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Game designers hating SC2 - Page 3

Blogs > Phyre
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d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 06 2010 02:32 GMT
#41
On March 06 2010 09:58 LunarC wrote:
They don't seem to get that Starcraft strategies are crafted first then executed. It's like complaining that playing the piano is too hard because you have to hit all the notes correctly in REAL TIME (holy crap) and make it stylistically good too. You learn the build orders and general strategies first so you can execute them in real time, then you add modifications according to the situation.

Yes, I just compared playing the piano to playing Starcraft.

It is actually somewhat accurate of an analogy.

Except that sometimes you'll be in the middle of your Rachmaninoff 3 and suddenly have to switch to playing the Mephisto Waltz based on what the other guy is doing. The level of refinement though is certainly comparable.
once, not long ago, there was a moon here
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 06 2010 02:44 GMT
#42
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

See, it isn't that they want to take the real-time out of RTS games that's the problem. And it isn't that they're stupid enough to even say that that is the problem. The problem is that they simply put do not care to find out if their preconceived notions are actually congruent with the facts or not.

And this is an epidemic in the game designing community. They lack any systematic and objective way of understanding game design, so they jump from subjective impression ("I don't like X") to objectivity ("X is bad gameplay") without even noticing they've crossed an important line.

I personally hate rhythm games. They're awful. I can't stand them. They're basically Simon while playing music.

But I understand rhythm games. And if you strapped me down and forced me to sit down and design one, I would probably do a halfway decent job. And most important of all, if I had to design one, I would ask people about what they like. You know, collect actual information, rather than what I think I know.

It absolutely disgusts me to see game designers slacking off like this. So tied up in their own preconceived biases that they can't possibly fathom that there is more to RTS gameplay than they think.

The most important wisdom is knowing what you don't know. And these guys don't have that. Even worse, they believe that they do know, which means they make stupid statements like this.

I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way.


I honestly wouldn't mind seeing more RTS-style games with off-board unit production. Pure real-time tactics.

Now, they wouldn't be C&C or StarCraft or anything. But it would be interesting to see more of this style of play.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 06 2010 08:56 GMT
#43
i hate when noobs always try to make it sound like they are these genius master minds of combat/warfare strategy but the only limiting factor is their low apm.

this is such bullshit because real wars only happen ONCE and then it's over. there are a lot more other factors that affect a war like army morale, army size, weapons technology, training, positioning, access to supplies... etc.

this is a computer game where the game can be analyzed over and over again, where both players start off with the same resources (a few workers and a building) so of course "strategy" will be pretty much already decided for any serious player and most focus is on execution. in the real world, wars are RARELY fought by two parties of such similar strength. mostly it's one attacking and one defending.

if someone really wanted to compare their strategic abilities with someone else then they should
1) agree on a game
2) agree on maps to play
3) have a set amount of time to study the game (like a week) and both have access to the same amount of information

this way the players will both go into the game with no previous experience of the game and are playing on their ability to analyze the game and make some sort of a plan.
play the games, and then switch to another RTS game with the same rules.
THIS would be a much better way to compare strategic ability because they don't know what "the correct way to play" is and they don't know which units they are supposed to get etc.

UNTIL THEN any of this RTS talk "HURR DURR IM AN AMAZING STRATEGY GUY BUT HAS LOW APM LOL" is just pissing in the wind.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 06 2010 09:31 GMT
#44
who cares
If you have to ask, you don't know.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 06 2010 09:55 GMT
#45
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
Show nested quote +
The basic problem with RTS is that you can build units in real-time.

i lol'd so hard
POGGERS
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 06 2010 16:51 GMT
#46
On March 06 2010 11:44 NicolBolas wrote:
+ Show Spoiler +
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

See, it isn't that they want to take the real-time out of RTS games that's the problem. And it isn't that they're stupid enough to even say that that is the problem. The problem is that they simply put do not care to find out if their preconceived notions are actually congruent with the facts or not.

And this is an epidemic in the game designing community. They lack any systematic and objective way of understanding game design, so they jump from subjective impression ("I don't like X") to objectivity ("X is bad gameplay") without even noticing they've crossed an important line.

I personally hate rhythm games. They're awful. I can't stand them. They're basically Simon while playing music.

But I understand rhythm games. And if you strapped me down and forced me to sit down and design one, I would probably do a halfway decent job. And most important of all, if I had to design one, I would ask people about what they like. You know, collect actual information, rather than what I think I know.

It absolutely disgusts me to see game designers slacking off like this. So tied up in their own preconceived biases that they can't possibly fathom that there is more to RTS gameplay than they think.

The most important wisdom is knowing what you don't know. And these guys don't have that. Even worse, they believe that they do know, which means they make stupid statements like this.

