i wouldnt complain about better mech though
[Interview] Garimto is interviewed by YGosu - Page 2
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Pulimuli
Sweden2766 Posts
i wouldnt complain about better mech though | ||
RataNSWE
Sweden6 Posts
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NonY
8748 Posts
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IdrA
United States11541 Posts
On March 11 2010 00:21 Plexa wrote: Hellion/Tank is surprisingly popular on asia from the reps that I've seen. Dno why that is though, Immortals seem to rape that combination something terrible. if you mix in emp its quite strong on maps that suit it. it takes collosus off the table without having to invest in a bunch of vikings and gives you a far less fragile army than bio tvp. hellions are also quite good for econ raids atm, since people dont expect it yet. | ||
Synwave
United States2803 Posts
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Zona
40426 Posts
Slightly off-topic, but did Garimto ever go to the army? I don't recall him ever doing so - how did he avoid it? | ||
AmstAff
Germany949 Posts
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SoleSteeler
Canada5394 Posts
Anyway, good interview! | ||
foeffa
Belgium2115 Posts
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Southlight
United States11744 Posts
On March 10 2010 23:21 Waxangel wrote: Garimto: Complexity. Internally or externally, its Achilles heel is gonna be complexity. Internally, Starcraft II is overly complex. Whenever there’s a big battle, you have to use three or four important abilities at the same time. Even for someone who plays as much as me, it can be overwhelming. In the light of all the "there is no micro" complaints, I found this fascinating. Is he (having been out of the "scene" for so long) just lacking in speed compared to the folks posting/complaining via interviews, is the asian scene simply better at spellcasting, or what? | ||
SuperJongMan
Jamaica11586 Posts
=). Thanks Wax | ||
mg
88 Posts
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IdrA
United States11541 Posts
On March 11 2010 01:26 Southlight wrote: In the light of all the "there is no micro" complaints, I found this fascinating. Is he (having been out of the "scene" for so long) just lacking in speed compared to the folks posting/complaining via interviews, is the asian scene simply better at spellcasting, or what? when people talk about the lack of micro they arent talking about spellcasters, but the auto micro features like surround and worker targetting, the lack of high ground advantage and the lessened value of chokes and ramps cuz of pathing and collision sizes. the latency also makes basic unit control less clean and effective. | ||
Tomed
United States176 Posts
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nimbim
Germany983 Posts
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2WeaK
Canada550 Posts
YGosu: On the other hand, it seems like a lot of protoss players are struggling with PvZ. YGosu: Eh, it seemed really hard for any Zerg to stop a 3 gate 1 robotics rush. It’s hard for me to stop it as Zerg as well. It’s still so hard to stop even after the gateway nerf. There need to be some Zergs that can stop that build for Protoss to start doing something else for a change. Still, I think the matchup is alright. Whoever thinks more, faster has the advantage. | ||
hifriend
China7935 Posts
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crate
United States2474 Posts
On March 11 2010 01:10 SoleSteeler wrote: I also never understood why warpgates have just a generic cooldown... Every time you use it, it should have a cooldown corresponding with the unit it just made. It does, go test it. | ||
Tdelamay
Canada548 Posts
On March 11 2010 00:21 Plexa wrote: Hellion/Tank is surprisingly popular on asia from the reps that I've seen. Dno why that is though, Immortals seem to rape that combination something terrible. One thing that I noticed from a replay I watched this morning, is that Hellions can burn through an immortal's shield very quickly. Once the Immortal has no shield, the tank can finish them in two or three hits. So as long as your tanks are protected by enough hellions, Immortals shouldn't be a problem. However, Hellions take a very long time to kill the health part of the immortal. | ||
CynanMachae
Canada1459 Posts
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