by flamewheel, KwarK, Milkis and Waxangel
This week's content
brought to you by Snorlax.
Results and Battle Reports
What Happened in Shanghai
B-Word Blues
All Apologies
A Period or a Comma?
brought to you by Snorlax.
Results and Battle Reports
What Happened in Shanghai
B-Word Blues
All Apologies
A Period or a Comma?
Wow. It's been a rough weekend. The media just dumped five, heartrending yet inevitable, stories on us. Us long time Brood War fans know that for all its instabilities and lackings as an emerging industry, Brood War e-Sports is pretty damn resilient. Even so, the rapid fire news of this exodus from Starcraft 1 still knocks the wind out of my sails. Christ, I thought that the match fixing was the worst possible thing that could ever happen. Is it really going to be good old money (in the form of SC II) that kills us off, when all that a district attorney's investigation achieved was a few retirements and jail sentences?
And yet, it looks like it's business as usual in the off-season. Players are getting traded, Fomos is interviewing players about their goals and objectives, and all the other usual things are occurring in the usual lead up to a new season. I think we're gonna be alright, but who can really tell what's going to happen?
You know what? F*** it. I'll take that sentimental fan support stuff OGN and MBCGame feed me without any cynicism for once. Kim Chul Min told us "As long as you love e-sports, it will never die." So I'm going to believe him. We're not terribly good at love at the OSL team, but here's what we got...
+ Show Spoiler [Prelude] +
Taking the World by Storm
by flamewheel
by flamewheel
The year is 2009, and the tremors have yet to start happening. The world of Brood War is quiet. A few of the great--Fantasy, Bisu, Jaedong--fight above the rest, but for the most part it is as it has always been. Flash, so prominent during 2008 has fallen into silence.
But then came the time of troubles, and the world would be flipped upside down. Bisu fell away, his days of prominence had ended, and Fantasy slipped back into the shadows. Jaedong, too, lost some of the powerful drive he had coming into the latter half of the year, but he did not fall. He was stopped.
With the advent of late 2009, Flash came back with a monstrous resurgence. Like a fearsome tornado touching down in a small town he took down all in his path, tossing the bodies by the wayside. Whispers, rumours, the b-word started being bandied around again.
But Flash was not alone, for Lee Jaedong was not yet done. There were others that too did not completely fall, there were those yet who still presented a fight. Brood War continued onward, the struggles had not yet ceased. There was no complete domination, but it wasn't long before it looked again as if a few were starting to pull very far ahead of the rest of the crowd.
But in this time of troubles, there are outside forces at work. Savior, the man first crowned Bonjwa, the dark prince of the Zerg, was revealed for who he truly was, and with that he brought down a host of people. The proscene shook, and darkness crept into the world. Starcraft II was released, and like an insidious poison it worked itself into the very essence of Brood War, and the structures started to fall. One by one, the world of Brood War started crumbling. Heroes, icons, players and coaches of old all fell, vanishing into shadow. It was a dark time for
They dominated.
And now, the Brood War scene has quintessentially become a showdown between Flash vs Jaedong. There has not yet been a final in 2010 in which there wasn't at least one of the two participating, and between the NATE MSL finals, Hana Daetoo MSL finals, and 2010 WCG finals, the two have found themselves staring at each other from across the battlefield with the gold at stake. While the world of Brood War rots around them, Flash and Jaedong continue surging ahead. They continue onward, to what end none of us can even guess at, but they keep fighting, and they keep getting stronger.
As pretty much every ranking has shown, Flash and Jaedong are the two best in a crumbling world. KeSPA ranking, ELO, Power Rank--they are dominated by these two. One, a child prodigy turned machine and the other, the "Legend Killer" thus dubbed Tyrant will meet yet again. In the Pearl Tower of Shanghai, away from their own country, Flash and Jaedong will face each other again in the Korean Air Season II OSL finals. And even if the world of Brood War dies around them, this will be a fitting end.
Battle Reports by Kwark
Game One - Eye of the Storm - VOD
+ Show Spoiler [Battle Report] +
Jaedong spawned at 11 in purple while Flash took 7 in blue on Eye of the Storm. Flash's opening was built around safety, a depot followed by a barracks to narrow his choke, while Jaedong's was far more ambitious, going twelve hatchery, thirteen pool, thirteen hatchery in a very drone heavy build. This reflected the importance of the first game and the mentality of the players in it. Flash was playing conservatively to protect an edge he felt he had later in the game while Jaedong gambled to create later opportunities for himself.
Flash followed his barracks with a standard expansion, exactly as Jaedong anticipated, while Jaedong made very few zerglings and continued to power his economy with a second gas, high drone count and a lair. An immediate spire followed while Flash rushed out +1 ground weapons as a defensive response.
