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TLMC #15: Finalists and Voting Phase! - Page 2

Forum Index > SC2 General
88 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
TeamThinkQuick
Profile Joined March 2021
200 Posts
July 03 2021 18:13 GMT
#21
Congrats Character and Superouman (and the other contestants whom I don't know and wish bad luck on, jk )
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
July 03 2021 18:59 GMT
#22
Yamatai looks sick, just wow
Apom
Profile Blog Joined August 2011
France656 Posts
July 03 2021 19:55 GMT
#23
On July 04 2021 03:06 Superouman wrote:
Show nested quote +
On July 04 2021 02:50 Apom wrote:
I share Ziggurat's sentiment on both points.

Two of the Freestyle finalists are merely normal maps that happen to have a slightly higher ramp to the main. Only Treadmill is really pushing a concept (and will definitely get my vote for that). Tidehunter's weird pillars around the middle may be interesting too, even if they are not as map-defining as Treadmill's speed zones - but that map is in Judge's Pick, not Freestyle.

All Judge's Picks (except Tidehunter, again) being 4p rotational with bases in typical corner positions is such a bland choice. I was really hoping for more diversity.

Regardless, I am eager to see what the games in the tournament look like


Tidehunter has a rotational symmetry as well.

Oh you are right, it is mirrorish but actually rotational. The others are plain rotational so I got caught off guard!
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 03 2021 20:53 GMT
#24
Nice selection, but my top 14 didn't get in (my personal 15th was Scavenger).

While I think Aqueducts doesn't have the most interesting use of color and texture, it has a superior layout that exceeds all other maps. Definitely giving that one of my top votes.

Looking forward to seeing them in action in the Wardi Show.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
July 03 2021 21:26 GMT
#25
Voted, good luck all.
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 03 2021 21:39 GMT
#26
On July 04 2021 06:26 Aeceus wrote:
Voted, good luck all.


Please don't vote before watching the tournament. Some bad looking maps can end up the ones that play the best.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tantalus
Profile Joined June 2012
69 Posts
July 03 2021 21:49 GMT
#27
Why didn't they just make it so voting doesn't open till the first day of the tournament that way you at least see how some of these play out? You'll still get like 6 days to vote that way, but until then we can at least look over the selection.
jpg06051992
Profile Joined July 2015
United States580 Posts
July 03 2021 21:49 GMT
#28
Wow these are all really really nice, fantastic job to all map makers, this is definitely a contest full of tough decisions and votes.

My personal favorites are Undercity, Sanguinis, and Pride of Aldararis.
"SO MANY BANELINGS!"
maxwellsdemon13
Profile Joined October 2014
United States3 Posts
July 03 2021 22:28 GMT
#29
I know my initial top 5 but I'm excited to test them and then see how the top players use them as well before finalizing anything. I will say, narrowing it down from my top 10 to my top 5 was very hard, great group of maps, nice work and congrats map makers.
DanAwakes
Profile Joined July 2021
3 Posts
July 03 2021 22:32 GMT
#30
Enchanted isle is great but curious minds has got to be one of the nicest maps I’ve ever seen.
NeuralNet88
Profile Joined June 2021
22 Posts
July 03 2021 22:54 GMT
#31
I voted already myself since these maps are on battlenet already and I've played on some of them multiple times.

I feel like it's the same story as with the other map contests though. The more interesting, dynamic, and fun maps are beaten out by some rather bland and very standard maps, besides a few exceptions.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2021-07-04 20:13:08
July 04 2021 00:00 GMT
#32
Some good maps that I like, but if I were to condense some of my thoughts I would say:

-In hindsight, confining 4 and 5 level maps to Freestyle makes very little sense. Either maps with more playable levels are worthy design wise, or they're not, but confining them to a single category when extra cliff levels aren't something that make or break map designs, it mostly served to push out anything else in Freestyle that was actually more "out there".

-Likewise, opening up voting now doesn't make very much sense. While players are free to consult the list of finalists and try those maps out themselves, a lot of people won't go to the effort of doing that, and there's still the tournament left to be played. But as it is, the 1st place map will be decided when there's still a chance for players and spectators to find out they actually don't like it that much. The 1st place map turning out to be hated and getting memed on has happened before.

-For a contest that was supposed to emphasize 3+ spawn maps and look to expand the gameplay horizons again, it's pretty disappointing to see only the bare minimum number of 4p maps chosen, and they also seem fairly similar to one another at a glance. This kinda leads to my final point.

-None of the finalists are bad. They're all quite well made, and I would have chosen a few of them myself if I had any say. However, this contest seems to me to be falling into a familiar trap, where not only do very standard maps tend to do better, the entirety of the finalists, taken together, don't have a ton of variety. Like the pre-approved list of map features was decided on, and they looked for a set of maps that pretty much nail that list. It doesn't feel like finalists were chosen with an awareness of what the complete list would look like, they're just all individually solid maps.

Overall, even if I extract myself from the picture, this leaves a pretty sour taste in my mouth. Sure, I committed to the 4 spawn prompt myself, and I'm bummed that I lost out entirely, but some mapmakers like Semmo only submitted 4 spawn maps, and if there was any expectation that 2 spawn maps would pretty much still carry the day I don't know that they would have bothered. And I wouldn't blame them. "Maps with 3+ spawns" ended up being tacked on as another category, since otherwise we didn't see any. It feels like an afterthought, like you had to choose 4 maps but didn't want to.

