Other than that, I think they are fine you say if it doesn't hit its useless? I disagree, it can un fotify seige lines giving you that chance to run in while cancelling the nuke. Well worth 100/100
Patching nukes. - Page 3
Forum Index > Closed |
LSGamer
United Kingdom246 Posts
Other than that, I think they are fine you say if it doesn't hit its useless? I disagree, it can un fotify seige lines giving you that chance to run in while cancelling the nuke. Well worth 100/100 | ||
CCow
Germany335 Posts
I find it allready really hard to spot the dot in those 20 seconds when you need to watch on your army, your bases, etc.... | ||
KentHenry
United States260 Posts
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lololol
5198 Posts
The SC2 one could be improved, since the "fireball" looks kind of bad, but it's not really worse than any of those. | ||
Kyhol
Canada2574 Posts
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cHaNg-sTa
United States1058 Posts
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awu25
United States2003 Posts
On September 25 2010 05:50 KentHenry wrote: You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens. have you ever played a TvT? your tanks would take out the opponent's marines moving siege lines would be in a stalemate situation | ||
storm44
1293 Posts
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Zerker
Canada201 Posts
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Logo
United States7542 Posts
More seriously, I could see the argument for a slight tweak in something like cast range if it doesn't gain in popularity over time, but we should let it go as is now. It's not like they're unused. Players are fighting creative ways to use them. Also on marines picking off the ghost... you can have a ghost nuking backed by marines/tanks/marauders so that the marines can't move forward to pick off the ghost. | ||
KentHenry
United States260 Posts
First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii. Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe. Thoughts and opinions? | ||
allyourbase
United States243 Posts
On September 25 2010 06:00 KentHenry wrote: How about this for a patch to nukes, put them on Thors. lol But seriously hear me out. First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii. Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe. Thoughts and opinions? Actually, building a nuke already requires factory | ||
KentHenry
United States260 Posts
On September 25 2010 05:53 cHaNg-sTa wrote: ...What? Nukes already got improved in usability. They sacrificed some damage from BW while making it come down a little faster + nukes don't cost supply + ghost are useful so you don't have to go out of the way to get nukes + relatively cheap. I think that's a huge enough buff. Now you want a large radius nuke to be moved? This is just too much. If I find the dot and start moving my workers, usually it's in the nic of time. Now if you can move it with a radius of 10? You can cover almost any part of the base like that. Tell me, where would this ghost be located in your base that none of your units could get to? You don't have an detector? You should have probably got one. But someone earlier in this thread mentioned how if controlling the red dot you can nuke in a different location and then at the last second move it somewhere else and that made me realize that the idea of controlling the dot is broken. | ||
KentHenry
United States260 Posts
On September 25 2010 05:57 Zerker wrote: nukes are good...... I mean honestly? it's a nuclear bomb that kills everything if it lands, Do you really think it should be easy to use? It doesn't kill BCs, carriers, ultras, thors, there are probably some other units I'm missing. | ||
awu25
United States2003 Posts
On September 25 2010 06:00 KentHenry wrote: How about this for a patch to nukes, put them on Thors. lol But seriously hear me out. First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii. Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe. Thoughts and opinions? where are you getting the idea that nukes have a low chance of landing? people have to first find the tiny red dot, then they have to have an observer nearby and units to kill the ghost | ||
Immersion_
United Kingdom794 Posts
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Sfydjklm
United States9218 Posts
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KentHenry
United States260 Posts
On September 25 2010 05:56 awu25 wrote: have you ever played a TvT? your tanks would take out the opponent's marines moving siege lines would be in a stalemate situation I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost? | ||
Nightfall
Switzerland18 Posts
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JinDesu
United States3990 Posts
On September 25 2010 06:00 KentHenry wrote: How about this for a patch to nukes, put them on Thors. lol But seriously hear me out. First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii. Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe. Thoughts and opinions? No - thors are deadly when massed against Zerg (don't point to Cool v Top, that's a relatively special situation), and thors are no slouches against P already. Think about the role of nukes. Why do you want nukes to be patched? So they can be used more? In what role? Nukes against P is offensively is relatively pointless unless you want to distract them from you moving your siege line. Ghost works best here. Nuking their front instead of sieging their front with the thor overlaps the role of the tank. Nukes against zerg is the same thing. Nukes against terran moves THEIR siege line so YOUR siege line can get into place. Again, it's all about allowing terran positioning. Therefore, I submit that nukes are a situational tool to supplement the tank army. Not as an assault tool. Admittedly, nukes can be used to harass. But that's also the ghost role, not the thor role. | ||
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