+ Show Spoiler [A quick metagame note] +
For the last year Flash has been responding to mutalisks with a fast academy and second barracks to push out with some mnm just before mutalisks hatch, taking the initiative and forcing the Zerg to defend while base defenses are put in order. All Terrans have begun to emulate this.
This game, Jaedong got burrow research and some speedlings right before that timing when Flash would send out a small group of mnm, and set a trap outside of Flash's base. This was huge! If Flash played like normal Flash, then he'd walk over those those lings and lose his first group of mnm without achieving his goal of delaying the mutalisks, which would then arrive much faster than planned. It was actually the first time anyone tried this. It wasn't just a random burrow and hope, it was Jaedong working out a weakness in Flash's style and then saving it for a special situation in the finals. Absolutely incredible. His entire build was designed to be able to disable Flash's mutalisk 'defence' with zerglings, then muta harass Flash before he was ready, and have the hatchery count to follow through with zerglings for the win.
What made it more awesome is that Flash either sensed it or was aware that there was an exploitable weakness in his style and reverted to his older style against an opponent that he knew was good enough to exploit such weaknesses. So although we saw burrowed speedlings getting no action, there was a lot more going on there than that.
Flash edged his marines back and forth while I wished Jaedong had burrowed them just a little bit nearer. As the mutalisks started building Jaedong took the 1 expansion under their protection. However he couldn't lure Flash onto the burrowed lings and as the mass barracks kicked in his ambush quickly grew outmatched.
+ Show Spoiler [Another note] +
Rather than spend his money on units which could potentially destroy Flash's army but would force him to stay at lair tech, Jaedong wanted to bloody Flash's nose with a small force to make him cautious. Then, as he rushed to defilers, he'd use that caution against Flash by speeding past all the Terran's timing windows. It was an excellent momentum play, maximising the impact of a very small group of units to bluff an investment in troops while actually going for hive tech and economy. If he lost an early force to burrowed lings and mutalisks Flash would have to be extremely cautious about moving out before science vessels, and then it would already be too late.
Unfortunately for Jaedong, Flash waited too long and got too big, and the army he hoped would stop Flash no longer could.
I'm not optimistic about their chances
and now Jaedong has no army and a lot of unprotected investments
Jaedong needed to use mutalisk harass to exert a little pressure on the mnm army and delay them but his micro was subpar and his lurkers only just arrived at the 1:00 base in time. At that point though he had a flash of brilliance (no pun intended). He stacked three lurkers to make it look like he had only one, which lured Flash into trying to break the 1:00 choke with M&M alone. The odds turned out to be worse than he expected and his army was decimated for no kills.
Only zulunation could have won there. If you get this joke, make sure to remind zulunation of that shameful incident.
With his base temporarily secured, Jaedong continued to tech but he added his evolution chambers significantly later than his opponent who had rushed out his engineering bay. Although Jaedong was at four hatcheries with nydus, sunkens, defiler tech, lurkers and a fifth and sixth hatchery coming, Flash had a massive army with tanks and vessel support. Flash pushed toward 1, where either Jaedong either mismicroed or had researched consume three seconds too late. A defiler popped out of the Nydus, but failed to put down a swarm even though there was clearly enough time to do so.
With the defiler sniped the lurkers stood no chance
That critical mistake ended the game; Jaedong no longer had the economy to win. With six hatcheries and three bases he could have held the line with dark swarm. The nydus would channel reinforcements, and with just one vessel out and two gas split between tanks and vessels, Flash wouldn't have the irradiates to press forward. Unfortunately, that's just what could have happened. In reality, it was easy for Flash to keep Jaedong contained and crush him in short order. Good game.
Jaedong tried some very ambitious plays here with mixed results. I liked the stuff he was trying but there were areas where he could have done better. His mutalisk micro was weak when he needed it to be perfect to delay Flash, and his key defiler rushing forward to his doom with the lurkers was simply a click and drag box move mistake when a ctrl click would have selected everything but the defiler. There was no need for it. Flash's play was incredibly dull but in an "I'm playing Jaedong and I'm not gonna give him anything to work with" way. He tried none of his trademark plays, instead sitting on two bases, making a load of stuff and then attack moving with perfect timing, macro and micro. Great Starcraft I guess although not much eye candy for the viewer.
Flash 5/5
Jaedong 4/5
Game 4/5
Flash followed his barracks with a standard expansion, exactly as Jaedong anticipated, while Jaedong made very few zerglings and continued to power his economy with a second gas, high drone count and a lair. An immediate spire followed while Flash rushed out +1 ground weapons as a defensive response.
