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Game designers hating SC2 - Page 2

Blogs > Phyre
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Prev 1 2 3 Next All
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
March 05 2010 22:35 GMT
#21
lol whathefucK?
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 05 2010 22:35 GMT
#22
On March 06 2010 06:46 Chill wrote:
Show nested quote +
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
The basic problem with RTS is that you can build units in real-time.

hahaha awesome! my new sig

LOL
Nada's body is South Korea's greatest weapon.
The6357
Profile Blog Joined August 2005
United States1268 Posts
March 05 2010 22:37 GMT
#23
lol they have a point while missing a point...the reason why starcraft is so great is because both the strategy and timing(building fast) need to be executed perfectly to be efficient. If rts is focused only on strategy...why don't we just play strategical board games like...umm i cannot remember any..fuck..
2010 worldcup!! corea fighting!!!
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 05 2010 22:48 GMT
#24
I wonder what they think about timed chess.
ModeratorNow I'm distant, dark in this anthrobeat
G_G
Profile Blog Joined February 2010
Canada178 Posts
March 05 2010 23:18 GMT
#25
The basic problem with flight simulators is that they simulate flight, and I don't like that so it's a problem with the genre.

The basic problem with platform games is that you have to jump, and I don't like that so it's a problem with the genre.

The basic problem with shooting games is that you shoot things, and I don't like that so it's a problem genre.

...

When will people realize that Starcraft is in a separate RTS sub-genre. You don't see Burnout fans screaming: "I need to change gears and tweak my car in Forza? So new players need to learn all this stuff just to compete? It would be so much better if they took that stuff out so we could just focus on the racing aspect without having to grind out learning all these complicated things. A racing line? That's just muscle memory and memorization! Where's the skill in that? It just takes the fun out of it all, what a lame game."

The game is designed in the exact opposite way that you would have liked? Could that possibly mean that you're not their target audience?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 05 2010 23:19 GMT
#26
Hahah I almost pissed myself laughing first at the OP then the replies. You guys are why I love TL.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
March 05 2010 23:26 GMT
#27
oh god what terrible criticisms... -_______-
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 05 2010 23:34 GMT
#28
dear lord.
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 05 2010 23:44 GMT
#29
Wow faith in humanity took a bit of a dip there. This is a special kind of stupid.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
March 05 2010 23:53 GMT
#30
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
Show nested quote +
The basic problem with RTS is that you can build units in real-time.




LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL MY GOD



I laughed so hard at this.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Navane
Profile Blog Joined February 2007
Netherlands2757 Posts
March 05 2010 23:57 GMT
#31

Joshua McDonald | 5 Mar 2010 at 10:59 am PST

Tim, you don't believe that thinking quickly is one aspect of strategy? That's like saying that timed chess games have no strategy.

In real combat, victory doesn't just go to the person who can think of the best tactics but the one that can think of them the most quickly. Yes, super-fast click skill is highly valuable in an RTS, and you need it to some degree to handle an initial rush, but if you have no strategy, you'll only get so far. There's enormous tactical depth for somebody who really takes the time to learn the game.

Besides, whether you like the genre or not, it's hard to make a case that a game that sold over 10 million copies and is still heavily played 11 years later has a "broken gameplay model".
writer22816
Profile Blog Joined September 2008
United States5775 Posts
March 06 2010 00:03 GMT
#32
But you usually only know what to build by trail and error and memorizing what the AI is going to do.


they can't even beat an AI straight up, lmao

these people need to get their heads out of their asses and just realize that a) they suck and b) they don't know what they're talking about
8/4/12 never forget, never forgive.
Chef
Profile Blog Joined August 2005
10810 Posts
March 06 2010 00:03 GMT
#33
The problem with the internet is that the person giving their dumbass opinion can't see everyone's eyes rolling.

Might as well be reading what people think of certain flavours of jello. Actually a better comparison is to look up reviews of your favourite alcoholic drink and read opinions of people who didn't like it, then analyse your reaction.

Some people like a little bite. Some people are pansies
LEGEND!! LEGEND!!
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
March 06 2010 00:27 GMT
#34
meh, you can see their arguments from a casual perspective. Seems kind of a silly thing to do though, passing judgement on something you know nothing about.
My. Copy. Is. Here.
Ideas
Profile Blog Joined April 2008
United States8174 Posts
March 06 2010 00:29 GMT
#35
i sorta hope this is a wakeup call to some people who dont realize just how fucking hardcore RTSs are nowadays. even the simpler ones are far too complicated for your average joe videogame buyer. I really dont think SC2 will be quite as big as some people think it will.
Free Palestine
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-03-06 01:00:27
March 06 2010 00:58 GMT
#36
They don't seem to get that Starcraft strategies are crafted first then executed. It's like complaining that playing the piano is too hard because you have to hit all the notes correctly in REAL TIME (holy crap) and make it stylistically good too. You learn the build orders and general strategies first so you can execute them in real time, then you add modifications according to the situation.

Yes, I just compared playing the piano to playing Starcraft.
REEBUH!!!
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2010-03-06 01:30:56
March 06 2010 01:30 GMT
#37
Last thing I heard inaction is a pretty bad strategy. It is not enough to think of something; doing is what matters. Otherwise we'd all be millionares

What they thought they gave were reasons. All we see are excuses.
Nothing witty here atm
Manit0u
Profile Blog Joined August 2004
Poland17821 Posts
Last Edited: 2010-03-06 01:31:41
March 06 2010 01:30 GMT
#38
I guess their view on some things is a bit different than the reality...
Time is precious. Waste it wisely.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 06 2010 01:49 GMT
#39
On March 06 2010 07:48 Jibba wrote:
I wonder what they think about timed chess.


I think this is a brilliant analogy. I hadn't thought of using timed chess as an analogy for RTS games, which is strange because StarCraft is often jokingly referred to as "Korean chess."
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 06 2010 02:12 GMT
#40
I can only imagine how bad of a game C&C4 is if the people who made it think of RTS this way. lol
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