Macro, again, will probably come with experience: not a huge worry at the moment.
I thought the new high ground mechanic (no sight) would be sufficient for advantage, but after watching a bunch it's just too easy to get vision.
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Musoeun
United States4324 Posts
Macro, again, will probably come with experience: not a huge worry at the moment. I thought the new high ground mechanic (no sight) would be sufficient for advantage, but after watching a bunch it's just too easy to get vision. | ||
Deleted User 39582
317 Posts
On April 12 2010 09:10 im a roc wrote: Miss chance makes the game too random and it'll just end up being like WC3. Was sc1 like that? | ||
Ideas
United States8108 Posts
ZERG IS BORING AS HELL ![]() | ||
us.insurgency
United States330 Posts
On April 12 2010 12:05 QuasiMachina wrote: Show nested quote + On April 12 2010 09:10 im a roc wrote: Miss chance makes the game too random and it'll just end up being like WC3. Was sc1 like that? yes sc1 had a miss percentage | ||
johnlee
United States242 Posts
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syedofDAeast
Afghanistan8 Posts
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Flakes
United States3125 Posts
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mikeymoo
Canada7170 Posts
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guoguo
United States121 Posts
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TheAntZ
Israel6248 Posts
I thought 'What the fuck...how is that possible...' with my jaw dropped In sc2, if you see 20+ storm cast, what do you think? lol smartcast In sc1, when someone was harassing his opponent nonstop, attacking another expo, and when you go back to his base and see another huge army waiting, what did you think? I thought 'What the fuck...not only did he do all that but he managed to macro too?' with my jaw dropped in sc2, if you see the same thing, what do you think? lol MBS The problem is, the intricate details of SC2, such as build orders, timings, base management You cant SEE these things in effect Micro is no longer amazing because of smartcast and good AI So basically, when i watch an sc2 game, I go "oh, that was a smart play" when I watch a BW game, I go "HOOOLLLY SHIITT REEEBAA PLAAGGUUU" and THAT is my biggest sc2 worry atm | ||
Kenpachi
United States9908 Posts
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jalstar
United States8198 Posts
On April 12 2010 13:18 Kenpachi wrote: other: i want my beta key. even with the additional invites, "i don't have a key yet" would rape all other poll options | ||
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boesthius
United States11637 Posts
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Umbrella
Taiwan936 Posts
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Polar_Nada
United States1548 Posts
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aimaimaim
Philippines2167 Posts
If they remove that feature where the units can pass other units by pushing it. it would also be better to remove the auto-formation feature, the game-play is so restricted because of this. too many clustered units being easily pwnd by AoE + Show Spoiler + (storms are being nerf'd so bad its unfair) dumben/remove auto-surround from the game (decreasing SCV hp isn't the solution, they have 60hp in BW for a reason) add the high ground advantage. make marco harder .. + Show Spoiler + 40+ gateways FTW remove the SMARTCAST .. Jangbi is only human yet he made it possible .. and for the finale + Show Spoiler + not enough playguu, mines debak, and reba per second bring LURKER back!! | ||
Raelcun
United States3747 Posts
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Angra
United States2652 Posts
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vvvVec
Norway85 Posts
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slowmanrunning
Canada285 Posts
i.e. when a lurker burrows, seige mode, vulture mines, stims, while units like this are in Starcraft 2, only terran really has them in abundance, in the form of stims, and seige tanks. Protoss has zealot charge, blink (which i think needs longer cool down, too easy to pursue fleeing enemys) but zerg don't have much. If you look at roaches, zerglings, hydralisks, mutalisks, and banelings. Zerg units are very boring right now, and the fact that they only have one spell caster, because the queen isn't used in combat. While toss have sentries and high Templar, and terran have ghosts, and ravens. Mostly I think zerg units need more abilities, to make them more interesting in battle. If not bring back how they were in broodwar, weaker, but more plentiful. Because of hydras being stronger, and roaches being an early armored units, you don't see those massive swarms of zerg like you did in broodwar, you tend to actually see almost even numbers of toss and terran units compared to zerg units. | ||
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