+ Show Spoiler [A quick metagame note] +
For the last year Flash has been responding to mutalisks with a fast academy and second barracks to push out with some mnm just before mutalisks hatch, taking the initiative and forcing the Zerg to defend while base defenses are put in order. All Terrans have begun to emulate this.
This game, Jaedong got burrow research and some speedlings right before that timing when Flash would send out a small group of mnm, and set a trap outside of Flash's base. This was huge! If Flash played like normal Flash, then he'd walk over those those lings and lose his first group of mnm without achieving his goal of delaying the mutalisks, which would then arrive much faster than planned. It was actually the first time anyone tried this. It wasn't just a random burrow and hope, it was Jaedong working out a weakness in Flash's style and then saving it for a special situation in the finals. Absolutely incredible. His entire build was designed to be able to disable Flash's mutalisk 'defence' with zerglings, then muta harass Flash before he was ready, and have the hatchery count to follow through with zerglings for the win.
What made it more awesome is that Flash either sensed it or was aware that there was an exploitable weakness in his style and reverted to his older style against an opponent that he knew was good enough to exploit such weaknesses. So although we saw burrowed speedlings getting no action, there was a lot more going on there than that.
Flash edged his marines back and forth while I wished Jaedong had burrowed them just a little bit nearer. As the mutalisks started building Jaedong took the 1 expansion under their protection. However he couldn't lure Flash onto the burrowed lings and as the mass barracks kicked in his ambush quickly grew outmatched.
+ Show Spoiler [Another note] +
Rather than spend his money on units which could potentially destroy Flash's army but would force him to stay at lair tech, Jaedong wanted to bloody Flash's nose with a small force to make him cautious. Then, as he rushed to defilers, he'd use that caution against Flash by speeding past all the Terran's timing windows. It was an excellent momentum play, maximising the impact of a very small group of units to bluff an investment in troops while actually going for hive tech and economy. If he lost an early force to burrowed lings and mutalisks Flash would have to be extremely cautious about moving out before science vessels, and then it would already be too late.
Unfortunately for Jaedong, Flash waited too long and got too big, and the army he hoped would stop Flash no longer could.
I'm not optimistic about their chances
and now Jaedong has no army and a lot of unprotected investments
Jaedong needed to use mutalisk harass to exert a little pressure on the mnm army and delay them but his micro was subpar and his lurkers only just arrived at the 1:00 base in time. At that point though he had a flash of brilliance (no pun intended). He stacked three lurkers to make it look like he had only one, which lured Flash into trying to break the 1:00 choke with M&M alone. The odds turned out to be worse than he expected and his army was decimated for no kills.
Only zulunation could have won there. If you get this joke, make sure to remind zulunation of that shameful incident.
With his base temporarily secured, Jaedong continued to tech but he added his evolution chambers significantly later than his opponent who had rushed out his engineering bay. Although Jaedong was at four hatcheries with nydus, sunkens, defiler tech, lurkers and a fifth and sixth hatchery coming, Flash had a massive army with tanks and vessel support. Flash pushed toward 1, where either Jaedong either mismicroed or had researched consume three seconds too late. A defiler popped out of the Nydus, but failed to put down a swarm even though there was clearly enough time to do so.
With the defiler sniped the lurkers stood no chance
That critical mistake ended the game; Jaedong no longer had the economy to win. With six hatcheries and three bases he could have held the line with dark swarm. The nydus would channel reinforcements, and with just one vessel out and two gas split between tanks and vessels, Flash wouldn't have the irradiates to press forward. Unfortunately, that's just what could have happened. In reality, it was easy for Flash to keep Jaedong contained and crush him in short order. Good game.
Jaedong tried some very ambitious plays here with mixed results. I liked the stuff he was trying but there were areas where he could have done better. His mutalisk micro was weak when he needed it to be perfect to delay Flash, and his key defiler rushing forward to his doom with the lurkers was simply a click and drag box move mistake when a ctrl click would have selected everything but the defiler. There was no need for it. Flash's play was incredibly dull but in an "I'm playing Jaedong and I'm not gonna give him anything to work with" way. He tried none of his trademark plays, instead sitting on two bases, making a load of stuff and then attack moving with perfect timing, macro and micro. Great Starcraft I guess although not much eye candy for the viewer.
Flash 5/5
Jaedong 4/5
Game 4/5
Game Two - Polaris Rhapsody - VOD
+ Show Spoiler [Battle Report] +
Jaedong spawned at 11 in red while Flash got blue at 5 on Polaris Rhapsody. Jaedong went for a four pool while Flash did a proxy eight rax.
