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On June 26 2024 08:23 NonY wrote: i wanna know whose idea it was to give a lot of experienced RTS vets and current / former progamers all the units unlocked and give everyone else this other experience
The older ones have everything unlocked because they have been playing for a while.l Don't worry Nony, you'll get your snipers, Heavy ballistas, behemoths, falcons and advancedbots soon enough. (these are what I feel are s-tier units from watching the streams)
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On June 26 2024 08:55 tokinho wrote:Show nested quote +On June 26 2024 08:23 NonY wrote: i wanna know whose idea it was to give a lot of experienced RTS vets and current / former progamers all the units unlocked and give everyone else this other experience The older ones have everything unlocked because they have been playing for a while.l Don't worry Nony, you'll get your snipers, Heavy ballistas, behemoths, falcons and advancedbots soon enough. (these are what I feel are s-tier units from watching the streams) Sorry, but that's wrong. I played during the alpha, unlocking units was not a system implemented yet, you just had everything auto unlocked. The only people with units already unlocked today are a handful few who have been playing in-between phases. Very very small sample. Despite me being an alpha tester, playing again during this phase I have to unlock each unit individually just like everyone else.
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On June 26 2024 07:38 NonY wrote: this grind is awful. i wouldnt say the acquisition rate is necessarily wrong but there's not enough starter units imo Yeah it's way too slow. Slower than league of legends which I already thought was too slow. Also going up in ranks is too slow. It should either start you in-between the ranks by default and do placements or give increased rating so u fly threw them if you're only winning. And To play with the deck I want to be using its going to take 15+ hours of grinding. Until then, I feel like I'm playing with units I don't want to be using and it just feels bad. Also I don't see the kraken ever realistically being made if players are even skilled. It should be hard to get out, not impossible.
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I won't defend the model, but I assume they want you to buy stuff occasionally. so if it'll take hours and hours of grinding, or $20 (who knows how much), that's a decision you can make.
As I suspected, playing it is fun and more fun than watching streams. It will be nice when there's more maps and maybe map objectives could be a thing?
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8748 Posts
i think they're gonna get quite different feedback from this test than they have from previous tests. the instant addiction and fun of the game is really limited by the limited unit set (versus the fully unlocked deck previous playtesters enjoyed). but yes hopefully they plan a high value starter pack you can buy to add on to the free units.
if an enemy unit ends up being more effective than you anticipated, you can't pick it yourself for next game and you also can't look at every unit in the game and decide how you want to counter it. you can only queue again and try to play your deck better, which isn't a complete dead-end by any means. but it definitely could be the case that your deck is just not optimal and that feels bad
and personally, the first unit i bought (mammoth) didnt play the way i hoped it would. so there was instant regret and i just went back to playing the deck i had before.
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played for 3-4 hours and i still dont have enough for a new unit (besides the one they give u for free.) :/
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Omg I got a beta key. I can't wait.
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Northern Ireland22929 Posts
I mean, I guess it’s one of the easiest things to fix ultimately but the pacing on unlocks sounds pretty close to my worst case scenarios at present.
It’s not just a slow unlock rate affects just you as a player grinding to get some new toys, but you also get a much slower exposure to those toys as other have that same issue. You need to see all these elements in action to determine what you want to get down the line.
Man the RTS gods are not shining on the Irish lately, there’s quite the appetite to drive some interest in these new titles and none of us can get on the betas haha.
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Will unlocks remain after beta at least? Seems slow
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The game is FAST. Honestly really impressed, the multitask is taxing, and macro matters more than I expected. Definitely agree they should have more units available at the starting deck.
But an hour in and I already got a lot of games under my belt. And macro surprisingly feels very nature. It usually takes a while for me to pick up.
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Feels like everyone got a key except me :D
Hopefully some good youtube content and stuff can come out of the beta at least
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Played ~9 hours and hit 6.5k, had a blast. The game has a pretty addictive gameplay loop and manages to avoid a lot of the "feel bad" pitfalls in other RTS. For example, I played against trigger doing the same all-in 5 games in a row, but each game only took like a minute so it didn't really feel bad to play against. Comparatively, in the early days of SC2 getting cheesed 5 games in a row would feel pretty bad. I think the game has a lot more strategic depth in terms of unit movement than people give it credit for too, especially with new maps it has a lot of potential I think. It's not as rock-paper-scissors as I expected, what units you make matter but as long as you make a well rounded composition not as much as controlling them well (with a couple notable exceptions). It's also cool getting to kit out your units the way you want, for example a lot of people were running 2 tier 1 anti-ground units and putting on a lot of early pressure, but having to tech to counter air, things like that were pretty cool to see.
