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Jaedong losing to Free in bo3 in MSL, Stork in bo3 WCG, and now Kal in the important ace match. Jaedong's zvp confidence cant be so high
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On November 15 2008 16:43 OneOther wrote:Show nested quote +On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. jaedong could have done anything to win but to spend shitload of resources on 24 lurkers and suicide them? mass ling hydra and a couple lurks works. faster hive into cracklings works. dont cry, his 25 mineral/75 gas scourages took down shuttle+ 2 reavers. in terms of indvidual unit strength, of course protoss is better, but that's not how zerg is played. zerg = cheap masses with a lot of expos. get it?
it was looking like game 1 (maby diff game dont remember) of the july v backho series where he got his reavers sniped then sent in the zealots anyway retreated them then suicided them into an expo seemingly defeated but unlike july jd got careless and well kal isnt backho
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On November 15 2008 16:47 Dazed_Spy wrote:Show nested quote +On November 15 2008 16:44 Avidkeystamper wrote:On November 15 2008 16:43 Dazed_Spy wrote:On November 15 2008 16:42 Avidkeystamper wrote:On November 15 2008 16:41 Dazed_Spy wrote:On November 15 2008 16:38 onihunter wrote: wtf, Jaedong, stop losing to mediocre tosses :/ JD fans have no right to insult kal the great anymore, because your hero just bent over and took it long and hard. Kal, stop toying with mediocre zergs. Wtf Flash, stop losing to people like Tester, seriously. Yeah, considering flash has the highest elo peak at the moment, his answer I have to guess is "k". StarCraft is so volatile, posting stuff like this will only bite you in the end. If they rematched I would vote for Jaedong and I'm sure a large majority would too. Flash is playing like a god again. Jaedong is losing to Frozean, Kal, and fuckin roro. Don't even try it. Try what? Don't even jump it. See, I can do it too.
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It seems like JD lost the same way he lost vs free: too much cockiness / dumb tech choice. Once he took out that shuttle he got too relaxed.
GODDAMNIT Jaedong, yes you are mechanically the best zerg player on earth, but stop fucking doing dumb shit like this :\, Us Z players need SOMEONE to look up to.
At least his lost means my team wins! :D
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United States10774 Posts
seriously, I would have left after losing the reavers and suiciding my zealots. Also having seen 4 bases filled with drones.
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On November 15 2008 16:47 QibingZero wrote:Show nested quote +On November 15 2008 16:41 Dazed_Spy wrote:On November 15 2008 16:38 onihunter wrote: wtf, Jaedong, stop losing to mediocre tosses :/ JD fans have no right to insult kal the great anymore, because your hero just bent over and took it long and hard. Kal, stop toying with mediocre zergs. I might be going out on a limb here, but I think a best of 5 Final is both more important and more telling than a PL ace match. Yes, a best out of five final is more telling of skill at the moment. Sadly your vaunted win is quite old indeed.
But yes, lets have this b05 between Flash and Jaedong. It wouldn't be close, with the shit Jaedong pulled today...yesterday...day before that, and just in general, for the last month or two .
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United States10774 Posts
On November 15 2008 16:47 Avidkeystamper wrote:Show nested quote +On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvP Zerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP.
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On November 15 2008 16:51 OneOther wrote:Show nested quote +On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP.
I don't understand why Protosses always go sair/reaver on that map. It just encourages mass expo even more.
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On November 15 2008 16:51 OneOther wrote:Show nested quote +On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP.
The min only favors protoss since they usually have less bases. Care to respond to my other points, including who actually played the games? It was Good Zergs (Luxury, July, Jaedong) against protosses either unknown or bad vZ (Backho, Best).
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On November 15 2008 16:53 Ideas wrote:Show nested quote +On November 15 2008 16:51 OneOther wrote:On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP. I don't understand why Protosses always go sair/reaver on that map. It just encourages mass expo even more.
