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Forum Index > BW General |
TT1
Canada9990 Posts
purchase link: https://us.shop.battle.net/en-us/product/starcraft-cartooned ($9.99) (ENG) (KOR) | ||
Qikz
United Kingdom12022 Posts
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GoShox
United States1835 Posts
I wonder if you'll be able to see the blurs of cloaked units like you normally can? | ||
TT1
Canada9990 Posts
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BisuDagger
Bisutopia19175 Posts
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TT1
Canada9990 Posts
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CobaltBlu
United States919 Posts
Remaking every sprite from the different angles and animating them must have been a lot of work. | ||
GunSlinger
614 Posts
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Zzoram
Canada7115 Posts
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raff100
498 Posts
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bovienchien
Vietnam1152 Posts
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L_Master
United States8017 Posts
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starithm
United States118 Posts
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Cheesefome
307 Posts
Don't play with my emotions! | ||
ProMeTheus112
France2027 Posts
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Ben...
Canada3485 Posts
On June 09 2019 08:15 TT1 wrote: I think in the video at the end they even show what appears to be a campaign mission briefing screen so it might just be the whole game done like this.Also, afaik the skin is toggle-able in any game mode (ladder/melee etc.). So you'd probably just hit f5 and toggle through classic/scr/carbot. This will be a day 1 purchase for me. This is fantastic! | ||
Cyro
United Kingdom20277 Posts
On June 09 2019 08:32 Zzoram wrote: I would pay good money for these skins for Starcraft 2, useable in ranked ladder. Maybe a war chest one day. This implementation in remastered looks to me like it's client side - so the person that puts it on can see themselves, enemy stuff, the map etc in carbot skin but the other player does not unless they also toggle it on. That's a lot less disruptive and more open for cool things than the SC2 implementation is IMO. | ||
eviltomahawk
United States11133 Posts
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Cyro
United Kingdom20277 Posts
On June 09 2019 12:23 eviltomahawk wrote: The fact that they reskinned all the assets enough to be a toggle-able graphical layer for all existing content is really impressive. I was kinda annoyed that the SC2 Carbot mod had a limited set of very casual maps, but this BW version looks like it'll automatically work with everything. Framework was probably already in place from the remastered vs old graphics toggle | ||
DreamlnCode
United Kingdom77 Posts
Can't wait to check this out. | ||
TT1
Canada9990 Posts
On June 09 2019 10:11 Cyro wrote: Show nested quote + On June 09 2019 08:32 Zzoram wrote: I would pay good money for these skins for Starcraft 2, useable in ranked ladder. Maybe a war chest one day. This implementation in remastered looks to me like it's client side - so the person that puts it on can see themselves, enemy stuff, the map etc in carbot skin but the other player does not unless they also toggle it on. That's a lot less disruptive and more open for cool things than the SC2 implementation is IMO. agreed In any case, the skin kinda gives BW an indie/more modern feel which is really cool. Could be the start of something promising if it sells really well. I'd love to have micro-transactions in the game, maybe even something similar to SC2's warchest down the line? Or they could just release new skins (in-game and chat channels), maybe even made by outside sources (like Carbot)? I'm sure there'd be a big market for it, especially in Korea. | ||
TT1
Canada9990 Posts
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HaruHaru
United States988 Posts
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jimminy_kriket
Canada5486 Posts
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Ej_
47656 Posts
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Trozz
Canada3454 Posts
That's a lot of terrain work. This will be used lots. | ||
Freakling
Germany1526 Posts
On June 09 2019 16:44 Ej_ wrote: I don't know what surprises me more, the fact that SCR is getting a full reskin set or that nobody has complained about lack of 2v2 ladder in this thread yet. I actually wonder most about the unanimous praise (well-deserved though it is) an lack of complaints about balance implication (can see units under swarm??!! Zergorz imbaaaaaaaarz!). Hope modern maps with with lots of custom terrrain editing will look good too. Anyway, I am off catching up on Carbot videos now ;D | ||
Creager
Germany1886 Posts
On June 09 2019 10:11 Cyro wrote: Show nested quote + On June 09 2019 08:32 Zzoram wrote: I would pay good money for these skins for Starcraft 2, useable in ranked ladder. Maybe a war chest one day. This implementation in remastered looks to me like it's client side - so the person that puts it on can see themselves, enemy stuff, the map etc in carbot skin but the other player does not unless they also toggle it on. That's a lot less disruptive and more open for cool things than the SC2 implementation is IMO. So much this! This is the absolute right way (because user-friendly) to implement skins and other customizable content - make it OPTIONAL for everyone to see. I, personally, would rather like to see other skins than Carbot, though, but as long as I get to deactivate them on my end, keep 'em coming! | ||
ggsimida
1135 Posts
