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Game designers hating SC2

Blogs > Phyre
Post a Reply
1 2 3 Next All
Phyre
Profile Blog Joined December 2006
United States1288 Posts
March 05 2010 21:12 GMT
#1
I don't know why I always find it so entertaining to read people's explanations of why they dislike RTS's or Starcraft specifically for it's speed requirement and lack of "real strategy." Lots of game designers in particular seem to be guilty of being noobs in this respect.

See the comments to this article for some laughs:
http://www.gamasutra.com/view/news/27450/CC4_Designer_StarCraft_II_A_Boon_To_RTS_Genre.php

Some samples:

The basic problem with RTS is that you can build units in real-time. This means that strategic thinking isn't what is rewarded but fast "micro". The faster you can input commands, the better you do. What does that have to do with strategy? It's a broken gameplay model, in my view. They should return to some more classic wargames to figure out what works.

To me the RTS genre died a while ago. It think it stems from the fact I hate the multiplayer aspects of it and the single player AI is just horrible to play against. It is rarely about what you build and instead about how fast you build it, then you can add in the strategy of building the most effective unit for the job. But you usually only know what to build by trail and error and memorizing what the AI is going to do.

...


****
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 05 2010 21:16 GMT
#2
they're just sad they don't work at Blizzard working on the best RTS games in the world
blabberrrrr
TheYango
Profile Joined September 2008
United States47024 Posts
March 05 2010 21:21 GMT
#3
On March 06 2010 06:16 blabber wrote:
they're just sad they don't work at Blizzard working on the best RTS games in the world

They're sad because Dustin Browder got out of EA and they weren't so lucky.
Moderator
Eben
Profile Blog Joined September 2008
United States769 Posts
March 05 2010 21:21 GMT
#4
what baddies
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 05 2010 21:24 GMT
#5
those noobs disgust me =)
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2010-03-05 21:30:14
March 05 2010 21:28 GMT
#6
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
The basic problem with RTS is that you can build units in real-time.
Boblion
Profile Blog Joined May 2007
France8043 Posts
March 05 2010 21:34 GMT
#7
Sirlin: The Clone War.
fuck all those elitists brb watching streams of elite players.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 05 2010 21:36 GMT
#8
lol.... all the devvies that I know would hate sc2 for the DRM, not the game itself.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
March 05 2010 21:41 GMT
#9
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
Show nested quote +
The basic problem with RTS is that you can build units in real-time.

This quote alone made me not to read the whole thing.
Thank you Adeny for posting this. One quote to rule them all...

How people can be so stupid in their own line of work is beyond me.
Forever Vulture.. :(
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
Last Edited: 2010-03-05 21:43:04
March 05 2010 21:41 GMT
#10
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
Last Edited: 2010-03-05 21:45:28
March 05 2010 21:44 GMT
#11
I love the 'fast clicking' argument. Because I imagine a dinosauresque 70 year old man slowly pressing one key distinctly at a time, and then raging when losing to a 16-month infant slamming the keyboard as hard and fast as he can.
Moderator
shindigs
Profile Blog Joined May 2009
United States4795 Posts
March 05 2010 21:45 GMT
#12
I think they don't understand that StarCraft II is a combination between mechanics and strategy. It's not just how well you can think of a strategy, but how well you execute it as well. Somehow, the superfast clicking and tapping is what further engrosses us into the game, but not everyone can get on to that interest.

Also they're just bitter that StarCraft is the only RTS worth playing =P
Photographer@shindags || twitch.tv/shindigs
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
March 05 2010 21:46 GMT
#13
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
Show nested quote +
The basic problem with RTS is that you can build units in real-time.

hahaha awesome! my new sig
Moderator
leetchaos
Profile Blog Joined November 2008
United States395 Posts
March 05 2010 21:48 GMT
#14
Good thing Starcraft isn't a Strategy game. Thats kinda what the RT is for lol
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
March 05 2010 22:02 GMT
#15
On March 06 2010 06:28 Adeny wrote:
They need to flip out a fucking dictionary and look up "REAL TIME", you know, as in... "REAL TIME STRATEGY".

Look at this shit...
Show nested quote +
The basic problem with RTS is that you can build units in real-time.


I haven't laughed this hard in a long, long time.
TranslatorBaa!
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
March 05 2010 22:11 GMT
#16
lol just lol
"Time to put the mustard on the hotdog. -_-"
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 05 2010 22:14 GMT
#17
Lmao. i don't even know where to start with this....
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
March 05 2010 22:26 GMT
#18
Well to be fair, it's just an attack on the premise of a genre, that real-time strategy games should not exist because non-real-time strategy is inherently better and/or more strategical.

On a slightly less extreme end, there are game designers out there that understand RTS mechanics, time management, and game flow, and still think that execution should be lowered where possible (to create a better competitive game, not just to be noob-friendly).

(Not that I agree, lol.)
yariza
Profile Joined February 2010
United States28 Posts
March 05 2010 22:27 GMT
#19
They should just "Face Palm" themselves.. -.-
You can never do too much of anything expect everything...
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
March 05 2010 22:31 GMT
#20
Oh my god... Those comments. Like, imo FPS are pretty redundant (like how is one CoD different form the rest? I sure have no clue, or how are they different from counterstrike for that matter?)

I don't diss them, I just choose not to play them because I don't find them that fun.
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