[PICS] Zerglings Unblockable with Roaches? - Page 4
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esla_sol
United States756 Posts
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Zelniq
United States7166 Posts
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Simple
United States801 Posts
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Wr3k
Canada2533 Posts
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BadBinky
Finland649 Posts
On March 14 2010 10:36 Wr3k wrote: Its honestly not a big deal, you can make ling tight walls of roaches, its just difficult to do. I honestly wouldn't even bother walling off with roaches, especially considering if you just tell your roaches to sit in your mineral line the lings can't do any damage anyways. Also, zealots are tight with buildings, so no, your wall of 3 zealots will not block your choke off completely, but if you put a zealot next to the edge of a cliff on one side and a gateway on the other its totally tight. I really don't think this is game breaking, nor do I think its ridiculous or unrealistic. A swarm of zerglings is going to be able to squeeze through a line of zealots... think about it. No you can't wall off speedlings. Tested 130 lings right clicked through 4 rows of roaches Anyway they won't do much damage if you stick to your mineral line. It seems the lings "push" eachother when they collide. | ||
wintergt
Belgium1335 Posts
On March 14 2010 09:36 Virtue wrote: Anyone else notice that the AI reacts differently from a building block to a unit block when a building blocks the ramp units don't usually go up the ramp if you just right clicked into base, while a block with units doesn't ususally result in that. Yeah that's because pathing takes all information into account even if you can't see it, your units "know" they can't get through the building wall even though they have no vision of it lol. | ||
torm3ntin
Brazil2534 Posts
On March 11 2010 06:17 Chairman Ray wrote: oh wow, until this gets fixed, Zerg might be dominant for a while u should send this to blizz. this is prolly the only problem about balancing right now LOL | ||
Wr3k
Canada2533 Posts
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Gedrah
465 Posts
On March 14 2010 08:47 Sid(TB) wrote: since you'd like a replay and i happent o have posted one in another thread about this issue http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay heres a replay of using zealots to stop zerglings (impossible) the zerg here just spams right click past the wall of units no matter the unit formation maybe other formations can be tried but heres a good example of the testing ive done. Yeah I went and checked for myself, there is most definitely a quirk in the pathing AI for HP units where they will move around if shoved by another unit that was shoved by another unit. | ||
geno
United States1404 Posts
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lol.Froste
United States112 Posts
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Trenan
United States14 Posts
On March 11 2010 06:44 -fj. wrote: The way that SC2 handles collision makes it impossible to block with units. If we are talking collision done without look ahead features than it could be entirely possible for a fast unit to run right through another unit as the collision would not be detected until it had passed the threshold that blocks a unit from moving through another. Since its online and done through the servers, the speed of the servers could have a great impact on the speed of these calculations, however I do not think blizzard would use such a primitive collision system. Given the fact its beta and there are latency complaints, it might possibly be performance issues(I doubt this since the units do not move at such high speeds). These problems are usually found in programs running directly from the hardware and they do not incorporate some sort of fps/game loop limiter. I am not familiar with the networking done via bnet but im sure such limiters are in place, especially for controlling the latency between players. I remember something about havoc engine back when they were showing off the mother ship for the first time, i do not remember if they are currently using it or not. If so, then everything probably has a hamsterball collision field which is why they move around like marbles. | ||
kAra
Germany1320 Posts
read the topic before u post ur wrong informations so annoying | ||
ShaperofDreams
Canada2492 Posts
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DoX.)
Singapore6164 Posts
It is quite literally impossible for a unit to hold its ground in a large army, the units just push each other around till ordered to go somewhere else. I think the collision sizes of units really need to be fixed | ||
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