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Choose Your Own Adventure - The Compound
Hello TeamLiquid :D
In the tradition of Zork, King's Quest and other text-adventure games, I want to do something similar here on TL. Basically this is how it will work: I will post a narrative of what's going on around you, and using your wits and simple commands you will move through the story. For example:
+ Show Spoiler +****EXAMPLE***** You climb down the rope and find yourself at the bottom of a well that seems to have been dry for years. The river stones that line the walls of the well are beginning to loosen themselves from the cement and are slowly falling out of the walls, revealing the dry tan clay behind. >look at the floor On the floor are chipped and broken rocks from the crumbling well wall. You also notice a large stone that seems out of place. >move stone You push the stone out of the way. Underneath the stone, a briefcase made with very dark leather has been buried. The clasps are shut and locked - a 4-digit combination is required to open them. *****EXAMPLE*****
You supply the simple commands - nothing too extravagant or specific. However, all commands will be considered and the story's protagonist will perform them to the best of his abilities. I will update this several times daily (because stories are awesome and you are awesome) so keep checking back!
*****OKAY SO THE STORY STARTS... HERE*****
It's a hot summer, and you and a couple of your buddies decide to take a week off of work and go camping up in the mountains, which are a few hours' drive north. Your friend Marc just got a promotion at his job, so he's treating you and your other friend Alexander to a 5-night stay at the best campground he could find. You guys talk about the trip on the way there. "This is going to be awesome. The campsite was a little pricey, but it's nice and secluded and it's got the best view of Deer Mountain for miles" Marc tells you. You're really excited - you're going to go skiing, hiking and have a bonfire or three with two great friends.
"I don't know, dude. We're gonna be way off the main road. What if someone gets hurt?" says Alexander, with a look of worry. "Quit whining, Alex. You're just mad I made you get out of the house and do something other than play video games with the blinds shut all day." counters Marc. Alex rolls his eyes and goes back to playing his DS. Marc, who picked you and Alex up right after work and didn't even change clothes for the first day of camping, loosens his tie and grins. "We're almost there, gentlemen. Just another hour on the road or so and we'll be roasting marshmallows and tossing back some cold beers."
Two hours go by, and you still aren't there. Marc furrows his brow and presses random buttons on his GPS to get it to respond. "This is too weird, I just bought this thing. Piece of crap." Marc continues to fiddle with the GPS as he drives on a narrow mountain road. "Keep your eyes on the road, man!" Alexander yells, as Marc almost ran the car off the road and over the side of a very steep embankment. The drive continues up the winding mountain pass for another 20 minutes, and then the "LOW FUEL" light turns on. Confused, Marc drives on for another minute when he notices a dirt driveway towards a log cabin and turns onto it. There's a metal gate in the way, but it is unlocked, so Marc stops the car, gets out and opens it. "Stay in the car, man. Alex and I will go see if these guys have some gas for us. No big deal if they don't, I can always call AAA or something." Marc and Alexander get out of the car and walk to the log cabin. Marc knocks on an old wooden door that has been patched several times with plywood, with no response. A minute goes by, and you see Marc check the doorknob. It's unlocked, and they both go inside. Assuming that your friends will be right back, you recline the front seat and close your eyes.
You awake in a panic. You arrived at this cabin in mid-afternoon, and the sun is now setting. You check your cell phone - it's 8:22 pm. You've been asleep for over three hours! You jump out of the car and jog towards the grassy clearing in front of the cabin to get your bearings. You turn around in a circle a couple times, and you realize something unsettling.
You can't see Deer Mountain.
Inventory: + Show Spoiler +Cell phone house, car and mailbox key on a keyring Wallet with $26 and your ID a ball-point pen
What do, brave adventurer? >
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>plant seeds of turnip so ripen at next harvest for feed family
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This might be fun, the other ones we've done were fairly enjoyable. It might be a good idea to put all the actual choices in a poll so you can see what people want rather than sifting through pages of garbage. On an unrelated note, why would you start the thread before the story is ready?
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On July 04 2010 12:24 ghermination wrote: This might be fun, the other ones we've done were fairly enjoyable. It might be a good idea to put all the actual choices in a poll so you can see what people want rather than sifting through pages of garbage. On an unrelated note, why would you start the thread before the story is ready?
Like I said, I'm open to any choice. Similar choices will be grouped together. Weird or impossible choices will be performed to the best of the character's ability.
I will edit the OP shortly. I'm just gonna start this now.
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>systematically try all 10,000 combinations of digits for open lock
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United States3824 Posts
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Since this is a blog, he can ban the garbage posters
I like the idea of making up your own moves, because it lets you do weird shit that the author didn't think of, but can work well.