The limited number of units you start with and the long time to unlock (especially for a beta with progress resetting) makes it pretty frustrating, especially at higher MMRs against players who have everything unlocked day 1. Hitting Clem / Parting consistently was fun and ego-boosting, and I doubt I would have faired any better against them if I had everything unlocked, but getting beat by compositions I have had no way to try out afterwards was admittedly a bit frustrating. I think you start with 8 units unlocked from the tutorial, after that you get ~14 points a win, and it costs 300/500/700+ (for tier 1/2/3) to unlock, so even with my pretty high winrate over 9 hours I was only able to unlock a few units. A few units felt really overtuned, the Raider and Dragonfly come to mind, but overall a fun experience.
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On June 26 2024 23:51 Fango wrote: Feels like everyone got a key except me :D
Hopefully some good youtube content and stuff can come out of the beta at least Make sure to check your junk mail. It was there for me.
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Northern Ireland22929 Posts
Call me a big whinge but I don’t really get why prominent streamers apparently have boatloads of beta keys to give out, as a marketing strategy and not just because I’m salty :p
Surely the advantage of streamers is to publicise your game, not determine access to a beta?
I am aware of a few who’ve done those streams, because I already know those folks from SC2 and a few other games and follow them already. Which funnily enough means I’d be aware of this game already just through regular watching, or by virtue of generally following RTS
On the flipside I think it makes total sense to expose non-RTS gamers to it through streamers who don’t tend to dwell in that space.
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On June 27 2024 04:05 WombaT wrote: Call me a big whinge but I don’t really get why prominent streamers apparently have boatloads of beta keys to give out, as a marketing strategy and not just because I’m salty :p
Surely the advantage of streamers is to publicise your game, not determine access to a beta?
I am aware of a few who’ve done those streams, because I already know those folks from SC2 and a few other games and follow them already. Which funnily enough means I’d be aware of this game already just through regular watching, or by virtue of generally following RTS
On the flipside I think it makes total sense to expose non-RTS gamers to it through streamers who don’t tend to dwell in that space. giving them keys means more people tuning in to their stream in order to win said key, which means more publicity.
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United States32919 Posts
Post from David Kim on Reddit regarding the unlock speed/War Credits
https://www.reddit.com/r/BattleAces/comments/1dp7jea/war_credits_testing/
Doesn't really say much to address ppl's concerns
We've seen quite a lot of feedback, thoughts, and questions around War Credits, so we wanted to talk about where this sits for our current beta testing.
This is our first time ever testing anything regarding War Credits earning and spending flow. We first wanted to test the rough earn rate / unlock flow in the easiest way possible going into our first closed beta test. The honest reason is quite simple: we have a small dev team and we wanted to focus majority of our dev efforts on the core gameplay loop for CBT1, but also didn't want to go into the next step of CBT with 0 testing on War Credits. So, we temporarily put in a quick way to roughly gauge playing to earn to be able to get a rough gauge of this pacing as well as a rough gauge on what types of War Credit cost points work better or worse for various unit types we have in the game.
Our hope in the real pass of War Credits is to vary up and create a more fun way to earn them. For example, things such as daily/weekly/seasonal/skill based types of ways to earn more or less War Credits could be a lot more fun than this bare minimum thing we're doing currently.
Also, there seems to be a lot of questions regarding would there be a paid unit unlock path in Battle Aces like most other games of this similar type do. And while it sounds like most people naturally understand that there would be, we just wanted to clarifiy that this is indeed our intention eventually. But we didn't want to have our closed beta testers spending real money before we've iterated on the game first. We want to first iterate towards what we believe is a great enough game before requesting money from our players. And to be completely transparent here, we do want to test this other flow in a more temp but helpful way too before we turn on the feature eventually.
And again, there are 3 major areas we're looking to test / iterate during this first phase of beta in order of importance: 1. Core gamplay (by far the most important) 2. New user starting experience 3. Earning/spending of War Credits
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So someone worked out the total is 81hrs to unlock every units. It isn't bad at all imo, with more things like skins to unlock in between, the progression system should feel much better
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Now that most people have had a chance to play this game, what are your first impressions? Could this be the next big RTS with a tournament scene?
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there needs to be a unit that is a little drone with a satellite dish on top of it that actually lets you talk to your opponent
how are you supposed to play a competitive videogame if you can't dump your mood on the other person?
Actually there should be many of these chat-enabling drones and the more you run in your deck the larger your font size gets, and they have to destroy them to mute you.
I would turtle up behind Mortars, then tech to 'Chatters' and force someone to listen to how my boss doesn't respect me for 10 mins.
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On June 27 2024 08:51 CicadaSC wrote: Now that most people have had a chance to play this game, what are your first impressions? Could this be the next big RTS with a tournament scene? The POV is the one that's fun to watch. Otherwise it's kinda boring because you don't see how fast the multitasking is and there's no famous stuff like nukes etc
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