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Northern Ireland23676 Posts
On June 29 2024 03:16 JimmyJRaynor wrote:Show nested quote +On June 29 2024 03:13 WombaT wrote: I personally agree that F2P isn’t a particularly good fit for RTS, but equally we’re in an era where you almost have to adopt it to attract new players in. So you almost end up in a Catch 22 scenario that way
There’s a lot of challenges to overcome and I hope at least one studio pulls it off, but it’s gonna be fucking tough IMO i hope this game ends up on the Switch. It doesn’t look remotely playable on any kind of equivalent level, the mouse still seems to reign supreme in terms of control so I don’t see how console gamers could possibly compete
I think personally that’s an oversight and maybe this could have been designed around more cross-platform play
At least the macro side looks completely playable with the available buttons on a console controller. Just not the micro
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I agree. The control will be better on PC. I imagine they would keep the Nintendo players and the PC players separate. They can create a control scheme similar to Northgard for the Switch2 version of the game.
Also, I should've said the "Switch 2"
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On June 29 2024 02:27 NonY wrote:is the game more fun or less fun when you engage in this progression system versus when everything is unlocked? i thought it was clear from the feedback they got from people who played with everything unlocked versus the feedback they got from people engaging in the progression system that it's more fun to have it unlocked. so what else is there to think about? shouldn't that be the end of it? there are two things i can think of: (1) can they iterate on the progression system so it's actually the preferred option and make it more fun than having everything unlocked? games can definitely do this but it's more difficult when they're competitive. if it's a competitive multiplayer game then progression systems are more like work you have to do to earn the right to compete on an even playing field, or to have an advantage against newer players. on the other hand if there were a co-op game mode, or this were a single player game, i think it's more acceptable to have your full arsenal gated by how many games you've played. having an option to pay $30 to unlock max level of every hero would actually take a lot of the fun out of it and you'd get fewer hours of enjoyment from the game that way (2) maybe the progression system is necessary because of their revenue model. but in that case im just saying there should be three categories of players: (a) someone who plays the game 30+ hours every week and can unlock everything for free, (b) someone who pays $30 and has everything unlocked forever or (c) someone who does neither and just doesnt mind playing in a limited way. i think MOST long term players would fall into the "pay $30" category. it's not a bad thing to say "copy smite" because smite is a successful game in my opinion, the "pay $30 to unlock everything forever" does make this a complete non-issue that doesn't need to be discussed anymore. the question is whether or not they're going to do it. like i said there are myriad issues that they'll be contending with if they're perpetually dealing with a lot of players who have everything unlocked and a lot of players who don't. by having the $30 option, the community will not have any sympathy for people who complain about issues stemming from not having everything unlocked. the community can be united in playing the game and giving feedback on the game in the context of having everything unlocked, and that's how uncapped games can balance the game and update the game, without having to care about the experience of players who dont have everything unlocked Show nested quote +Well, it's a closed beta. Nerfs and buffs are to be expected, as well as general balancing updates. Can't really be angry about that. Not talking about anger. Talking about any negative feeling -- sadness, regret. Anything NOT fun. You're entitled to fun when you play a video game. If any part of it feels "not fun" then that should be closely examined to see if it can be minimized or eliminated. Show nested quote +There is gonna be a meta deck (or 2-3) sooner rather than later. So basically for every patch/ update you realistically only need to unlock 8 units to be somewhat competitive There better be at least 3 or else they should've just made 3-4 unique factions. If there aren't 5+ then the whole concept is confusing to me. What I think the game could really use is a draft but I don't know how it could be implemented. If it's a slow draft like 15 seconds per choice, then you're spending as much time drafting as you are playing the match. And if it's a fast draft like 5 seconds per choice, a lot of people would make mistakes in the draft and then not even want to play the match (but I think 5 seconds would be ample time for experienced players). Even if they make different maps where different decks are good, you're still playing mirror matchups. Like in starcraft when a map favors a certain race, like PvZ is 55% win and PvT is 50% win, everyone would pick protoss every game if they were equally good with all races, so it's just a PvP map at that point. Actually we saw this sometimes in Proleague where certain maps were notorious for mirror matchups. Show nested quote +On June 28 2024 11:24 KingzTig wrote: You will be facing vastly different unit comp and precise balance don't matter nearly as much. Give it a year and I think this will just go away IMO this is very optimistic and i hope the game ends up like this but it's got a long way to go. I hard disagree that it's comparable to league though. Too many significant differences. Even just the fact that you pre-select your whole loadout in a 1v1, whereas in league you have 5 players vs 5 players doing a draft, that's enough to make them incomparable Also if/when they do make more maps or spice things up in some other way to incentivize playing a greater variety of decks, that will of course necessitate having more units unlocked to build those various decks. The very loose comparison here would be to heroes of the storm since it has maps that are much better for certain team comps than others, so there are fewer heroes you can one trick ---------- I would not want to be in the devs shoes figuring out how quickly to do balance patches. I do not think the game will be that fun if there are a lot of mirror matchups. But you also want to give people time to try to break the meta themselves without having to change the rules of the game. Really depends how many will be meta slaves and how many will stubbornly play their own favorite units. The game really needs the kind of player who will continue to play mech no matter what, even when everyone else is playing bio I don't think it's overly optimistic.
