I really don't like this feature, it removes so much from microing aspects of the game. Not that there aren't enough skill differencing paramtres as it is, because there might be, but because watching good storms is very entertaining if they require skill to place well.
What is your biggest SC2 worry at the moment? - Page 7
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hefty
Denmark555 Posts
I really don't like this feature, it removes so much from microing aspects of the game. Not that there aren't enough skill differencing paramtres as it is, because there might be, but because watching good storms is very entertaining if they require skill to place well. | ||
sung_moon
United States10110 Posts
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OneOther
United States10774 Posts
On April 12 2010 11:37 ShadowDrgn wrote: No defender advantage, which encompasses no higher ground advantage, weak buildings, weak static defense, and no mobile area denial (besides sentries). Things like mine fields and lurkers on ramps were a big part of how BW played, and the lack of these things is driving many SC2 games into single game-deciding fights where the bigger army invariably wins, assuming equal micro. This. The entire defensive play is very limited for all those reasons listed above, and that was a huge part of BW. The actual gameplay feels much more limited. It's just all about army vs army. It's not just higher ground, btw. Unit positioning and battle management are no longer important as they were in BW. | ||
Trap
United States395 Posts
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intrudor
Canada446 Posts
sure...its too early since we're still in the beta phase....but are we gonna let the franchise die? + Show Spoiler + PRO MOD PLZ! | ||
supernova
Canada148 Posts
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dangots0ul
United States919 Posts
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Jonoman92
United States9101 Posts
Game Isn't Balanced: cuz i can't win TvP | ||
intrudor
Canada446 Posts
On April 14 2010 03:34 MorroW wrote: i wish u could vote on everything :x the game isnt so fun to play atm because of all these reasons Why are your SC2 impressions so favorable in your Fragster.de interview then? | ||
Brett
Australia3820 Posts
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FyRe_DragOn
Canada2053 Posts
and i dont play beta either, i just found out about these horrendous flaws now. edit: agree with the person who said no defensive advantage too | ||
CandleJack
United States104 Posts
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CharlieMurphy
United States22895 Posts
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billyX333
United States1360 Posts
Am i that big of a minority that I just want to macro my opponents to death and let them kill themselves with awful control group mechanics? | ||
nitdkim
1264 Posts
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bEsT[Alive]
606 Posts
Another concern I have is the unit composition of Terran and Zerg. Some units don't serve a good enough purpose, i.e. the Ultralisk and some units overlap one another. It wasn't well thought out at all. Here's an analogy, If you go to the Theatre and a gun prop is onstage, then they better USE the fucking GUN. We don't need another shitty unit like the Scout. The only time its used is to embarrass the other player for being terrible and when you are way out front. There is no excuse. Either find a purpose for the unit in question, or scratch the idea and come up with a new one that would benefit the player. Every unit in a RTS should serve a purpose. | ||
abrasion
Australia722 Posts
I love the game and I don't want it drastically changed or anything but I'd like to see some more functionality for subgroup modifiers, perhaps being able to hold ALT and perform some alternate functions etc. http://abrasion.shackspace.com/example02.gif http://abrasion.shackspace.com/example02fast.gif http://abrasion.shackspace.com/example03.gif http://abrasion.shackspace.com/example03fast.gif Wouldn't mind being able to rally units to not only a spot but a group too, perhaps right click on the group icon created down the bottom, per hotgroup? What about alt 'disabling' smartcast and MBS? Hold ALT and press D with 7 larvae selected and it builds 7 drones in one press? When you highlight 37 units, it'd be nice if it said down the bottom in the black box the number 37 somewhere - it's not a big ask :/ I've been pushing these ideas on the beta forums but I've been abrasive in how I present my opinion and most people are QQ'ing for unit balance there so unfortunately few of my posts have had much luck :/ Pretty sure a lot of purists on this site would hate (some) of the ideas but hell I think they'd be handy. | ||
merz
Sweden2760 Posts
Rant: + Show Spoiler + Defenders advantage is as good as gone, which is annoying as hell. The way units automatically go into formations and clump up is retarded, smartcast is makes some units waaaaaaaay too powerful and easy to use. The situation with hard counters is ridiculous, positional or economical advantage matters little or not at all far too often. This is causes the most absurd situations in (from what i've experienced) mirror matchups. Where a Hidden switch to marauders in a TvT midgame, basically can turn the game around in the matter of seconds even though your opponent has the situational advantage (sieged all the keypoints/huge tank lines) + is up two or three bases. The ability to gain proper intel is severly limited (at least for the majority of the races) and forces the players to gamble or play overly safe which just increases the amount of "pure BO wins" that we sometimes saw in SC/BW. | ||
Caos2
United States1728 Posts
Since George Lucas had all the money in the world* and all the advanced tech he could do exactly what he wanted, but some of the magic is lost. Refer to the amazing 7-part review of the Phantom Menace (link). In SC2 all the small things (in the eye of the spectator) that got implemented like auto-mine, auto-surround, smart-cast took the magic of the game. No longer watching a white stream of Marines (as in that famous Flash vs Type-B match) is impressive, we've got multiple buildings selection and selection of over 12 untis now, same as Dark Swarm or Psyonic Storms over tanks was sometimes mind-blowing. In summary, BW was fun because it didn't allow the players to do much, everything was hard work. Who'd ever thought that selecting a far away Overlord with some Mutas could revolutionize the game? *for Top Gear fans, read it like Clarkson would. | ||
tedster
984 Posts
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