• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:10
CEST 21:10
KST 04:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out2RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 5/8 Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5838 users

What is your biggest SC2 worry at the moment? - Page 5

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 12 2010 19:10 GMT
#81
On April 12 2010 14:16 aimaimaim wrote:
Balancing is hard, and when it comes to balancing, look at the latest released RTS by blizzard .. thats right its WC3:TFT, the reason why i am losing faith in blizzard to balance the game .. specially without feedbacks from über-gosu progamers

If they remove that feature where the units can pass other units by pushing it.

it would also be better to remove the auto-formation feature, the game-play is so restricted because of this. too many clustered units being easily pwnd by AoE + Show Spoiler +
(storms are being nerf'd so bad its unfair)


dumben/remove auto-surround from the game (decreasing SCV hp isn't the solution, they have 60hp in BW for a reason)

add the high ground advantage.

make marco harder .. + Show Spoiler +
40+ gateways FTW
..

remove the SMARTCAST .. Jangbi is only human yet he made it possible ..

and for the finale
+ Show Spoiler +
not enough playguu, mines debak, and reba per second
bring LURKER back!!



Balance comparision with WC3 is dumb, cos WC3's heroes make the game sooo much harder to balance.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
April 12 2010 19:21 GMT
#82
The removal of lurkers, mines, and reavers
Mios
Profile Joined April 2010
United States686 Posts
April 12 2010 19:48 GMT
#83
On April 13 2010 04:10 Goshawk. wrote:
Balance comparision with WC3 is dumb, cos WC3's heroes make the game sooo much harder to balance.


after playing wc3 competitively for 4 years i learned that there's always a way to win with any of the 4 races, considering the many aspects to wc3 i think blizzard did a decent job balancing it early, they just stopped putting any work into the game for the last few years and orcs, specifically the blademaster, got out of control. it stayed fun for a while though, because it was a lot different than any other RTS, and even though it wasnt perfectly balanced, there was a lot of depth. micro in big fights was HUGE, and there was ALWAYS a lot more you could do to win, and that high skill treshhold is what kept wc3 viable as an esport.

starcraft 2 just isnt that different, which atm makes it kinda boring to watch, and will make it not last too long as an esport. sc:bw had a high skill threshold and a lot of depth in the details, which sc2 lacks currently.

sc2 needs more depth and a higher skill threshold. Right now you dont notice a big difference between the best players and the amateurs who play a lot. Sure the best players have the macro down and are faster and more experienced, but i think they will plateau soon and be caught up to unless some changes are made.
no LAN and intercontinental bnet = T_T
Lovin
Profile Joined May 2009
Denmark812 Posts
April 12 2010 20:12 GMT
#84
Gotta go with the highground.. Highly disturbing!
AKA SuddenSalad
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 12 2010 21:16 GMT
#85
Voted "Other". To specify:

Heart of the Swarm and Legacy of the Void. The SC2 devs promised new multiplayer units with each expansion, but I'm not sure the design space is there for more units to fit in seamlessly with the rest of the unit roster. SC2's unit roster is already at least comparable in breadth to that of Brood Wars, but adding a new unit to each race for each expansion pack (2 new units for every race) sounds like in some cases they'll just have to compromise on game quality to deliver the new units promises.

I'd much rather have a situation in which new units are NOT introduced unless a race has a pretty serious hole to plug which said new unit could fill in nicely; instead, just give us the single-player experience of the Zerg and Protoss (I would seriously buy the expansions just for that), added tools for the map editor for more options for UMS maps, and maybe give us some microtransaction credit for Battle.net? My bigger concern, however, is that Blizzard doesn't introduce new units in the expansions just to force players to buy them, if those new units ended up being a net detriment to the game.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-12 21:43:40
April 12 2010 21:42 GMT
#86
On April 12 2010 09:10 im a roc wrote:
I think that the lack of a high ground advantage is a game-breaking flaw. I don't, however, think that a miss chance firing uphill is the answer either. Miss chance makes the game too random and it'll just end up being like WC3. Randomness is great in a single player RPG, but in a controlled and hopefully balanced game like Starcraft in which all numbers are set you need to have damage reduction in order to keep the game consistent and interesting.


