Edit: Okay now what?
Pick Your Power Mafia 2! - Page 6
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SouthRawrea
Canada608 Posts
Edit: Okay now what? | ||
DarthThienAn
United States2734 Posts
On August 21 2010 00:31 Ace wrote: I had zeks on the signup list twice so I'll replace him out with Bill Murray ...O_O. | ||
Pandain
United States12979 Posts
Dw, I'll take day vigi and shoot him as soon as day starts. jkjk <3 BM(sort of) | ||
johnnyspazz
Taiwan1470 Posts
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Pandain
United States12979 Posts
Couple things we want to keep in mind: 1. Do we want to take roles so therefore the mafia can't have them. 2.What roles do we want? With that, I am giving a list of several roles I feel would be very useful. 1.CopyCat: Backup Blue, in case something bad happens(even leak in circle perhaps.) 2.Day Vigi: For the daredevils 3.Doctor/AlignmentCop/rolecop: Self explanatory. Any thoughts on all this? + Show Spoiler + Also... SECRET FRIENDSHIP ALLIANCE... ACTIVATED! | ||
Ace
United States16096 Posts
The game is currently in the Draft Order phase! You may discuss anything you want as the game has officially begun. You have until Saturday, 9PM ET/10 KST to PM me your numbers which is 33 hours from now. Remember to read the OP and its' role list so you know everything you need to know before making critical decisions. Good luck and have fun everyone! | ||
Pandain
United States12979 Posts
So, unsure as to what to do I'll spit out every possibility that I think might be possible. Which of these should we do/not do and why. 1.Claim what we're going to pick (therefore no townies losing their role and becoming vanilla.) 2.Organize it so that numbers don't overlap(would this be cheating?) 3. Make a super amazing plan involving roles that would make a specific person verified/not.(that would be hard...just an idea.) Thoughts? | ||
Ace
United States16096 Posts
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zeks
Canada1068 Posts
On August 21 2010 01:06 Pandain wrote: Pandain's random list of thoughts/ideas So, unsure as to what to do I'll spit out every possibility that I think might be possible. Which of these should we do/not do and why. 1.Claim what we're going to pick (therefore no townies losing their role and becoming vanilla.) 2.Organize it so that numbers don't overlap(would this be cheating?) 3. Make a super amazing plan involving roles that would make a specific person verified/not.(that would be hard...just an idea.) Thoughts? i already picked my number i dont mind if i share my first number to everyone first | ||
chaoser
United States5541 Posts
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Pandain
United States12979 Posts
On August 21 2010 01:14 chaoser wrote: how can we have a secret alliance if there's no PMs? =[ unless.... Mason...indeed. I was thinking that. Or we could incorporate everyone in my secret friendship alliances into THE Secret Friendship Alliance and have each person be Mason, Pardoner, Martyr and even a Bad Santa to ensure that no SFA member will backstab each other. | ||
Pandain
United States12979 Posts
On August 21 2010 00:54 Pandain wrote: Okay so now that the game has (just) started, I feel like now is the time to start deciding what roles would be best for the town, eh? Couple things we want to keep in mind: 1. Do we want to take roles so therefore the mafia can't have them. 2.What roles do we want? With that, I am giving a list of several roles I feel would be very useful. 1.CopyCat: Backup Blue, in case something bad happens(even leak in circle perhaps.) 2.Day Vigi: For the daredevils 3.Doctor/AlignmentCop/rolecop: Self explanatory. Any thoughts on all this? + Show Spoiler + Also... SECRET FRIENDSHIP ALLIANCE... ACTIVATED! On August 21 2010 01:06 Pandain wrote: Pandain's random list of thoughts/ideas So, unsure as to what to do I'll spit out every possibility that I think might be possible. Which of these should we do/not do and why. 1.Claim what we're going to pick (therefore no townies losing their role and becoming vanilla.) 2.Organize it so that numbers don't overlap(would this be cheating?) 3. Make a super amazing plan involving roles that would make a specific person verified/not.(that would be hard...just an idea.) Thoughts? Bringing this back to topic. Ignore the previous stuff, I'm just going to call Shotgun mason right now. My first number is 6. If you want to have a better chance of getting a role don't pick 6. | ||
DarthThienAn
United States2734 Posts
@your first post: those are all solid roles to pick. @second post: it's not cheating to organize it so that our numbers overlap, but do we really want to publicly claim our picks? That just makes it easier for mafia to avoid us. Last time, what we did was claim after the draft went through. | ||
zeks
Canada1068 Posts