+ Show Spoiler [Why this isn't as stupid as it sounds] +
I'm certain Jaedong knew as well as everyone else that Polaris Rhapsody and Flash have a very steamy love affair. As such he felt his only chance was to somehow lure Polaris Rhapsody away from Flash's embrace by being incredibly cheap himself. A four pool is probably his best chance here and the tiny amount of practice time it requires ups his odds considerably in every other game. Jaedong is playing smart here, it may be pretty awful for us to watch but he didn't choose the maps, so it's not all his fault.
Meanwhile Flash knows that he's unbeatable on Polaris and that Jaedong will probably try something greedy. Like his game against Free, he gambled and got very unlucky. It happens.
Jaedong made some zerglings and Flash didn't have a barracks anywhere near his base. His first marine raced the zerglinsg back while he built a bunker and a second barracks in his main. And although the bunker finished with quite a few seconds to spare, one marine did not have the firepower to force Jaedong to stay away. Instead, Jaedong took his zerglings and just killed all the scvs. With four scvs left Flash was kinda dead and Jaedong recovered quickly.
Flash made a load of marines and went for a quick timing attack trying to hit before Jaedong thought possible by skipping gas and academy and relying purely on marine micro. Jaedong failed to scout this last ditch attack and was almost in trouble, but he had retained some zerglings in the center of the map which delayed Flash by threatening to cut reinforcements. Then, the moment speed was done, Flash had plain marines with speedlings coming at them from both sides, no medics and no stim. Jaedong destroyed them and Flash GGed out.
This was just a stupid game on a stupid map. But it's not really the players' fault, Jaedong played to win. What can you really say about it?
Jaedong 4/5
Flash 4/5
Game 1/5
+ Show Spoiler [Why this isn't as stupid as it sounds] +
I'm certain Jaedong knew as well as everyone else that Polaris Rhapsody and Flash have a very steamy love affair. As such he felt his only chance was to somehow lure Polaris Rhapsody away from Flash's embrace by being incredibly cheap himself. A four pool is probably his best chance here and the tiny amount of practice time it requires ups his odds considerably in every other game. Jaedong is playing smart here, it may be pretty awful for us to watch but he didn't choose the maps, so it's not all his fault.
Meanwhile Flash knows that he's unbeatable on Polaris and that Jaedong will probably try something greedy. Like his game against Free, he gambled and got very unlucky. It happens.
Jaedong made some zerglings and Flash didn't have a barracks anywhere near his base. His first marine raced the zerglinsg back while he built a bunker and a second barracks in his main. And although the bunker finished with quite a few seconds to spare, one marine did not have the firepower to force Jaedong to stay away. Instead, Jaedong took his zerglings and just killed all the scvs. With four scvs left Flash was kinda dead and Jaedong recovered quickly.
Flash made a load of marines and went for a quick timing attack trying to hit before Jaedong thought possible by skipping gas and academy and relying purely on marine micro. Jaedong failed to scout this last ditch attack and was almost in trouble, but he had retained some zerglings in the center of the map which delayed Flash by threatening to cut reinforcements. Then, the moment speed was done, Flash had plain marines with speedlings coming at them from both sides, no medics and no stim. Jaedong destroyed them and Flash GGed out.
This was just a stupid game on a stupid map. But it's not really the players' fault, Jaedong played to win. What can you really say about it?
Jaedong 4/5
Flash 4/5
Game 1/5
Game Three - Grand Line SE - VOD
+ Show Spoiler [Battle Report] +
Flash spawned in red at 11 while Jaedong got yellow at 1 on Grand Line SE. And although Grand Line SE may not be Flash's committed life partner in the same way Polaris is, it's no secret that Grand Line is jealous and wants a slice of Flash. So Jaedong four pooled again. There was a cool moment when Jaedong saw Flash's scout scv and dodged his lings around it, but Flash scouted in the correct direction and got a load of scvs on the ramp in time. His second marine made it into a bunker to hold his main mineral line while the scvs did a good enough job blocking to hold their own against zerglings while another marine simultaneously shot at them and messed up their AI vs the scvs.
Perhaps if Flash had scouted the other way or had done a forward barracks or microed worse Jaedong might have gotten lucky. But as it was Flash wasn't unlucky and reacted perfectly. If game two was a bad beat then game three showed why long term Flash still has favorable odds against four pools.
Flash 4/5
Jaedong 2/5
Game 1/5
Perhaps if Flash had scouted the other way or had done a forward barracks or microed worse Jaedong might have gotten lucky. But as it was Flash wasn't unlucky and reacted perfectly. If game two was a bad beat then game three showed why long term Flash still has favorable odds against four pools.
