Theres only normal fog.
Adaptability, Creativity, and Map Generator - Page 7
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D10
Brazil3409 Posts
Theres only normal fog. | ||
dcttr66
United States555 Posts
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Iplaythings
Denmark9110 Posts
That looks like it could work out without too much trouble. | ||
Rakanishu2
United States475 Posts
Why do you need random maps when pre-made ones already have zero-chance of undetermined imbalance and are familiar so you can learn them after playing a little bit? A diverse amount of creative strats already are created for pre-existing maps. | ||
dhe95
United States1213 Posts
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Kingfisher
Canada144 Posts
Unfortunately, creativity only goes so far in this game. Creativity loses against good mechanics and trite strategies and therefore, in order to compete and secure your victory, I'm afraid you can only counter using better mechanics - hence the dilemma of the game favoring boring strategies with good mechanics than creative strategies with mediocre mechanics. Randomized maps cannot be solution because that would result in many players winning from sheer luck or imbalances of the map rather than adapting to the environment. I agree that this can allow more creative strategies but realistically, it's not the best solution to tackle this matter. Because, for example, if the randomly generated map is an island map, zerg would make mutalisks which would force terran or protoss to make valkyries/corsairs and then counter with drop etc. which wouldn't change one bit from the Starcraft you talk about. And to tell you the truth, professional Starcraft isn't always like that. I mean, there are innovative players and always will be, and we will definitely see more of brilliant strategies in the future that revolutionizes the style of play. This is also the reason why Starcraft is loved by so many for such a long time. | ||
dcttr66
United States555 Posts
i feel like they would want different map generation directions instead of different maps in the ladder when they do this. so basically if you made a custom game with random map generation you would have to pick your map generation directions, or, they could set a randomize the directions feature...which would make the map layout even more random, in other words, it wouldn't let you choose that you don't or do want an island map, or it wouldn't let you choose that you want or don't want yellow minerals or whatever...it would randomize that. i think it's a good idea. | ||
RoieTRS
United States2569 Posts
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