http://forums.battle.net/thread.html?topicId=16101690946&postId=161356124024&sid=3000#9
Submit your questions - April - Page 2
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Liquid`Jinro
Sweden33719 Posts
http://forums.battle.net/thread.html?topicId=16101690946&postId=161356124024&sid=3000#9 | ||
Zato-1
Chile4253 Posts
On April 08 2009 23:30 tegg wrote: sorry for the yes or no question, and it may have already been answere but not that I've heard. will there be shared unit control in ally games for sc2? http://forums.battle.net/thread.html?topicId=16101690946&postId=161356124024&sid=3000#9 | ||
Elegance
Canada917 Posts
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Zato-1
Chile4253 Posts
On April 09 2009 03:23 Elegance wrote: Is there any sort of Protoss ground-to-air counter to the Banshee? It seems that only air units can counter it effectively (Air wars are overrated) Stalkers can fight back, and seem to have a slight advantage vs. Banshees in terms of cost-effectiveness. Nullifiers creating Hallucinations of Stalkers might help deter / soak damage against Banshees. High templar can storm Banshees for minimal amounts of area damage before they move out of the storm. Dark pylons can cloak your Stalkers with Null Shield, which would make them an effective defense against a terran who chose to have a planetary fortress rather than an Orbital Command (no scan). Considering Banshees can cloak and use cliffs to get out of LOS and have the element of surprise, plus probably stack better and thus have an advantage in hit-and-run attacks, and match the Stalkers' range, Stalkers are probably inadequate as a counter to a Terran making a serious Banshee force (i.e. less effective than Hydras vs. Wraiths, or Dragoons vs. Mutas). Just get a Phoenix and own them (the Phoenix is stronger than the Viking in air-to-air combat as well). | ||
Zato-1
Chile4253 Posts
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JieXian
Malaysia4677 Posts
On April 08 2009 04:33 Too_MuchZerg wrote: Yes there is, WC3 has it so SC2 will have it too. Not ingame but just txt file which you can copy to your computer you use. You dont get me. I dont want to have to edit the customkeys or use any 3rd party programs to be able to change my hotkeys. I hope it can be an ingame option. | ||
-orb-
United States5770 Posts
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PlutoNZ
New Zealand410 Posts
On April 08 2009 04:43 Zato-1 wrote: Zerg Corruptors can infest enemy air units. Protoss Colossi can be hit as though they were an air unit. Can corruptors infest colossi? I believe Blizzard confirmed that Corruptors can corrupt Colossi. | ||
Chodorkovskiy
Israel459 Posts
On April 09 2009 14:08 Zato-1 wrote: Do Protoss have any answer to the Terran Battlecruiser? The Void Ray seems like the obvious choice, but two Void Rays cost the same as a Battlecruiser, and a Battlecruiser beats two Void Rays in a straight fight (first one dies instantly to Yamato) That's assuming BC + Yamato still only costs as much as two Void Rays. I would imagine it's closer to 2.5 or even 3. Also, BCs are at the very top of the Terran tech, where as Void Rays are a midgame unit, no? Several auto-cast, SCII-buffed BCs do start presenting a problem, but here's where we hit the Mass Carriers wall... | ||
Zato-1
Chile4253 Posts
On April 09 2009 20:28 Chodorkovskiy wrote: That's assuming BC + Yamato still only costs as much as two Void Rays. I would imagine it's closer to 2.5 or even 3. Also, BCs are at the very top of the Terran tech, where as Void Rays are a midgame unit, no? Several auto-cast, SCII-buffed BCs do start presenting a problem, but here's where we hit the Mass Carriers wall... Assuming that upgrading Yamato doesn't cost any additional resources, a BC costs 400min 300gas and a Void Ray costs 200min 150gas (courtesy of the most updated page with Starcraft 2 info I know, http://sc2pod.com/wiki/Main_Page ). So no, a BC costs exactly as much as two Void Rays. You'll also notice that the damage listed for Yamato is exactly equal to a Void Ray's Shield + HP values (guessing armor doesn't apply since Yamato is a spell). | ||
Zato-1
Chile4253 Posts
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sgt_cr
Costa Rica95 Posts
2- Any plans on changing the attack of the current protoss colossus? i noticed in first battlereport(tvp) on blizzard the protoss had 2 of this units but the attack of them doesnt seems quite dangerous, i mean if the t player doesnt move the scvs or marines, yes i guess the colossus ray beans could make a good damage(even tho it doesnt kill them with one ray) but if u start moving the marines and doing micro with them the colossus will be useless. | ||
RedTerror
New Zealand742 Posts
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EarthServant
United States106 Posts
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Assault_1
Canada1950 Posts
On April 09 2009 17:02 SearingShadow wrote: I believe Blizzard confirmed that Corruptors can corrupt Colossi. try saying that line a few times.. | ||
Kennelie
United States2296 Posts
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Kennelie
United States2296 Posts
On April 08 2009 23:45 FrozenArbiter wrote: Yep: http://forums.battle.net/thread.html?topicId=16101690946&postId=161356124024&sid=3000#9 this is fuckin awesome. | ||
lololol
5198 Posts
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lorddukeofhazard
2 Posts
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snorlax
United States755 Posts
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