On July 08 2021 23:36 Callynn wrote: I think this cannot be overstated. Also for new mapmakers, having to abide by all these (hidden) rules makes it a very niche and delicate process to get into, and leaving very little room for real advancements.
This is basicly what I'm trying to point out, how there are so many little rules that basicly restrict how much a mapmaker can imagine wild new maps. I really wish the game to get more and more fun and a bit less "standar" with very thight build and timings. That's my point of view, that is probably not shared with everyone, but that is fine. A bit of both is totally fine, wild maps and standar maps together.
Imagine all Best of Series must have the ace match played on a "wild map" (non-standard). That would make for some very interesting series
I have to say that Scavenger is on a different quality level from the others, it's the only one I really hope I get to play on ladder.
Aqueducts is also well done.
Jacaranda is fine, even if 4 spawning point... nor really sure it my cup of thea
The rest, I went through and exclusion process and I am not sure they are any better than what we already have. Treadmill, I am not sure what the purpose of the fast lane is, doesn't really achieve much, plus the units tend to stick to the borders so the effect is lessen a bit.
I played all of them and I am a bit disappointed by the texture quality, Enchanted Isle seems a 10 years old map.
More deserving maps have been left out of the selection I think, for instance, I really enjoyed Seaside Resort, but it's no where to be seen.
It seems I just complain, by I am super happy by all submissions, some of them are truly beautiful, I just wish there was a way to play more of them even if not on ladder, creating custom games is basically playing with friend or AI.
Missed a few games. Cant remember any game on Berlingrad in particular. Where they memorable? What I have seen mostly solidified my opinion. Yamatai just keeps delivering cool games. its my favorite now followed my treadmill and aqueducts. At this point I would also vote for Curious Minds although it feels a bit Terran favored. The Byun Rogue game on Bullwark was amazing to see why spectators might love 4p maps and players hate them. Usually I would advocate for the spectator opinion, because pro-Players not willing to adapt feels just lazy. But this is more a thing for the weird freestyle maps. The fun of the 4p maps is just a short one and then it gets frustrating for everyone. Its really a shame we have only one archetype of Multispawn in the tournament. Fancy middle part of Macro maps still don't do much. Sanguinite sticks out for being best executed not for being special. I feel like repeating myself, but as long as it pushes the thread I'm happy
One small detail that I particularly like on Yamatai is the dynamic of the top-left and bottom-right bases during long games. They are so close and easy to defenend together, that the map is not really split along the symmetry axis. Might be more of an academic point, but I saw it in the Elazer Showtime game.
Was nice to have some discussion about the maps and not just "voted" messages as in some previous threads. I would have liked if some pros had shared their thoughts here also and not only on their streams.
A difficult vote, I like many of the maps, in the end my top 5 is (not ordered): Yamatai, Berlingrad, Jacaranda, Bulwark and Oblivion. But many great maps have been left out as well, which is a shame. I would say that a lot of the maps that didnt make the cut were more interesting than some of these.
I really enjoyed the tournament, and especially liked: Aquaducts Scavenger Berlingrad Treadmill Yamatai Curious Minds Pride of Altaris
And my 4p pick is definitely Jacaranda.
I wish more Agaton's maps could go through, but I'm still quite happy with the finalists.
Not sure if there's gonna be another TLMC anytime soon, but participating was fun. I'm still not sure what went wrong with my other maps, so for the time being I'll reserve myself for making FFA and fun arcade maps and take off my mind of the discussion about judging and imbalance. I appreciate everyone who helped organising TLMC 15!