Easy transition into island expansions, and they have a lot of free expansions that way, maybe the transition to normal ground units quicker and more powerful.
Khan and Lecaf are tied 6-2
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Sorry, I triple posted. Spare me.
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On November 15 2008 16:54 Avidkeystamper wrote:Show nested quote +On November 15 2008 16:51 OneOther wrote:On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP. The min only favors protoss since they usually have less bases. Care to respond to my other points, including who actually played the games? It was Good Zergs (Luxury, July, Jaedong) against protosses either unknown or bad vZ (Backho, Best).
hyvaa over jangbi and hyuk over free seem REALLY outa place lol
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On November 15 2008 16:47 Avidkeystamper wrote:Show nested quote +On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss.
Taking out islands is zerg's specialty. No amount of cannons can stand up to a few ovies packed with cracklings and a couple of swarms. So it's not imba there.
Andromeda by its layout is very zerg favored.
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On November 15 2008 16:57 baubo wrote:Show nested quote +On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Taking out islands is zerg's specialty. No amount of cannons can stand up to a few ovies packed with cracklings and a couple of swarms. So it's not imba there. Andromeda by its layout is very zerg favored.
Um no amount of ovies can stand up to 6 upgraded air attack corsairs. Which they get with the sair/reaver opening.
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United States10774 Posts
On November 15 2008 16:54 Avidkeystamper wrote:Show nested quote +On November 15 2008 16:51 OneOther wrote:On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP. The min only favors protoss since they usually have less bases. Care to respond to my other points, including who actually played the games? It was Good Zergs (Luxury, July, Jaedong) against protosses either unknown or bad vZ (Backho, Best). Do you know anything about ZvP? What Protoss needs is a third gas, not a mineral only. Your point makes zero sense...it only favors Protoss because they usually have less bases? WHAT? While Protoss is taking the mineral only Zerg eats the entire up. Stop trolling, Z>P on Andromeda. It has always been that way and even today the Korean commentators were talking about why exactly Zerg is so favored over Protoss on that map.
Yeah, I don't want to list out the games for you. Go look at it yourself. See how well Stork, Bisu, free, Jangbi, and the other top Protoss do on that map. And what kind of horrible Zergs they lose to on that shit map.
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United States10774 Posts
On November 15 2008 16:58 Avidkeystamper wrote:Show nested quote +On November 15 2008 16:57 baubo wrote:On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Taking out islands is zerg's specialty. No amount of cannons can stand up to a few ovies packed with cracklings and a couple of swarms. So it's not imba there. Andromeda by its layout is very zerg favored. Um no amount of ovies can stand up to 6 upgraded air attack corsairs. Which they get with the sair/reaver opening. turn map hack on by burrowing zerglings everywhere and drop wherever the sairs aren't
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Russian Federation4333 Posts
On November 15 2008 16:54 Avidkeystamper wrote: Khan and Lecaf are tied 6-2
Khan is 1'st because their game W-L ratio is better.
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On November 15 2008 16:58 OneOther wrote:Show nested quote +On November 15 2008 16:54 Avidkeystamper wrote:On November 15 2008 16:51 OneOther wrote:On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP. The min only favors protoss since they usually have less bases. Care to respond to my other points, including who actually played the games? It was Good Zergs (Luxury, July, Jaedong) against protosses either unknown or bad vZ (Backho, Best). Do you know anything about ZvP? What Protoss needs is a third gas, not a mineral only. Your point makes zero sense...it only favors Protoss because they usually have less bases? WHAT? While Protoss is taking the mineral only Zerg eats the entire up. Stop trolling, Z>P on Andromeda. It has always been that way and even today the Korean commentators were talking about why exactly Zerg is so favored over Protoss on that map. Yeah, I don't want to list out the games for you. Go look at it yourself. See how well Stork, Bisu, free, and the other top Protoss do on that map.
