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SCR Carbot DLC - release date July 10th - Page 4

Forum Index > BW General
194 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
HaN-
Profile Blog Joined June 2009
France1920 Posts
June 09 2019 21:16 GMT
#61
This skin might attract young kids to the game which would be awesome.
Calendaraka Foxhan
Cheesefome
Profile Joined May 2016
314 Posts
Last Edited: 2019-06-09 21:26:12
June 09 2019 21:23 GMT
#62
On June 10 2019 05:31 ocolisa wrote:
Show nested quote +
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

Show nested quote +
On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.
ocolisa
Profile Joined June 2019
10 Posts
Last Edited: 2019-06-09 21:34:28
June 09 2019 21:28 GMT
#63
On June 10 2019 06:23 Cheesefome wrote:
Show nested quote +
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was LITERALLY never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?
Cheesefome
Profile Joined May 2016
314 Posts
June 09 2019 21:34 GMT
#64
On June 10 2019 06:28 ocolisa wrote:
Show nested quote +
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.
castleeMg
Profile Blog Joined January 2013
Canada784 Posts
June 09 2019 21:34 GMT
#65
There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections
AKA: castle[eMg]@USEast/ iCCup
Cheesefome
Profile Joined May 2016
314 Posts
June 09 2019 21:38 GMT
#66
On June 10 2019 06:34 castleeMg wrote:
There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections


I never experienced lag on fish server and 99% of the games were against koreans(im @ north carolina).
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
June 09 2019 21:43 GMT
#67
On June 10 2019 06:38 Cheesefome wrote:
Show nested quote +
On June 10 2019 06:34 castleeMg wrote:
There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections


I never experienced lag on fish server and 99% of the games were against koreans(im @ north carolina).


You only think this because you don't understand how latency and connections work in Brood War.
Bonyth
Profile Joined August 2010
Poland593 Posts
June 09 2019 21:58 GMT
#68
On Fish server I had to play on high latency #L2 and still wasn't able to play against everyone. So i estimate the default #L2 Turn Rate must have been TR16.
Puosu
Profile Blog Joined April 2007
6995 Posts
June 09 2019 22:30 GMT
#69
On June 10 2019 06:38 Cheesefome wrote:
Show nested quote +
On June 10 2019 06:34 castleeMg wrote:
There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections


I never experienced lag on fish server and 99% of the games were against koreans(im @ north carolina).

dude the games are hosted peer-to-peer

matchmaking server got nothing to do with it
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
June 10 2019 00:33 GMT
#70
I can understand different region/location allies or opponents might cause a problem, but we already got a dynamic turn rate. Also first 3 minute prioritize matching with players who are close distance and mmr. if blizzard thinks they don't have enough data to make this happen quick, i honestly they should stop overthinking and release the patch on the private server or something like that to gather the data and then analyze what they can do for the next patch.
Trying my best for ASL, ASTL
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
June 10 2019 03:11 GMT
#71
I support calling reavers croissants
: o )
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 10 2019 04:32 GMT
#72
this is such a cool skin can't wait to get
get rich or die mining
TL+ Member
Counc1l
Profile Joined April 2019
33 Posts
June 10 2019 05:36 GMT
#73
Wow, imagine if this skin finally makes lurkers under dark swarm visible
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2019-06-10 06:08:32
June 10 2019 06:03 GMT
#74
On June 09 2019 17:57 Creager wrote:
Show nested quote +
On June 09 2019 10:11 Cyro wrote:
On June 09 2019 08:32 Zzoram wrote:
I would pay good money for these skins for Starcraft 2, useable in ranked ladder. Maybe a war chest one day.


This implementation in remastered looks to me like it's client side - so the person that puts it on can see themselves, enemy stuff, the map etc in carbot skin but the other player does not unless they also toggle it on.

That's a lot less disruptive and more open for cool things than the SC2 implementation is IMO.


So much this! This is the absolute right way (because user-friendly) to implement skins and other customizable content - make it OPTIONAL for everyone to see.

I, personally, would rather like to see other skins than Carbot, though, but as long as I get to deactivate them on my end, keep 'em coming!


It's kinda a problem for the competitiveness of the game if people can deliberately select e.g. those crazy winged zerglings or the stalker and immortal skins that look extremely similar so that you can't tell how many units they have in their army. I think if you can set skins for other people to view - not just yourself - there should be an opt-out button in the UI so that people can choose to ignore the skin choices of other players on their client.

SC2 doesn't have that and suffers a bit for it. Competition is done with all skins forced off for the players (with each player choosing the skins that observers can see them using) which is a decent compromise but not perfect from a player POV (none of your cool skins are visible even to yourself, do you want 95% of your games to be using a different skin set to the one that you're competing with?) and only applies to tournament games.

Plus it's also really cool to be able to decide that you wanna play against carbot zerg and just set the enemy to that skin. This mod would be so much worse if it only affected your units and buildings without changing the map or the enemy.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 10 2019 07:47 GMT
#75
Wow actually looks cool as hell
www.broodwarmaps.net
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
June 10 2019 10:02 GMT
#76
I loved it too, Carbot's gonna rake in the $$$

On June 10 2019 06:16 HaN- wrote:
This skin might attract young kids to the game which would be awesome.


This was exactly what artosis said :D
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-06-10 13:37:48
June 10 2019 13:35 GMT
#77
..................................

Where are purists who were against even for slightest change for hotkeys back then? They're pushing all of this down our throat. What if we end up just like SC2 if this will go like this?

I don't want to ppl think that I'm against it judging from my post. It's really good for new generation, now we can start making progamers from 1st grade, maybe even less. But like I said, I don't like where we're going with this. Just mark my words, let's see where we'll be in 1-2-3 years...
sunbeams are never made like me...
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
June 10 2019 13:47 GMT
#78
On June 10 2019 22:35 outscar wrote:
..................................

Where are purists who were against even for slightest change for hotkeys back then? They're pushing all of this down our throat. What if we end up just like SC2 if this will go like this?

I don't want to ppl think that I'm against it judging from my post. It's really good for new generation, now we can start making progamers from 1st grade, maybe even less. But like I said, I don't like where we're going with this. Just mark my words, let's see where we'll be in 1-2-3 years...


Literally every change other than this has been a vote and not only that this doesn't change the game at all in any way shape or form if you don't use the skin.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
outscar
Profile Joined September 2014
2832 Posts
June 10 2019 13:56 GMT
#79
On June 10 2019 22:47 Qikz wrote:
Show nested quote +
On June 10 2019 22:35 outscar wrote:
..................................

Where are purists who were against even for slightest change for hotkeys back then? They're pushing all of this down our throat. What if we end up just like SC2 if this will go like this?

I don't want to ppl think that I'm against it judging from my post. It's really good for new generation, now we can start making progamers from 1st grade, maybe even less. But like I said, I don't like where we're going with this. Just mark my words, let's see where we'll be in 1-2-3 years...


Literally every change other than this has been a vote and not only that this doesn't change the game at all in any way shape or form if you don't use the skin.


I understand although would've liked to see more technical improvements. Hope this will boost games popularity.

In another note, if they're this good changing models, why not... MAKE NEW TILESETS? SC2 has tons of them IIRC from Galaxy Editor, LotV added even more. If they add more tilesets (just like they added some ramps) I'm 100% down for it.
sunbeams are never made like me...
Szinkler
Profile Joined July 2018
Hungary394 Posts
June 10 2019 13:57 GMT
#80
This looks absolutely amazing! Very well done!
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