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On July 18 2010 05:29 Divinek wrote: I think voting inactives at the start to be among the better options. While it seems reasonable that people who get mafia go omg cool role, and want to post, some of them may want to lurk cause they think that's a good way to avoid attention or something.
So the only way to get substance out of these people is to call them out and pressure vote them.
I'd think by now voting on an inactive is just about as likely to yield results as RNG...which is to say you have about a 1/5 chance of nailing a Mafia, and if we don't due to a crazy vote swing at least we have something to go on for the next day.
I would believe that most people that are new would read other mafia games on this forum and realize the whole "Lynch INACTIVE day 1" policy TL has. I don't think any red would not post at all but i'm willing to go with either.
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Philadelphia, PA10406 Posts
On July 18 2010 05:39 XeliN wrote: I'm not entirely sure on the inactive thing, if there is someone who doesn't post whatsoever they are dead anyway, and it encourages people to spam simply to not be case as inactive. Depends how things work out, if there is someone who at the end of day 1 has only posted one thing that is about as useful as typing "lol mafia!" then I'd agree but it depends on circumstance.
This only really applies for the first day, after that lynching for inactivity if there is not a more obvious choice seems like a universally very good idea, but I'm surprised more people arn't considering the idea of using a RNG to decide our first kill.
And OpZ just lol @ immediately claiming 3 people seemingly randomly as mafia. So much spam in the first couple pages. Get a hold of yourselves people, you're not witty.
Also, our inactive lynches always end up being townies, but every time when we look back at the game, there's always a mafia member or two who was inactive at the beginning, or posted and spammed just enough to clear the inactivity bar. I propose we make a list of FIVE players who are inactive, and then RNG them to determine a lynch candidate. That way we either force mafia into the open, or catch that one newbie mafia who doesn't know how to post properly.
At the very least that would make the town's move a little harder to gauge.
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On July 18 2010 06:08 tree.hugger wrote:Show nested quote +On July 18 2010 05:39 XeliN wrote: I'm not entirely sure on the inactive thing, if there is someone who doesn't post whatsoever they are dead anyway, and it encourages people to spam simply to not be case as inactive. Depends how things work out, if there is someone who at the end of day 1 has only posted one thing that is about as useful as typing "lol mafia!" then I'd agree but it depends on circumstance.
This only really applies for the first day, after that lynching for inactivity if there is not a more obvious choice seems like a universally very good idea, but I'm surprised more people arn't considering the idea of using a RNG to decide our first kill.
And OpZ just lol @ immediately claiming 3 people seemingly randomly as mafia. So much spam in the first couple pages. Get a hold of yourselves people, you're not witty. Also, our inactive lynches always end up being townies, but every time when we look back at the game, there's always a mafia member or two who was inactive at the beginning, or posted and spammed just enough to clear the inactivity bar. I propose we make a list of FIVE players who are inactive, and then RNG them to determine a lynch candidate. That way we either force mafia into the open, or catch that one newbie mafia who doesn't know how to post properly. At the very least that would make the town's move a little harder to gauge.
You then still have to decide who RNG's the name off said list, but not a bad idea. Also gives a better chance at hitting a red.
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On July 18 2010 06:08 tree.hugger wrote:Show nested quote +On July 18 2010 05:39 XeliN wrote: I'm not entirely sure on the inactive thing, if there is someone who doesn't post whatsoever they are dead anyway, and it encourages people to spam simply to not be case as inactive. Depends how things work out, if there is someone who at the end of day 1 has only posted one thing that is about as useful as typing "lol mafia!" then I'd agree but it depends on circumstance.
This only really applies for the first day, after that lynching for inactivity if there is not a more obvious choice seems like a universally very good idea, but I'm surprised more people arn't considering the idea of using a RNG to decide our first kill.
And OpZ just lol @ immediately claiming 3 people seemingly randomly as mafia. So much spam in the first couple pages. Get a hold of yourselves people, you're not witty. Also, our inactive lynches always end up being townies, but every time when we look back at the game, there's always a mafia member or two who was inactive at the beginning, or posted and spammed just enough to clear the inactivity bar. I propose we make a list of FIVE players who are inactive, and then RNG them to determine a lynch candidate. That way we either force mafia into the open, or catch that one newbie mafia who doesn't know how to post properly. At the very least that would make the town's move a little harder to gauge. If you narrow the list down to 3 I'm down with it. If you put it at 5 people and only get 1 mafia correctly on the list, then you've only done just as good as a blind RNG (20%).