Protosses usually have less bases, since this map gives an extra base, the ratio is 4:3 bases instead of 3:2 which is more balanced. I also mentioned the island. Which is gas btw. Bisu and Stork do well on the map, remember Bisu vs Jaedong and Stork vs Lux/GGPlay. Free is inconsistent, everyone agrees on that. If you look at the game list, the majority fits what I said earlier.
This is to your burrowed zergling thing. By the late game where zergs attempt drops, Protoss have observers for Lurkers and usually just in case. Also, drops are usually done quick, on cross maps you can't wait for the overlords to go all the way to the islands in time, because if scouted, the corsairs will get there so much faster. On noncross positions, the protoss should not take the island. Unless they play Stork style.
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On November 15 2008 16:48 OneOther wrote: I am not looking at the game list, Andromeda has ALWAYS been a Zerg map.
What? Zerg wins about 60% on that map, which probably about equal to what you'd see over all ZvPs. Don't forget how much the huge size helps balance the early game back in the favor of non-zerg.
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United States10774 Posts
On November 15 2008 17:00 Avidkeystamper wrote:Show nested quote +On November 15 2008 16:58 OneOther wrote:On November 15 2008 16:54 Avidkeystamper wrote:On November 15 2008 16:51 OneOther wrote:On November 15 2008 16:47 Avidkeystamper wrote:On November 15 2008 16:44 OneOther wrote:On November 15 2008 16:41 Avidkeystamper wrote:On November 15 2008 16:40 Disarray wrote:On November 15 2008 16:35 ShloobeR wrote: for the love of god jaedong
make something that doesnt take one hit from a protoss unit to die : P he can't he was playing zerg. now, i hate to start some sort of imbalance crying, but it just doesn't make sense to me. whats zergs equivilent of storm/reaver/archon ? it just seems sooo invincible once its out and zerg has to spend 2-3x the resources on shittier caliber units to defeat it. and im tired of hearing "the zerg shouldn't let them get to that point in the game" cause thats a cop out, not an answer. It's hard on Andromeda, what Jaedong should've on done was to exploit the Protoss army's lack of mobility and done repeated harass with drops on the main. Zerg>>>>Protoss on Andromeda. Jaedong ACTUALLY lost after taking down a shuttle/2 reavers and fucking up Kal's entire timing and strategy. This is how much Jaedong sucked in that game. Look at the actual game list instead of the stats. There were mostly good ZvPs beating up on nooby protoss vZ. Andromeda has the min only and close 3rd gas. And island maps, since drop is a natural tech progression for protoss. Here's the game list, take a nice long look. http://www.teamliquid.net/tlpd/maps/175_Andromeda/games/ZvPZerg gets shitload of resources and produces unlimited number of units to eventually starve the Protoss. Andromeda is the map you see the most hatcheries in ZvP. The min only favors protoss since they usually have less bases. Care to respond to my other points, including who actually played the games? It was Good Zergs (Luxury, July, Jaedong) against protosses either unknown or bad vZ (Backho, Best). Do you know anything about ZvP? What Protoss needs is a third gas, not a mineral only. Your point makes zero sense...it only favors Protoss because they usually have less bases? WHAT? While Protoss is taking the mineral only Zerg eats the entire up. Stop trolling, Z>P on Andromeda. It has always been that way and even today the Korean commentators were talking about why exactly Zerg is so favored over Protoss on that map. Yeah, I don't want to list out the games for you. Go look at it yourself. See how well Stork, Bisu, free, and the other top Protoss do on that map. Protosses usually have less bases, since this map gives an extra base, the ratio is 4:3 bases instead of 3:2 which is more balanced. I also mentioned the island. Which is gas btw. Bisu and Stork do well on the map, remember Bisu vs Jaedong and Stork vs Lux/GGPlay. Free is inconsistent, everyone agrees on that. If you look at the game list, the majority fits what I said earlier. someone please save me from this misery. if you don't mind me asking, what rank are you on iccup? If you know the matchup ZvP pretty well, I can't believe you are actually saying P>Z on Andromeda. Come on.
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