On June 09 2019 17:44 Freakling wrote: Show nested quote + On June 09 2019 16:44 Ej_ wrote: I don't know what surprises me more, the fact that SCR is getting a full reskin set or that nobody has complained about lack of 2v2 ladder in this thread yet. I actually wonder most about the unanimous praise (well-deserved though it is) an lack of complaints about balance implication (can see units under swarm??!! Zergorz imbaaaaaaaarz!). Hope modern maps with with lots of custom terrrain editing will look good too. Anyway, I am off catching up on Carbot videos now ;D from the screenshot i notice that even the minimap colour scheme has a cartoony hue/tone to it now. possibly easier to spot inc drops during a game. pay2win confirmed /s other possible points how irradiate is implemented, could be easier or harder to pick out the affected muta in the stack. how cloaked units look like undetected to the opponent. could be easier/harder to spot and snipe the observer that is floating over your base atm etc. | ||
Qikz
United Kingdom12022 Posts
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Highgamer
1383 Posts
On June 09 2019 08:26 GunSlinger wrote: I am mostly excited about it as a way for more people to enjoy the game. Hopefully the 'cuteness' factor will attract the demographic that SC hasn't in the past. we be flooded by weebs soon + Show Spoiler + AYAYA | ||
RHoudini
Belgium3626 Posts
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radley
Poland580 Posts
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TT1
Canada9990 Posts
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Garrl
Scotland1971 Posts
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Ziggy
South Korea2105 Posts
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starithm
United States118 Posts
On June 09 2019 21:56 TT1 wrote: DLC is coming out on July 9th, not 10th. My mistake, it's out on the 10th in Korea. Oh, that's even better. :D Thanks for pointing that out. | ||
LaStScan
Korea (South)1289 Posts
people are wanting team rank games, and we don't get any news of it ![]() | ||
ocolisa
10 Posts
On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() Because matching several people on peer to peer sucks ass. Even modern 1v1 p2p games have problems. Just look at fighting games | ||
AntiHack
Switzerland553 Posts
On June 09 2019 18:20 ggsimida wrote: Show nested quote + On June 09 2019 17:44 Freakling wrote: On June 09 2019 16:44 Ej_ wrote: I don't know what surprises me more, the fact that SCR is getting a full reskin set or that nobody has complained about lack of 2v2 ladder in this thread yet. I actually wonder most about the unanimous praise (well-deserved though it is) an lack of complaints about balance implication (can see units under swarm??!! Zergorz imbaaaaaaaarz!). Hope modern maps with with lots of custom terrrain editing will look good too. Anyway, I am off catching up on Carbot videos now ;D from the screenshot i notice that even the minimap colour scheme has a cartoony hue/tone to it now. possibly easier to spot inc drops during a game. pay2win confirmed /s other possible points how irradiate is implemented, could be easier or harder to pick out the affected muta in the stack. how cloaked units look like undetected to the opponent. could be easier/harder to spot and snipe the observer that is floating over your base atm etc. It's not confirmed that you can use it on ladder. Still that even just thinking of Carbot Desert Strike and other ums makes me lose my mind xD | ||
AntiHack
Switzerland553 Posts
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TT1
Canada9990 Posts
On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/coders are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. | ||
AntiHack
Switzerland553 Posts
On June 10 2019 00:25 TT1 wrote: Show nested quote + On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I may add that having more foundings for KSL 3 and 4 is very much a priority given this season meh production quality | ||
Garrl
Scotland1971 Posts
On June 10 2019 00:25 TT1 wrote: Show nested quote + On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. | ||
AntiHack
Switzerland553 Posts
On June 10 2019 00:47 Garrl wrote: Show nested quote + On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. Maybe there's no news because the dev team is very small which add to the idea of supporting the game. Btw guys take a look at the Larva reaction! It's hilarious xD Edit: Here's the link to the Tastosis casting, hopefully TT1 will add it to the main post ![]() http://www.twitch.tv/starcraft/v/436071738?sr=a&t=2255s | ||
Cheesefome
307 Posts
On June 10 2019 00:47 Garrl wrote: Show nested quote + On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. | ||
Qikz
United Kingdom12022 Posts
On June 10 2019 01:51 Cheesefome wrote: Show nested quote + On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. As having met the devs I can personally confirm that the people working on the game really do love it. Definitely if you can follow them on twitter: https://twitter.com/MattShermanSC https://twitter.com/GrantTheAnt | ||
Jaeyun
United States202 Posts
I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. They get paid just fine - but yes, the few of them dearly love this game as well. | ||
ocolisa
10 Posts
On June 10 2019 01:51 Cheesefome wrote: Show nested quote + On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? | ||
Cheesefome
307 Posts
On June 10 2019 03:00 ocolisa wrote: Show nested quote + On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. | ||
AntiHack
Switzerland553 Posts
On June 10 2019 03:00 ocolisa wrote: Show nested quote + On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. | ||
Dazed.
