[Patch 9.24] Aphelios Release General Discussion - Page 3
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10bulgares
352 Posts
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DarkCore
Germany4194 Posts
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Slusher
United States19143 Posts
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Slusher
United States19143 Posts
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iCanada
Canada10660 Posts
How am I supposed to know from a glance if Aphelios is in range to hit me? What damage / burst he currently has access to? What CC he currently has access to? If he is currently tanky as balls because he has access to crazy healing? If I am allowed to stand within 5 teemos of my allies due to crazy AoE Splash? His main hand weapon is hard to get a quick read on for people who dont play him. His off-hand? LOL. To make matters worse, I find his particles and effects to be incredibly hard to see real time for how fast they are. I hope they totally rework him. | ||
evilfatsh1t
Australia8597 Posts
the biggest thing i dont understand about aphelios from a balance standpoint, (not that i expect riot to balance anything well to begin with) is that hes a lane bully that has a perfect cc and scales immensely well into late game. meanwhile riot is removing targeted cc's almost everywhere else in the game, especially on champs that scale well (ryze). like what the fuck? | ||
Jek
Denmark2771 Posts
On January 08 2020 12:54 iCanada wrote: I have to say, the only thing I like about the current version of Aphelios is that he is banned as frequently as Kassadin was in S1 and 2. Appearently he has over 200% banrate in Korea if you count remakes too. :D https://www.reddit.com/r/leagueoflegends/comments/elhigl/in_korean_challenger_aphelios_had_a/ What I find the most fun about Aphelios is how he was promoted as a high skillcap champion but IMO is the easiest ADC to play. I've played him whenever possible with my duo and friends in stacks and it's pretty hilarious how (for the situation) with the "wrong" weapons he's A-tier, with "average" weapons he's S-tier and with "good" weapons good and with the "right" weapons he's.... Yeah... Aphelios-tier. You dont really need to think with him, his weapons and kit is so strong you just... Play him. The only way I can see Riot balancing this mess of a champion is if they add distinct disadvantages to each weapon currently none of them feel bad in any situation. It's also way too hard for the opponent to see what weapon he actually has (especially offhand) due to his, in all honestly horrible, visual design. Literally all his weapons are in my opinion overtuned. From my experience the key to "mastering" him is to literally dont give a fuck about his supposedly "hard" mechanic (choice of weapon) and just play with what you got all the weapons are strong in any situation and in some situations they just so happen to be completely broken. Ashe would never go "I wish my hits didn't slow", Jinx wouldn't go "I wish my rocket form didn't do AoE damage", Cait wouldn't go "I wish I had shorter range" the last two I dont really know who to compare with but they alone could easily be the kit for a viable ADC ala Jinx and her two weapons. For me he literally feel like a rushed mess neither the design, balance or graphic team were given the time to polish. So whoever in charge just decided to turn his numbers up to 11 instead. I could rant about him for hours. So I'll stop now before I start fuming and derail by dragging in all the other design issues I got with the current state of the game. zzz On January 08 2020 06:59 Slusher wrote: Has anyone actually played against Asol this preseason? I've been been completely destroyed in ranked by a jungle(!?) space dragon, but that's the only game I've seen him on The Rift. I have played him a handful of times in ARAM where he is lowkey OP and Twitch-tier able to pull teamwipes out of thin air, but I guess that's mostly due to PoM giving him infinite mana and go Rylai's 1st? | ||
Uldridge
Belgium4471 Posts
Also, he gets shields in certain situations. For free. I couldn't believe I saw this on that champ. A 200 hp shield around lvl 10 should not be allowed. | ||
DarkCore
Germany4194 Posts
hes a lane bully that has a perfect cc and scales immensely well into late game. meanwhile riot is removing targeted cc's almost everywhere else in the game He has a slow and CC, that is not OK for an ADC. The reason Ashe has those two things is because she lacks complex interactions (doesn't do much more than AA and throw Ws in fights) and because she is easy to lock down because of it. She was still strong for a while and got nerfed, and she sucks balls against the likes of super mobility Akali, who can dodge her ultimate if she has the mechanics. He is without a doubt one of, if not the, most overloaded champion to ever be released from an ability interaction perspective. Nobody understands this champ, I'm too scared to read his wiki description because I doubt I'll remember it all. On a sidenote, Aphelios with Gnar took an ARAM tower down on the first wave. In my 4k ARAM games, I have not seen this once. Even double ADC comps take max 2/3rds of the tower if you get aced at the start. | ||
iCanada
Canada10660 Posts
