Here is some gameplay I recorded when we played 2v2!
It is built in Unity and uses Photon Pun2 for multiplayer. I have made most of the assets and coding myself (except character models and animations). You could probably save alot of time by buying assets but I found the whole process very interesting. You get to use many different skillsets - making music/sounds, 3d-modeling, thinking about story and setting, programming.
Next on the menu is bug fixing and implementing a proper game lobby/hosting to then hopefully release a public beta (or alpha rather..) to collect feedback.
The game is in a constant state of high intensity, instead I will try to change the flow of the game to alternate more.
About me
I am originally an architect and got into programming when doing my master thesis. I set out to learn how to code without any prior experience which made for quite a rough spring. The topic was swarm behaviour and how generative processes could be used as a tool in design.
Link to video
Covid19 hit the architecture field hard in Sweden and have actually been working as a freelance frontend developer for the past 2 months instead. Think I will leave architecture behind and move into IT permanently. It's just too interesting.
If anyone needs any tips on getting into game development I'd happy to help!