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What is your biggest SC2 worry at the moment? - Page 6

Forum Index > Polls & Liquibet
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lazz
Profile Blog Joined January 2009
Australia3119 Posts
April 13 2010 10:40 GMT
#101
no defender's advantage is simply chobo design.

all this time i simply assumed that sc2 had up hill miss chance/damage reduction but i only recently found out that it doesnt. so silly

the skt coach is right, sc2 is too simple.
fams
Profile Blog Joined June 2009
Canada731 Posts
April 13 2010 11:12 GMT
#102
Other: Massive amounts of cheating and match rigging.....
http://www.twitter.com/famsytron/
Monzterg
Profile Joined July 2009
Sweden257 Posts
April 13 2010 11:20 GMT
#103
My biggest worry with SC2 at the moment is that the games arent exciting at all to watch. There is no tention nor excitement for the spectators like there was in SCBW so I think SC2 will have a real hard time to establish itself the same way SCBW has in the current state.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
April 13 2010 11:51 GMT
#104
On April 12 2010 09:10 im a roc wrote:
I think that the lack of a high ground advantage is a game-breaking flaw. I don't, however, think that a miss chance firing uphill is the answer either. Miss chance makes the game too random and it'll just end up being like WC3. Randomness is great in a single player RPG, but in a controlled and hopefully balanced game like Starcraft in which all numbers are set you need to have damage reduction in order to keep the game consistent and interesting.


I know i'm quoting an incredibly early post that is now most likely off topic. I couldn't resist.

The "randomness is a bad thing to have in a RTS" is a decent arguement, especially in a macro-based RTS like SC and SC2 (unlike for example, W3). What I think you're getting at is the variable damage output of units in W3 - like the footman doing X-Y damage - and I agree that this is too much randomness for a macro based RTS. Where you derailed yourself is suggesting that the miss chance on the cliffs is a random, crazy thing that the player has no control over what-so-ever. Lower ground units running into units on the higher ground is the natural end result of 1) too little scouting and blundering your army into a better situated opponent's forces 2) loss of map control that forces you onto the offensive and allows your enemy to take a fortified, raised position or, 3) the wrong units for the job. All of these can be better attributed to player error and then you get screwed for the mistakes you made, the sign of a good RTS.

So if it all boils down to punishing the player for his mistakes, then why is miss chance better than damage reduction? More real-to-life, lobbing shells or firing rifles over a cliff is clearly not going to be 100% accurate, but when it does hit it's going to do similar damage.

Still though, voted the same as you did - the high ground advantage is either way too big (low tier protoss getting raped by cliffs) or way too small (low tier zerg having a dozen overlords and hydras to take out the cliffing units) I don't feel a decent balance of punishing the player for his mistakes and abusable has been reached. Maybe a return to SC1 high ground system?

TL;DR - Miss chance isn't a result of randomness; Miss Chance > damage reduction, more realistic; and the High Ground system needs a'changing

Poptarts are done, Kenichi-out
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 13 2010 13:05 GMT
#105
I can only fear that the game aren't balanced, once the game is as balanced as Starcraft 1 it will be the perfect game
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 13 2010 15:55 GMT
#106
higher ground and unit control are the only critical issues IMO.
o.O''
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 13 2010 16:50 GMT
#107
No higher ground advantage => definitely
Synwave
Profile Joined July 2009
United States2803 Posts
April 13 2010 17:44 GMT
#108
Voted game balance but all things considered its far more balanced right now than most other RTS's at release.

If there was an option for bnet I would say that. Its so cold and anti-social without chat rooms. I feel like a solitary nerd trapped in a cubicle farm even if I have friends online.
♞Nerdrage is the cause of global warming♞
guii
Profile Joined December 2009
Brazil31 Posts
April 13 2010 17:56 GMT
#109
high ground for sure
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
April 13 2010 18:24 GMT
#110
a lot of the concerns are due to the fact we don't have enough experience with SC2 yet... how exciting is it to watch a match on SC:BW for someone who doesn't understand the game?
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-13 18:35:28
April 13 2010 18:34 GMT
#111
i wish u could vote on everything :x

the game isnt so fun to play atm because of all these reasons
Progamerpls no copy pasterino
orcn00b
Profile Joined January 2010
Spain27 Posts
April 13 2010 18:34 GMT
#112
No balance, game suxs hard...Blizzard must work hard
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 13 2010 18:45 GMT
#113
Zerg buildings don't bleed :o
WaZuP
Profile Blog Joined July 2009
Germany487 Posts
April 13 2010 19:06 GMT
#114
never played sc2 yet
but i think its highground advantage... worked pretty well in sc1
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 13 2010 19:58 GMT
#115
Dont have unit control, or atleast non cookie cutter unit control
Lysis
Profile Joined October 2009
United States147 Posts
April 13 2010 20:10 GMT
#116
Voted for not enough unit control. The high ground thing people keep complaining about doesn't bug me one bit, because you can't shoot something you can't see is just fine, and once you get a unit out that can give you vision up a ledge, you probably have enough units to kill off whatever's there.

One more thought: to everyone who says they should remove auto-mine/MBS/smart-casting/what-have-you - go back to Brood War. SC2 is going to be what it is. Also casual players are a much larger market than the hardcore players so it's a good business model to tailor a game more towards the largest potential demographic.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
April 13 2010 20:17 GMT
#117
high ground ofc
Silan
Profile Joined January 2010
Denmark198 Posts
April 13 2010 20:44 GMT
#118
What if nothing worries you and you're quite comfortable with Blizzards progress?

I voted Other, my reason above .
Life is one crushing defeat after another until you just wish flanders was dead. - Homer
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 13 2010 21:45 GMT
#119
static D + no high ground advantage limits options of builds, especially in 2v2
SCV good to go sir
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-04-13 22:59:45
April 13 2010 22:59 GMT
#120
Bring reavers/lurkers back, give hellions mines, and increase the hp of all buildings.
I'm going to sleep, let me get some of that carpet.
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