I'd certainly like to see what that looks like. How would they place four gas geysers neatly?
Simple Map-making Question
Blogs > DTK-m2 |
YejinYejin
United States1053 Posts
I'd certainly like to see what that looks like. How would they place four gas geysers neatly? | ||
DeckOneBell
United States526 Posts
Not to mention there IS high-yield gas in the editor. | ||
mizU
United States12125 Posts
No need for map hack after that one. Gas mineral mineral mineral mineral gas mineral? gas mineral mineral mineral mineral gas | ||
FlopTurnReaver
Switzerland1980 Posts
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Cow
Canada1104 Posts
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a176
Canada6688 Posts
might be fixed in retail, or maybe there's a specific way of using them that im not aware of, who knows. | ||
oBlade
United States5128 Posts
On July 25 2010 14:27 a176 wrote: high yield gas is broken or something, atleast in beta. pathing for workers is messed up with it ... they dont wait for their next slot and instead wonder around the area. might be fixed in retail, or maybe there's a specific way of using them that im not aware of, who knows. They shut down every 30 seconds so that people have to go back to their base in ord- Oh wait, we're past that. It's been such a long ride. The best thing to do when remaking old maps or making a gas-heavy expansion is to use high-yield geysers so you don't need inordinate amounts of workers. I bet the best SC2 analog of BGH will be a totally high-yield main. | ||
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