• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:15
CEST 13:15
KST 20:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 AquaTrail-(I've Tested) My 90 Day Honest Experienc https://www.facebook.com/Power.Pro.Genius.USD/ Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10201 users

Battle Aces/David Kim RTS Megathread - Page 38

Forum Index > General Games
1087 CommentsPost a Reply
Prev 1 36 37 38 39 40 55 Next
tokinho
Profile Blog Joined December 2010
United States792 Posts
June 25 2024 23:55 GMT
#741
On June 26 2024 08:23 NonY wrote:
i wanna know whose idea it was to give a lot of experienced RTS vets and current / former progamers all the units unlocked and give everyone else this other experience


The older ones have everything unlocked because they have been playing for a while.l Don't worry Nony, you'll get your snipers, Heavy ballistas, behemoths, falcons and advancedbots soon enough. (these are what I feel are s-tier units from watching the streams)
Smile
CicadaSC
Profile Joined January 2018
United States1961 Posts
Last Edited: 2024-06-26 00:09:41
June 26 2024 00:08 GMT
#742
On June 26 2024 08:55 tokinho wrote:
Show nested quote +
On June 26 2024 08:23 NonY wrote:
i wanna know whose idea it was to give a lot of experienced RTS vets and current / former progamers all the units unlocked and give everyone else this other experience


The older ones have everything unlocked because they have been playing for a while.l Don't worry Nony, you'll get your snipers, Heavy ballistas, behemoths, falcons and advancedbots soon enough. (these are what I feel are s-tier units from watching the streams)

Sorry, but that's wrong. I played during the alpha, unlocking units was not a system implemented yet, you just had everything auto unlocked. The only people with units already unlocked today are a handful few who have been playing in-between phases. Very very small sample. Despite me being an alpha tester, playing again during this phase I have to unlock each unit individually just like everyone else.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1961 Posts
Last Edited: 2024-06-26 00:18:48
June 26 2024 00:14 GMT
#743
On June 26 2024 07:38 NonY wrote:
this grind is awful. i wouldnt say the acquisition rate is necessarily wrong but there's not enough starter units imo

Yeah it's way too slow. Slower than league of legends which I already thought was too slow. Also going up in ranks is too slow. It should either start you in-between the ranks by default and do placements or give increased rating so u fly threw them if you're only winning. And To play with the deck I want to be using its going to take 15+ hours of grinding. Until then, I feel like I'm playing with units I don't want to be using and it just feels bad. Also I don't see the kraken ever realistically being made if players are even skilled. It should be hard to get out, not impossible.
Remember that we all come from a place of passion!!
SoleSteeler
Profile Joined April 2003
Canada5468 Posts
June 26 2024 00:31 GMT
#744
I won't defend the model, but I assume they want you to buy stuff occasionally. so if it'll take hours and hours of grinding, or $20 (who knows how much), that's a decision you can make.

As I suspected, playing it is fun and more fun than watching streams. It will be nice when there's more maps and maybe map objectives could be a thing?
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2024-06-26 00:34:28
June 26 2024 00:33 GMT
#745
i think they're gonna get quite different feedback from this test than they have from previous tests. the instant addiction and fun of the game is really limited by the limited unit set (versus the fully unlocked deck previous playtesters enjoyed). but yes hopefully they plan a high value starter pack you can buy to add on to the free units.

if an enemy unit ends up being more effective than you anticipated, you can't pick it yourself for next game and you also can't look at every unit in the game and decide how you want to counter it. you can only queue again and try to play your deck better, which isn't a complete dead-end by any means. but it definitely could be the case that your deck is just not optimal and that feels bad

and personally, the first unit i bought (mammoth) didnt play the way i hoped it would. so there was instant regret and i just went back to playing the deck i had before.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
CicadaSC
Profile Joined January 2018
United States1961 Posts
June 26 2024 02:14 GMT
#746
played for 3-4 hours and i still dont have enough for a new unit (besides the one they give u for free.) :/
Remember that we all come from a place of passion!!
KingzTig
Profile Joined February 2024
155 Posts
June 26 2024 05:07 GMT
#747
Omg I got a beta key. I can't wait.
WombaT
Profile Blog Joined May 2010
Northern Ireland27201 Posts
June 26 2024 06:58 GMT
#748
I mean, I guess it’s one of the easiest things to fix ultimately but the pacing on unlocks sounds pretty close to my worst case scenarios at present.

It’s not just a slow unlock rate affects just you as a player grinding to get some new toys, but you also get a much slower exposure to those toys as other have that same issue. You need to see all these elements in action to determine what you want to get down the line.