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On July 18 2010 06:20 BloodyC0bbler wrote:Show nested quote +On July 18 2010 06:08 tree.hugger wrote:On July 18 2010 05:39 XeliN wrote: I'm not entirely sure on the inactive thing, if there is someone who doesn't post whatsoever they are dead anyway, and it encourages people to spam simply to not be case as inactive. Depends how things work out, if there is someone who at the end of day 1 has only posted one thing that is about as useful as typing "lol mafia!" then I'd agree but it depends on circumstance.
This only really applies for the first day, after that lynching for inactivity if there is not a more obvious choice seems like a universally very good idea, but I'm surprised more people arn't considering the idea of using a RNG to decide our first kill.
And OpZ just lol @ immediately claiming 3 people seemingly randomly as mafia. So much spam in the first couple pages. Get a hold of yourselves people, you're not witty. Also, our inactive lynches always end up being townies, but every time when we look back at the game, there's always a mafia member or two who was inactive at the beginning, or posted and spammed just enough to clear the inactivity bar. I propose we make a list of FIVE players who are inactive, and then RNG them to determine a lynch candidate. That way we either force mafia into the open, or catch that one newbie mafia who doesn't know how to post properly. At the very least that would make the town's move a little harder to gauge. You then still have to decide who RNG's the name off said list, but not a bad idea. Also gives a better chance at hitting a red.
well since you cant trust any one person to use a rng maybe we could get a bunch of people to use one and whoever gets the most votes randomly generated on them? lol i dont know how much different that would be from just normally voting or if the reds could influence that just the same but yeah.
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Roffles
Pitcairn19291 Posts
On July 18 2010 04:30 Pandain wrote: So how do we know whos mafia? You wait for them to confess that they're mafia. Or you can use PM hacks. I'm sure if you ask Bob he'll lend em to ya.
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Roffles
Pitcairn19291 Posts
BZZZZZZZZZZZZZZZZZZ.
I'd much rather lynch a random person than lynch an inactive. Don't think the Mafia is retarded enough to not post, especially since almost every single TL game usually starts with the lynching of an inactive. It's just not worth the risk.
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bzzzzzzzzzzzzzzzzzzzzzzzz
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On July 18 2010 06:25 SiNiquity wrote:Show nested quote +On July 18 2010 06:08 tree.hugger wrote:On July 18 2010 05:39 XeliN wrote: I'm not entirely sure on the inactive thing, if there is someone who doesn't post whatsoever they are dead anyway, and it encourages people to spam simply to not be case as inactive. Depends how things work out, if there is someone who at the end of day 1 has only posted one thing that is about as useful as typing "lol mafia!" then I'd agree but it depends on circumstance.
This only really applies for the first day, after that lynching for inactivity if there is not a more obvious choice seems like a universally very good idea, but I'm surprised more people arn't considering the idea of using a RNG to decide our first kill.
And OpZ just lol @ immediately claiming 3 people seemingly randomly as mafia. So much spam in the first couple pages. Get a hold of yourselves people, you're not witty. Also, our inactive lynches always end up being townies, but every time when we look back at the game, there's always a mafia member or two who was inactive at the beginning, or posted and spammed just enough to clear the inactivity bar. I propose we make a list of FIVE players who are inactive, and then RNG them to determine a lynch candidate. That way we either force mafia into the open, or catch that one newbie mafia who doesn't know how to post properly. At the very least that would make the town's move a little harder to gauge. If you narrow the list down to 3 I'm down with it. If you put it at 5 people and only get 1 mafia correctly on the list, then you've only done just as good as a blind RNG (20%).
You narrow it down to three and conversely you have a chance to have a list full of greens and nothing else, which is likely because you're only using 10% of the player list assuming a red is playing inactively.
Either go full RNG or go full inactive because a mix of the two is liable to get us a list with only greens on it which is even more pointless than just picking a random number.
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[8] pandain - Voted Incognito; How do we know who's mafia?; Spam [7] Pyrrhuloxia - Supports DT down the list [5] youngminii - Spammed pg 13 [5] rastaban - Activity List; Lynch Inactive, worried about verifying RNG; DT should go down the list [5] SiNiquity - Almost mistook initial deaths for actual deaths; Lynch: 3 inactives + RNG; This activity list (can't link w/out edit) [4] divinek - Lynch inactives [4] BloodyC0bbler - Good guidelines; Inactive List + RNG, but need method to verify the RNG [3] lakrismamma - Lynch inactives [3] DarthThienAn - Spam [2] xelin - RNG Lynch [2] Amber[LighT] - Inactive until night of July 18th; Plan now, vote later; Lynch inactive [2] ~OpZ~ - Claims Chaoser, Darth, and Infundiblum are mafia; ER + Job interview [+ sarcasm?] [2] roffles - Lynch random person over inactive [2] Jayme - Lynch: Inactive = RNG in accuracy, up for either; Against Inactive List + RNG [1] tree.hugger - Lynch: 5 inactives + RNG [1] chaoser - Lynch inactives [1] bumatlarge - Bitter about Divinek railroading him [1] SouthRawrea - Voted Incognito, aka essentially posted nothing (11 posts total??) [1] Infundibulum - DT should not go down list to do rolechecks [1] d3_crescentia - Against RNG - same chance of landing blue as red [1] zeks - Lynch inactive, DT check active [1] Tricode - Kill least inactive idiot [0] hyperbola [0] brownbear [0] foolishness [0] Subversion [0] LaxerCannon [0] Misder [0] Citi.zen [0] ketomai
The above list is a summary of what's happened since the beginning of the game. Post counts are in brackets, though of course don't just use this post, read the thread from the beginning and get a feel for each player.
