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Okay, I have two things that really bothered me about the game. No, I'm not gonna talk about gameplay, I'm gonna ask about the story.
First of all, what is the mechanism by which dark swarm operates? I always assumed that it makes all ranged units miss because they can't see anything under the swarm to fire accuratedly but that's just silly if you have like 50 marines shooting into it at once. So wtf, how can dark swarm protect units from ranged attacks but not melee or splash?
Second of all, on certain maps, there is a huge (and I mean gigantic) fossil sitting on the ground. I mean, this creature is as big as a freaking command center. It's huuuuuuuge and it's even got a scorpion tail! Wtf is it? I really want to know this.
Yeah, that's all. If someone answered these questions, they would make my day.
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i remember thinking about the fossil thing when i first started bw and i actually looked at the map scenery pretty sure it was never explained in the story though
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dark swarm is abunch of insects that the defiler throws from its body to take the ranged hits
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1. The ranged units cannot see anything. And adding a random hit/miss would be against one of the key points to a competitive game, no random factors.
The splash damage obviously does apply, since the explosion still happens, just not directly on the unit, and melee units stand in fron of their enemy to hit them, so they hit. Now, why do ranged units miss a melee unit, even if the melee unit is hitting them? Well, might aswell ask why a command center can't land directly near the minerals. It's just how the game works.
2. Its a space dinosaur, duh.
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i ask my self the same thing about the big Mech things in the water.
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I thought dark swarm was supposed to work by a blinding effect, not actual protection, which is why if you look closely you can see ranged attacks missing targets in dark swarm.
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And adding a random hit/miss would be against one of the key points to a competitive game, no random factors.
lol bs in sc the supposed 70% hit miss for elevated thing is bull; more like 30% imo.
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You answered the first question yourself, really. Since you can't see anything from a distance, you will just be firing randomly with little or no chance of hitting (no chance in the case of the blizzard implementation of dark swarm). However, units can see other units up close, so that's why melee units are successful. Does it make sense that marines can target lurkers in dark swarm but don't actually hit them? No. Does it make sense that a marine directly next to a zergling in a darkswarm can't shoot it? No. Oh well.
As for the second question, it's probably just a decoration. The bones are most likely supposed to represent creatures native to the environments of the maps.
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How can Lurkers burrow so quickly on a map like Andromeda where the floor is METAL?
Much less units not made specifically for burrowing like Hydralisks and Zerglings.
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maybe the darkswarm makes all projectiles null because it reduces the force and all that physics stuff. it's a product of the overmind. only the overmind knows
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On February 17 2009 15:17 DoctorHelvetica wrote: How can Lurkers burrow so quickly on a map like Andromeda where the floor is METAL?
Much less units not made specifically for burrowing like Hydralisks and Zerglings. Hahaha, this made me smile
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no seriously guys read the starcraft manuals and stuff, dark swarm is a bunch of bugs that take the bullets and such.
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Baa?21242 Posts
If we're asking weird things about SC, I got one:
Why the hell are BCs and Carriers so small? Seriously. Like, a Zergling's bigger than an Interceptor lol xD
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On February 17 2009 15:34 SpiritoftheTunA wrote: no seriously guys read the starcraft manuals and stuff, dark swarm is a bunch of bugs that take the bullets and such. http://www.battle.net/scc/zerg/units/defiler.shtml + Show Spoiler +Dark Swarm is created from a countless number of smaller creatures that typically cover the Defiler. The Defiler has the natural ability to launch these creatures to a projected position, creating a thick cloud of living insects that prevent any units outside from accurately targeting any units within the cloud.
:O!
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On February 17 2009 15:02 h3r1n6 wrote: 1. The ranged units cannot see anything. And adding a random hit/miss would be against one of the key points to a competitive game, no random factors.
The splash damage obviously does apply, since the explosion still happens, just not directly on the unit, and melee units stand in fron of their enemy to hit them, so they hit. Now, why do ranged units miss a melee unit, even if the melee unit is hitting them? Well, might aswell ask why a command center can't land directly near the minerals. It's just how the game works.
2. Its a space dinosaur, duh.
Space dinosaur, duh. Sig worthy.
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On February 17 2009 15:17 DoctorHelvetica wrote: How can Lurkers burrow so quickly on a map like Andromeda where the floor is METAL?
Much less units not made specifically for burrowing like Hydralisks and Zerglings. You should be amazed not outraged!
This is even more impressive!
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Hahaha this thread makes me laugh. I honestly have no clue. I don't question it, because when I do it's on my mind all day until I get an answer. And there really aren't answers to a lot of these questions.
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I wanna know why CC's can't be built next to minerals
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On February 17 2009 16:05 GhostKorean wrote: I wanna know why CC's can't be built next to minerals I would also like to know what causes the minerals and gas to line up so neatly at all the expansions.
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On February 17 2009 16:11 Osmoses wrote:Show nested quote +On February 17 2009 16:05 GhostKorean wrote: I wanna know why CC's can't be built next to minerals I would also like to know what causes the minerals and gas to line up so neatly at all the expansions. these arcane demigods called mapmakers
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