Surely a year down, we have more units unlocked and unlockable. BA unit is more than just the unit itself, it opens to very different timings.
BA game is just 5 mins long and way different than league in terms of laser focused on precise balance.
They have so many ways to encourage unit variety and credits. Map rotation, extra units for using XYZ units, all the usual progression stuff etc.
And if eventually they add more modes, there will be different decks optimised for it.
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Just started playing Battle Aces. Went 10-0 against opponents with the same (beginner/starting) units as me, and the gameplay felt good because it was essentially a mirror match-up where I could try out slightly different strategies and focus on microing in skirmishes, two-pronged attacks, etc. Small victories compounding into a win, each time. Solid.
11th game was against someone with completely different units who just instantly annihilated me without even microing their army. That didn't feel great, but I guess I'll need to dedicate quite a bit of time earning in-game currency to unlock a lot more units. Is the fastest way to do that to just keep playing 1v1 over and over again?
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On June 29 2024 08:21 DarkPlasmaBall wrote: Just started playing Battle Aces. Went 10-0 against opponents with the same (beginner/starting) units as me, and the gameplay felt good because it was essentially a mirror match-up where I could try out slightly different strategies and focus on microing in skirmishes, two-pronged attacks, etc. Small victories compounding into a win, each time. Solid.
11th game was against someone with completely different units who just instantly annihilated me without even microing their army. That didn't feel great, but I guess I'll need to dedicate quite a bit of time earning in-game currency to unlock a lot more units. Is the fastest way to do that to just keep playing 1v1 over and over again? Idk if it's true, but someone in Artosis' chat yesterday was telling me the algo matches people based on a set of your last 10 games. So if u recently went on a win streak it'll match you against other players also on a win streak, so could be that.
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On June 29 2024 08:43 CicadaSC wrote:Show nested quote +On June 29 2024 08:21 DarkPlasmaBall wrote: Just started playing Battle Aces. Went 10-0 against opponents with the same (beginner/starting) units as me, and the gameplay felt good because it was essentially a mirror match-up where I could try out slightly different strategies and focus on microing in skirmishes, two-pronged attacks, etc. Small victories compounding into a win, each time. Solid.
11th game was against someone with completely different units who just instantly annihilated me without even microing their army. That didn't feel great, but I guess I'll need to dedicate quite a bit of time earning in-game currency to unlock a lot more units. Is the fastest way to do that to just keep playing 1v1 over and over again? Idk if it's true, but someone in Artosis' chat yesterday was telling me the algo matches people based on a set of your last 10 games. So if u recently went on a win streak it'll match you against other players also on a win streak, so could be that.
Thanks for the information! I kind of wish that the match-ups would have matching/similar unit compositions too, if that preference were possible, especially when you can't afford a variety of units yet. (I'm sure this doesn't matter much later on, once people can afford all the units they want.)
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so david kim said he will let the community host tournaments for this and keep it grass roots, and was hoping they would start as early as the closed beta. well... are there any? or is anyone talking about hosting one? I would love to sign up!
