• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:37
CEST 02:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13159 users

What is your biggest SC2 worry at the moment? - Page 2

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 12 2010 03:00 GMT
#21
I don't get people ranking "not balanced" so high. It's still beta - I'm waiting at least 2 years/4 patches after release before I start grouching about imbalance too much. It looks at least playably balanced atm, if not SC:BW level, but then it hasn't had a progaming scene for 12 years EITHER.

Macro, again, will probably come with experience: not a huge worry at the moment.

I thought the new high ground mechanic (no sight) would be sufficient for advantage, but after watching a bunch it's just too easy to get vision.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Deleted User 39582
Profile Joined August 2008
317 Posts
April 12 2010 03:05 GMT
#22
On April 12 2010 09:10 im a roc wrote:
Miss chance makes the game too random and it'll just end up being like WC3.

Was sc1 like that?
Ideas
Profile Blog Joined April 2008
United States8171 Posts
April 12 2010 03:08 GMT
#23
other:

ZERG IS BORING AS HELL

Free Palestine
us.insurgency
Profile Joined March 2010
United States330 Posts
April 12 2010 03:10 GMT
#24
On April 12 2010 12:05 QuasiMachina wrote:
Show nested quote +
On April 12 2010 09:10 im a roc wrote:
Miss chance makes the game too random and it'll just end up being like WC3.

Was sc1 like that?

yes sc1 had a miss percentage
johnlee
Profile Joined June 2009
United States242 Posts
April 12 2010 03:15 GMT
#25
Biggest worry is what Liquid'Drone wrote about in the possibility of the game turning into a clusterfuck of all-in builds and crap without the viability of different strategies be it through scouting, defense, and whatnot.
syedofDAeast
Profile Joined April 2010
Afghanistan8 Posts
April 12 2010 03:26 GMT
#26
the fact that my comp isnt strong enough for the beta T.T
i only know the fantasy build
Flakes
Profile Blog Joined July 2008
United States3125 Posts
April 12 2010 03:36 GMT
#27
Selected choice, clicked vote, breathed a sigh of relief that everyone else thought the same way.
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
April 12 2010 03:51 GMT
#28
Other: Will come out in my final year of undergrad and destroy my life.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
guoguo
Profile Blog Joined November 2009
United States121 Posts
April 12 2010 03:51 GMT
#29
I voted for high ground advantage, but I think the lack of "positional strategy" is a better way to say it. Right now the best place for your army is right outside your main base. It might be due to the maps, but there aren't any strategic locations players are competing for, no viable containment strategies, etc. The lack of high ground advantage might be a large factor but by no means the only one.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 12 2010 03:57 GMT
#30
In broodwar, when jangbi cast 6 storms over 12+ tanks, what did you think?
I thought 'What the fuck...how is that possible...' with my jaw dropped
In sc2, if you see 20+ storm cast, what do you think?
lol smartcast
In sc1, when someone was harassing his opponent nonstop, attacking another expo, and when you go back to his base and see another huge army waiting, what did you think?
I thought 'What the fuck...not only did he do all that but he managed to macro too?' with my jaw dropped
in sc2, if you see the same thing, what do you think?
lol MBS

The problem is, the intricate details of SC2, such as build orders, timings, base management
You cant SEE these things in effect
Micro is no longer amazing because of smartcast and good AI
So basically, when i watch an sc2 game, I go "oh, that was a smart play"
when I watch a BW game, I go "HOOOLLLY SHIITT REEEBAA PLAAGGUUU"
and THAT is my biggest sc2 worry atm
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 12 2010 04:18 GMT
#31
other: i want my beta key.
Nada's body is South Korea's greatest weapon.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 12 2010 04:26 GMT
#32
On April 12 2010 13:18 Kenpachi wrote:
other: i want my beta key.


even with the additional invites, "i don't have a key yet" would rape all other poll options
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 12 2010 04:54 GMT
#33
--- Nuked ---
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
April 12 2010 05:03 GMT
#34
I don't really have a problem with individual UI enhancements like MBS and unlimited unit selection, but all of it does add up. Maybe I'll forget about it later though. Voted unit control, we need more flashy plays overall.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
April 12 2010 05:14 GMT
#35
strategic positioning should be crucial in an rts. not just choke points
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2010-04-12 05:26:09
April 12 2010 05:16 GMT
#36
Balancing is hard, and when it comes to balancing, look at the latest released RTS by blizzard .. thats right its WC3:TFT, the reason why i am losing faith in blizzard to balance the game .. specially without feedbacks from über-gosu progamers