Flash 4/5
Jaedong 2/5
Game 1/5
Game Four - Flight-Dreamliner - VOD
+ Show Spoiler [Battle Report] +
Flash spawned at 3 in red while Jaedong got blue at 6 on Flight-Dreamliner. On the recieving end of two four pools in a row and now fighting both Jaedong and the map, Flash decided he'd take a leaf out of Jaedong's book with a six rax at the foot of his ramp. This time it was Jaedong's turn to get unlucky with a twelve hatch eleven pool and although his overlord scouted the fast marines that came at the price of its death.
With the overlord gone Flash gambled that his opponent had twelve hatched and Jaedong was forced to pull every single drone from his mineral line to defend while he built zerglings. The drones flanked the marines so they couldn't micro back and successfully fought them with just four losses but an awful lot of mining time lost. The opening still left Flash ahead though, despite Jaedong's perfect play, as he lost no scvs and simply held his ramp. A fast command centre at the top of the ramp started Flash's transition into normal play.
Jaedong's tech was hugely delayed with Flash getting his expansion, his academy and his second barracks before lair even started. Rebuilding his economy from the seven or so drones that survived the rush took time, even with two mineral lines and two hatcheries, and it was a while before he had four drones to spare to take gas. So when Flash pushed out with his first group of mnm Jaedong's mutalisks were still a dream of the morphing spire and he was forced to mass sunkens and speedlings.
Content that the damage was done Flash didn't immediately attack while Jaedong continued to mass speedlings and sunkens. Instead he built up a second army which he sent to reinforce the first. Meanwhile there was considerably faking and mind games going on, Jaedong going spire with no intent to make mutalisks, instead getting lurkers while Flash scanned this and cancelled his turrets. With Jaedong still on two bases Flash knew he had this if he just played safe so he massed bunkers at his natural and was rewarded with a glimpse of Jaedong lifting his army into overlords.
Flash rushed his army back and the lurkerling were isolated and destroyed for very little damage in Flash's main.
with no element of surprise it was simply lurkers vs tanks and no room to retreat
At this point Flash understood the situation perfectly and knew that he'd won. Jaedong was on his main and natural with drop tech, therefore Jaedong was gambling on island expansions for gas and without those he'd never have enough to win. Jaedong took both 11 and 5 islands and had two scourge at each for drops but a dmatrix dropship took them both down. Flash simply sat on his two bases containing expansions and stopping drops while his economic and military advantage stretched out.
Jaedong tried a new drop with lurkers and dark swarm and for a time it looked like it would work but he couldn't easily reinforce and his defilers were irradiated. Although he succeeded in setting a lot of stuff on fire there were a lot of tanks waiting to finish him the moment the swarm expired. Jaedong's attempts at expanding while using the drops as a distraction didn't really pay off either as Flash ferried the marines that dropped 11 down to 9 to block an expansion there. When the dust settled Flash still had an overwhelming army, Jaedong still had no gas and there were no longer any tricks to delay Flash. The only ace in his sleeve, dark swarm, was met by a growing science vessel count. He kept Flash at bay with constant defiler losses, but Flash's army grew out of control and it was only a matter of time till he won. GG.
Jaedong was in trouble this game from the outset. The rush barely hurt Flash who was able to easily transition into standard play while it made the usual mutalisk play not an option for Jaedong. It was a clever, calculated disruption of Jaedong's favourite playstyle on this map. Flash gets a lot of credit for coming up with a way of abusing overlord scouting and fast expansions to ruin Jaedong's drone count and stop any early spire. He was kinda lucky that Jaedong went twelve hatch as he didn't scout but these things happen. Jaedong tried a lot of cool ways to get back into it with drops and island expansions but Flash is really good and can see through that stuff.
Flash 5/5
Jaedong 3/5
Game 2/5
With the overlord gone Flash gambled that his opponent had twelve hatched and Jaedong was forced to pull every single drone from his mineral line to defend while he built zerglings. The drones flanked the marines so they couldn't micro back and successfully fought them with just four losses but an awful lot of mining time lost. The opening still left Flash ahead though, despite Jaedong's perfect play, as he lost no scvs and simply held his ramp. A fast command centre at the top of the ramp started Flash's transition into normal play.
Jaedong's tech was hugely delayed with Flash getting his expansion, his academy and his second barracks before lair even started. Rebuilding his economy from the seven or so drones that survived the rush took time, even with two mineral lines and two hatcheries, and it was a while before he had four drones to spare to take gas. So when Flash pushed out with his first group of mnm Jaedong's mutalisks were still a dream of the morphing spire and he was forced to mass sunkens and speedlings.
