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On August 25 2024 22:35 HolydaKing wrote: From what I've heard and seen of PoE 2 so far, I'm decently sure I'll be remaining with PoE 1 as long as it exists (and doesn't get surpassed by a similar game).
PoE 2 seems like a console game (WASD movement looks superior on controllers and I don't think it's optional even if it technically is) and as someone who doesn't like soul games (not even Elden Ring managed to catch me), the focus on boss combat doesn't excite me.
It could be wrong and that just the campaign is filled with boss fights, we will see. Either way, they conformed some soul style game similarities (for example you will have no portals on bosses - if you die, you gotta restart over from full boss health).
Hmh, I'm not too keen on the focus on boss fights, either. I usually avoid bossing in PoE as much as possible. To me it's not fun to fight a single blob of HP for an extended period of time. That being said, a lot of these bosses look visually amazing and maybe they will be more fun with the new combat feeling.
As for WASD, I reserve my judgement until I get my hands on it. I'm sceptical because I usually like if you have to stop moving to do something. Slowly moving around all the time often feels very bad to me. I don't think WASD will be mandatory in most cases. It will probably make bullet hell phases easier but that's about it.
I don't think reseting boss HP is a bad idea. Corpse dragging bosses (or any content) feels bad. Souls games usually annoy the hell out of me by having me run an unnecessarily long way back to the boss. Afaik, in PoE2 you will spawn just outside the arena.
All that said, to me PoE2 looks amazing. Whether I will play more of that or PoE remains to be seen. I'm just super glad they decided to make it a seperate game.
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The problem in PoE with bossfights is that the mechanics are only fun if your character is the correct 'power level' for that fight. Oshabi gets absolutely flattened in 2s by a decent build and you won't even see her mechanics, and the main reason Catarina's mechanics matter is because she phases to indestructible often - if you could just kill her in room 1, you would.
I'm curious if/how they intend to solve this issue. Having cool bossfights be a focus like Dark Souls is all well and good, but I can't buy a Tabula Rasa and a +1 level of cold spells wand and absolutely trivialize the bosses in Dark Souls.
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I have plenty of reservations about POE2, but I don't see much point in passing judgement without trying it out first so I'll just see how it pans out in a few months.
There's a lot of contributing factors in POE1 that lead to the kind of speed you can reach now. In a lot of ways it boils down to the combination of how well pieces fit together in a build and how adept players are at identifying and using them. The better the fit, the stronger the overall character ends up becoming since there's less opportunity cost (i.e. more "budget" to spend elsewhere).
In POE2, people are going to be worse at all of that because there's so much unknown. The tooling for builds will be considerably worse for awhile (no POB). There will be likely be fewer uniques and coupled with worse knowledge and tooling will lead to things fitting together less effectively. Overall, there will just be less opportunity to outpace the initial content. Maybe in a few years we'll reach that point.
They've already stated that they plan for the boss encounter to take up a third of the mapping time, so I would expect that even at a good, high investment build you're still not going to reach the point of just instantly killing them. If a map ends up being 3 minutes long, that's still a 1 minute boss fight. Whether that's good or bad remains to be seen.
In modern POE1 the only real emphasis on single target damage is pinnacle and T17 bosses. Every other content is pretty much all about speed and screen clear. Presumably, mapping in POE2 will be more like T17s where you're forced to spend more budget on single target (or come up with some kind of clever weapon swap tech). Some enemies in maps are also expected to be substantially tankier against your build, which I think will be more like beasts or essences in terms of sponginess. Maybe we get to a point where we can quickly identify them and swap to a setup designed to deal with that, maybe it's a tedious drawn out fight, and maybe it's a longer but engaging fight.
I don't know if POE2 will be enjoyable on release, but I at least have faith in GGG's ability to iterate things in the right direction.
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On August 26 2024 14:26 Craton wrote: They've already stated that they plan for the boss encounter to take up a third of the mapping time, so I would expect that even at a good, high investment build you're still not going to reach the point of just instantly killing them. If a map ends up being 3 minutes long, that's still a 1 minute boss fight. Whether that's good or bad remains to be seen.
