What i fear most about SC2/Theorycraft. KISS - Page 2
Blogs > liosama |
cgrinker
United States3824 Posts
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Equinox_kr
United States7395 Posts
On November 17 2008 14:19 Mikilatov wrote: So in essense it appears that you don't want them to overcomplicate the game. Which I guess makes sense... But can you give some examples of this overcomplication you've been seeing? Also. DOTA is an overcomplicated game? ... Since when? Last hitting and denying is supposedly a hard skill -_________________________- | ||
Archaic
United States4024 Posts
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Piy
Scotland3152 Posts
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Hippopotamus
1914 Posts
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Xenocide_Knight
Korea (South)2625 Posts
On November 18 2008 08:16 Hippopotamus wrote: I definitely want SC2 to be simple in the spirit of SC. But complexity is not always a bad thing. Consider Rise of Nations: Rise of Legends. It is a very complex game because it has ramping costs; 4 different "dominances" (special powers) you can get, some of which require you to have a resource float; a 'research' category that is parallel to your material progress; various neutrals you have to deal with. Yet, this very complex game was actually pretty good and died out more due to technical issues than gameplay. There is no overriding principle that makes some games better than others, and a very complex game isn't bad if you can implement it was well as Rise of Legends did. That said, I'd still prefer a simple SC2 to go with tradition. just so you know Rise of Legends sucked -.- | ||
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