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OP is updated! Adventure time starts now.
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Austin10831 Posts
>Go back to the car and sleep until your friends get back.
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grab the skis and ski downhill to make your getaway
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16935 Posts
> Look for Marc and Alex.
srsly wherd they go :<
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On July 04 2010 13:20 BroOd wrote: >Go back to the car and sleep until your friends get back. You go back to the car. The seat is still reclined, so you lie down and close your eyes. Since you're worried about your friends and just woke up from a 3 hour nap, you find it impossible to sleep. Instead you lie on your back and stare at the car's roof for 10 minutes wondering what happened to Marc and Alexander before getting out again.
On July 04 2010 13:28 Caller wrote: grab the skis and ski downhill to make your getaway The roof rack holds three pairs of skis, one for each of you. Alex thought it would be funny to rent a pair of pink ones, and those are the ones on the passenger side. You unhook Alex's skis and poles and walk back to the road.
You cross the road and look down. Man, what a slope! You've been on roller coasters with a shallower incline than this. You are also well below the snow line. You strap on the skis, grab a pole in each hand and look down again. The slope extends a good 300 yards at a neck-breaking angle before starting to even out at a thicket of dense pine trees. You can't see another building anywhere. Even if you made it to the bottom, where would you go? What if your friends came back and found you missing? After giving it some thought, you decide that the last thing you want right now is to be found dead and mangled Sonny Bono-style while wearing Pepto-Bismol pink skis, you take the skis off and walk back to the car.
On July 04 2010 13:49 qrs wrote: >enter cabin You drop the skis off at the car and walk to the cabin door. You'd think a strong wind would probably break it in half - it's half plywood. A dirty and torn screen window on the door opens up to the dim room beyond. You open the door and step inside.
There's quite a bit of stuff in this room. Even in the dim light, a lot of it seems out of place. You call out, "Alexander? Marc?" No answer, just sunlight coming in through the boarded up windows highlighting the incredible amount of dust. Neither of your friends seem to be here.
Inventory: + Show Spoiler +Cell phone house, car and mailbox key on a keyring Wallet with $26 and your ID a ball-point pen
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> Yell out at the top of my lungs "IS ANYBODY HOME?!"
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>look at dust on ground for tracks
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On July 04 2010 14:33 Beloth(OD) wrote: > Yell out at the top of my lungs "IS ANYBODY HOME?!" You suck in a great lungful of air, and yell "IIIISSSS ANNNYYYOOONEEE HOOOOME?!?!" as long and loud as you can. The lead glass windows shake in their loose frames. Your ears are ringing. Thirty seconds pass and you get no response.
On July 04 2010 14:38 BottleAbuser wrote: >look at dust on ground for tracks You look at the ground. What you once mistook for carpet was actually an astonishingly thick layer of dust. Gross! Lucky for you, thick dust means you can see where people have been moving around. The tracks are a bit hard to follow, but there are two sets. The footprints move around the room, to one of the boarded up windows, to a bookcase, to a long-cold fireplace, to a dining room table and to what looks to be a large pile of broken and very old computer equipment. The strange thing is that the tracks seem to end somewhere in this room - the footprints are only facing inward from the door.
Inventory: + Show Spoiler +Cell phone house, car and mailbox key on a keyring Wallet with $26 and your ID a ball-point pen
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> Get the hell out of the cabin and attempt to establish contact with ANYONE with phone.
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On July 05 2010 06:31 KtheZ wrote: > Get the hell out of the cabin and attempt to establish contact with ANYONE with phone.
You kick open the cabin door and get outside - that place is starting to give you the creeps. You pull out your cell phone. Being this far in the mountains means you are getting awful cell phone reception - you remember the GPS acting up several miles back. Looking through your numbers, you decide to try and get in contact with Marc and Alexander.
First you dial Marc. It takes you five or six tries before you can call out without the connection dropping. The phone rings twice before Marc picks up. "Marc? Where are you guys?" Marc sounds exasperated, almost panicked. There is little background noise, just Marc's voice through the phone. "I don't kn...! I w.... the cabin... Alex... ... try.. ....ch. ..found a... ...cas...." The connection cuts off mid-sentence. You dial him back five or six more times, but can't get a signal. You then try and call Alex. Again it takes you a few tries, but the phone finally connects through It rings seven times. Right before you think it's about to go to voicemail, you hear a click. "Alex? You okay, man?" No answer. For several seconds you can hear thick static and shallow breathing. You hear a click, and the call ends.
Inventory: + Show Spoiler +Cell phone house, car and mailbox key on a keyring Wallet with $26 and your ID a ball-point pen
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>Go back into the cabin. Retrack the footprints to the dining room. Search for a hidden room.
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