Learned that one by attempting to 3v1 dive him after I killed his Soraka 1v1 in the river before a dragon. I was a fed Warwick. He was zoning my bottom lane (Ashe / Nautilus) 1v2 with Sniper... Which I kind of rolled my eyes at at the time and assumed they were useless, so I figured.... free kill, drake is in 30s, lets hard dive him and get free drake; Sniper seems OP and had been used to hard carry games I'd been in in the past, but that can't fuck me in a dive, so lets do it. I quickly pan around the map that I just lit up with Crab + a pink+ greenward, see jungler is top side and my mid has priority. Pan back to bottom lane, hes got a big ass shield so I had just assumed he used Barrier at full health getting baited by Naut for an All in or something. Nope. He had Pistol+Chakrams. We layered CC on this fucking guy for a solid 5s and he just didn't die. Idk, me and Naut were in the Chakram turret, and Raka revived and hit him with an R, and his shield was just overheal and he actually had Heal, I didn't smite him because Drake was coming up, and I think naut Ignited early missing the big dick heals... But still, come on its 1v3 w/ CC that lasts forever. I dont think there is a single other champion in the game that survives that, not even like a Vlad or Heimer with a stopwatch. Naut dies, I'm chunked to shit, Ashe backs because their Jungler and mid are roaming down for dragon. We lose drake for free. Now like... I knew what Pistol + Chakram did to some degree, but like Uldridge said, the how much just fucking blew me away. Eating Naut + Ashe + WW R + WW E should be death always. But he must have healed over 1500 HP while stunned including Heal, Raka R, Pistol R, Pistol+Chakram Turret, and Pistol Auto / Q's. And you know what, fine... Him having an OP combo of weapons in certain situations is fine. The problem I have is the shear number of ridiculous OP combos he has, and that he has an OP combo for nigh every situation which is easy to execute and just requires him pressing Q and autoing while it requires a ridiculous amount of game knowledge to know all the stuff he can do TO you. And further to that, even if you are up to snuff in all the shit he can do, its borderline impossible to read what he actually has at any given moment. And even if you somehow read it all, the numbers to me just feel so insanely high regardless. I got dunked on probably 10 times by first time Aphelios' in a similar manner in utterly different scenarios, and now I always save my ban for last to make sure he's banned. Not worth; Not only do you need to know what his guns are and do, but you need to have an educated guess on what his gun possibilities are and will be when the fight starts based on the starting Sniper>Pistol>Slow gun>Flamethrower>Chakram cycle and wait to see if you're right, because if you're wrong his shit is just too OP. And even if you were right, you can't really see how much ammo he has, so you need to know what the likely next gun is because you can't know if he will change his weapon right away, but that is impossible to see too because you dont know which weapon (main/offhand) is the last one to be drawn from the queue, and you have no idea if the queue is even in the same order by mid game. I tried really fucking hard to get the requisite game knowledge to not get utterly dicked on by him, but its just not reasonable or fair. | ||
DarkCore
Germany4194 Posts
I tried really fucking hard to get the requisite game knowledge to not get utterly dicked on by him, but its just not reasonable or fair. This right here is why I'm scared of reading up on him, what is even the point if you can't get a rough idea of his abilities after dozens of games. There are like 150 champs in this game right now, and 7 years of playing means I feel like I understand most abilities and kits just from seeing it, I don't want to spend hours reading up specifics. I understood Senna after about 10 games without looking her up, but I just don't get what Aphelios does. | ||
M2
Bulgaria4093 Posts
On January 08 2020 23:05 DarkCore wrote: This right here is why I'm scared of reading up on him, what is even the point if you can't get a rough idea of his abilities after dozens of games. There are like 150 champs in this game right now, and 7 years of playing means I feel like I understand most abilities and kits just from seeing it, I don't want to spend hours reading up specifics. I understood Senna after about 10 games without looking her up, but I just don't get what Aphelios does. Yeah completely agree, I treat Aphelios as a some kind of hybrid between Draven, Cait and Heimer's W&Q Rs and I am playing around him with all of that in mind all the time and only when I am sure that If I jump on him none of the above will be able to save him or kill me, then I go in. Works for me with mixed results, doesnt work for my team mates who probably dont have any tactics against Aphelios, even a shit one like mine :-)) p.s. Also are we pretending that there is no 10.1 patch live? | ||
Slusher
United States19143 Posts
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evilfatsh1t
Australia8597 Posts
edit: WTF are those changes? is riots balance team actually braindead | ||
iCanada
Canada10660 Posts
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