• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:44
CEST 11:44
KST 18:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris32Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
A Eulogy for the Six Pool #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away #2: Serral - Greatest Players of All Time I hope balance council is prepping final balance
Tourneys
Esports World Cup 2025 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups Flash On His 2010 "God" Form, Mind Games, vs JD
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group F [Megathread] Daily Proleagues [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2025 users

Game designers hating SC2 - Page 3

Blogs > Phyre
Post a Reply
Prev 1 2 3 All
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 06 2010 02:32 GMT
#41
On March 06 2010 09:58 LunarC wrote:
They don't seem to get that Starcraft strategies are crafted first then executed. It's like complaining that playing the piano is too hard because you have to hit all the notes correctly in REAL TIME (holy crap) and make it stylistically good too. You learn the build orders and general strategies first so you can execute them in real time, then you add modifications according to the situation.

Yes, I just compared playing the piano to playing Starcraft.

It is actually somewhat accurate of an analogy.

Except that sometimes you'll be in the middle of your Rachmaninoff 3 and suddenly have to switch to playing the Mephisto Waltz based on what the other guy is doing. The level of refinement though is certainly comparable.
once, not long ago, there was a moon here
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 06 2010 02:44 GMT
#42
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

See, it isn't that they want to take the real-time out of RTS games that's the problem. And it isn't that they're stupid enough to even say that that is the problem. The problem is that they simply put do not care to find out if their preconceived notions are actually congruent with the facts or not.

And this is an epidemic in the game designing community. They lack any systematic and objective way of understanding game design, so they jump from subjective impression ("I don't like X") to objectivity ("X is bad gameplay") without even noticing they've crossed an important line.

I personally hate rhythm games. They're awful. I can't stand them. They're basically Simon while playing music.

But I understand rhythm games. And if you strapped me down and forced me to sit down and design one, I would probably do a halfway decent job. And most important of all, if I had to design one, I would ask people about what they like. You know, collect actual information, rather than what I think I know.

It absolutely disgusts me to see game designers slacking off like this. So tied up in their own preconceived biases that they can't possibly fathom that there is more to RTS gameplay than they think.

The most important wisdom is knowing what you don't know. And these guys don't have that. Even worse, they believe that they do know, which means they make stupid statements like this.

I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way.


I honestly wouldn't mind seeing more RTS-style games with off-board unit production. Pure real-time tactics.

Now, they wouldn't be C&C or StarCraft or anything. But it would be interesting to see more of this style of play.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
March 06 2010 08:56 GMT
#43
i hate when noobs always try to make it sound like they are these genius master minds of combat/warfare strategy but the only limiting factor is their low apm.

this is such bullshit because real wars only happen ONCE and then it's over. there are a lot more other factors that affect a war like army morale, army size, weapons technology, training, positioning, access to supplies... etc.

this is a computer game where the game can be analyzed over and over again, where both players start off with the same resources (a few workers and a building) so of course "strategy" will be pretty much already decided for any serious player and most focus is on execution. in the real world, wars are RARELY fought by two parties of such similar strength. mostly it's one attacking and one defending.

if someone really wanted to compare their strategic abilities with someone else then they should
1) agree on a game
2) agree on maps to play
3) have a set amount of time to study the game (like a week) and both have access to the same amount of information

this way the players will both go into the game with no previous experience of the game and are playing on their ability to analyze the game and make some sort of a plan.
play the games, and then switch to another RTS game with the same rules.
THIS would be a much better way to compare strategic ability because they don't know what "the correct way to play" is and they don't know which units they are supposed to get etc.

UNTIL THEN any of this RTS talk "HURR DURR IM AN AMAZING STRATEGY GUY BUT HAS LOW APM LOL" is just pissing in the wind.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 06 2010 09:31 GMT
#44
who cares
If you have to ask, you don't know.
konadora *
Profile Blog Joined February 2009
Singapore66183 Posts
March 06 2010 09:55 GMT
#45
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
Show nested quote +
The basic problem with RTS is that you can build units in real-time.

i lol'd so hard
POGGERS
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 06 2010 16:51 GMT
#46
On March 06 2010 11:44 NicolBolas wrote:
+ Show Spoiler +
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

See, it isn't that they want to take the real-time out of RTS games that's the problem. And it isn't that they're stupid enough to even say that that is the problem. The problem is that they simply put do not care to find out if their preconceived notions are actually congruent with the facts or not.

And this is an epidemic in the game designing community. They lack any systematic and objective way of understanding game design, so they jump from subjective impression ("I don't like X") to objectivity ("X is bad gameplay") without even noticing they've crossed an important line.

I personally hate rhythm games. They're awful. I can't stand them. They're basically Simon while playing music.

But I understand rhythm games. And if you strapped me down and forced me to sit down and design one, I would probably do a halfway decent job. And most important of all, if I had to design one, I would ask people about what they like. You know, collect actual information, rather than what I think I know.

It absolutely disgusts me to see game designers slacking off like this. So tied up in their own preconceived biases that they can't possibly fathom that there is more to RTS gameplay than they think.

The most important wisdom is knowing what you don't know. And these guys don't have that. Even worse, they believe that they do know, which means they make stupid statements like this.

I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way.


