• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:00
CET 09:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2231 users

Patching nukes. - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:09 GMT
#61
On September 25 2010 06:02 allyourbase wrote:
Show nested quote +
On September 25 2010 06:00 KentHenry wrote:
How about this for a patch to nukes, put them on Thors. lol But seriously hear me out.

First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii.

Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe.

Thoughts and opinions?

Actually, building a nuke already requires factory


But not an armory or thor.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
Last Edited: 2010-09-24 21:34:39
September 24 2010 21:10 GMT
#62
Nukes rarely do significant damage directly, however they do pose enough of a threat that it leads to positional advantage. Nuking the path your opponent will have to use to defend an expo you're attacking or using it on tanks to force unsiege, these are all greatly beneficial.
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 21:15 GMT
#63
On September 25 2010 06:07 KentHenry wrote:
Show nested quote +
On September 25 2010 05:56 awu25 wrote:
On September 25 2010 05:50 KentHenry wrote:
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.

have you ever played a TvT?
your tanks would take out the opponent's marines
moving siege lines would be in a stalemate situation


I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost?

usually tank lines are just within range of each other, so again, the marines would die to your tanks if they tried to approach your ghost
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 24 2010 21:18 GMT
#64
As other people have said, there have been some great games with nukes being used to break siege lines or at least reposition the enemy army. Nukes are not supposed to be easy to pull off but they actually are rather cheap and build decently fast from what I've seen. I play zerg though, and have never been nuked, I don't think.
bulge
Profile Joined July 2010
161 Posts
September 24 2010 21:18 GMT
#65
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:19 GMT
#66
Also to the Thor/Nuke patch suggestion nukes would have to be built on Thors and if the Thor is lost than the nuke is lost as well. Also a Thor channeling a nuke for 20 seconds should be plenty of time to take them out even though they do tank. But what about mind controlling a Thor with a nuke if you're zerg, that would totally change the balance of the game.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 24 2010 21:19 GMT
#67
On September 25 2010 06:07 KentHenry wrote:
Show nested quote +
On September 25 2010 05:56 awu25 wrote:
On September 25 2010 05:50 KentHenry wrote:
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.

have you ever played a TvT?
your tanks would take out the opponent's marines
moving siege lines would be in a stalemate situation


I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost?


I think you're just underestimating with what people can do with the nuke right now. When you receive the Nuclear Launch Detected message, it's not like you can immediately find the ghost and react perfectly. Usually people will first look in their mineral lines, then look at their army, and then if they are able to locate the nuke by the time, they still need to get the proper detection and units to kill the ghost in time. This isn't a simple math problem where I just need to kill the ghost that is nuking at my siege line. And whose to say that ghost can't nuke from the side just to make it that much harder to locate the ghost? The ghost doesn't have to nuke at the most predictable spot all the time.

The nuke is pretty much a nice fancy item for Terran to use, by no means should it be a standard tactic.
Jaedong <3 HOOK'EM HORNS!
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:20 GMT
#68
On September 25 2010 06:18 bulge wrote:
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p


TLO admits this was a fluke. He was trying to nuke the turret.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2010-09-24 21:23:13
September 24 2010 21:22 GMT
#69
On September 25 2010 06:19 KentHenry wrote:
Also to the Thor/Nuke patch suggestion nukes would have to be built on Thors and if the Thor is lost than the nuke is lost as well. Also a Thor channeling a nuke for 20 seconds should be plenty of time to take them out even though they do tank. But what about mind controlling a Thor with a nuke if you're zerg, that would totally change the balance of the game.


Again, it's not about USING the nuke in the game, it's about WHY. WHY is the nuke being used? In what ROLE?

Because honestly, if you're gonna make the nuke into something so ubiquitous to a thor as say, stim to a marauder, then it's going to be pretty broken unless it's nerfed to a point where it really has no reason to be used.

Re: Mind control the thor - neural parasite lasts 12 seconds, so unless you want the nuke coming down in less than 12 seconds, it ain't working.

On September 25 2010 06:20 KentHenry wrote:
Show nested quote +
On September 25 2010 06:18 bulge wrote:
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p


TLO admits this was a fluke. He was trying to nuke the turret.


No. This was when he took out the 3oclock expansion. He set the nuke down in between his army and the enemy army, then canceled when he knew he was safe.
Yargh
Hoku
Profile Joined September 2010
United States129 Posts
September 24 2010 21:23 GMT
#70
Ever seen a good tri point nuker?