Canada3301 Posts
On June 10 2019 03:39 AntiHack wrote: This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.Show nested quote + On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die. | ||
AntiHack
Switzerland553 Posts
On June 10 2019 03:56 Dazed. wrote: Show nested quote + This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Who said that it's a problem for a strategy game? Modern gaming? Even little innovations have huge resonance when they are few and rare, that's true in all sports. Luckily sc1 is mechanically hardcore enough to resemble what happen in real life sports which are old centuries not feeling it at all. | ||
Qikz
United Kingdom12022 Posts
On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() Thing is Scan they're different people working on this to who is doing the coding. The people seemingly working on this would've been the art director who was on Stage and most likely Carbot himself for all the assets. | ||
Dazed.
Canada3301 Posts
Who said that it's a problem for a strategy game? Modern gaming? I did. So let me substantiate my point a bit; first you have the slow attrition of your existing player base over the years, because -- even if it is doesnt bother you, it does bother others-- people will grow bored of the meta and opt out of the game. Ive seen dozens and dozens of people leave broodwar for that very reason. This forum is composed, to me, of mostly new faces. But there also old faces because they've been here for a decade, they were just the first of the last generation. We have no new people coming in, not by any waves. Why? The games the same fucking game, theres a lot of people who want to play intense strategy games, theres not that many who want to play THE EXACT SAME GAME FOREVER. Thats the truth. You can jack off all day to broodwars staleness, but its the very thing choking this game. Life is built on variation and change thats what keeps the spice going, broodwars incremental change only appeals to the die hard fanatics. Were all thats left! Look around! The average starcraft player is near 30. If we lose a few key players-- with flash and jaedongs wrists that seems quite likely-- a few more years, we will very likely be back facing the days of SSL obsolescence.Even little innovations have huge resonance when they are few and rare, that's true in all sports. Luckily sc1 is mechanically hardcore enough to resemble what happen in real life sports which are old centuries not feeling it at all. | ||
.gypsy
Canada689 Posts
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Cheesefome
307 Posts
On June 10 2019 04:13 Dazed. wrote: I did. So let me substantiate my point a bit; first you have the slow attrition of your existing player base over the years, because -- even if it is doesnt bother you, it does bother others-- people will grow bored of the meta and opt out of the game. Ive seen dozens and dozens of people leave broodwar for that very reason. This forum is composed, to me, of mostly new faces. But there also old faces because they've been here for a decade, they were just the first of the last generation. We have no new people coming in, not by any waves. Why? The games the same fucking game, theres a lot of people who want to play intense strategy games, theres not that many who want to play THE EXACT SAME GAME FOREVER. Thats the truth. You can jack off all day to broodwars staleness, but its the very thing choking this game. Life is built on variation and change thats what keeps the spice going, broodwars incremental change only appeals to the die hard fanatics. Were all thats left! Look around! The average starcraft player is near 30. If we lose a few key players-- with flash and jaedongs wrists that seems quite likely-- a few more years, we will very likely be back facing the days of SSL obsolescence. Show nested quote + But this is really my main point. Broodwar is a sport. Not the unit values. The game itself is the sport, we can rearrange the unit values and recreate the meta from the ground up and it would still be broodwar. Broodwar is NOT good because lurkers have 125 hp or marines are this cost or whatever. Its a great game because of the engine, the way units move, the ui, the potential variations. We can move the values and then change maps accordingly and we would still have a good game, only it would be one that had actual change to it which may inspire both old players who gave up and new players to join in. Change excites people. Broodwars community is a death cult.Even little innovations have huge resonance when they are few and rare, that's true in all sports. Luckily sc1 is mechanically hardcore enough to resemble what happen in real life sports which are old centuries not feeling it at all. Well said. It's very unusual to me how most diehard fans can't understand the simple fact that change = relevancy. It's refreshing, every patch would be like waking up on Christmas morning wondering what will be the new meta and figuring it out is part of the experience too. I dont even think it's a matter of opinion, it's a physiological thing. The fear here is that starcraft would die because of a patch. Come on.. the game has been in this "dead" era for over a decade now. There's not much to lose at this point and a lot more to gain. Remastered brought in a lot die hard fans but most left. Graphics upgrade isn't enough to keep the game exciting Pretty sure flash talks about this in one of his recent videos. Believe he talks about changes being good for starcraft as long as blizzard is consistent with them and doesn't just abandon the game after 1 patch. I agree with him. If they plan on making 1 balance change then ditching the game, i would much rather they leave it alone. | ||