If they remove that feature where the units can pass other units by pushing it.

it would also be better to remove the auto-formation feature, the game-play is so restricted because of this. too many clustered units being easily pwnd by AoE + Show Spoiler +
(storms are being nerf'd so bad its unfair)


dumben/remove auto-surround from the game (decreasing SCV hp isn't the solution, they have 60hp in BW for a reason)

add the high ground advantage.

make marco harder .. + Show Spoiler +
40+ gateways FTW
..

remove the SMARTCAST .. Jangbi is only human yet he made it possible ..

and for the finale
+ Show Spoiler +
not enough playguu, mines debak, and reba per second
bring LURKER back!!

Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
April 12 2010 05:24 GMT
#37
Game isnt balanced but it's the freaking beta so that's still not a problem the lack of high ground advantage is.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-04-12 05:33:45
April 12 2010 05:32 GMT
#38
Best option is no high ground advantage, but I'd rather vote for no defender's advantage in general. The game not only is lacking a high ground advantage to give a defender's advantage, but it's lacking defensive units. Units that can serve multiple roles, one of them being defending. Examples from SC1 being things such as lurkers, defilers/dark swarm, spider mines, reavers, more powerful siege tanks, etc. All of those things serve a ton of purposes, but all of them have in common that they can also be used to defend expansions/naturals when you have a lesser army. They grow in strength when they are in a defensive position. Currently hardly any unit in SC2 has this ability. No matter what you make, you die if you don't have as much as your opponent. There's no units that grow in strength when they are put in a defensive position. The only examples I can think of are colossus, banelings and siege tanks, but even then, none of those are nearly as effective at defending as the things listed for SC1, especially when there's no high ground advantage in combination with it.
vvvVec
Profile Joined March 2010
Norway85 Posts
Last Edited: 2010-04-12 05:35:46
April 12 2010 05:35 GMT
#39
Never played SC1, but i'm very fascinated by the little things like vulture patrol micro, air stacking, lurker hold ect. Those small bugs/trix coupled with units you need to micro (i dont think non-smartcast is a fun type of micro) is something i'd like to see in SC2.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 12 2010 06:01 GMT
#40
needs more units that aren't straight forward, that require a state of change by pressing a key.
i.e. when a lurker burrows, seige mode, vulture mines, stims, while units like this are in Starcraft 2, only terran really has them in abundance, in the form of stims, and seige tanks. Protoss has zealot charge, blink (which i think needs longer cool down, too easy to pursue fleeing enemys) but zerg don't have much. If you look at roaches, zerglings, hydralisks, mutalisks, and banelings. Zerg units are very boring right now, and the fact that they only have one spell caster, because the queen isn't used in combat. While toss have sentries and high Templar, and terran have ghosts, and ravens.

Mostly I think zerg units need more abilities, to make them more interesting in battle. If not bring back how they were in broodwar, weaker, but more plentiful. Because of hydras being stronger, and roaches being an early armored units, you don't see those massive swarms of zerg like you did in broodwar, you tend to actually see almost even numbers of toss and terran units compared to zerg units.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 2
CranKy Ducklings66
EnkiAlexander 64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 118
ProTech96
StarCraft: Brood War
GuemChi 3310
Rain 3031
Artosis 649
Dota 2
NeuroSwarm128
League of Legends
Doublelift8574
JimRising 308
Counter-Strike
summit1g13361
Other Games
Grubby4322
C9.Mang01149
PiGStarcraft651
Livibee114
Maynarde113
UpATreeSC47
Temp018
Organizations
Other Games
gamesdonequick3906
BasetradeTV283
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 6
• mYiSmile16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Weekly
10h 24m
Monday Night Weeklies
15h 24m
Sparkling Tuna Cup
1d 9h
The PondCast
2 days
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
5 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
6 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.