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On June 29 2024 08:21 DarkPlasmaBall wrote: Just started playing Battle Aces. Went 10-0 against opponents with the same (beginner/starting) units as me, and the gameplay felt good because it was essentially a mirror match-up where I could try out slightly different strategies and focus on microing in skirmishes, two-pronged attacks, etc. Small victories compounding into a win, each time. Solid.
11th game was against someone with completely different units who just instantly annihilated me without even microing their army. That didn't feel great, but I guess I'll need to dedicate quite a bit of time earning in-game currency to unlock a lot more units. Is the fastest way to do that to just keep playing 1v1 over and over again? First ten games are bots I heard. Imo the current free unit rotation is HARD to use well.
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Yeah first 10 are bots you easily beat. The 11th game is when you find out if you are any good
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On June 29 2024 20:30 moomin22 wrote: Yeah first 10 are bots you easily beat. The 11th game is when you find out if you are any good
Or need to unlock better units
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Northern Ireland23676 Posts
I’m on beta now, did they do a second wave?
What kinda units are worth shooting for to unlock initially? Doubt I’ll have the time to play a ton of it so will probably have to be pretty efficient rather than too experimental there!
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On June 29 2024 20:50 WombaT wrote: I’m on beta now, did they do a second wave?
What kinda units are worth shooting for to unlock initially? Doubt I’ll have the time to play a ton of it so will probably have to be pretty efficient rather than too experimental there! unlock the kraken for lulz.
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controlling 2 groups of wasps feels amazing. so buttery smooth and quick.
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On June 29 2024 20:50 WombaT wrote: I’m on beta now, did they do a second wave?
What kinda units are worth shooting for to unlock initially? Doubt I’ll have the time to play a ton of it so will probably have to be pretty efficient rather than too experimental there! I somehow sneaked in 30 hrs in 4 days even though I have full time work lol
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Northern Ireland23676 Posts
On June 29 2024 23:03 CicadaSC wrote:https://steamcharts.com/app/2820350 finally this information is out. a bit small, no? i cant imagine how they are going to turn a profit on this game. I mean it is a closed beta. I woulda booted it up and give it a crack last week if I’d got on the first wave, alas I wasn’t
One positive scanning there is that there hasn’t been a big drop off of activity, which would indicate to me that players aren’t dropping it after a day or two but are continuing to play it a bit.
I think you’d really worry if day 1 of beta had way more players than day 7, as it’d indicate people gave it a go and dropped it quickly.
As with all these in-development RTS games they’re mostly being playtested by RTS vets and big RTS fans almost exclusively. The big question is can they expand beyond that when they actually launch
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It is even slightly higher than what I would have expected. It would be more interesting to see the player retention after a week or so.
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Interesting at first glance but every multiplayer tactical/strategy game I've played where units are unlocked with currency have ended up going to shit so not too optimistic.
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On June 30 2024 00:51 cha0 wrote: Interesting at first glance but every multiplayer tactical/strategy game I've played where units are unlocked with currency have ended up going to shit so not too optimistic.
With games rewarding like 10-20 war credits and players needing several hundred war credits to unlock a single unit (x30-40 units), this game definitely requires you to grind out a lot of games before being able to play with certain unit compositions.
I hope that for the release, players can unlock a new unit every 5 or so games (assuming the developers decide they want to still lock new players out of most of the units, instead of letting them play as whatever they want).
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On June 29 2024 23:14 WombaT wrote:I mean it is a closed beta. I woulda booted it up and give it a crack last week if I’d got on the first wave, alas I wasn’t One positive scanning there is that there hasn’t been a big drop off of activity, which would indicate to me that players aren’t dropping it after a day or two but are continuing to play it a bit. I think you’d really worry if day 1 of beta had way more players than day 7, as it’d indicate people gave it a go and dropped it quickly. As with all these in-development RTS games they’re mostly being playtested by RTS vets and big RTS fans almost exclusively. The big question is can they expand beyond that when they actually launch I don't like this argument. The team has been very liberal with keys and I think basically anyone who wanted to play, has played by now. I've seen posts all over stating as such. Just take a look at their subreddit or the discord it's a shared sentiment. People are like "omg I got a key, and so did my brother and my sister and everyone I know, I was a bit shocked."
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