Man the RTS gods are not shining on the Irish lately, there’s quite the appetite to drive some interest in these new titles and none of us can get on the betas haha.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Urth
Profile Blog Joined November 2007
United States1256 Posts
June 26 2024 07:29 GMT
#749
Will unlocks remain after beta at least? Seems slow
BY.HERO FIGHTING!!!!
KingzTig
Profile Joined February 2024
155 Posts
June 26 2024 08:27 GMT
#750
The game is FAST.
Honestly really impressed, the multitask is taxing, and macro matters more than I expected.
Definitely agree they should have more units available at the starting deck.

But an hour in and I already got a lot of games under my belt. And macro surprisingly feels very nature. It usually takes a while for me to pick up.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
June 26 2024 14:51 GMT
#751
Feels like everyone got a key except me :D

Hopefully some good youtube content and stuff can come out of the beta at least
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
June 26 2024 16:42 GMT
#752
Played ~9 hours and hit 6.5k, had a blast. The game has a pretty addictive gameplay loop and manages to avoid a lot of the "feel bad" pitfalls in other RTS. For example, I played against trigger doing the same all-in 5 games in a row, but each game only took like a minute so it didn't really feel bad to play against. Comparatively, in the early days of SC2 getting cheesed 5 games in a row would feel pretty bad. I think the game has a lot more strategic depth in terms of unit movement than people give it credit for too, especially with new maps it has a lot of potential I think. It's not as rock-paper-scissors as I expected, what units you make matter but as long as you make a well rounded composition not as much as controlling them well (with a couple notable exceptions). It's also cool getting to kit out your units the way you want, for example a lot of people were running 2 tier 1 anti-ground units and putting on a lot of early pressure, but having to tech to counter air, things like that were pretty cool to see.

The limited number of units you start with and the long time to unlock (especially for a beta with progress resetting) makes it pretty frustrating, especially at higher MMRs against players who have everything unlocked day 1. Hitting Clem / Parting consistently was fun and ego-boosting, and I doubt I would have faired any better against them if I had everything unlocked, but getting beat by compositions I have had no way to try out afterwards was admittedly a bit frustrating. I think you start with 8 units unlocked from the tutorial, after that you get ~14 points a win, and it costs 300/500/700+ (for tier 1/2/3) to unlock, so even with my pretty high winrate over 9 hours I was only able to unlock a few units. A few units felt really overtuned, the Raider and Dragonfly come to mind, but overall a fun experience.
In Somnis Veritas
_Spartak_
Profile Joined October 2013
Turkey459 Posts
June 26 2024 18:42 GMT
#753
On June 26 2024 23:51 Fango wrote:
Feels like everyone got a key except me :D

Hopefully some good youtube content and stuff can come out of the beta at least
Make sure to check your junk mail. It was there for me.
WombaT
Profile Blog Joined May 2010
Northern Ireland27201 Posts
June 26 2024 19:05 GMT
#754
Call me a big whinge but I don’t really get why prominent streamers apparently have boatloads of beta keys to give out, as a marketing strategy and not just because I’m salty :p

Surely the advantage of streamers is to publicise your game, not determine access to a beta?

I am aware of a few who’ve done those streams, because I already know those folks from SC2 and a few other games and follow them already. Which funnily enough means I’d be aware of this game already just through regular watching, or by virtue of generally following RTS

On the flipside I think it makes total sense to expose non-RTS gamers to it through streamers who don’t tend to dwell in that space.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Gorsameth
Profile Joined April 2010
Netherlands22454 Posts
June 26 2024 19:08 GMT
#755
On June 27 2024 04:05 WombaT wrote:
Call me a big whinge but I don’t really get why prominent streamers apparently have boatloads of beta keys to give out, as a marketing strategy and not just because I’m salty :p

Surely the advantage of streamers is to publicise your game, not determine access to a beta?

I am aware of a few who’ve done those streams, because I already know those folks from SC2 and a few other games and follow them already. Which funnily enough means I’d be aware of this game already just through regular watching, or by virtue of generally following RTS

On the flipside I think it makes total sense to expose non-RTS gamers to it through streamers who don’t tend to dwell in that space.
giving them keys means more people tuning in to their stream in order to win said key, which means more publicity.
It ignores such insignificant forces as time, entropy, and death
Waxangel
Profile Blog Joined September 2002
United States33651 Posts
Last Edited: 2024-06-26 20:25:04
June 26 2024 20:18 GMT
#756
Post from David Kim on Reddit regarding the unlock speed/War Credits

https://www.reddit.com/r/BattleAces/comments/1dp7jea/war_credits_testing/

Doesn't really say much to address ppl's concerns


We've seen quite a lot of feedback, thoughts, and questions around War Credits, so we wanted to talk about where this sits for our current beta testing.

