Map Overview:
- Start Locations are at the natural expansion
- Shield Batteries increase ling rush distance to 35 seconds on close spawns
- Psydisruptors are 10 stacks on the Bridges, allowing a second major entrance/exit to be cleared
- Bridges are ling tight
- Vertical scouting / Counter attacks are possible along the side of the map (blocked by Zerg Eggs)
- Expansions next to the bridges are 750 mineral, 7500 gas
- High ground does not allow building
- Deco not complete
- Path finding in the early game requires a lot of attention, fluent in mid to late game once structures have been cleared
http://www.panschk.de/mappage/comments.php?mapid=5207
(2) Desolation
Map Overview:
- 128x112
- Low ground main
- Troy gates in center allow this to become semi-island
- Back door path into the main blocked by 2 Zerg eggs and 2 mineral patches (8 minerals)
- Main ramp partially blocked by mineral patch
- Center of the map can mostly not be built on outside of expansions
- Islands can be sieged
- 3 & 9 ramp partially blocked by Neutral building
http://www.panschk.de/mappage/comments.php?mapid=5120
Interested in hearing feedback.