MymSlorm
Chile187 Posts
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Freakling
Germany1526 Posts
On June 10 2019 03:56 Dazed. wrote: Show nested quote + This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die. Change like football does or chess you mean? Constant tinkering and complete overthrows of gameplay like SC2 on the other hand… What's the point in complaining about the FS/CB repetition when the introduction rate for new maps is actually almost back up to where it was during the Kespa days? Eventually even Blizzard might lift their FS/CB permanent ladder policies, who knows. I see you always complaining but never even making any concrete suggestions what would need to be changed. Guess that's your way of enjoying the game then? Be a bit more relaxed. All the people pronouncing the game dead over the last couple of years have been proven dead wrong so far. And if if eventually "dies" then precisely because no one even cares any more, so no reason to get all riled up about it. Are you seriously suggesting that tweaking a few numbers would bring masses of new players in? It wouldn't exactly turn the game into the spectacle that you seem to envision. A graphics mod like this actually can do way more in that regard. | ||
ocolisa
10 Posts
On June 10 2019 03:39 AntiHack wrote: Show nested quote + On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: Show nested quote + On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that | ||
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HaN-
France1919 Posts
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Cheesefome
307 Posts
On June 10 2019 05:31 ocolisa wrote: Show nested quote + On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! Show nested quote + On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. | ||
ocolisa
10 Posts
On June 10 2019 06:23 Cheesefome wrote: Show nested quote + On June 10 2019 05:31 ocolisa wrote: On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. The good old fairy tale that there was LITERALLY never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away? | ||
Cheesefome
307 Posts
On June 10 2019 06:28 ocolisa wrote: Show nested quote + On June 10 2019 06:23 Cheesefome wrote: On June 10 2019 05:31 ocolisa wrote: On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away? Fairy tale? Did you even play on the server? Going to assume not just based on this comment. | ||
castleeMg
Canada757 Posts
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Cheesefome
307 Posts
On June 10 2019 06:34 castleeMg wrote: There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections I never experienced lag on fish server and 99% of the games were against koreans(im @ north carolina). | ||
CobaltBlu
United States919 Posts
On June 10 2019 06:38 Cheesefome wrote: Show nested quote + On June 10 2019 06:34 castleeMg wrote: There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections I never experienced lag on fish server and 99% of the games were against koreans(im @ north carolina). You only think this because you don't understand how latency and connections work in Brood War. | ||
Bonyth
Poland537 Posts
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Puosu
6984 Posts
On June 10 2019 06:38 Cheesefome wrote: Show nested quote + On June 10 2019 06:34 castleeMg wrote: There was lag on fish but the standard latency on fish was #L2. If you had a good connection in NA or EU you could play with Koreans on a low latency #L2 speed. Although some Koreans would only settle for #L1 games which almost all foreign connections were not capable of keeping up with. Now Koreans don’t want to settle for anything less than TR24 low latency games. This speed isn’t possible with foreign connections I never experienced lag on fish server and 99% of the games were against koreans(im @ north carolina). dude the games are hosted peer-to-peer matchmaking server got nothing to do with it | ||
LaStScan
Korea (South)1289 Posts
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ShloobeR
Korea (South)3804 Posts
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Alejandrisha
United States6565 Posts
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Counc1l
33 Posts
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Cyro
United Kingdom20277 Posts
