SCR Carbot DLC - release date July 10th - Page 3
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AntiHack
Switzerland552 Posts
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TT1
Canada9977 Posts
On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/coders are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. | ||
AntiHack
Switzerland552 Posts
On June 10 2019 00:25 TT1 wrote: The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I may add that having more foundings for KSL 3 and 4 is very much a priority given this season meh production quality | ||
Garrl
Scotland1970 Posts
On June 10 2019 00:25 TT1 wrote: The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. | ||
AntiHack
Switzerland552 Posts
On June 10 2019 00:47 Garrl wrote: I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. Maybe there's no news because the dev team is very small which add to the idea of supporting the game. Btw guys take a look at the Larva reaction! It's hilarious xD Edit: Here's the link to the Tastosis casting, hopefully TT1 will add it to the main post http://www.twitch.tv/starcraft/v/436071738?sr=a&t=2255s | ||
Cheesefome
307 Posts
On June 10 2019 00:47 Garrl wrote: I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. | ||
Qikz
United Kingdom12021 Posts
On June 10 2019 01:51 Cheesefome wrote: I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. As having met the devs I can personally confirm that the people working on the game really do love it. Definitely if you can follow them on twitter: https://twitter.com/MattShermanSC https://twitter.com/GrantTheAnt | ||
Jaeyun
United States202 Posts
I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. They get paid just fine - but yes, the few of them dearly love this game as well. | ||
ocolisa
10 Posts
On June 10 2019 01:51 Cheesefome wrote: I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? | ||
Cheesefome
307 Posts
On June 10 2019 03:00 ocolisa wrote: How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. | ||
AntiHack
Switzerland552 Posts
On June 10 2019 03:00 ocolisa wrote: How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. | ||
Dazed.
Canada3301 Posts
On June 10 2019 03:39 AntiHack wrote: This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game."No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die. | ||
AntiHack
Switzerland552 Posts
On June 10 2019 03:56 Dazed. wrote: This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Who said that it's a problem for a strategy game? Modern gaming? Even little innovations have huge resonance when they are few and rare, that's true in all sports. Luckily sc1 is mechanically hardcore enough to resemble what happen in real life sports which are old centuries not feeling it at all. | ||
Qikz
United Kingdom12021 Posts
On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it Thing is Scan they're different people working on this to who is doing the coding. The people seemingly working on this would've been the art director who was on Stage and most likely Carbot himself for all the assets. | ||
Dazed.
Canada3301 Posts
Who said that it's a problem for a strategy game? Modern gaming? I did. So let me substantiate my point a bit; first you have the slow attrition of your existing player base over the years, because -- even if it is doesnt bother you, it does bother others-- people will grow bored of the meta and opt out of the game. Ive seen dozens and dozens of people leave broodwar for that very reason. This forum is composed, to me, of mostly new faces. But there also old faces because they've been here for a decade, they were just the first of the last generation. We have no new people coming in, not by any waves. Why? The games the same fucking game, theres a lot of people who want to play intense strategy games, theres not that many who want to play THE EXACT SAME GAME FOREVER. Thats the truth. You can jack off all day to broodwars staleness, but its the very thing choking this game. Life is built on variation and change thats what keeps the spice going, broodwars incremental change only appeals to the die hard fanatics. Were all thats left! Look around! The average starcraft player is near 30. If we lose a few key players-- with flash and jaedongs wrists that seems quite likely-- a few more years, we will very likely be back facing the days of SSL obsolescence.Even little innovations have huge resonance when they are few and rare, that's true in all sports. Luckily sc1 is mechanically hardcore enough to resemble what happen in real life sports which are old centuries not feeling it at all. | ||
.gypsy
Canada689 Posts
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Cheesefome
307 Posts
On June 10 2019 04:13 Dazed. wrote: I did. So let me substantiate my point a bit; first you have the slow attrition of your existing player base over the years, because -- even if it is doesnt bother you, it does bother others-- people will grow bored of the meta and opt out of the game. Ive seen dozens and dozens of people leave broodwar for that very reason. This forum is composed, to me, of mostly new faces. But there also old faces because they've been here for a decade, they were just the first of the last generation. We have no new people coming in, not by any waves. Why? The games the same fucking game, theres a lot of people who want to play intense strategy games, theres not that many who want to play THE EXACT SAME GAME FOREVER. Thats the truth. You can jack off all day to broodwars staleness, but its the very thing choking this game. Life is built on variation and change thats what keeps the spice going, broodwars incremental change only appeals to the die hard fanatics. Were all thats left! Look around! The average starcraft player is near 30. If we lose a few key players-- with flash and jaedongs wrists that seems quite likely-- a few more years, we will very likely be back facing the days of SSL obsolescence. But this is really my main point. Broodwar is a sport. Not the unit values. The game itself is the sport, we can rearrange the unit values and recreate the meta from the ground up and it would still be broodwar. Broodwar is NOT good because lurkers have 125 hp or marines are this cost or whatever. Its a great game because of the engine, the way units move, the ui, the potential variations. We can move the values and then change maps accordingly and we would still have a good game, only it would be one that had actual change to it which may inspire both old players who gave up and new players to join in. Change excites people. Broodwars community is a death cult. Well said. It's very unusual to me how most diehard fans can't understand the simple fact that change = relevancy. It's refreshing, every patch would be like waking up on Christmas morning wondering what will be the new meta and figuring it out is part of the experience too. I dont even think it's a matter of opinion, it's a physiological thing. The fear here is that starcraft would die because of a patch. Come on.. the game has been in this "dead" era for over a decade now. There's not much to lose at this point and a lot more to gain. Remastered brought in a lot die hard fans but most left. Graphics upgrade isn't enough to keep the game exciting Pretty sure flash talks about this in one of his recent videos. Believe he talks about changes being good for starcraft as long as blizzard is consistent with them and doesn't just abandon the game after 1 patch. I agree with him. If they plan on making 1 balance change then ditching the game, i would much rather they leave it alone. | ||
MymSlorm
Chile187 Posts
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Freakling
Germany1525 Posts
On June 10 2019 03:56 Dazed. wrote: This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die. Change like football does or chess you mean? Constant tinkering and complete overthrows of gameplay like SC2 on the other hand… What's the point in complaining about the FS/CB repetition when the introduction rate for new maps is actually almost back up to where it was during the Kespa days? Eventually even Blizzard might lift their FS/CB permanent ladder policies, who knows. I see you always complaining but never even making any concrete suggestions what would need to be changed. Guess that's your way of enjoying the game then? Be a bit more relaxed. All the people pronouncing the game dead over the last couple of years have been proven dead wrong so far. And if if eventually "dies" then precisely because no one even cares any more, so no reason to get all riled up about it. Are you seriously suggesting that tweaking a few numbers would bring masses of new players in? It wouldn't exactly turn the game into the spectacle that you seem to envision. A graphics mod like this actually can do way more in that regard. | ||
ocolisa
10 Posts
On June 10 2019 03:39 AntiHack wrote: "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that | ||
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