This is our first time ever testing anything regarding War Credits earning and spending flow. We first wanted to test the rough earn rate / unlock flow in the easiest way possible going into our first closed beta test. The honest reason is quite simple: we have a small dev team and we wanted to focus majority of our dev efforts on the core gameplay loop for CBT1, but also didn't want to go into the next step of CBT with 0 testing on War Credits. So, we temporarily put in a quick way to roughly gauge playing to earn to be able to get a rough gauge of this pacing as well as a rough gauge on what types of War Credit cost points work better or worse for various unit types we have in the game.

Our hope in the real pass of War Credits is to vary up and create a more fun way to earn them. For example, things such as daily/weekly/seasonal/skill based types of ways to earn more or less War Credits could be a lot more fun than this bare minimum thing we're doing currently.

Also, there seems to be a lot of questions regarding would there be a paid unit unlock path in Battle Aces like most other games of this similar type do. And while it sounds like most people naturally understand that there would be, we just wanted to clarifiy that this is indeed our intention eventually. But we didn't want to have our closed beta testers spending real money before we've iterated on the game first. We want to first iterate towards what we believe is a great enough game before requesting money from our players. And to be completely transparent here, we do want to test this other flow in a more temp but helpful way too before we turn on the feature eventually.

And again, there are 3 major areas we're looking to test / iterate during this first phase of beta in order of importance:
1. Core gamplay (by far the most important)
2. New user starting experience
3. Earning/spending of War Credits
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-06-26 22:07:04
June 26 2024 22:05 GMT
#757
So someone worked out the total is 81hrs to unlock every units.
It isn't bad at all imo, with more things like skins to unlock in between, the progression system should feel much better
CicadaSC
Profile Joined January 2018
United States1961 Posts
June 26 2024 23:51 GMT
#758
Now that most people have had a chance to play this game, what are your first impressions? Could this be the next big RTS with a tournament scene?
Remember that we all come from a place of passion!!
MegaBuster
Profile Blog Joined May 2011
167 Posts
June 27 2024 00:59 GMT
#759
there needs to be a unit that is a little drone with a satellite dish on top of it that actually lets you talk to your opponent

how are you supposed to play a competitive videogame if you can't dump your mood on the other person?

Actually there should be many of these chat-enabling drones and the more you run in your deck the larger your font size gets, and they have to destroy them to mute you.

I would turtle up behind Mortars, then tech to 'Chatters' and force someone to listen to how my boss doesn't respect me for 10 mins.
KingzTig
Profile Joined February 2024
155 Posts
June 27 2024 01:24 GMT
#760
On June 27 2024 08:51 CicadaSC wrote:
Now that most people have had a chance to play this game, what are your first impressions? Could this be the next big RTS with a tournament scene?

The POV is the one that's fun to watch. Otherwise it's kinda boring because you don't see how fast the multitasking is and there's no famous stuff like nukes etc
Prev 1 36 37 38 39 40 55 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
ASL22 Wildcard
Snow vs Jaedong
YSC vs hero
Afreeca ASL 3538
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #147
CranKy Ducklings32
LiquipediaDiscussion
RSL Revival
09:00
Season 6 - Group A
Serral vs Bunny
ByuN vs GgMaChine
Tasteless1170
Ryung 727
RotterdaM496
IntoTheiNu 256
TKL 255
IndyStarCraft 198
Rex131
3DClanTV 81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1170
Ryung 727
RotterdaM 496
TKL 255
IndyStarCraft 198
Rex 131
MindelVK 19
StarCraft: Brood War
Calm 5248
Britney 4806
Bisu 1941
firebathero 798
Hyuk 664
Shuttle 535
BeSt 450
Mini 343
Horang2 278
Larva 185
[ Show more ]
Stork 155
Dewaltoss 150
ZerO 144
ggaemo 96
Last 88
Sharp 34
soO 32
sorry 26
IntoTheRainbow 16
ajuk12(nOOB) 12
sSak 5
Dota 2
Gorgc4949
XaKoH 545
Dendi182
XcaliburYe106
League of Legends
Doublelift2968
JimRising 602
Other Games
gofns5013
FrodaN1491
B2W.Neo1449
Pyrionflax282
Happy198
Lowko93
KnowMe88
Mew2King32
BEARDiaguz7
Organizations
Other Games
gamesdonequick23480
StarCraft: Brood War
UltimateBattle 92
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3178
Upcoming Events
SC Evo League
45m
ByuN vs Classic
Cure vs Solar
IPSL
4h 45m
Dragon vs Ret
Patches Events
4h 45m
RSL Revival
21h 45m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
22h 45m
IPSL
1d 4h
Bonyth vs Hawk
GSL
1d 23h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.