Agreed to you with first sentence until you started the second one.
It's not so very very bad random as it sounds (see: "Missing the Point" Article here)

Why I chose other:

I think the overall balance between defense and offense makes it a too aggressive game that does now allow enough variation as you can see it in BW. Thats the huge bad thing to me that will be a gigantic flaw with time.
High Ground Advantage is just a part of it.
It would require very different maps also.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
blueblimp
Profile Joined May 2009
Canada297 Posts
April 12 2010 22:06 GMT
#87
On April 12 2010 14:14 Polar_Nada wrote:
strategic positioning should be crucial in an rts. not just choke points


Yes. I voted "Other" for this reason. I don't think high ground advantage matters since SC1 had good maps like Tau Cross and Neo Medusa where high ground advantage wasn't much of a factor at all.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 12 2010 22:27 GMT
#88
I chose other, as my main concern is the "Being revealed" once your last Nex/CC/Hatch dies. This ruins potentially intense games (elim races)

Other than that, I think they need to re-implement high ground advantage (it's a part of SC, it HAS to be there...)

And the game has barely any micro (except for units designed for micro, like reaper...) The game relies solely on unit composition and macro that it makes games less fun to watch.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 12 2010 23:57 GMT
#89
How can anyone vote MBS+automine as a problem!? Those two features allow players to concentrate more on micro and tactics, thus making the game more fun to watch and play.

And as far as "not enough macro" is concerned: Really!?
With the extremely fast mining and production times sc2 has, it becomes really hard to spend all your money when having 1-2 expansions while fighting. And the new macro mechanics demand an awful lot later in the game: chrono boosting from 3-4 nexus, larva inject with several queens, warping units right after cooldown is finished, calling mule. All of those would be nearly impossible without mbs and automine...


The problems I have with sc2 is the lack of high ground advantage and the not yet perfect unit balance.
As far as unit control is concerned, I believe that people will learn how to properly micro after they get used to sc2, which might last a while though.
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 12 2010 23:57 GMT
#90
I don't like the unit variety in the game. It feels more like generic RTS games than a sequel to Starcraft.
♞
Iaaan
Profile Joined June 2009
Canada578 Posts
April 13 2010 00:11 GMT
#91
The unit clumping in relation to spell casting IMO, things clump so much that EMP and psi storm seem very difficult/not fun to watch at all. In sc1 is was pretty epic when there are good storms, plagues, or EMPs went off, but now they just seem to destroy everything, every time.
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 13 2010 00:27 GMT
#92
should be able to hit units on high ground with miss percentage just like the sc2 pro mod presented.. this would be the only thing i really want that hasnt already happened.
Zhou
Profile Joined February 2009
United States832 Posts
April 13 2010 00:59 GMT
#93
I think the biggest issue is being able to select a crap-load of units. I like that we can select more than 12, but making it limitless seems to be a problem I think because people will most likely just ball their crap together and send it hurling towards their enemies like a baseball. But maybe I'm wrong, everything else doesn't really bother me as I can see those being okay, or fixed during the beta stages.
im a roc
Profile Blog Joined April 2010
United States745 Posts
April 13 2010 01:03 GMT
#94
On April 12 2010 21:44 Jayme wrote:
Show nested quote +
On April 12 2010 09:10 im a roc wrote:
I think that the lack of a high ground advantage is a game-breaking flaw. I don't, however, think that a miss chance firing uphill is the answer either. Miss chance makes the game too random and it'll just end up being like WC3. Randomness is great in a single player RPG, but in a controlled and hopefully balanced game like Starcraft in which all numbers are set you need to have damage reduction in order to keep the game consistent and interesting.


I think you have absolutely no idea what the hell you are talking about.

BW had the miss chance and it's widely considered the most balanced RTS ever made. What does that do to your comment now?