Don't need a buff...
I put my pants on two legs at a time.
gundream
Profile Joined April 2010
United States229 Posts
September 24 2010 21:24 GMT
#71
really don't want to say anything bad...but i stopped reading at "That 100/100 could have been spent on stim," cause i already know what comes after that comma....and that is all stuff you should have done before nuke...or at least have started to a good level according to where you are in the game...but i think nukes are alright...i use them when im in a bind and i need a diversion or i use them to bust open a wall.
Slago
Profile Joined August 2010
Canada726 Posts
September 24 2010 21:25 GMT
#72
Did you see TLO's abuse of nukes in his Round of 32 first game, It's hard to use and expensive because one good nuke can wipe out an entire mineral line or army, buffing nukes would be one of the worst possible things blizz could do especially the fact that you think u should be able to move the dot to follow the army or you could just corner workers with no escape, nuke is super effective and powerful when used correctly
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
September 24 2010 21:29 GMT
#73
The longer the macro game goes on the more difficult it becomes for the opposing player to deal with nukes. It is not ungodly difficult to threaten an attack on one front, drop on another, and nuke on yet another, the more you make them react to the more effective the nuke becomes - it really is an all out APM race at that point, so no it's not too difficult or too easy. Nukes are pretty good at being relatively easy or difficult to use based on who you are playing against, so I don't see how they need a buff.
http://shroomspiration.blogspot.com/
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-24 21:50:52
September 24 2010 21:37 GMT
#74
Nukes are quite cheap, and people like TLO show very well how nukes are best used - boldly in high numbers, because you can afford it. A couple of semi-accurate hits are usually enough for the nukes to pay off.

Also the nuke-move: fake nuke, he frees some area, you cancel and move there - eg: up a ramp. It's quite popular, you can even see NaDa using this in his 2nd casual game on Artosis' channel.
If you stand next to my head, you can hear the ocean. - Day[9]
Aubergine
Profile Joined September 2010
United States40 Posts
September 24 2010 21:39 GMT
#75
I think Blizzard needs to replace Infested Terrans with Infested Nukes. They would shoot out of the ass of the Infestor. Infestors would also be able to launch them while burrowed, of course.
You can't spell Sentry without SEN.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 24 2010 21:43 GMT
#76
i couldn't disagree more with the OP.

the nuke is more than just a damage tool. it forces the opponent to stop what he's doing and spend 10-15 sec desperately trying to find a red dot else retreat his forces/saturated mineral lines. it also forces your opponent to spam scans and invest in more detection.


what most people do wrong when trying to use nuke, is going into a game thinking "i'm gonna go nuke build". the effective way is to use a solid build with ghosts. when you have ghosts in the field, it's pretty standard to get a nuke... just make sure you use it with a bit of guile and not spamming for random econ damage.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 24 2010 21:48 GMT
#77
Nukes are for crushing big defenses/cluttered buildings and workers, NOT armies. Just you see when terrans spread out their ghost all over the map nuking everywhere at once. Try avoid that if you can. And they really do pay for themself, if not for the economical damage but then for the threatening effect it surely has.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
kar1181
Profile Joined May 2010
United Kingdom515 Posts
September 24 2010 21:53 GMT
#78
I dunno i like the idea of uber nukes (I play protoss).

I'd move emp to the raven and give the ghost a better battle field suport ability, and I'd buff both psi storm and nukes =]

There needs to be more oooooooooooo moments in SC2. Nukes provide one of the few.
TekKpriest
Profile Joined March 2010
308 Posts
September 24 2010 21:54 GMT
#79
On September 25 2010 05:20 Chill wrote:
I think they're actually perfect as is. Very useful in TvT especially.



2nd that,

nukes are fine. Everything else would be slightly too good :D
A Man chooses, a slave obeys
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 24 2010 22:01 GMT
#80
Nukes are fine for the most part sure they could do a little more but it forces your opponent to be scared of nukes so no real changes needed. There also great for taking out tank lines in TvT
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 225
StarCraft: Brood War
Sea 4782
Shuttle 676
PianO 161
Stork 151
Dewaltoss 56
Bale 32
NotJumperer 21
soO 15
Shinee 5
Hm[arnc] 5
[ Show more ]
Leta 0
Dota 2
XaKoH 516
NeuroSwarm108
League of Legends
JimRising 606
Counter-Strike
fl0m1526
Other Games
summit1g17033
WinterStarcraft464
C9.Mang0316
FrodaN31
mouzStarbuck30
Mew2King7
Organizations
Dota 2
PGL Dota 2 - Main Stream2323
Other Games
gamesdonequick679
Dota 2
PGL Dota 2 - Secondary Stream270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH134
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1778
• Lourlo992
• HappyZerGling128
Upcoming Events
CranKy Ducklings
2h
RSL Revival
2h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4h
Cure vs Reynor
Classic vs herO
IPSL
9h
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
11h
BSL 21
12h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 2h
RSL Revival
1d 2h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 4h
WardiTV Korean Royale
1d 4h
[ Show More ]
BSL 21
1d 12h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 12h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 15h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.