[help] 1v2 BGH
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alexpnd
Canada1857 Posts
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Chairman Ray
United States11903 Posts
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lOvOlUNiMEDiA
United States643 Posts
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YejinYejin
United States1053 Posts
You're not going to be doing any early push because you will get backstabbed. Go for something like the Flash build, securing a third base and getting a fast 2/1 upgrade. Turtle behind your wall with siege tanks, and the only way they can damage you early is with air (mutalisks, 2 port wraith, or drops). Therefore, it'd be nice if you get a turret ring up early, with some farther in, as well, placed at key positions. You can also get a few valkyries or wraiths to start off, like in the Fantasy build. A fast starport to get valks and wraiths also lets you build up a dropship fleet faster. If you can secure two mains and a natural, that's 5 gases and like 30+ mineral patches that never run out. You're aiming to drag out the game as long as possible, because that's how you take advantage of your superior mechanics. You definitely want to go mech, as it can do fairly well against all three races. m&m has major issues against Terran, and to a lesser degree against Protoss. Of course, if they go ZZ, feel free to do this :D Pushing will be hard, so be sure to do a lot of damage through drops. Abuse BGH's mains with all those fancy tanking spots, and see if you can tank a natural or two from your own base. Also, keep up your scanning, and get goliaths on time. The other option is to select Protoss and go 20+ stargates making scouts off of 4 gas. That wins, too. | ||
insanet
Peru439 Posts
the key is early harass and macro at the same time, newbies cant handle harrass and macro at the same time. choose the most annoying harass for most efectiveness like mutalisk,DT,reaver drop,vulture drop. | ||
shadesofkarma
Romania708 Posts
I would recommend with zerg 9/10 hat expo mass speedling to kill off 1, then play standard macro game 1v1. You will be behind from massing speedling but your macro should be able to come back. Or you can pick terran, wall off your choke into 2 gas mech, just defend and then move out when you are confident and take the center. You will then have map control and then you can expand and also push into one opponent while the other can't really do anything as you have center well defended with turret mine tank etc. + Show Spoiler + or you can nuke rush | ||
QuakerOats
United States1024 Posts
On August 21 2010 06:14 shadesofkarma wrote: Assuming that they are not really competent SC players... I would recommend with zerg 9/10 hat expo mass speedling to kill off 1, then play standard macro game 1v1. You will be behind from massing speedling but your macro should be able to come back. Or you can pick terran, wall off your choke into 2 gas mech, just defend and then move out when you are confident and take the center. You will then have map control and then you can expand and also push into one opponent while the other can't really do anything as you have center well defended with turret mine tank etc. + Show Spoiler + or you can nuke rush This. If they're not good you should definitely be able to kill one of them with speedlings early on, and still come back to beat the other one. I've actually eliminated two players with the same 6 lings from a 9pool once, but if these guys are practicing they're probably better than that | ||
alexpnd
Canada1857 Posts
My mechanics are pretty good, like 130-145 eapm, 170-200 apm, with my main race ofc. I was thinking of going terran only but that's going to be really difficult imo so I decided to go random. I like the 2/1 advice, and I will definitely try some drops. I think they will be rather defensive, although it's a poor strategy choice, I doubt they know their options of full out aggression which is a possible game breaker. I'm afraid of dedicating too much to turtling. I will try my best for the harrass technique while keeping up my macro, which is definitely "far" superior. Thanks for the scan advice its critical! @Chairman Ray They chose protoss and zerg. @lOvOlUNiMEDiA i'll get those reps plz. @shadesofkarma 9/10 ? 9pool 10 hat? Should I get the hat at the nat or the main? | ||
PinkPrincess
United States149 Posts
Zerg is the worst BGH race, and you're gambling being able to cripple one early on (if they're bad enough to open cannons but good enough to not be completely useless in a longer game you're in for some trouble perhaps). The problem with Zerg is that it's hard to followup your early Lings, whereas both Protoss and Terran have good and natural continuations to their early game pressure. Protoss you can just open 3 Gateway Zealots if they're bad and transition into Dragoons. Follow up with Reaver if they're still hanging on. All your strategies seem aimed at playing a long game. Even bad players can be difficult in the long game when there are two of them. You should aim to get an early game advantage. If you would like, we can play a few practice games tonight to help you get down your build orders (I'm only one person, but I'm better than your opponents). | ||
pokeyAA
United States936 Posts
You dont even need tanks, just continously pump M/M from like 8 rax and you'll own them. My guess is the zerg will mass ling/hydra The toss will mass zeals and goons Your first attack should wipe out zerg all together. | ||
Frigo
Hungary1023 Posts
I was thinking m&m with terran I wouldn't recommend that against toss and terran. They most likely will use lots of psi storms and tanks because that's cool. choose the most annoying harass for most efectiveness like mutalisk,DT,reaver drop,vulture drop. I don't recommend this either, most likely they will die to even the slightest harassment, completely ruining the game. Just play nice and standard and macro, but give them the opportunity to take you down. | ||
Kinky
United States4126 Posts
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tarpman
Canada717 Posts
For spending your money I would actually recommend vultures over marines. Just make tons of vultures, lay TONS of mines, and turret up in your main to protect from drops. | ||
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