On June 09 2019 17:57 Creager wrote: Show nested quote + On June 09 2019 10:11 Cyro wrote: On June 09 2019 08:32 Zzoram wrote: I would pay good money for these skins for Starcraft 2, useable in ranked ladder. Maybe a war chest one day. This implementation in remastered looks to me like it's client side - so the person that puts it on can see themselves, enemy stuff, the map etc in carbot skin but the other player does not unless they also toggle it on. That's a lot less disruptive and more open for cool things than the SC2 implementation is IMO. So much this! This is the absolute right way (because user-friendly) to implement skins and other customizable content - make it OPTIONAL for everyone to see. I, personally, would rather like to see other skins than Carbot, though, but as long as I get to deactivate them on my end, keep 'em coming! It's kinda a problem for the competitiveness of the game if people can deliberately select e.g. those crazy winged zerglings or the stalker and immortal skins that look extremely similar so that you can't tell how many units they have in their army. I think if you can set skins for other people to view - not just yourself - there should be an opt-out button in the UI so that people can choose to ignore the skin choices of other players on their client. SC2 doesn't have that and suffers a bit for it. Competition is done with all skins forced off for the players (with each player choosing the skins that observers can see them using) which is a decent compromise but not perfect from a player POV (none of your cool skins are visible even to yourself, do you want 95% of your games to be using a different skin set to the one that you're competing with?) and only applies to tournament games. Plus it's also really cool to be able to decide that you wanna play against carbot zerg and just set the enemy to that skin. This mod would be so much worse if it only affected your units and buildings without changing the map or the enemy. | ||
JungleTerrain
Chile799 Posts
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JieXian
Malaysia4677 Posts
On June 10 2019 06:16 HaN- wrote: This skin might attract young kids to the game which would be awesome. This was exactly what artosis said :D | ||
outscar
2831 Posts
Where are purists who were against even for slightest change for hotkeys back then? They're pushing all of this down our throat. What if we end up just like SC2 if this will go like this? I don't want to ppl think that I'm against it judging from my post. It's really good for new generation, now we can start making progamers from 1st grade, maybe even less. But like I said, I don't like where we're going with this. Just mark my words, let's see where we'll be in 1-2-3 years... | ||
Qikz
United Kingdom12022 Posts
On June 10 2019 22:35 outscar wrote: .................................. Where are purists who were against even for slightest change for hotkeys back then? They're pushing all of this down our throat. What if we end up just like SC2 if this will go like this? I don't want to ppl think that I'm against it judging from my post. It's really good for new generation, now we can start making progamers from 1st grade, maybe even less. But like I said, I don't like where we're going with this. Just mark my words, let's see where we'll be in 1-2-3 years... Literally every change other than this has been a vote and not only that this doesn't change the game at all in any way shape or form if you don't use the skin. | ||
outscar
2831 Posts
On June 10 2019 22:47 Qikz wrote: Show nested quote + On June 10 2019 22:35 outscar wrote: .................................. Where are purists who were against even for slightest change for hotkeys back then? They're pushing all of this down our throat. What if we end up just like SC2 if this will go like this? I don't want to ppl think that I'm against it judging from my post. It's really good for new generation, now we can start making progamers from 1st grade, maybe even less. But like I said, I don't like where we're going with this. Just mark my words, let's see where we'll be in 1-2-3 years... Literally every change other than this has been a vote and not only that this doesn't change the game at all in any way shape or form if you don't use the skin. I understand although would've liked to see more technical improvements. Hope this will boost games popularity. In another note, if they're this good changing models, why not... MAKE NEW TILESETS? SC2 has tons of them IIRC from Galaxy Editor, LotV added even more. If they add more tilesets (just like they added some ramps) I'm 100% down for it. | ||
Szinkler
Hungary394 Posts
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LML
Germany1750 Posts
On June 10 2019 06:34 Cheesefome wrote: Show nested quote + On June 10 2019 06:28 ocolisa wrote: On June 10 2019 06:23 Cheesefome wrote: On June 10 2019 05:31 ocolisa wrote: On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away? Fairy tale? Did you even play on the server? Going to assume not just based on this comment. One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed. | ||
Cheesefome
307 Posts
On June 11 2019 01:01 LML wrote: Show nested quote + On June 10 2019 06:34 Cheesefome wrote: On June 10 2019 06:28 ocolisa wrote: On June 10 2019 06:23 Cheesefome wrote: On June 10 2019 05:31 ocolisa wrote: On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: [quote] The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: [quote] The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away? Fairy tale? Did you even play on the server? Going to assume not just based on this comment. One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed. These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH. | ||
Qikz
United Kingdom12022 Posts
