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Vatican City State491 Posts
Recently I have noticed that the typical Protoss player will go FE in nearly 100% of his PvZ games. He copied his "great >bisu<" build from replays and always plays the same. Seriously, most Protoss stopped going 10/12 gate like 1 or 2 years ago. This means that all the new games are boring and long.
Consequently, I have decided to use my ancient (forgotten?) build - proxy hatch.
The idea is simple. You go 12 hatch in your nat, then 12 hatch near their nat (you scout with drone at 9, to see if they didnt go 2 gate, which wont happen anyway). Then you place spawning pool. The typical protoss player is a silly nob that cant adapt and will come to the forums to cry that PvZ is imbalanced. This build exploits it perfectly, because they will completelny not predict it. Your souting drone will be running around their base, your proxy hatch will be built secretly, your larvae will be not used (300 minerals spend for 3rd hatch) - first they will think that you took your 3rd, then they will frantically add cannons at their nat, because they will think that you plan to make 2x6zerglings.
After spawning pool is done you need to send at least 8 lings and 1 drone to the hatch (get the timing right and the drone should wait near hatch). These lings will be used to stop his zealots (rare) or will be used to kill his cannon (if he managed to spot your hatch) - a cannon that will be made in order to stop your sunken. Yes, you made 2-3 sunken colonies there, in order to kill his gateway and forge. It is important to stop his scout, so the poor idiot from Aiur thinks that you will go hydra all-in.
How do you continue? Send all overlord to the proxy hatchery (easier to defend them vs corsairs), while getting drop upgrade, and later lurker upgrade. Then proceed to slow drop lurkers to his base.
Most toss cant adapt to this build and it even works when they see it comming. The only thing you should be afraid of are corsairs, because they can massacre your ovies.
I think protoss could stop this if he send his probes to kill the hatch, but most of them will never think of that. If they send zealots from 2gateways that they make instead of their usual cannons (as a follow up for 14nexus), you can defend your hatch with lings (the hatch will have ~300hp). Perhaps you can even make a 4th hatch there, but this means slower tech.
After the upgrades are made get a spire, to stop his corsairs/obs.
Replay vs some 12-0 iccup protoss (please note that my controls were sloppy; plus I was too slow to make the 3rd pair of scourge to stop his obs). http://repdepot.net/replay.php?id=15321
My build is good, because it is good and mine. It's sorta all-inish, but it makes the typical Protoss cry :D
Discuss (zerg, terran) or flame me (protoss). I hope you will like this my blog more than the typical blogs like "D- this season is B+ last season" or "I got D- on ICCUP!". + Show Spoiler +I think this build actually has some potential if you get the timings right
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I think Sair/Reaver rapes this build pretty easily and Sair/Dt rapes the drops as long as they get a ob in time.
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You should expect some people to say this isn't viable (at all) without seeing the replay and even after seeing the replay simply because it's not widely used. Be prepared.
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^ Protoss Player
I hate FE
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oh the irony in op's post. typical zerg player^^
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I never FE, 10/12(sometimes/14) gate for life. But seriously, pushing with like ~8 zealots and some goons would rape this build, considering they would come out right as sunkens went down(i think)
i think you're severely underestimating the skill of most protosses. I dont think i know any toss players who would let this happen to themselves only because they aren't retarded and scout more than once per game.
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Bosnia-Herzegovina41 Posts
Watched the rep. Neat tactic, seems interesting, it should be effective vs unsuspecting toss player, which are most lower level players. I saw similar tactics in some pro matches, basically, you can contain even good protoss players , and he will hide behind and mass units. If you can hold contain you won, if he breaks out its usually gg. It definatelly should throw off balance some players, gotta try it myself : ).
ps. you could watch you language a bit
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I've been raped by this about 2 times. Since then I've learned to, you know, use probes to scout the Zerg every once in a while, and haven't lost to it since.
If he doesn't see your pool go up on time, he'll get a fast gateway with impunity, accelerating his zealot pump and allowing a zealot/probe push to interdict the sunkens.
Also, what Yaqoob mentioned...
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hAHhA so THATS how u got to C-!! with evil strategies!:D
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Any toss that isn't completely terrible will see your late pool and assume a 3 hatch before pool opening (which is what you're doing) and get 3 gateways ASAP after his Nexus, skipping the forge. I don't think this build can stop that.
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I support this thread title.
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T.O.P.
Hong Kong4685 Posts
The protoss is bad for not noticing that it's a 3 hatch before pool based on pool timing. He could have easily cannon rushed your natural.
