010 06:18 bulge wrote: nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position. against low level opponents though, you can just nuke on his army :p TLO admits this was a fluke. He was trying to nuke the turret. No. This was when he took out the 3oclock expansion. He set the nuke down in between his army and the enemy army, then canceled when he knew he was safe. | ||
Hoku
United States129 Posts
Don't need a buff... | ||
gundream
United States229 Posts
| ||
Slago
Canada726 Posts
| ||
Treemonkeys
United States2082 Posts
| ||
figq
12519 Posts
Also the nuke-move: fake nuke, he frees some area, you cancel and move there - eg: up a ramp. It's quite popular, you can even see NaDa using this in his 2nd casual game on Artosis' channel. | ||
Aubergine
United States40 Posts
| ||
hoovehand
United Kingdom542 Posts
the nuke is more than just a damage tool. it forces the opponent to stop what he's doing and spend 10-15 sec desperately trying to find a red dot else retreat his forces/saturated mineral lines. it also forces your opponent to spam scans and invest in more detection. what most people do wrong when trying to use nuke, is going into a game thinking "i'm gonna go nuke build". the effective way is to use a solid build with ghosts. when you have ghosts in the field, it's pretty standard to get a nuke... just make sure you use it with a bit of guile and not spamming for random econ damage. | ||
LittLeD
Sweden7973 Posts
| ||
kar1181
United Kingdom515 Posts
I'd move emp to the raven and give the ghost a better battle field suport ability, and I'd buff both psi storm and nukes =] There needs to be more oooooooooooo moments in SC2. Nukes provide one of the few. | ||
TekKpriest
308 Posts
On September 25 2010 05:20 Chill wrote: I think they're actually perfect as is. Very useful in TvT especially. 2nd that, nukes are fine. Everything else would be slightly too good :D | ||
Sworn
Canada920 Posts
| ||
| ||
Next event in 3h 23m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Shuttle 1758 League of LegendsZeus 466 TY 118 sorry 99 Terrorterran 29 Bale 28 Noble 21 Hyuk 20 sSak 15 ajuk12(nOOB) 10 Counter-Strike Super Smash Bros Other Games Organizations StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH279 StarCraft: Brood War• practicex 69 • Hupsaiya 48 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Laughngamez YouTube • Migwel • sooper7s League of Legends |
OlimoLeague
LiuLi Cup
Dark vs MaxPax
Reynor vs Serral
herO vs GuMiho
Clem vs SKillous
Replay Cast
LiuLi Cup
OSC
Tenacious Turtle Tussle
The PondCast
LiuLi Cup
OSC
Replay Cast
[ Show More ] LiuLi Cup
Fire Grow Cup
Korean StarCraft League
LiuLi Cup
Fire Grow Cup
Sparkling Tuna Cup
OSC
Fire Grow Cup
|
|