Content that the damage was done Flash didn't immediately attack while Jaedong continued to mass speedlings and sunkens. Instead he built up a second army which he sent to reinforce the first. Meanwhile there was considerably faking and mind games going on, Jaedong going spire with no intent to make mutalisks, instead getting lurkers while Flash scanned this and cancelled his turrets. With Jaedong still on two bases Flash knew he had this if he just played safe so he massed bunkers at his natural and was rewarded with a glimpse of Jaedong lifting his army into overlords.
Flash rushed his army back and the lurkerling were isolated and destroyed for very little damage in Flash's main.
with no element of surprise it was simply lurkers vs tanks and no room to retreat
At this point Flash understood the situation perfectly and knew that he'd won. Jaedong was on his main and natural with drop tech, therefore Jaedong was gambling on island expansions for gas and without those he'd never have enough to win. Jaedong took both 11 and 5 islands and had two scourge at each for drops but a dmatrix dropship took them both down. Flash simply sat on his two bases containing expansions and stopping drops while his economic and military advantage stretched out.
Jaedong tried a new drop with lurkers and dark swarm and for a time it looked like it would work but he couldn't easily reinforce and his defilers were irradiated. Although he succeeded in setting a lot of stuff on fire there were a lot of tanks waiting to finish him the moment the swarm expired. Jaedong's attempts at expanding while using the drops as a distraction didn't really pay off either as Flash ferried the marines that dropped 11 down to 9 to block an expansion there. When the dust settled Flash still had an overwhelming army, Jaedong still had no gas and there were no longer any tricks to delay Flash. The only ace in his sleeve, dark swarm, was met by a growing science vessel count. He kept Flash at bay with constant defiler losses, but Flash's army grew out of control and it was only a matter of time till he won. GG.
Jaedong was in trouble this game from the outset. The rush barely hurt Flash who was able to easily transition into standard play while it made the usual mutalisk play not an option for Jaedong. It was a clever, calculated disruption of Jaedong's favourite playstyle on this map. Flash gets a lot of credit for coming up with a way of abusing overlord scouting and fast expansions to ruin Jaedong's drone count and stop any early spire. He was kinda lucky that Jaedong went twelve hatch as he didn't scout but these things happen. Jaedong tried a lot of cool ways to get back into it with drops and island expansions but Flash is really good and can see through that stuff.
Flash 5/5
Jaedong 3/5
Game 2/5
Game Five - Eye of the Storm - VOD
+ Show Spoiler [Battle Report] +
Flash won 3-1.
Winner Interview
Full Tournament History
What Happened in Shanghai
OnGameNet made a daring move by holding the OSL finals overseas for the first time in Korean e-Sports history. It was too bad that TL didn't have the resources to fly me over there, though they did offer to ship me there in a container with a few thousand TL T-shirts. Fortunately, e-Sports has amazing fans in all parts of the world to relate the tale.
Dude, I can almost see Flash but Stats' chin is getting in the way.
First, I'd like to direct you to endy's amazing blog post. In it, Endy writes about his quest to see the OSL final live in Shanghai, and captures all of the glory that comes from being a crazy, blessed fool known to others as an e-Sports fan. Seeing as it's on the Pulitzer prize shortlist for 2010, you should probably read it.
Also, our resident Bisu fangirl and Chinese BW expert Emlary (although I have to say, not as cool as endy because she skipped the finals when she found both Bisu and Stork were eliminated) chimed in with her view on the successfulness of the final:
When the curtains rose, the initially pessimistic outlook was forgotten. Yes, it could have been more magnificent if was held in a bigger venue like the famous People's Stadium which seats 80,000. However, from what I read in Chinese BW communities, most people enjoyed it nonetheless. Many spectators posted threads, photos, blogs and reports to describe how excited they were when they watched a live StarLeague final for the first time in their own country. More seats were given to fans instead of some officials who had no clue about video games or e-sports. Thousands of spectators also watched the final outside of the venue without tickets. Flash fans shouted out loud "Jiao Zhu" (Flash's nickname among Chinese community, literally it means a cult leader) to cheer for him and his gold mouse.
The Tyrant lost again but in my opinion this time the biggest loser is Korean Air. During the WCG grand final last year in Chengdu, posters of the tournament and Samsung were everywhere around the city. Game results and gamer interviews made local newspaper every day. But all I can find after OSL final is two short reports on local newspaper (except gaming communities). No pictures, no credits of the sponsor. The Korean Air OSL was totally missed. It's understandable OnGameNet wants to expand business overseas so they chose the Oriental Pearl Tower - the landmark of Shanghai. It just seems Korean Air did not get enough exposure for marketing in China.