They did that? That would be a big oof for me. I enjoy mapping _because_ bosses don't take up much time in them. If I wanted to boss, I would do just that, no?
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I enjoy all my builds if they can be played with mouse only (left, right and 3 side buttons). That works with most current poe builds when you get auto flask activation. I cannot see that being the case in PoE 2 so I can't imagine I'll enjoy grinding that game.
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I also hope WSDA is not forced into you as a superior input method with most skills targeted to use it.
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Worth mentioning that GGG have stated a bunch of times wanting to improve the ground loot of rares and it's pretty clear that they've been experimenting with systems recently, e.g. the well-rolled items we get from the shippers (and maybe mappers?) plus the corpse crafting of Necropolis. I've gotten a lot of good stuff this league from them and a lot of "almosts" that I've been saving for recombinators, which will be more like the new chaos orb of POE2. That part might be interesting at least, though we'll have to see how crafting overall feels.
I believe Mark stated somewhere in an interview that the well-rolled system uses mod tiering where it's effectively culling the bottom tiers and redistributing the pool (like necropolis did), so I expect we'll be seeing this reflected in POE2.
On August 26 2024 18:53 Miragee wrote:Show nested quote +On August 26 2024 14:26 Craton wrote: They've already stated that they plan for the boss encounter to take up a third of the mapping time, so I would expect that even at a good, high investment build you're still not going to reach the point of just instantly killing them. If a map ends up being 3 minutes long, that's still a 1 minute boss fight. Whether that's good or bad remains to be seen. They did that? That would be a big oof for me. I enjoy mapping _because_ bosses don't take up much time in them. If I wanted to boss, I would do just that, no? Jonathan mentioned that in an interview like... 3-6 months ago? It was something like 1/3 for clearing the map, 1/3 for boss, 1/3 for looting. I'd be surprised if it ends up being that exactly, but I do expect there to be a much greater focus on the boss portion of the map than POE1.
On August 27 2024 00:13 HolydaKing wrote: I enjoy all my builds if they can be played with mouse only (left, right and 3 side buttons). That works with most current poe builds when you get auto flask activation. I cannot see that being the case in PoE 2 so I can't imagine I'll enjoy grinding that game. I have pretty deep reservations about the flask system in general. It's probably too far to call POE1 flasks poorly designed, but I don't think they exist in a good space. I think POE2 flasks will probably be worse.
Ultimately they seem to be pushing hard for everything to be used situationally and infrequently. It's not necessarily a problem in and of itself, but if you're going to have 5 flasks, many more active skills than now, and also be switching between those skills constantly (comboing, dealing with resistant/armored enemies, etc) it's going to very rapidly become a button overload.
On my current archmage build I've got a lot of buttons: ice nova, frost shield, focus, sigil of power, vaal grace, and two movement skills. It's pretty common for my builds have many extra buttons to press situationally. That said, there's definitely a limit. The more buttons I have, the less often I want to be pressing any particular one. War cry builds, for example, are awful. You have to spam multiple buttons in quick succession every x seconds. Even if it's fewer buttons than my build, the frequency and timing make it terrible to play.
I feel like they'd just be better off dumping the utility flask system altogether. Also that flask recharge well thing in town is 100% getting deleted in the first year. Nobody's going to like that.
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Man if warden ls is an absolutly free campaign event then this tech of putting wolves on kill on one rusted sword and envy on the other is paying you to campaign. The wolves chunk the shit out of everything and you can start it from the moment you get off the beach. It will actually make you angry over any struggles you've ever had in a campaign.
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I'm still playing the league, currently with the goal of farming my first ever mageblood. I've already gotten my first ever HH from the nameless seer this league haha. My build is a bit of a mess (ventrua's hexblast which I switched into CI from hybrid, gotta tell ya 6k energy shield is not enough for t17s even with all the defences trickster gets xD) but it's good enough to farm t16s quickly and also to comfortably run sanctums. Not sure if I'm going to reroll after I get the mageblood, I guess I'll see once I get there.
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I've had two T0's this league.
