Liquipedia Feedback Thread - Page 8
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pRo9aMeR
595 Posts
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cgrinker
United States3824 Posts
What do you want from a 2v2 section? How would you like it formatted? Do you play 2v2 or know someone who plays 2v2? These are the things we would like to hear from you! | ||
Pholon
Netherlands6142 Posts
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cgrinker
United States3824 Posts
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KwarK
United States41673 Posts
"On the Main Page, perhaps a section at the top should be included for those who are new to Starcraft in general. A link to the Strategy Overview and the Starcraft Beginner's Refrence could be included. Also, a page should be crated with a even more newbie-oriented feel. A description of (or link to a page describing) common starcraft slang could be included, as well as a general guide on how to get started playing starcraft (picking a race, learning hotkeys, understanding competitive play etc). Links to iCCUP, the TL strategy forums, and GOMtv could be included(on this or the how to practice page), as these are great places for people to improve their ability. As well, the how to pactice page could include download links to popular UMS micro training maps, such as vulture_nightmare and muta_micro. Finally, links to popular replay pack downloads could be included on the how to practice page, for obvious reasons. On the main page and/or on the sidebar, the Strategy Overview should be bolded and/or made larger, as it is probably the most important page on the website." | ||
flag
United States228 Posts
PS liquipedia rules. | ||
a176
Canada6688 Posts
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Ideas
United States8041 Posts
I think they should have things such tournament overview, big events of the tournaments (upsets/imba maps/player dominating the brackets etc), as well as a link to the R&S thread and most info from it. Maybe a top little box on the right that has some general info such as starting/ending date, tournament that preceded (aka Incruit OSL succeeded the EVER2008 OSL and was succeeded by the Batoo OSL, a lot like the wikipedia pages for presidents kinda), tournament winner, amount of games played, maps used, etc. Is there already something for that that I haven't found or should I just learn how to make a page that looks like that (which might take a while :\ ) and start going for it myself? | ||
cgrinker
United States3824 Posts
On August 26 2009 09:52 a176 wrote: I've noticed the page isn't rendering correctly in chrome. I believe this might be because of chrome though as the page looked normal before. This was taken in the latest build of chrome [4.0.202].Just a heads up. I've got it working on Mozilla and Safari so might be Chrome. Try zooming out. | ||
YellowDeath
Ireland53 Posts
An additional category, "Playing Random and Playing Against Random" in "Overall Strategies and Techniques" inside "Strategy Overall" Page? An additional category, "Island Strategies" in "Overall Strategies and Techniques" inside "Strategy Overall" Page? An additional category, "2v2" in "Overall Strategies and Tecniques" inside "Strategy Overall" Page? Sauron Zerg | ||
Plexa
Aotearoa39261 Posts
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Aesop
Hungary11238 Posts
On August 28 2009 11:05 Ideas wrote: I want to start doing pages for each indivual Starleague (aka the EVER2008 OSL, Avalon MSL, etc all have their own page). Is there a format for them yet? I can't find a page for any league yet so I assume they don't exist yet. I think they should have things such tournament overview, big events of the tournaments (upsets/imba maps/player dominating the brackets etc), as well as a link to the R&S thread and most info from it. Maybe a top little box on the right that has some general info such as starting/ending date, tournament that preceded (aka Incruit OSL succeeded the EVER2008 OSL and was succeeded by the Batoo OSL, a lot like the wikipedia pages for presidents kinda), tournament winner, amount of games played, maps used, etc. Is there already something for that that I haven't found or should I just learn how to make a page that looks like that (which might take a while :\ ) and start going for it myself? RainmanMP (recently) and Mystlord (longer ago) have started working on it. See: http://wiki.teamliquid.net/starcraft/2008_Incruit_OSL http://wiki.teamliquid.net/starcraft/2008_Bacchus_OSL for example. | ||
Aesop
Hungary11238 Posts
On October 04 2009 05:37 YellowDeath wrote: Can I please have permission to start some of the following pages? I am only C- but I think I could start them? Maybe not? What do you think? An additional category, "Playing Random and Playing Against Random" in "Overall Strategies and Techniques" inside "Strategy Overall" Page? An additional category, "Island Strategies" in "Overall Strategies and Techniques" inside "Strategy Overall" Page? An additional category, "2v2" in "Overall Strategies and Tecniques" inside "Strategy Overall" Page? Sauron Zerg All of these additions sound valid and valuable. I can imagine having a seperate strategy overview page for 2on2. If you want to discuss details, send me a PM or log onto the quakenet IRC to the channel #liquipedia (Guide here: http://wiki.teamliquid.net/starcraft/How_to_Join_Teamliquid_on_IRC ) | ||
YellowDeath
Ireland53 Posts
Playing Against Random on Standard Maps (Playing Against The Fourth Race) *This guide is written in the perspective of your opponent is practiced and knows what to do when playing against a player who has chosen random. Playing random can make an opponent do a unfavorable build order. However, you will have to learn 10 match-ups, including Random Versus Random, to take advantage of this. Your enemy will likely be much better at mirror matches than you are. If you play random, the opponent's cheeze in not viable. Playing random will allow you to know what your opponent is likely doing, however, he won't know what you are doing until he scouts you. Playing random makes for unusual games. Playing versus a random player is a lot different than playing the standard way. This can seem like you are playing a fourth race. If you are random you can likely predict what your non-random enemy will do. You can plan accordingly to this. A player choosing random often results in players scouting earlier than normal. Randomed Zerg Versus Zerg, Terran or Protoss ºIf you