I honestly wouldn't mind seeing more RTS-style games with off-board unit production. Pure real-time tactics.

Now, they wouldn't be C&C or StarCraft or anything. But it would be interesting to see more of this style of play.

are you the real nicol bolas?
posting on liquid sites in current year
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
March 06 2010 20:03 GMT
#47
On March 06 2010 11:12 Mastermind wrote:
I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way. lol


Except C&C isn't so much about the strategy aspect of the game, its about lmfao wtf imba units, corny storylines, and hiring really good looking ladies and bad ass guys to act out the characters in teh game.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
March 06 2010 20:05 GMT
#48
Really did a game designer actually say those quotes? I can't tell it apart from random ignorant whining on the internet.

NO RUSH 20!
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 06 2010 20:43 GMT
#49
The real problem with first person shooters is that you can shoot in the first person
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 06 2010 21:04 GMT
#50
On March 06 2010 11:44 NicolBolas wrote:
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

This is really important. There is no process to game design like there is a process for other kinds of products, it's just a hit and miss system. Brilliant people can score a hit much more often than a miss but for most designers, there's no process they can follow to make a good game; they put out games based on their preferences and hope the market takes to it rather than designing the game starting from the customer's interests. It's called product out vs market in thinking. It's like the difference between Miyamoto and Molyneux. Molyneux has scored some hits trying to guess what people want, but he also comes up short a lot because he listens to what he thinks people want, not to the market itself.

As an artist, that's obviously ok. As someone trying to make a fun game, it isn't.
ModeratorNow I'm distant, dark in this anthrobeat
Energies
Profile Blog Joined September 2003
Australia3225 Posts
March 06 2010 23:55 GMT
#51
On March 07 2010 01:51 SpiritoftheTunA wrote:
Show nested quote +
On March 06 2010 11:44 NicolBolas wrote:
+ Show Spoiler +
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

See, it isn't that they want to take the real-time out of RTS games that's the problem. And it isn't that they're stupid enough to even say that that is the problem. The problem is that they simply put do not care to find out if their preconceived notions are actually congruent with the facts or not.

And this is an epidemic in the game designing community. They lack any systematic and objective way of understanding game design, so they jump from subjective impression ("I don't like X") to objectivity ("X is bad gameplay") without even noticing they've crossed an important line.

I personally hate rhythm games. They're awful. I can't stand them. They're basically Simon while playing music.

But I understand rhythm games. And if you strapped me down and forced me to sit down and design one, I would probably do a halfway decent job. And most important of all, if I had to design one, I would ask people about what they like. You know, collect actual information, rather than what I think I know.

It absolutely disgusts me to see game designers slacking off like this. So tied up in their own preconceived biases that they can't possibly fathom that there is more to RTS gameplay than they think.

The most important wisdom is knowing what you don't know. And these guys don't have that. Even worse, they believe that they do know, which means they make stupid statements like this.

I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way.


I honestly wouldn't mind seeing more RTS-style games with off-board unit production. Pure real-time tactics.

Now, they wouldn't be C&C or StarCraft or anything. But it would be interesting to see more of this style of play.

are you the real nicol bolas?


Is he a real dragon?
"Everybody wanna be a bodybuilder but dont nobody wanna lift no heavy ass weight" - Ronnie Coleman.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
March 07 2010 00:04 GMT
#52
On March 07 2010 05:03 MorningMusume11 wrote:
Show nested quote +
On March 06 2010 11:12 Mastermind wrote:
I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way. lol


Except C&C isn't so much about the strategy aspect of the game, its about lmfao wtf imba units, corny storylines, and hiring really good looking ladies and bad ass guys to act out the characters in teh game.


And that's why I love CnC and RA =P
TranslatorBaa!
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2521
Jaedong 762
Barracks 349
hero 320
actioN 307
Pusan 292
Stork 291
Zeus 247
Leta 226
Larva 190
[ Show more ]
firebathero 163
Soma 118
TY 102
Rush 75
ZerO 69
Light 68
Movie 67
Killer 61
Sharp 56
ToSsGirL 53
JulyZerg 44
Liquid`Ret 43
NaDa 32
SilentControl 22
Sacsri 19
Bale 15
ajuk12(nOOB) 9
ivOry 2
Dota 2
BananaSlamJamma512
XcaliburYe380
XaKoH 196
League of Legends
JimRising 447
Counter-Strike
olofmeister1432
oskar152
flusha100
x6flipin0
Other Games
singsing1521
ceh9561
Happy163
SortOf115
crisheroes65
ZerO(Twitch)8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH322
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota281
League of Legends
• Nemesis2253
• Jankos516
Upcoming Events
The PondCast
16m
WardiTV Summer Champion…
1h 16m
herO vs MaxPax
Clem vs Classic
Replay Cast
14h 16m
LiuLi Cup
1d 1h
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
1d 6h
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
1d 6h
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
1d 9h
Team Hawk vs Team Dewalt
BSL Team Wars
1d 9h
Team Hawk vs Team Bonyth
SC Evo League
2 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
2 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[ Show More ]
[BSL 2025] Weekly
2 days
SC Evo League
3 days
Maestros of the Game
3 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
BSL Team Wars
3 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.