What is your biggest SC2 worry at the moment?
Forum Index > Polls & Liquibet |
Guilty
Canada812 Posts
| ||
Manit0u
Poland17172 Posts
| ||
im a roc
United States745 Posts
| ||
ejac
United States1195 Posts
| ||
YunhOLee
Canada2470 Posts
| ||
wassbix
Canada499 Posts
Need more things like vulture/reaver/lurker/defiler/muta micro | ||
Angryhorse
Sweden387 Posts
| ||
im a roc
United States745 Posts
| ||
ComradeDover
Bulgaria758 Posts
| ||
Sadistx
Zimbabwe5568 Posts
My biggest problem right now is how quick buildings die, everything else can be taken care of with good map design and by letting the good gamers develop strategies. Actually even the case of buildings dying too fast can be negated with better map design. | ||
jgju
United States454 Posts
On April 12 2010 09:20 wassbix wrote: Units aren't fun to watch/play compared to BW Need more things like vulture/reaver/lurker/defiler/muta micro I second this. Not all the units have as distinct of a feel, and as such you don't get these little specific micro quirks required for each unit. For example, part of the reason TvP is so challenging and interesting (depending on who you ask) in BW is because of the mechanics required to set up vultures, tanks, and goliaths, and the different micro roles each play. | ||
checo
Mexico1364 Posts
| ||
da_head
Canada3350 Posts
| ||
Mastermind
Canada7096 Posts
| ||
Wings
United States999 Posts
but i really think that SC2 needs to bring back the FUN elements of BW. Right now, it's just big army vs big army, bigger army with better unit composition (& better storms) win. There's not enough of the crucial units that make or break a game, like those flying nexuses (shuttle + reaver), or muta micro, insane dropship plays, etc... this game is too macro-orientated for its own good. units are so weak, so numerous, and so insignificant now. Imagine all those highlights of Boxer doing his insane dropship/tank micro. What use is that? Absolutely useless. In SC2, time spent not macroing is generally = time wasted, unless you need to fight some big battle. That's all SC2 is... big battles. two vultures in your main could have been a turning point in SC1, but 2 helions in your main and you're roflcoptering because they're going to get so few kills, especially because worker production is so ez now. that said, units I DO like: baneling, reaper, colossus. these kinds of special units are key in harassment and make the game much more fun to watch and play. Big battles are boring as hell now in SC2, I don't know why, but it's just boorrringgg. Strangely, in SC1, those battles were epic as hell... hmm. | ||
Rkie
United States1278 Posts
On April 12 2010 10:41 Mastermind wrote: bnet yes. this. | ||
ShadowDrgn
United States2497 Posts
| ||
Volkov
United States71 Posts
| ||
meegrean
Thailand7699 Posts
| ||
yong_zerg
Canada3 Posts
but still awesome game!! ^_^ | ||
| ||