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Vatican City State491 Posts
On June 23 2009 09:46 CuteSmallHydra wrote:I support this thread title.
Darko! You're alive :O I was talking with Gladstone about you today; Cute Small Clan fighting! Benny still plays, too; Im CuteSmallShark @ ICCUP
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Evil Protoss comeback:
Did you notice how silly the zergs tend to react by massing drones/hatch every time you FE with protoss? Usually going for 5 hatches spire/den and making the game unnecessarily long?
Consequently, I have decided to use my ancient (forgotten?) build - proxy gateways.
The idea is simple. You go 8 pylon 10 forge near your natural, and fake a FE, then 12 pylon into double gate inside their base, which you can reinforce with a few cannons depending how close. The typical zerg player is a silly noob that cant adapt and will come to the forums to cry that PvZ is cheese. This build exploits it perfectly, because they will completely not predict it. Your scouting probe will be running around their base, your proxy gates will be built secretly, your nexus will be not be built (400 minerals saved to get gateways) - first they will think that you did a normal FE, then they will frantically add hatcheries at their expos, because they will think that you plan to make a Bisu build.
After gateways are ready you need to start making zealots, try to build the gateways so that you may be able to cannon on the back row, making it specially harder for zerglings to break it, in case the zerg finds out. These zealots will be used to stop his lings (rare or few) or will be used to kill his sunkens (if he managed to spot your proxy). Usually it is not important to stop his scout, because the poor idiot from the Swarm is too greedy to send an early drone scouting and Overlord are often too late to see there is no nexus on your nat.
How do you continue? Usually you will be, at least, able to kill his main base. Since in most maps it is located in higher ground, consider cannoning the cliffs directed to his natural, and harassing it with an eventual reaver tech.
Most zergs cant adapt to this build and it even works when they see it coming. The only thing you should be afraid of are zerglings all in that might get into your base, because they can massacre your probes.
I think zerg could stop this if he send his drones to kill the gates, but most of them will never think of that. If they send zerglings from 2-3 hatcheries that they make instead of their usual mass drone (as a follow up for 3 hatch), you can defend your gates with zealots/probe, consider making the cannon or battery to prevent being overpowered. Perhaps you can even make a 3rd gate there, but this means lower econ/tech.
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Vatican City State491 Posts
On June 23 2009 11:34 Leath wrote:Evil Protoss comeback: Did you notice how silly the zergs tend to react by massing drones/hatch every time you FE with protoss? Usually going for 5 hatches spire/den and making the game unnecessarily long? Consequently, I have decided to use my ancient (forgotten?) build - proxy gateways. The idea is simple. You go 8 pylon 10 forge near your natural, and fake a FE, then 12 pylon into double gate inside their base, which you can reinforce with a few cannons depending how close. The typical zerg player is a silly noob that cant adapt and will come to the forums to cry that PvZ is cheese. This build exploits it perfectly, because they will completely not predict it. Your scouting probe will be running around their base, your proxy gates will be built secretly, your nexus will be not be built (400 minerals saved to get gateways) - first they will think that you did a normal FE, then they will frantically add hatcheries at their expos, because they will think that you plan to make a Bisu build. After gateways are ready you need to start making zealots, try to build the gateways so that you may be able to cannon on the back row, making it specially harder for zerglings to break it, in case the zerg finds out. These zealots will be used to stop his lings (rare or few) or will be used to kill his sunkens (if he managed to spot your proxy). Usually it is not important to stop his scout, because the poor idiot from the Swarm is too greedy to send an early drone scouting and Overlord are often too late to see there is no nexus on your nat. How do you continue? Usually you will be, at least, able to kill his main base. Since in most maps it is located in higher ground, consider cannoning the cliffs directed to his natural, and harassing it with an eventual reaver tech. Most zergs cant adapt to this build and it even works when they see it coming. The only thing you should be afraid of are zerglings all in that might get into your base, because they can massacre your probes. I think zerg could stop this if he send his drones to kill the gates, but most of them will never think of that. If they send zerglings from 2-3 hatcheries that they make instead of their usual mass drone (as a follow up for 3 hatch), you can defend your gates with zealots/probe, consider making the cannon or battery to prevent being overpowered. Perhaps you can even make a 3rd gate there, but this means lower econ/tech.
replay or it didn't happen
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haha, I never did it, actually.
I know there is a replay in Azalea of pro gamers, where toss does it (I think he ends up losing, though). I am pretty sure shark[gm] was the zerg, but I really cant find it
Still looking lol
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