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I'm still not used to Essentia Sanguis being a decent drop. My eyes just glaze over when they see it, thinking its vendor trash.
When PoE 2 comes out, would yall prefer a separate TL thread? Or keep it all together? I think it's a lot of audience crossover but probably not completely
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On August 29 2024 10:52 Craton wrote:I've had two T0's this league.
Let's make some dust.
On August 30 2024 13:42 EchelonTee wrote: I'm still not used to Essentia Sanguis being a decent drop. My eyes just glaze over when they see it, thinking its vendor trash.
When PoE 2 comes out, would yall prefer a separate TL thread? Or keep it all together? I think it's a lot of audience crossover but probably not completely
Probably depends on the traffic.
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I think we'll probably keep it in the same thread. The two games are going to be switching off leagues every two months or so depending on the timing. would have them at a 3 league a year tempo for both games.
Wolves tech falls off after act 5 and falls harder as time goes on. Its still enough to get you through to GMP or multistrike but you're going to want to look for some rare drops so you have some sort of defence and then just buy a unique two hander weapon to get you the rest of the way. I swear my league starts are faster somehow than when I twink like crazy. Flicker strike is painful to level and very painful when you want to get from act10 to level 90 when it finally starts paying off like it claims. I don't know how I would be able to league start it. Just play a completely different build with the shadow class and respec down the line if you want ee trickerflicker.
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Yeah, probably just one thread unless it suddenly goes nuts.
My experience with wolves was about the same. Fast through part 1, but you need a new plan after that. I did SRS with it which was a mediocre experience through the second part. If I do a third build I'll either do hollow palm or just prep a swap around act 5/6.
I hit 100 on archmage the other day and I've got about 1.3 mil kills on each of the two builds in total now. Ice Nova is definitely a smoother playstyle than lacerate's tiny aoe was, but man the visibility sucks.
Been trying to cook up a third build for the last week or so. Feels like a good league for Squire. I've had my eye on doing it for leagues now, but absent league crafting stuff it's hugely expensive to make the weapons. Recombinators are decent for it this league, so it's on the table. Still expecting it to be expensive - like 150-200 div. Awakener orb prices just keep rising, so it might be worse than that.
Thinking of going maybe lancing steel coc blazing salvo or soulrend of reaping. Could also try something with that axe trigger rune enchant, but it's hard to give up wands when haunted is so disgusting overpowered. I've got no interest in LS since I played it last league and I don't think frost blades is good enough. Defensively it feels hard to beat something like high es/evasion with 90 max res and 100 suppress. I want to end up with more like 50 million single target and decent clear. I have somewhere around 20 mil now and the T17 fights are just kind of slow, so I don't really want to swap to something that isn't at least on par with archmage.
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I dont know why but I really like this league. already on 5 different character so far (4 of then uber/T17 viable)
Currently on a flicker strike slayer (Phys dmg) and it's so fun :D
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its a really fun league. the league mechanic is addicting, but even without that, all the new qol is sick. wish I had more time to play it
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I'm pretty sure it's my most played league. I'm something like 3.2 mil kills with two level 100s and I started making gear for my 3rd (and final) build: fire axe trigger saboteur w/ squire (blazing salvo + firestorm).
I still have a few easy challenges left to knock out, but I pretty much did all my league goals. I expect to be done with the league sometime in the next 2 weeks once I've played a bit of the last build.
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What challenges do you have left / what are you aiming for?
Been playing very sporadically in SSF (just finished all favourite map slots) - at ~25 challenges and trying to decide if I want to try for 34 or so; a few minor grinds (scarabs) but others which feel a bit RNG ... still no power runes, still no Doryani's Mahchinarium in 30 or so Comprehensive Scouting Reports and Delve depth 300ish.
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I hit doryaani's on my FIRST comprehensive scout, which was great. Also dropped my first ever mirror this league, but it was late enough in the league that it didn't do much. I coulda sold it and made some gear improvements, but we were all basically done the league at that point, so I'm keeping it for the novelty.
Am 36/40 challenges and done. Skipped endgame grind / uber bosses / 'use all the runes' / 250% t17 maps.
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