• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:55
CET 12:55
KST 20:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview0RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1009 users

What is your biggest SC2 worry at the moment? - Page 6

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
lazz
Profile Blog Joined January 2009
Australia3119 Posts
April 13 2010 10:40 GMT
#101
no defender's advantage is simply chobo design.

all this time i simply assumed that sc2 had up hill miss chance/damage reduction but i only recently found out that it doesnt. so silly

the skt coach is right, sc2 is too simple.
fams
Profile Blog Joined June 2009
Canada731 Posts
April 13 2010 11:12 GMT
#102
Other: Massive amounts of cheating and match rigging.....
http://www.twitter.com/famsytron/
Monzterg
Profile Joined July 2009
Sweden257 Posts
April 13 2010 11:20 GMT
#103
My biggest worry with SC2 at the moment is that the games arent exciting at all to watch. There is no tention nor excitement for the spectators like there was in SCBW so I think SC2 will have a real hard time to establish itself the same way SCBW has in the current state.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
April 13 2010 11:51 GMT
#104
On April 12 2010 09:10 im a roc wrote:
I think that the lack of a high ground advantage is a game-breaking flaw. I don't, however, think that a miss chance firing uphill is the answer either. Miss chance makes the game too random and it'll just end up being like WC3. Randomness is great in a single player RPG, but in a controlled and hopefully balanced game like Starcraft in which all numbers are set you need to have damage reduction in order to keep the game consistent and interesting.


I know i'm quoting an incredibly early post that is now most likely off topic. I couldn't resist.

The "randomness is a bad thing to have in a RTS" is a decent arguement, especially in a macro-based RTS like SC and SC2 (unlike for example, W3). What I think you're getting at is the variable damage output of units in W3 - like the footman doing X-Y damage - and I agree that this is too much randomness for a macro based RTS. Where you derailed yourself is suggesting that the miss chance on the cliffs is a random, crazy thing that the player has no control over what-so-ever. Lower ground units running into units on the higher ground is the natural end result of 1) too little scouting and blundering your army into a better situated opponent's forces 2) loss of map control that forces you onto the offensive and allows your enemy to take a fortified, raised position or, 3) the wrong units for the job. All of these can be better attributed to player error and then you get screwed for the mistakes you made, the sign of a good RTS.

So if it all boils down to punishing the player for his mistakes, then why is miss chance better than damage reduction? More real-to-life, lobbing shells or firing rifles over a cliff is clearly not going to be 100% accurate, but when it does hit it's going to do similar damage.

Still though, voted the same as you did - the high ground advantage is either way too big (low tier protoss getting raped by cliffs) or way too small (low tier zerg having a dozen overlords and hydras to take out the cliffing units) I don't feel a decent balance of punishing the player for his mistakes and abusable has been reached. Maybe a return to SC1 high ground system?

TL;DR - Miss chance isn't a result of randomness; Miss Chance > damage reduction, more realistic; and the High Ground system needs a'changing

Poptarts are done, Kenichi-out
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 13 2010 13:05 GMT
#105
I can only fear that the game aren't balanced, once the game is as balanced as Starcraft 1 it will be the perfect game
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 13 2010 15:55 GMT
#106
higher ground and unit control are the only critical issues IMO.
o.O''
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 13 2010 16:50 GMT
#107
No higher ground advantage => definitely
Synwave
Profile Joined July 2009
United States2803 Posts
April 13 2010 17:44 GMT
#108
Voted game balance but all things considered its far more balanced right now than most other RTS's at release.

If there was an option for bnet I would say that. Its so cold and anti-social without chat rooms. I feel like a solitary nerd trapped in a cubicle farm even if I have friends online.
♞Nerdrage is the cause of global warming♞
guii
Profile Joined December 2009
Brazil31 Posts
April 13 2010 17:56 GMT
#109
high ground for sure
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
April 13 2010 18:24 GMT
#110
a lot of the concerns are due to the fact we don't have enough experience with SC2 yet... how exciting is it to watch a match on SC:BW for someone who doesn't understand the game?
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-13 18:35:28
April 13 2010 18:34 GMT
#111
i wish u could vote on everything :x

the game isnt so fun to play atm because of all these reasons
Progamerpls no copy pasterino
orcn00b
Profile Joined January 2010
Spain27 Posts
April 13 2010 18:34 GMT
#112
No balance, game suxs hard...Blizzard must work hard
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 13 2010 18:45 GMT
#113
Zerg buildings don't bleed :o
WaZuP
Profile Blog Joined July 2009
Germany487 Posts
April 13 2010 19:06 GMT
#114
never played sc2 yet
but i think its highground advantage... worked pretty well in sc1
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 13 2010 19:58 GMT
#115
Dont have unit control, or atleast non cookie cutter unit control
Lysis
Profile Joined October 2009
United States147 Posts
April 13 2010 20:10 GMT
#116
Voted for not enough unit control. The high ground thing people keep complaining about doesn't bug me one bit, because you can't shoot something you can't see is just fine, and once you get a unit out that can give you vision up a ledge, you probably have enough units to kill off whatever's there.

One more thought: to everyone who says they should remove auto-mine/MBS/smart-casting/what-have-you - go back to Brood War. SC2 is going to be what it is. Also casual players are a much larger market than the hardcore players so it's a good business model to tailor a game more towards the largest potential demographic.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
April 13 2010 20:17 GMT
#117
high ground ofc
Silan
Profile Joined January 2010
Denmark198 Posts
April 13 2010 20:44 GMT
#118
What if nothing worries you and you're quite comfortable with Blizzards progress?

I voted Other, my reason above .
Life is one crushing defeat after another until you just wish flanders was dead. - Homer
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 13 2010 21:45 GMT
#119
static D + no high ground advantage limits options of builds, especially in 2v2
SCV good to go sir
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-04-13 22:59:45
April 13 2010 22:59 GMT
#120
Bring reavers/lurkers back, give hellions mines, and increase the hp of all buildings.
I'm going to sleep, let me get some of that carpet.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 323
StarCraft: Brood War
Britney 28681
Bisu 7531
Sea 4417
Jaedong 645
firebathero 497
Mini 357
actioN 320
Light 289
Hyuk 289
BeSt 286
[ Show more ]
Larva 264
Soma 243
Rush 179
Zeus 156
EffOrt 130
hero 123
Sharp 115
JYJ 95
Aegong 95
Leta 85
Snow 85
Pusan 76
910 41
ajuk12(nOOB) 33
Mind 31
ToSsGirL 31
Mong 25
scan(afreeca) 22
soO 22
Bale 21
sorry 18
Movie 16
Noble 13
Dota 2
singsing2623
Gorgc2267
XcaliburYe131
BananaSlamJamma89
League of Legends
C9.Mang0276
Counter-Strike
olofmeister1792
shoxiejesuss810
Super Smash Bros
Westballz19
Other Games
summit1g16067
FrodaN2091
B2W.Neo1049
crisheroes267
Fuzer 218
KnowMe196
XaKoH 153
RotterdaM136
nookyyy 29
Trikslyr28
Organizations
Other Games
BasetradeTV88
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3043
Other Games
• Scarra571
Upcoming Events
WardiTV 2025
5m
Classic vs MaxPax
Solar vs Classic
ByuN vs Classic
ByuN vs Solar
Solar vs MaxPax
ByuN vs MaxPax
TaKeTV 84
WardiTV29
Big Brain Bouts
5h 5m
RSL Revival
16h 35m
StarCraft2.fi
22h 5m
IPSL
1d 5h
Sziky vs JDConan
OSC
1d 5h
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 16h
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
2 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.