[Map] Pepper MD - Page 2
Blogs > stenole |
cgrinker
United States3824 Posts
| ||
Archaic
United States4024 Posts
On November 27 2008 01:48 Chill wrote: You don't actually play this game, do you? StarCraft has a certain set of ideas in a "standard" map that keeps the game balanced. You can't just change these ideas without counterbalancing them with other things. For example, putting the natural that fair away and giving no relatively close third base, means Zerg simply loses on this map. As far as I know, most map making has simply become aesthetics. It looks pretty good, but Chill already pointed out the issue in balance. | ||
Frits
11782 Posts
On November 27 2008 03:20 demonic_phate wrote: because last time I checked Starcraft was a GAME GAMES are supposed to be FUN ....and imbalance is fun? Seriously if you're gonna make melee maps make them balanced or noone is gonna play them. | ||
Chef
10810 Posts
As far as I know, most map making has simply become aesthetics. Allow me to inform you that you know nothing. | ||
Grobyc
Canada18410 Posts
| ||
demonic_phate
United States442 Posts
On November 27 2008 08:00 Frits wrote: ....and imbalance is fun? Seriously if you're gonna make melee maps make them balanced or noone is gonna play them. I'm not saying imbalance is fun, I'm saying that often times creative maps are more fun to play on than the "standard" macro maps even if they sacrifice balance | ||
| ||