In the end, it seems like all went well. OGN showed that they're at the top of the game in e-sports production and broadcasting, and they don't have to be at home to serve the fans with the best Brood War has to offer. Still, when you think about what happened at WCG 2009, you have to stop and wonder what could have been... After all, with a sponsor as supportive as Korean Air, wasn't the sky the limit?
B-Word Blues
by WaxAngel
I’ve always been amazed at how readily the foreign community accepts Korean e-Sports culture, and how accurately they understand it. While I think culture can speak for itself most of the time, there are a few things that need to be accompanied by some supplemental information. The following is a series of strictly personal observations, and I do not claim to be any kind of ultimate authority.
Let’s talk about the word “Bonjwa.”
During 2005~2006, Savior (now the recipient of a lifetime ban and on trial for match-fixing) had an incredible run in the professional Brood War world, crushing opponents and winning tournaments with alarming ease. He put the formula of Terran > Zerg on its head, while taking its sister formula of Zerg > Protoss to new heights on his way to three MSL titles.
Had Savior played during the nascent stages of Korean e-Sports, the fans would have accepted his exceptional display of skill without condition, at face value. By 2006 however, e-Sports had escaped its wild formative days and settled into a regular rhythm, having formed a real sense of history and legacy in the process. For better or for worse, Savior would be the first player to be judged heavily in the context of the past, as much as his influence in the present.
There was much controversy at first over where Savior stood, but eventually he went on to win his first OnGameNet Starleague after three previous MSL gold medals. This turned out to be the tipping point for most fans, and there was an amazing, unprecedented general consensus that Savior was amongst the best to play the game, at roughly similar level with long time veterans Nada or iloveoov (who was also a subject of much comparison with Nada and Boxer, but more so as one of their contemporaries than in a historical sense).
Though there was a basic agreement on Savior’s lofty place in history, there was an unspoken need to codify things into something more simple and definable. Categorization and sorting is an overindulged pleasure for all sorts of nerds (try reading tvtropes.org or any social sciences textbook), and Brood War is no exception. Bonjwa theory (as it came to be called) may have had a short history before Savior, but it was his OSL win that planted it deeply into the heart of e-Sports culture.
It’s hard to say whether the word or the criteria came first; it’s likely that they came about simultaneously and reinforced each other. Starcraft fans co-opted the word Bonjwa (본좌), which had been floating around the internet for a while as a term for one who has mastery over some field.
As for the first criteria of Bonjwa theory, it came from an all too convenient bit of coincidence. Nada, Oov, and Savior all had four or more league wins, and at least one MSL and OSL win each. That bit of coincidence led many to try in vain to figure out further objective criteria for Bonjwa theory, but no other statistical criteria could be agreed upon by the masses.
The second criterion of ‘force’ was used to explain away the loose ends, but would also cause controversy in the future. Force indicated the aura, presence, or any intangible feeling of dominance a player exuded. It was by nature a subjective standard, and it would later be seen that only under the special circumstances of Bonjwa theory’s invention could people come to an agreement that the first four Bonjwas had the requisite force.
Bonjwa theory’s arbitrary and subjective nature became apparent from the beginning, with the induction of Boxer as the first in its line. Boxer had only three league wins to his name, and perhaps some people thought, not quite the air of dominance of the succeeding three Bonjwas. However, Boxer’s incredible influence in the formation of the e-sports industry made him too respected a figure to leave out of any historical pantheon, and it was a simple matter to shoehorn him into the Bonjwa line.
For a few years, the theory stayed popular and stable, mostly untroubled until a new generation of great players came along. When Bisu and Jaedong started to approach the league win criteria in 2009, things became very ugly in a hurry.
With both players a win away from fulfilling the gold medals condition, fans began some of the most vicious and heated arguments in the history of the community over whether or not Jaedong or Bisu should be inducted into the Bonjwa line if they were to get that fourth tournament win. It quickly became apparent that the ‘force’ criterion was something no one would ever agree upon again. It had been a near miracle that Savior carried so much popular support at the time of his coronation, something the newer generation would be hard pressed to repeat. By the time Jaedong fulfilled the Bonjwa win quota, the constant bickering over Bonjwa theory had caused a lot fatigue. While diehard supporters of specific players continued to argue their cases, Bonjwa theory for the most part had devolved into typical internet trollbait.
Bonjwa theory was already on the way down, and Savior’s involvement in the 2010 match fixing scandal was a near finishing blow. Bonjwa theory had been in ways a revisionist history created in order to honor Savior at the height of his career, and Savior's fall put the very need for Bonjwa theory to exist in question. By the time the Nate MSL Final came along, Bonjwa theory was only a minor point of interest. Instead, the Lee-ssang rivalry itself took center stage.