On August 21 2010 01:22 DarthThienAn wrote: lol, BS's list is SFA. That would be lolz. @your first post: those are all solid roles to pick. @second post: it's not cheating to organize it so that our numbers overlap, but do we really want to publicly claim our picks? That just makes it easier for mafia to avoid us. Last time, what we did was claim after the draft went through. **i have not read the previous pyp* mafia can already plan to pick w/e numbers they want right so obviously they'll all be different by that assumption so probability of two mafia picking same number is 0 probability of two or more of us picking same number is > than probability of one of town and one of mafia pick the same number right? so isn't it better to claim | ||
rastaban
United States2294 Posts
I don't have an opinion on claiming our numbers yet. I think though it is probably best to hold off until it is thought through (that means holding off on picking your number as well). I have been reading the previous PYP game and hopefully we can learn from it. Town seems to have faired well that game so it is probably a good reference. | ||
rastaban
United States2294 Posts
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rastaban
United States2294 Posts
One of the things we really need to decide is how we want to play this round and what information to reveal, Is it better for town to deny powerful roles from the mafia or to get powerful town roles instead. Obviously we will need to balance this out but looking at the extreme ends of things can really help with deciding how we want to do this. Normally Mafia KP is to be 1/10 of total players, in this case it would be 2. and drop down once enough were dead. The game is counting on the mafia getting roles to compensate for this. Meaning if we can deny them the roles they want the town will be almost guaranteed to win. If instead we go for critical town power roles we make it hard for mafia to hide since we can lynch anything anti-town. (framers and GFs etc). and if we coordinate well we have so many blues, that even with their power roles the mafia won't be able to keep up. Now we aren't picking roles yet, just numbers but I wanted to get these ideas out there for town who haven't been able to review the previous game. It will help you in the choices you make this game. | ||
SouthRawrea
Canada608 Posts
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Pandain
United States12979 Posts
On August 21 2010 02:26 rastaban wrote: Oh, also I wanted to get this LIST out, it is the power roles as I see them. This doesn't incorporate the value of denying a role since that would make it much harder to rate these and will depend on the person. So a role like GF is bad for town good for mafia, but it might be worth taking to deny mafia the role. One of the things we really need to decide is how we want to play this round and what information to reveal, Is it better for town to deny powerful roles from the mafia or to get powerful town roles instead. Obviously we will need to balance this out but looking at the extreme ends of things can really help with deciding how we want to do this. Normally Mafia KP is to be 1/10 of total players, in this case it would be 2. and drop down once enough were dead. The game is counting on the mafia getting roles to compensate for this. Meaning if we can deny them the roles they want the town will be almost guaranteed to win. If instead we go for critical town power roles we make it hard for mafia to hide since we can lynch anything anti-town. (framers and GFs etc). and if we coordinate well we have so many blues, that even with their power roles the mafia won't be able to keep up. Now we aren't picking roles yet, just numbers but I wanted to get these ideas out there for town who haven't been able to review the previous game. It will help you in the choices you make this game. Great post via the spreadsheet, however there are some things that should be kept in mind. Floridan will be incrediablly handy for the mafia. They can say one thing, and even vote for it, and then use the second lynch to vote against it. Or just do two votes for/against something. In addition, the late game this will mean the Floridan will be incredibly useful. For example, the situation in the last PYP(3 people left), the mafia almost certainly would have won as Foolishness would've had an extra vote. Compulsive Vigi: Perhaps the most dangerous role. Incrediablly useful for mafia/SK, and the only way I could see a reason for a townie claiming it is to at least give a chance the CV will hit mafia. * Darkness: Interesting, some ways I could see it being useful for town is that we get two checks/stuff from blue actions. Faster town circles? Idk.... Some Role combos to keep in mind: Town gets Compulsive Vigi, then we roleblock him every day. With that we can even use darkness(much less dangerous with no compulsive vigi.) Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not. | ||
rastaban
United States2294 Posts
Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not. This doesn't work as mafia can get this role too, though we can find out if he is insane etc (or is that what you meant). Headed back to work now, I will be back in a few hours hopefully but I will keep tabs and can post on my break if needed. Yay weekend is almost here. | ||
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