• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:18
CEST 05:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7319 users

What is your biggest SC2 worry at the moment? - Page 6

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
lazz
Profile Blog Joined January 2009
Australia3119 Posts
April 13 2010 10:40 GMT
#101
no defender's advantage is simply chobo design.

all this time i simply assumed that sc2 had up hill miss chance/damage reduction but i only recently found out that it doesnt. so silly

the skt coach is right, sc2 is too simple.
fams
Profile Blog Joined June 2009
Canada731 Posts
April 13 2010 11:12 GMT
#102
Other: Massive amounts of cheating and match rigging.....
http://www.twitter.com/famsytron/
Monzterg
Profile Joined July 2009
Sweden257 Posts
April 13 2010 11:20 GMT
#103
My biggest worry with SC2 at the moment is that the games arent exciting at all to watch. There is no tention nor excitement for the spectators like there was in SCBW so I think SC2 will have a real hard time to establish itself the same way SCBW has in the current state.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
April 13 2010 11:51 GMT
#104
On April 12 2010 09:10 im a roc wrote:
I think that the lack of a high ground advantage is a game-breaking flaw. I don't, however, think that a miss chance firing uphill is the answer either. Miss chance makes the game too random and it'll just end up being like WC3. Randomness is great in a single player RPG, but in a controlled and hopefully balanced game like Starcraft in which all numbers are set you need to have damage reduction in order to keep the game consistent and interesting.


I know i'm quoting an incredibly early post that is now most likely off topic. I couldn't resist.

The "randomness is a bad thing to have in a RTS" is a decent arguement, especially in a macro-based RTS like SC and SC2 (unlike for example, W3). What I think you're getting at is the variable damage output of units in W3 - like the footman doing X-Y damage - and I agree that this is too much randomness for a macro based RTS. Where you derailed yourself is suggesting that the miss chance on the cliffs is a random, crazy thing that the player has no control over what-so-ever. Lower ground units running into units on the higher ground is the natural end result of 1) too little scouting and blundering your army into a better situated opponent's forces 2) loss of map control that forces you onto the offensive and allows your enemy to take a fortified, raised position or, 3) the wrong units for the job. All of these can be better attributed to player error and then you get screwed for the mistakes you made, the sign of a good RTS.

So if it all boils down to punishing the player for his mistakes, then why is miss chance better than damage reduction? More real-to-life, lobbing shells or firing rifles over a cliff is clearly not going to be 100% accurate, but when it does hit it's going to do similar damage.

Still though, voted the same as you did - the high ground advantage is either way too big (low tier protoss getting raped by cliffs) or way too small (low tier zerg having a dozen overlords and hydras to take out the cliffing units) I don't feel a decent balance of punishing the player for his mistakes and abusable has been reached. Maybe a return to SC1 high ground system?

TL;DR - Miss chance isn't a result of randomness; Miss Chance > damage reduction, more realistic; and the High Ground system needs a'changing

Poptarts are done, Kenichi-out
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 13 2010 13:05 GMT
#105
I can only fear that the game aren't balanced, once the game is as balanced as Starcraft 1 it will be the perfect game
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 13 2010 15:55 GMT
#106
higher ground and unit control are the only critical issues IMO.
o.O''
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 13 2010 16:50 GMT
#107
No higher ground advantage => definitely
Synwave
Profile Joined July 2009
United States2803 Posts
April 13 2010 17:44 GMT
#108
Voted game balance but all things considered its far more balanced right now than most other RTS's at release.

If there was an option for bnet I would say that. Its so cold and anti-social without chat rooms. I feel like a solitary nerd trapped in a cubicle farm even if I have friends online.
♞Nerdrage is the cause of global warming♞
guii
Profile Joined December 2009
Brazil31 Posts
April 13 2010 17:56 GMT
#109
high ground for sure
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
April 13 2010 18:24 GMT
#110
a lot of the concerns are due to the fact we don't have enough experience with SC2 yet... how exciting is it to watch a match on SC:BW for someone who doesn't understand the game?
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-13 18:35:28
April 13 2010 18:34 GMT
#111
i wish u could vote on everything :x

the game isnt so fun to play atm because of all these reasons
Progamerpls no copy pasterino
orcn00b
Profile Joined January 2010
Spain27 Posts
April 13 2010 18:34 GMT
#112
No balance, game suxs hard...Blizzard must work hard
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 13 2010 18:45 GMT
#113
Zerg buildings don't bleed :o
WaZuP
Profile Blog Joined July 2009
Germany487 Posts
April 13 2010 19:06 GMT
#114
never played sc2 yet
but i think its highground advantage... worked pretty well in sc1
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 13 2010 19:58 GMT
#115
Dont have unit control, or atleast non cookie cutter unit control
Lysis
Profile Joined October 2009
United States147 Posts
April 13 2010 20:10 GMT
#116
Voted for not enough unit control. The high ground thing people keep complaining about doesn't bug me one bit, because you can't shoot something you can't see is just fine, and once you get a unit out that can give you vision up a ledge, you probably have enough units to kill off whatever's there.

One more thought: to everyone who says they should remove auto-mine/MBS/smart-casting/what-have-you - go back to Brood War. SC2 is going to be what it is. Also casual players are a much larger market than the hardcore players so it's a good business model to tailor a game more towards the largest potential demographic.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
SteffoDeffo
Profile Joined May 2009
Germany48 Posts
April 13 2010 20:17 GMT
#117
high ground ofc
Silan
Profile Joined January 2010
Denmark198 Posts
April 13 2010 20:44 GMT
#118
What if nothing worries you and you're quite comfortable with Blizzards progress?

I voted Other, my reason above .
Life is one crushing defeat after another until you just wish flanders was dead. - Homer
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 13 2010 21:45 GMT
#119
static D + no high ground advantage limits options of builds, especially in 2v2
SCV good to go sir
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-04-13 22:59:45
April 13 2010 22:59 GMT
#120
Bring reavers/lurkers back, give hellions mines, and increase the hp of all buildings.
I'm going to sleep, let me get some of that carpet.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 1
CranKy Ducklings170
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
StarCraft: Brood War
Mind 131
Noble 47
Icarus 4
League of Legends
Doublelift6602
JimRising 696
Counter-Strike
summit1g11639
Super Smash Bros
amsayoshi40
Other Games
PiGStarcraft1531
WinterStarcraft575
ViBE167
Livibee93
Trikslyr58
Nina43
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2254
Other Games
gamesdonequick1732
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo882
• Stunt252
Upcoming Events
WardiTV Spring Champion…
7h 42m
GSL
8h 42m
Maru vs Reynor
Lambo vs Solar
IPSL
12h 42m
Hawk vs Julia
Patches Events
13h 42m
BSL22 NKC (BSL vs China)
15h 42m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
20h 42m
WardiTV Weekly
1d 7h
Monday Night Weeklies
1d 12h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.