Maps need to be an avenue that really gets pushed if we want the game to remain interesting, and I would loathe to be silent when I legitimately feel like there are efforts that aren't really being taken. Kinda disappointing overall, again even if I subtract myself from the picture. For all the things this contest was supposed to do differently and improve on, it feels a lot like nothing has changed.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
July 04 2021 02:13 GMT
#33
Lots of great looking maps here! At first glance, the maps that strike my fancy for each category are Jacaranda (Standard), Berlingrad (Rush), Sanguinite (Macro), and Treadmill (Freestyle), but I'll reserve my vote until after the TLMC Tourney next week.
"The flame that burns twice as bright burns half as long." - Lao Tzu
4096SP
Profile Joined January 2020
China9 Posts
July 04 2021 05:28 GMT
#34
I hope these maps can be published in China server.
battleCN.net SC2 name 无辜的木木#5957
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 04 2021 05:34 GMT
#35
On July 04 2021 14:28 4096SP wrote:
I hope these maps can be published in China server.


I don't think the organizers have a CN Starcraft account. The maps are published as unlocked so someone with a CN account could download them to reupload them to China server.
4096SP
Profile Joined January 2020
China9 Posts
July 04 2021 06:56 GMT
#36
On July 04 2021 14:34 ZigguratOfUr wrote:
Show nested quote +
On July 04 2021 14:28 4096SP wrote:
I hope these maps can be published in China server.


I don't think the organizers have a CN Starcraft account. The maps are published as unlocked so someone with a CN account could download them to reupload them to China server.


That's great, too.
battleCN.net SC2 name 无辜的木木#5957
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2021-07-04 10:17:03
July 04 2021 08:10 GMT
#37
Oh no, instant voting?
SHIT i hoped i could fix the texturing in iteration phase BEFORE voting :D
thats disappointing... it looks pretty trash currently..
I did not have time to do this before the deadline on all of the maps
its gonna look good in the future, trust me :D

gz to all the finalists! great maps
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
StarWars1
Profile Joined July 2020
Germany17 Posts
July 04 2021 09:11 GMT
#38
First: Congrats to all finalists. It's really nice to have so many dedicated to create more SC2 content. Its quite a big effort to get maps in such quality.

Having that said, i am pretty disappointed with the finalists. Not the individual Maps, but the List in total.
I don't think the judges have to be blamed, but the point system that brings together their judgement.
(I agree mostly with what NewSunshine wrote)

Especially the Freestyle category makes me sad. There is only one actual freestyle layout with treadmill and this doesn't even have more layers. There is zero maps that showcase 4 levels (don't even think about 5). OK Pride of Altaris is at least giving the Main its own level. the other maps are just not fulfilling the intention of this category.

As people before me wrote this has to do with the way the category was setup (Multi level limited to this) but in my opinion its not only that. There where many maps in the submissions that are really freestyle and there where many maps that tried to make something happen with all 5 levels. (maybe not both at the same time) so there are two slots waisted to maps that don't belong there. (not saying they are bad)

Whats the takeaway?
The process to setup the list of finalists needs some kind of curator who is not just adding up the points given by the judges, but who looks at the full list and picks maps with different qualities as per intention of the categories.
For example such a curator would avoid having only 4p rotational maps among the multi spawn maps.

Really looking forward to the tournament to make up my votes, but I have to admit i have a strong Bias for Treadmill (only freestyle map) and Aqueducts.
MayOnFire
Profile Joined March 2021
England47 Posts
July 04 2021 09:14 GMT
#39
I'm not voting before a tournament, but I can already say which maps will be fun to watch:

Fountainhead : a flexible wall off with destructible rocks, interesting high ground areas that will serve for proxying and sieging accompanied by low ground Los blockers that make that area dangerous in the early to mid game. Additionally, the forward bases with geysers pointing towards the enemy don't seem easy to take, which is a plus from me.

Aqueducts: positioning bases forward will make late game more dynamic. Even though the textures aren't convincing, the layout is top notch.

I'm not sure about the others. Curious Minds is a bit more experimental with 2 xel Naga on such a small area and plenty of flanking options, but with both bases exposed to siege tanks at the same time.

I wish the Freestyle category was more varied, because the only innovative map there is Zweck's Treadmill, rest of them look standard.

I lack experience to judge 4p spawns maps, but they might bring assymetries that much needed in competitive play. We will see how they play out.

I'm looking forward to the tournament
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
FunkyGeezer
Profile Joined May 2015
Germany16 Posts
July 04 2021 10:13 GMT
#40
On July 04 2021 17:10 Zweck wrote:
Oh no, instant voting?
SHIT i hoped i could fix the texturing in iteration phase BEFORE voting :D
thats disappointing... it looks pretty trash currently..
I did not have time to do this before the deadline an all of the maps
its gonna look good in the future, trust me :D

gz to all the finalists! great maps


We trust you senpai! Maplayout is once again top notch <3
#thedream
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