Game designers hating SC2 - Page 2
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Kim_Hyun_Han
706 Posts
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Kenpachi
United States9908 Posts
LOL | ||
The6357
United States1268 Posts
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Jibba
United States22883 Posts
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G_G
Canada178 Posts
The basic problem with platform games is that you have to jump, and I don't like that so it's a problem with the genre. The basic problem with shooting games is that you shoot things, and I don't like that so it's a problem genre. ... When will people realize that Starcraft is in a separate RTS sub-genre. You don't see Burnout fans screaming: "I need to change gears and tweak my car in Forza? So new players need to learn all this stuff just to compete? It would be so much better if they took that stuff out so we could just focus on the racing aspect without having to grind out learning all these complicated things. A racing line? That's just muscle memory and memorization! Where's the skill in that? It just takes the fun out of it all, what a lame game." The game is designed in the exact opposite way that you would have liked? Could that possibly mean that you're not their target audience? | ||
Raelcun
United States3747 Posts
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FragKrag
United States11538 Posts
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Zurles
United Kingdom1659 Posts
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deL
Australia5540 Posts
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Reason
United Kingdom2770 Posts
On March 06 2010 06:28 Adeny wrote: They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY". Look at this shit... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL MY GOD I laughed so hard at this. | ||
Navane
Netherlands2727 Posts
Joshua McDonald | 5 Mar 2010 at 10:59 am PST Tim, you don't believe that thinking quickly is one aspect of strategy? That's like saying that timed chess games have no strategy. In real combat, victory doesn't just go to the person who can think of the best tactics but the one that can think of them the most quickly. Yes, super-fast click skill is highly valuable in an RTS, and you need it to some degree to handle an initial rush, but if you have no strategy, you'll only get so far. There's enormous tactical depth for somebody who really takes the time to learn the game. Besides, whether you like the genre or not, it's hard to make a case that a game that sold over 10 million copies and is still heavily played 11 years later has a "broken gameplay model". | ||
writer22816
United States5775 Posts
But you usually only know what to build by trail and error and memorizing what the AI is going to do. they can't even beat an AI straight up, lmao these people need to get their heads out of their asses and just realize that a) they suck and b) they don't know what they're talking about | ||
Chef
10810 Posts
Might as well be reading what people think of certain flavours of jello. Actually a better comparison is to look up reviews of your favourite alcoholic drink and read opinions of people who didn't like it, then analyse your reaction. Some people like a little bite. Some people are pansies | ||
Piy
Scotland3152 Posts
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Ideas
United States8036 Posts
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LunarC
United States1186 Posts
Yes, I just compared playing the piano to playing Starcraft. | ||
Archon_Wing
United States378 Posts
What they thought they gave were reasons. All we see are excuses. | ||
Manit0u
Poland17170 Posts
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Durak
Canada3684 Posts
On March 06 2010 07:48 Jibba wrote: I wonder what they think about timed chess. I think this is a brilliant analogy. I hadn't thought of using timed chess as an analogy for RTS games, which is strange because StarCraft is often jokingly referred to as "Korean chess." | ||
Mastermind
Canada7096 Posts
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