At this point, Bonjwa theory does make a decent joke.
Long preface for a short statement: It doesn’t matter if Flash is Bonjwa or not.
I once compared the concept of Bonjwa to the Seven Wonders of the Ancient World. It was an honorary title with no rhyme or reason to it, only created to fit a specific need at a certain period in time. People have and will continue to try and invoke it in the future, but it will never have its original meaning and or be recognized in the same way again.
There’s no need to try to fit Flash into some ancient rubric. In the end, Flash will be Flash, and he’s writing his own history.
All Apologies
As the TL writing staff assembled to write this report, there was one thing that amazed me. I tried to find someone who wanted write Flash’s victory tribute piece, but I couldn’t find one. Seriously! Maybe all the Flash fanboys are on vacation with KTF in the Philippines, but I couldn’t find any volunteers in time. As a Jaedong fan, I knew it would be unfair to leave this task to anyone but the most committed Flash supporter. There are some very good arguments for Flash being the greatest player of all time, but I don’t want to be the one to stir up that s***storm. Rest assured we’ll find someone to work TeamLiquid’s famed hyperbole mill and cook up a great TLFE for Flash.
Since I've denied Flash a Bonjwa coronation in this report, here's a little something to make up. The latest Korean BW trend, as introduced by Milkis:
+ Show Spoiler [Starcraft is a Monotheistic Religion] +
introduced by Milkis
"Conditions needed to enter the god line"
Win at least 4 individual league titles in a season.
Achieve 80% winrate in 100 matches in official games.
Become the MVP for the Proleague Regular season, Winner's League, and the Post season.
Have your team win the Proleague in the regular season, the winner's league, and the Post Season.
Be in the finals of every official league in one season, including the Proleague.
Obtain over 100 wins in official matches in one season, and obtain a 70% win rate against all races.
Three consecutive dual-league final apperances
Win both individual leagues in one season.
Golden Mouse
A Period or a Comma?
by Milkis
There is no doubt that OGN took this current Starleague extremely seriously. After all, OGN reached its 10th year anniversary and 30th season of the Starleague and they did their best to do something special, with the first finals to take place outside Korea, in front of Shanghai's most significant landmark. There's no doubt that there are significant changes looming for e-Sports, and we now wonder what punctuation to place -- a period, or a comma?
First, some background. Midway through the OSL season, Gretech came to hold the exclusive rights to broadcast Starcraft (and all Blizzard games) in Korea, and one of their stipulations for sub-licensing these rights was that the broadcasting stations sign a contract with Gretech for every contest held. When that announcement was made, OGN was quick to negotiate a contract with Gretech for the rights to broadcast the Korean Air Starleague Season 2.
However, because OGN needs to sign a contract for each individual season, the future for the OSL still isn't very clear. The relationship between Gretech and OGN was really good at one point -- even to the point where OGN originally had plans to broadcast the GomTV Starcraft II League with their own commentators. This meant that, if things went according to plan, Koreans would have heard the GSL commentated by Kim Carrier, and Commentators Jun and Uhm.
Things did not go to plan, as the heads at OnGameNet changed their plans for GSL. OGN suddenly scrapped their plans to broadcast the GSL without notice soon after Gretech and KeSPA failed to negotiate rights for the Proleague. The negotiations between Gretech and KeSPA may have taken an emotional turn, with SK Telecom's representative issuing a statement soon after saying that the progame teams must stick together and have a unified stance against Gretech. If this story is accurate, one might deduce that OGN, from the board of directors level, has cancelled the plans to broadcast the GSL. Because as we know, KeSPA is essentially an association of progaming teams, and OGN is bound to them somewhat as a member.
For the direction OGN is taking, we have the slightest of hints from an interview with OGN's Director Kwak. He commentated that the original Starcraft has extended its lifespan over the last 10 years because it has become a spectator sport. However, he also commented that "But 10 years is a long time, and I believe it is now a time where a transition is needed".
But he also shared more cautious thoughts on Starcraft 2. "To see what kind of effects Starcraft 2 and its leagues will have, we need to observe it a bit more". He specifically pointed out that "No matter what game, in order to succeed in the beginning, many variables need to come together and support the game, and out of them, the most significant is the reaction of the fans".
There is no doubt that Korean Air Starleague Season 2 marks a point of transition. Will it be a radical transition requiring a period, or just a mild transition only requiring a comma? We can only wait and see.
http://www.youtube.com/watch?v=150p_tTtU6U&feature=player_embedded
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