+ Show Spoiler +
The game begins normally, with the protoss sending one of his six original probes towards my base, for seemingly benign reasons.
Completely normal.
OR SO IT SEEMED. While I was busy reading my 10rax reaper rush, Proberto had a more sinister plan in mind.
ZOMG
What's a gold league terran to do? Get out of there, that's what!
Cripes, let's get out of here!
So I pick up everything, leaving his in-base forge, two pylons, and a cannon to sit unused and unwanted, while his probe gets an SCV-induced beatdown.
No more proxies for you, mister!
Remember the reaper rush? Yeah, that's still happening.
The grim reaper has arrived.
Ah yes, the old no-gateway reaper defense.
This is what I get for trying to macro and reaper harass with only 175 APM.
The protoss decides to take advantage of the preplanned failed-cannon-rush-into-no-gateway-reaper-defense 3 zealot timing push.
Clearly this was premeditated.
Unfortunately for him, Mr. Ghost has something to say about this.
20 damage against light vs. not even trying to attack.
A push and a counterpush later, protoss decides to go for a more standard transition, getting an expansion and preparing to macro up.
More minerals for a bigger ground army, I suppose?
I had you for a second there didn't I? Of course he does something stupid!
Void rays vs. marines and ghosts... I wonder how this will go?
I get ready to crush his ground army, unaware of the impending void ray push.
PREPARE TO DIE, PROTOSS SCUM
I have you now.
And so we begin... the most dangerous game.
He shows up at my base with void rays, and manages two supply depots and a couple of scvs before the army arrives.
Nah.
Going for the ol' production buildings, eh?
After warding off the initial push, I finally get around to our old friends, the "in-base" forge, pylons, and cannon.
Remember when you tried to kill me with this stuff? Good times, man.
He finds my "natural" expansion after a long period of ignorance, and decides to push onto it with his void rays.
That army looks a bit small...
Admiral, we have enemy ships in sector 47! IT'S A TRAP
After mercilessly slaughtering his void rays, I decide to take most of the accumulated army and attack his gold base, leaving behind a force to defend from any void ray harass.
This makes the Eagles defense look good.
He attempts to take the void rays he has been carefully constructing in his main and attack...
Who will win!?!
Cheater.
Finally, after so long, the battle had to be decided. Protoss had his army of zealot/immortal/void ray, while I had an army of marine/ghost. This is it. The final battle.
[i]This is many zealot, yes?
[i]Hey, where'd they all go?
And so the Dominion is victorious over the protoss, despite their tricky tactics.
Also, Gretorp, thanks for coming up with a good counter to void ray harass which still packs a punch against the ground (especially zealots!).
Completely normal.
OR SO IT SEEMED. While I was busy reading my 10rax reaper rush, Proberto had a more sinister plan in mind.
ZOMG
What's a gold league terran to do? Get out of there, that's what!
Cripes, let's get out of here!
So I pick up everything, leaving his in-base forge, two pylons, and a cannon to sit unused and unwanted, while his probe gets an SCV-induced beatdown.
No more proxies for you, mister!
Remember the reaper rush? Yeah, that's still happening.
The grim reaper has arrived.
Ah yes, the old no-gateway reaper defense.
This is what I get for trying to macro and reaper harass with only 175 APM.
The protoss decides to take advantage of the preplanned failed-cannon-rush-into-no-gateway-reaper-defense 3 zealot timing push.
Clearly this was premeditated.
Unfortunately for him, Mr. Ghost has something to say about this.
20 damage against light vs. not even trying to attack.
A push and a counterpush later, protoss decides to go for a more standard transition, getting an expansion and preparing to macro up.
More minerals for a bigger ground army, I suppose?
I had you for a second there didn't I? Of course he does something stupid!
Void rays vs. marines and ghosts... I wonder how this will go?
I get ready to crush his ground army, unaware of the impending void ray push.
PREPARE TO DIE, PROTOSS SCUM
I have you now.
And so we begin... the most dangerous game.
He shows up at my base with void rays, and manages two supply depots and a couple of scvs before the army arrives.
Nah.
Going for the ol' production buildings, eh?
After warding off the initial push, I finally get around to our old friends, the "in-base" forge, pylons, and cannon.
Remember when you tried to kill me with this stuff? Good times, man.
He finds my "natural" expansion after a long period of ignorance, and decides to push onto it with his void rays.
That army looks a bit small...
Admiral, we have enemy ships in sector 47! IT'S A TRAP
After mercilessly slaughtering his void rays, I decide to take most of the accumulated army and attack his gold base, leaving behind a force to defend from any void ray harass.
This makes the Eagles defense look good.
He attempts to take the void rays he has been carefully constructing in his main and attack...
Who will win!?!
Cheater.
Finally, after so long, the battle had to be decided. Protoss had his army of zealot/immortal/void ray, while I had an army of marine/ghost. This is it. The final battle.
[i]This is many zealot, yes?
[i]Hey, where'd they all go?
And so the Dominion is victorious over the protoss, despite their tricky tactics.
Also, Gretorp, thanks for coming up with a good counter to void ray harass which still packs a punch against the ground (especially zealots!).