On June 11 2019 03:02 Cheesefome wrote: Show nested quote + On June 11 2019 01:01 LML wrote: On June 10 2019 06:34 Cheesefome wrote: On June 10 2019 06:28 ocolisa wrote: On June 10 2019 06:23 Cheesefome wrote: On June 10 2019 05:31 ocolisa wrote: On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: [quote] I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: [quote] I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away? Fairy tale? Did you even play on the server? Going to assume not just based on this comment. One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed. These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH. Well you're wrong, but feel free to believe that. It only felt like LAN because it was so much better than iCCUP. I believe it was tec24 even did a comparison between all the turnrates a while ago, Fish was not TR24. | ||
LML
Germany1750 Posts
On June 11 2019 03:02 Cheesefome wrote: Show nested quote + On June 11 2019 01:01 LML wrote: On June 10 2019 06:34 Cheesefome wrote: On June 10 2019 06:28 ocolisa wrote: On June 10 2019 06:23 Cheesefome wrote: On June 10 2019 05:31 ocolisa wrote: On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: [quote] I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff! On June 10 2019 03:28 Cheesefome wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: [quote] I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources. Nope, they have been working on code and connection system for a long time. They clearly have time for that Connection system? You mean one similar to fish server where there was literally 0 lag? Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both. They clearly don't have enough people working on starcraft. Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol. The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away? Fairy tale? Did you even play on the server? Going to assume not just based on this comment. One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed. These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH. The thing is, #L1 wasn't playable with my Korean friend, never. Even #L2 was lag worthy at time, and you could use the WLauncher outside of fish anyway, so naming any servers is nonsensical. The tools are the important thing. Maybe you have an amazing connection to Korea. | ||
SchAmToo
United States1141 Posts
I bet it'll attract some people to play again for a bit then stop, not really a long term gain, but hey it looks great. more $$$ to SC:R the better | ||
onlystar
United States971 Posts
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SchAmToo
United States1141 Posts
On June 11 2019 05:27 onlystar wrote: this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations Well theres a lot more that comes into it than just Connection A and Connection B. | ||
AntiHack
Switzerland553 Posts
On June 11 2019 05:18 SchAmToo wrote: I'm happy. Looks really well done. Already heard people in the office who wanna play SC:R when it comes out. I bet it'll attract some people to play again for a bit then stop, not really a long term gain, but hey it looks great. more $$$ to SC:R the better I think a lot of people will introduce kids and girls by the spread of word and Twitch. There are some very popular phone strategy games out there, hopefully SC:Carbot will gather some from there. I'm already hearing of people saying that their little sister want a pc now to play Carbot ![]() | ||
onlystar
United States971 Posts
On June 11 2019 05:48 SchAmToo wrote: Show nested quote + On June 11 2019 05:27 onlystar wrote: this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations Well theres a lot more that comes into it than just Connection A and Connection B. i just named the things that matter the most.. | ||
FXOTheoRy
United States519 Posts
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Models
Canada88 Posts
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outscar
2831 Posts
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AntiHack
Switzerland553 Posts
On June 11 2019 08:58 outscar wrote: Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection? It's too expensive to change the netcode. | ||
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BigFan
TLADT24920 Posts
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TT1
Canada9990 Posts
On June 11 2019 07:39 Models wrote: Good thread, weak OP u want unsub? | ||
rotta
5567 Posts
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Ej_
47656 Posts
On June 11 2019 08:58 outscar wrote: Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection? Are you seriously asking why they didn't change the entire networking technology from p2p to having dedicated servers, multiple for each continent? | ||
Helmuss
2 Posts
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Alejandrisha
United States6565 Posts
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SuGo
United States681 Posts
And if someone is playing regular SCR and another guy is using the Carbot skin, is it really the same exact game play? It's kind of like the old pillarbox 1.16 graphics vs SCR -- that is truly the same gameplay (arguably at least). Is this Carbot going to be the same? It just... "Feels" different? Obviously that's just watching the video and I'm sure it will be the same or they wouldn't have developed it. Either way, it's cool, and I'd likely try it, but I don't think I'd really ever use it beyond a few tries for fun. | ||
Jealous
10101 Posts
On June 10 2019 03:56 Dazed. wrote: Show nested quote + This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.On June 10 2019 03:39 AntiHack wrote: On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die. Do you feel it is important for you to complain each and every time this topic is even tangentially relevant, or do you just not notice that 90% of your posts are the same exact thing said in slightly different ways? Don't you get tired of it? | ||