Yea...it makes it wrong. There was a huge thread made on why damage reduction wasn't a great idea.


I realize that BW had a miss chance percentage, and I am not arguing the balance of the original game. I realize that going into this much further will result in a huge amount of people posting the link to the "Missing the Point" article and telling me that I am, in fact, "Missing the Point", but I have read it through on multiple occasions already, so it won't do you much good. I know that it was a successful mechanic in BW and most progammers support the miss chance over damage reduction. I don't just want to turn this into a flame war and pull this thread completely off topic, so I won't say any more, but I do still think that a damage reduction would be the best mechanic to work with. I just wanted to assure everyone that I'm not completely stupid. (Again, I realize that this post will convince more people that I am actually stupid, however.)
Beware The Proxy Pool Rush
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
April 13 2010 02:02 GMT
#95
SC2 simply isn't a great spectator sport .. its like fighting with army A vs army B in 3D ..

because of the new features of the game ..

bring the old feature back and this game will become a great spectator sport ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 13 2010 03:25 GMT
#96
I hate banshees...they are too good
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
April 13 2010 04:18 GMT
#97
On April 12 2010 11:37 ShadowDrgn wrote:
No defender advantage, which encompasses no higher ground advantage, weak buildings, weak static defense, and no mobile area denial (besides sentries). Things like mine fields and lurkers on ramps were a big part of how BW played, and the lack of these things is driving many SC2 games into single game-deciding fights where the bigger army invariably wins, assuming equal micro.

banshees for me. I have nightmares about those. Wraiths were there before, but if they got there before you had hydras somehow they wouldn't destroy your hatchery in seconds flat. Now, 3 banshees destroy a spore walker and queen and tear down the hatch while the hydras are hatching. An early(ish) unit that ignores terrain (flying units) shouldn't be able to destroy a base so easily. I mean mutas were always a pita for non zerg I guess, but they wouldn't destroy a whole base like that
chrisolo
Profile Joined May 2009
Germany2610 Posts
April 13 2010 07:06 GMT
#98
definitly the no high ground advantage... they should stick to the broodwar style of handling it...
¯\_(ツ)_/¯ - aka cReAtiVee
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 13 2010 08:47 GMT
#99
Yeah, that "no higher ground advantage" ...
I mean, I sort of agree that in SC BW it was a bit too much, I sometimes had 1 enemy dragoon killing 3 of my dragoons (one was damaged already), but not to have any at all is simply ... rude. 15% IMHO chance of missing should be correct. 20% or more is just silly and anything under 15% means way too much "luck" involved.
... Humanity Is Not What I Suffer From ...
ZooG
Profile Joined January 2008
Sweden618 Posts
April 13 2010 09:15 GMT
#100
no high ground advantage...
"Rain, also a name for a meteorological condition" -Artosis
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 146
ProTech92
BRAT_OK 89
MindelVK 32
JuggernautJason27
EmSc Tv 3
StarCraft: Brood War
Sexy 25
Dota 2
qojqva2573
XcaliburYe78
Counter-Strike
fl0m1883
pashabiceps1100
shoxiejesuss608
Super Smash Bros
C9.Mang0136
Mew2King105
Heroes of the Storm
Liquid`Hasu319
Other Games
Grubby1992
FrodaN1121
Beastyqt743
ceh9475
uThermal136
White-Ra127
mouzStarbuck118
QueenE71
Trikslyr58
Organizations
Other Games
BasetradeTV113
StarCraft 2
EmSc Tv 3
EmSc2Tv 3
[ Show 14 non-featured ]
StarCraft 2
• Reevou 5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV675
League of Legends
• Shiphtur925
• Scarra195
Counter-Strike
• Nemesis1291
Upcoming Events
PiGosaur Cup
4h 50m
Replay Cast
13h 50m
Kung Fu Cup
15h 50m
Replay Cast
1d 4h
The PondCast
1d 14h
OSC
1d 17h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.