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TLMC #15: Finalists and Voting Phase! - Page 2
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TeamThinkQuick
200 Posts
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followZeRoX
Serbia1449 Posts
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Apom
France654 Posts
On July 04 2021 03:06 Superouman wrote: Tidehunter has a rotational symmetry as well. Oh you are right, it is mirrorish but actually rotational. The others are plain rotational so I got caught off guard! | ||
Callynn
Netherlands917 Posts
While I think Aqueducts doesn't have the most interesting use of color and texture, it has a superior layout that exceeds all other maps. Definitely giving that one of my top votes. Looking forward to seeing them in action in the Wardi Show. | ||
Aeceus
United Kingdom1278 Posts
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Superouman
France2195 Posts
On July 04 2021 06:26 Aeceus wrote: Voted, good luck all. Please don't vote before watching the tournament. Some bad looking maps can end up the ones that play the best. | ||
tantalus
69 Posts
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jpg06051992
United States580 Posts
My personal favorites are Undercity, Sanguinis, and Pride of Aldararis. | ||
maxwellsdemon13
United States2 Posts
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DanAwakes
3 Posts
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NeuralNet88
22 Posts
I feel like it's the same story as with the other map contests though. The more interesting, dynamic, and fun maps are beaten out by some rather bland and very standard maps, besides a few exceptions. | ||
NewSunshine
United States5938 Posts
-In hindsight, confining 4 and 5 level maps to Freestyle makes very little sense. Either maps with more playable levels are worthy design wise, or they're not, but confining them to a single category when extra cliff levels aren't something that make or break map designs, it mostly served to push out anything else in Freestyle that was actually more "out there". -Likewise, opening up voting now doesn't make very much sense. While players are free to consult the list of finalists and try those maps out themselves, a lot of people won't go to the effort of doing that, and there's still the tournament left to be played. But as it is, the 1st place map will be decided when there's still a chance for players and spectators to find out they actually don't like it that much. The 1st place map turning out to be hated and getting memed on has happened before. -For a contest that was supposed to emphasize 3+ spawn maps and look to expand the gameplay horizons again, it's pretty disappointing to see only the bare minimum number of 4p maps chosen, and they also seem fairly similar to one another at a glance. This kinda leads to my final point. -None of the finalists are bad. They're all quite well made, and I would have chosen a few of them myself if I had any say. However, this contest seems to me to be falling into a familiar trap, where not only do very standard maps tend to do better, the entirety of the finalists, taken together, don't have a ton of variety. Like the pre-approved list of map features was decided on, and they looked for a set of maps that pretty much nail that list. It doesn't feel like finalists were chosen with an awareness of what the complete list would look like, they're just all individually solid maps. Overall, even if I extract myself from the picture, this leaves a pretty sour taste in my mouth. Sure, I committed to the 4 spawn prompt myself, and I'm bummed that I lost out entirely, but some mapmakers like Semmo only submitted 4 spawn maps, and if there was any expectation that 2 spawn maps would pretty much still carry the day I don't know that they would have bothered. And I wouldn't blame them. "Maps with 3+ spawns" ended up being tacked on as another category, since otherwise we didn't see any. It feels like an afterthought, like you had to choose 4 maps but didn't want to. Maps need to be an avenue that really gets pushed if we want the game to remain interesting, and I would loathe to be silent when I legitimately feel like there are efforts that aren't really being taken. Kinda disappointing overall, again even if I subtract myself from the picture. For all the things this contest was supposed to do differently and improve on, it feels a lot like nothing has changed. | ||
kochanfe
Micronesia1338 Posts
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4096SP
China9 Posts
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ZigguratOfUr
Iraq16955 Posts
On July 04 2021 14:28 4096SP wrote: I hope these maps can be published in China server. ![]() I don't think the organizers have a CN Starcraft account. The maps are published as unlocked so someone with a CN account could download them to reupload them to China server. | ||
4096SP
China9 Posts
On July 04 2021 14:34 ZigguratOfUr wrote: I don't think the organizers have a CN Starcraft account. The maps are published as unlocked so someone with a CN account could download them to reupload them to China server. That's great, too. | ||
Zweck
Germany211 Posts
SHIT i hoped i could fix the texturing in iteration phase BEFORE voting :D thats disappointing... it looks pretty trash currently.. I did not have time to do this before the deadline on all of the maps ![]() its gonna look good in the future, trust me :D gz to all the finalists! great maps | ||
StarWars1
Germany17 Posts
Having that said, i am pretty disappointed with the finalists. Not the individual Maps, but the List in total. I don't think the judges have to be blamed, but the point system that brings together their judgement. (I agree mostly with what NewSunshine wrote) Especially the Freestyle category makes me sad. There is only one actual freestyle layout with treadmill and this doesn't even have more layers. There is zero maps that showcase 4 levels (don't even think about 5). OK Pride of Altaris is at least giving the Main its own level. the other maps are just not fulfilling the intention of this category. As people before me wrote this has to do with the way the category was setup (Multi level limited to this) but in my opinion its not only that. There where many maps in the submissions that are really freestyle and there where many maps that tried to make something happen with all 5 levels. (maybe not both at the same time) so there are two slots waisted to maps that don't belong there. (not saying they are bad) Whats the takeaway? The process to setup the list of finalists needs some kind of curator who is not just adding up the points given by the judges, but who looks at the full list and picks maps with different qualities as per intention of the categories. For example such a curator would avoid having only 4p rotational maps among the multi spawn maps. Really looking forward to the tournament to make up my votes, but I have to admit i have a strong Bias for Treadmill (only freestyle map) and Aqueducts. | ||
MayOnFire
England47 Posts
Fountainhead : a flexible wall off with destructible rocks, interesting high ground areas that will serve for proxying and sieging accompanied by low ground Los blockers that make that area dangerous in the early to mid game. Additionally, the forward bases with geysers pointing towards the enemy don't seem easy to take, which is a plus from me. Aqueducts: positioning bases forward will make late game more dynamic. Even though the textures aren't convincing, the layout is top notch. I'm not sure about the others. Curious Minds is a bit more experimental with 2 xel Naga on such a small area and plenty of flanking options, but with both bases exposed to siege tanks at the same time. I wish the Freestyle category was more varied, because the only innovative map there is Zweck's Treadmill, rest of them look standard. I lack experience to judge 4p spawns maps, but they might bring assymetries that much needed in competitive play. We will see how they play out. I'm looking forward to the tournament ![]() | ||
FunkyGeezer
Germany14 Posts
On July 04 2021 17:10 Zweck wrote: Oh no, instant voting? SHIT i hoped i could fix the texturing in iteration phase BEFORE voting :D thats disappointing... it looks pretty trash currently.. I did not have time to do this before the deadline an all of the maps ![]() its gonna look good in the future, trust me :D gz to all the finalists! great maps We trust you senpai! Maplayout is once again top notch <3 | ||
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