This also nerfs hunter seeker missiles so we may have to see some viking play before broodlords are out to help defend areas that marines aren't fast enough to get to.
[G] ZvT Muta vs. Thor - Page 15
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Hidden_MotiveS
Canada2562 Posts
This also nerfs hunter seeker missiles so we may have to see some viking play before broodlords are out to help defend areas that marines aren't fast enough to get to. | ||
GreEny K
Germany7312 Posts
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Alsn
Sweden995 Posts
On August 26 2010 21:43 GreEny K wrote: It works for all splash but especially against thors because their area of effect is just slightly too small in the case of mutas. You should definitely do this against high templars and archons as well.So this works for all splash or is it only the Thor splash becausae it is such a asmall area? | ||
zipz0p
United States123 Posts
On August 24 2010 08:08 Saracen wrote: That's funny, because he seemed pretty out of the loop when he casted the IdrA vs Tarson semifinals game 3 at IEM... I actually just watched IEM and noticed that myself. I thought that's what he had been talking about in casts at least... maybe I misunderstood him to be saying something more useful | ||
Exteray
United States1094 Posts
Welcome to TL!! | ||
eNbee
Belgium487 Posts
On August 26 2010 05:19 Jermstuddog wrote: Wait, 50 minerals > 100 minerals 100 gas isn't a hard counter? sounds like one to me... First of all it takes about 3 marines per muta if you wanna win, that's if you have stim/combatshield and a medic healing (100/100 per medic). Marines begin to HARD counter mutas if they're multiple armour upgrades ahead of the mutas damage upgrade, because of the triple reduction you get there with mutas splash. A fresh out of the box vanilla marine gets roflstomped by a muta, so will he and a couple of his friends . Obviously marines are good to get against mutas as a quick response, in the long run you have to invest in them to make them worthwhile, turn them into a HARD counter as was said. I guess I'm argueing semantics and everyone knows this right! :D Edit : underlined for clarification | ||
Sephyre
Australia111 Posts
I threw together a quick tutorial vid of the technique: http://www.youtube.com/user/SephyreSC?feature=mhum#p/u/0/2nNBQTt0dVU | ||
JTouche
United States239 Posts
First of all it takes about 3 marines per muta if you wanna win, that's if you have stim/combatshield and a medic healing (100/100 per medic). Marines begin to HARD counter mutas if they're multiple armour upgrades ahead of the mutas damage upgrade, because of the triple reduction you get there with mutas splash. Uhmm no. They don't need armor upgrades or medivacs. Stim is the most important thing for marines. As long as the group of mutas don't significantly outnumber your marines and you have stim, you'll tear the muta's to shreds. Add combat shields on top of that and its a done deal. | ||
101toss
3232 Posts
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skyglow1
New Zealand3962 Posts
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Saechiis
Netherlands4989 Posts
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