Also, of those that haven't posted since the beginning, those in italics are players who were marked as "posted" under rastaban's activity list. Maybe they haven't gotten around to the thread, or maybe they're trying to fly under the radar having already been marked as "active."
If you feel I've characterized anything inaccurately or unjustly, please let me know. Took me about an hour to complete so it's entirely possible. Let nothing go unscrutinized!
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Also, while it should go without saying, the above post is a summary from the beginning up until the above post
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From that list above i believe it can be a agreed on a majority is saying we should lynch an inactive. Other then that I don't really feel like we have enough information yet to even try to snipe someone....well unless they're is a very stupid mafia member.
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RNG lynch is dumb because you have more of a chance to land on a townie, and then he could be a helpful townie.
if we lynch an inactive we're killing someone who probably would not have helped us anyway
however, i don't want to lynch someone that would just get modkilled since that's obviously a waste.
Bill, how many votes can someone miss before they get zapped?
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On July 18 2010 08:03 iNfuNdiBuLuM wrote: RNG lynch is dumb because you have more of a chance to land on a townie, and then he could be a helpful townie.
if we lynch an inactive we're killing someone who probably would not have helped us anyway
however, i don't want to lynch someone that would just get modkilled since that's obviously a waste.
Bill, how many votes can someone miss before they get zapped?
you can only miss one vote then you diez
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###Vote BloodyCobblor
I do this because he put himself on the suscpicisiion list, and I think he's just trying to trick us into thinking that he's not mafia because he put himself under suspicion.
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Hello my fellow Liquadians. I am here and active. Sup. Just posting here not to get killed. Btw SiNiquity is mafia because his last post is just way too long. #### I vote SiNiquity
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On July 18 2010 08:03 iNfuNdiBuLuM wrote: RNG lynch is dumb because you have more of a chance to land on a townie, and then he could be a helpful townie.
if we lynch an inactive we're killing someone who probably would not have helped us anyway
however, i don't want to lynch someone that would just get modkilled since that's obviously a waste.
Bill, how many votes can someone miss before they get zapped?
As far as I know they can't miss any votes at all.
We have more of a chance to land on a townie with any day 1 method we choose simply due to the fact that there are 24 townies and 6 mafia...there is no way of avoiding this. As a matter of fact I would say we have a better chance of hitting a good red player through RNG because I mean...who's to say that this "good townie" isn't just a red being a good townie.
I understand lynching an inactive is killing someone who wouldn't have helped anyway but you're still doing just that...just about guaranteeing a green lynch which is completely pointless.
As I said before I'm willing to go with either, there isn't much we could do. The issue I see with RNG is verifying if it's actually RNG.
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Roffles
Pitcairn19291 Posts
Could probably just get someone to generate a number online and take a pic and we'll have to take his word for it I guess.
Don't really have a preference as to who we lynch Day 1 anyways. Not this late and without a concrete plan. Could lynch an inactive, but who knows? They might just get modkilled anyways, so why waste a lynch on someone who's gonna get axed later on down the road anyways?
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If we randomly pick someone, we have a better chance of getting a blue then a red. Why don't we try voting for who we think is red? It's not like the game will automatically get easier for us as it goes on, since there aren't any clues. Also, at this point everyone's votes are spread out so we are nearly guaranteed an innocent lynch. Getting everyone to agree to vote for the random could be awfully tough.
IF we wanted to do the random thing, we could tie it in advance to something numerical in one or both of the playoff games tonight. Like number of factories made by WeMade players, or that number divided by two, or taking the number of letters in each winning player's ID and looping back to 1 if it goes over 30. It wouldn't be random, but we could independently agree on it, and none of us could influence it in advance. We don't know the distribution of red/blue/green in the list so it is almost as good as random unless the reds get us to agree on a bad number (like maybe they get us to agree on something times 2, which would never land on the first person on the list).
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Where's foolishness? That guy's usually pretty active.
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