I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way.


I honestly wouldn't mind seeing more RTS-style games with off-board unit production. Pure real-time tactics.

Now, they wouldn't be C&C or StarCraft or anything. But it would be interesting to see more of this style of play.

are you the real nicol bolas?
posting on liquid sites in current year
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
March 06 2010 20:03 GMT
#47
On March 06 2010 11:12 Mastermind wrote:
I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way. lol


Except C&C isn't so much about the strategy aspect of the game, its about lmfao wtf imba units, corny storylines, and hiring really good looking ladies and bad ass guys to act out the characters in teh game.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
March 06 2010 20:05 GMT
#48
Really did a game designer actually say those quotes? I can't tell it apart from random ignorant whining on the internet.

NO RUSH 20!
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 06 2010 20:43 GMT
#49
The real problem with first person shooters is that you can shoot in the first person
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 06 2010 21:04 GMT
#50
On March 06 2010 11:44 NicolBolas wrote:
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

This is really important. There is no process to game design like there is a process for other kinds of products, it's just a hit and miss system. Brilliant people can score a hit much more often than a miss but for most designers, there's no process they can follow to make a good game; they put out games based on their preferences and hope the market takes to it rather than designing the game starting from the customer's interests. It's called product out vs market in thinking. It's like the difference between Miyamoto and Molyneux. Molyneux has scored some hits trying to guess what people want, but he also comes up short a lot because he listens to what he thinks people want, not to the market itself.

As an artist, that's obviously ok. As someone trying to make a fun game, it isn't.
ModeratorNow I'm distant, dark in this anthrobeat
Energies
Profile Blog Joined September 2003
Australia3225 Posts
March 06 2010 23:55 GMT
#51
On March 07 2010 01:51 SpiritoftheTunA wrote:
Show nested quote +
On March 06 2010 11:44 NicolBolas wrote:
+ Show Spoiler +
I think you're all misunderstanding the sin of these game designers.

Their sin is not disliking RTS's. It isn't disliking RTS's for specious reasons like being real-time. As silly as it sounds, I can understand that point. Their sin isn't even not understanding RTS games; not everyone should understand every genre of games.

Their sin is pride, pure and simple. The sin from which all others flow.

If you see a group of people who are playing a particular genre of game, and you look upon that genre with disdain, that's your right. That's fine. However, if you're a game designer, who's job it is to understand gameplay, it is your duty to understand gameplay in all its myriad shapes and splendor. Even the ones you don't like. Especially those.

It is the very height of arrogance for a game designer to say that your gameplay is objectively wrong without being able to back that up with facts. For a game designer to conclude that some gameplay is wrong, they will need evidence. Facts and reasonable conclusions and inferences based on those facts. This body of evidence must include a detailed understanding of what it is that people actually like about that gameplay. Without this, you simply cannot draw that kind of conclusion and be intellectually honest.

See, it isn't that they want to take the real-time out of RTS games that's the problem. And it isn't that they're stupid enough to even say that that is the problem. The problem is that they simply put do not care to find out if their preconceived notions are actually congruent with the facts or not.

And this is an epidemic in the game designing community. They lack any systematic and objective way of understanding game design, so they jump from subjective impression ("I don't like X") to objectivity ("X is bad gameplay") without even noticing they've crossed an important line.

I personally hate rhythm games. They're awful. I can't stand them. They're basically Simon while playing music.

But I understand rhythm games. And if you strapped me down and forced me to sit down and design one, I would probably do a halfway decent job. And most important of all, if I had to design one, I would ask people about what they like. You know, collect actual information, rather than what I think I know.

It absolutely disgusts me to see game designers slacking off like this. So tied up in their own preconceived biases that they can't possibly fathom that there is more to RTS gameplay than they think.

The most important wisdom is knowing what you don't know. And these guys don't have that. Even worse, they believe that they do know, which means they make stupid statements like this.

I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way.


I honestly wouldn't mind seeing more RTS-style games with off-board unit production. Pure real-time tactics.

Now, they wouldn't be C&C or StarCraft or anything. But it would be interesting to see more of this style of play.

are you the real nicol bolas?


Is he a real dragon?
"Everybody wanna be a bodybuilder but dont nobody wanna lift no heavy ass weight" - Ronnie Coleman.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
March 07 2010 00:04 GMT
#52
On March 07 2010 05:03 MorningMusume11 wrote:
Show nested quote +
On March 06 2010 11:12 Mastermind wrote:
I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way. lol


Except C&C isn't so much about the strategy aspect of the game, its about lmfao wtf imba units, corny storylines, and hiring really good looking ladies and bad ass guys to act out the characters in teh game.


And that's why I love CnC and RA =P
TranslatorBaa!
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