randomed Zerg, you can do an early pool build against an unexpecting Terran who might fast expand. ºIf you are playing against a Terran he will most likely turtle with tanks as he has a 2/3 chance of having a Protoss or Terran enemy. This means if you are Zerg you have an advantage here. ºIn randomed Zerg versus Protoss, you might want to fast expand because an experienced Protoss will not fast expand incase he is fighting a Protoss. Also, the Protoss may be less likely to fast expand since cannons aren't an option. He may be facing a Terran player. ºIf you randomed Zerg, you can do an early pool build against an unexpecting Protoss who might fast expand. ºIn randomed Zerg versus Protoss, the Protoss player will likely make very early dragoons, because there is a 2/3's chance of a Terran or Protoss enemy, meaning zergling rush is more likely to suceed. Because of this, the Protoss player might opt to get only one gateway. ºIn randomed Zerg versus Protoss, nine pool or fast expand are the best options. The Protoss player probably won't expand incase he is fighting a Protoss versus Protoss match-up. ºIn randomed Zerg versus Protoss, the Protoss will make two gateways or 1 gate tech, so you may want to get a faster than normal gas. This is especially true if your opponent makes two gatways. Randomed Terran Versus Zerg, Terran or Protoss ºIn randomed Terran versus Zerg, Zerg has to make a somewhat early pool, to counter a possible enemy zerg, which you can exploit by fast expanding to gain an economic advantage. ºIn randomed Terran versus Terran, the Terran player will most likely already do a mech build while walling-in. ºIn randomed Terran versus Protoss, the Protoss player can't expand incase he is fighting a Protoss versus Protoss match. You can expand to gain the economic advantage. ºIn randomed Terran versus Zerg, you should get an engineering bay instead of a factory. Randomed Protoss Versus Zerg, Terran or Protoss ºIn randomed Protoss versus Zerg, the Zerg will likely get an early spawning pool incase he is fighting a Zerg, which means you can exploit this by fast expanding. ºIn randomed Protoss versus Terran, the Terran player will likely get fast gas, wall, or fast expand. This means you should not make many zealots. ºIn randomed Protoss versus Protoss, you do not have much advantage because the Protoss will likely get dragoons anyway. Protoss Versus Random ºProtoss player should have one base, two gateways, with early dragoons -or- one gate tech. Regardless, you should have few zealots. Depending on the skill level of your opponent, you should decide what to do. If you think he will try to exploit fear of the unknown by attempting to get a macro advantage, than you should opt for one strategy over the other. ºProtoss player will likely not cannon expo beacuse he might be facing a Terran. This means he might be less likely to fast expand as well. ºProtoss player's 2 gate build order is risky incase he is fighting a Terran who walls. ºProtoss player's 1 gate build order is risky incase he is fighting a Zerg who masses zerglings. ºFast expansion is not an option because it would require cannoning, which would be dumb to do against a Terran, and fast expanding against a Protoss would cause you to lose. In Protoss versus Protoss matches players should never expo. Terran Versus Random ºThe Terran player should get gas because there is a 2/3's chance the enemy is Terran or Protoss. Terran is perhaps at the biggest disadvantage here because he defends differently against all races. If he makes two barracks, he can be at a disadvantage against a Protoss or Terran player. If he makes an early factory, he can be at a disadvantage against a Zerg player. The best and safest option is for Terran to go for a mech build here. ºAlso, the player will likely wan't to do some sort of factory supported expansion because the Terran player can fall behind macro wise. Zerg Versus Random ºYou have to get a somewhat early pool incase your enemy is a Zerg player. ºThe early pool can help against a potential Terran or Protoss enemy who may fast expand. ºStandard 12 drone fast expansion is risky. Random Versus Random ºIf you randomed Protoss, you should either get two gateways fast dragoons or do a one gate tech. ºIf you randomed Terran, you should get fast gas and do a mech build or factory expo. ºIf you randomed Zerg, you should do a somewhat early spawning pool incase you are figting a Zerg. Why can't Protoss fast expand when facing random? First, he might be facing another Protoss player. Second, he can't forge first incase he is fighting a Terran player. | ||
Aesop
Hungary11238 Posts
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Ideas
United States8041 Posts
On October 05 2009 05:24 Aesop wrote: RainmanMP (recently) and Mystlord (longer ago) have started working on it. See: http://wiki.teamliquid.net/starcraft/2008_Incruit_OSL http://wiki.teamliquid.net/starcraft/2008_Bacchus_OSL for example. Do you think we could add in a part to the box on the right a section that would say something like "Preceded by: *insert league*" and "Succeeded by: *insert league*" ? | ||
Aesop
Hungary11238 Posts
On October 08 2009 05:20 Ideas wrote: Do you think we could add in a part to the box on the right a section that would say something like "Preceded by: *insert league*" and "Succeeded by: *insert league*" ? Most certainly, though I dont know how to do it myself . Talk to people in #liquipedia, someone will know. btw, we have R&S for 2009 EVER OSL up and running! http://wiki.teamliquid.net/starcraft/2009_EVER_OSL | ||
beatifulzerg
Romania6 Posts
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cgrinker
United States3824 Posts
On October 11 2009 05:24 beatifulzerg wrote: Hi i want to put a stream onto your nice site ... can someone help me?:D Sorry I did not see this sooner. Streams go on the TL side not the wiki side | ||
julealgon
Brazil120 Posts
I was looking at the TvP build order section and wondered if it would be possible for you guys to include more bio/biomech TvP builds in there, like the one used by UpMagic against NalRa (and another person I don't remember on an icy 2 player map), which involves a very fast eBay with +1 armor and the academy with marine range to fend of dragoons. Also, if there are any builds out there involving ghosts it would be awesome to see them (I thought Deep Six was about ghosts with nukes/lockdowns later on, but I think I was wrong). Cheers. | ||
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