Freakling
Germany1526 Posts
On June 11 2019 23:25 SuGo wrote: I'm curious about the skin though - this whole carbot/cartoon type skin... it's "cute" and cool and all, but I wonder how the game play is. As in, do those dragoons really move the same... is game play really the same / same smoothness / etc. And if someone is playing regular SCR and another guy is using the Carbot skin, is it really the same exact game play? It's kind of like the old pillarbox 1.16 graphics vs SCR -- that is truly the same gameplay (arguably at least). Is this Carbot going to be the same? It just... "Feels" different? Obviously that's just watching the video and I'm sure it will be the same or they wouldn't have developed it. Either way, it's cool, and I'd likely try it, but I don't think I'd really ever use it beyond a few tries for fun. It's the exact same engine, unit stats, scripts etc. being run. Just different sprites being used. So yes, on the mechanical level gameplay will be completely the same. | ||
quirinus
Croatia2489 Posts
What's the price? | ||
Jealous
10101 Posts
On June 12 2019 03:13 quirinus wrote: This is not yet available? I see the blizz shop is down for maintenance. What's the price? July 10th. | ||
quirinus
Croatia2489 Posts
On June 12 2019 05:08 Jealous wrote: Show nested quote + On June 12 2019 03:13 quirinus wrote: This is not yet available? I see the blizz shop is down for maintenance. What's the price? July 10th. Oh, damn, I thought it was June 10th for some reason, even though I read the date. Thanks. | ||
TT1
Canada9990 Posts
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fazek42
Hungary438 Posts
On June 12 2019 00:03 Jealous wrote: Show nested quote + On June 10 2019 03:56 Dazed. wrote: On June 10 2019 03:39 AntiHack wrote: This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.On June 10 2019 03:00 ocolisa wrote: On June 10 2019 01:51 Cheesefome wrote: On June 10 2019 00:47 Garrl wrote: On June 10 2019 00:25 TT1 wrote: On June 10 2019 00:04 LaStScan wrote: It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list. people are wanting team rank games, and we don't get any news of it ![]() The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game). The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt. I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model. I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches. How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine? "No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans. What happen when Blizz decide to quit their support for those modern games? They die. The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh. Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep. Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes. edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die. Do you feel it is important for you to complain each and every time this topic is even tangentially relevant, or do you just not notice that 90% of your posts are the same exact thing said in slightly different ways? Don't you get tired of it? xD Also, it's not really true either. You can in-fact do 1-base openings and non-standard builds. You see it on pro level, and below that it's even more viable (partially precisely because most people don't do it, are not used to non-standard, etc.). If you want to have a fun playstyle, you can develop your own fun playstyle. I used to only play 1rax FE in TvZ, but realized 1fact FE, or 1-1-1 is also really great and a lot of fun. I really hate playing against hydra-lurk, which is supposed to suck, but then you also see hydra-guardian on the pro level working... Etc., etc. This is kind of like complaining about balance -- when instead it's just really up to you to work around problems you face and find the things that work for you. | ||
outscar
2831 Posts
On June 11 2019 19:58 Ej_ wrote: Show nested quote + On June 11 2019 08:58 outscar wrote: Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection? Are you seriously asking why they didn't change the entire networking technology from p2p to having dedicated servers, multiple for each continent? Yeah, why not? Blizz are billionare company. They have over 9000 WoW servers, why they can't have 4-5 gateways for SC? Population is really low (unless Korea, but even for Korea it's not that big) so they could give it a shot. Of course, I understand, game cost 15$ and it won't pay off. But they're pushing new content for $. From post of Helmuss seems to be changing networking will impact the core. So they first need to write everything from scratch (ouch!) and 2nd pay $ from their pocket. Now I see it's impossible, sigh... | ||
Helmuss
2 Posts
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AntiHack
Switzerland553 Posts
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Moataz
Egypt267 Posts
On June 13 2019 00:53 AntiHack wrote: The English video is out but there's no trailer in the ending unfortunately https://www.youtube.com/watch?v=SJS7S73FjKw&t=10s At first glance of the topic, I thought its some trivial addition for SCR, but that was amazing, I'm afraid I'm going to think of buying SCR. ![]() | ||
Lunchador
United States776 Posts
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GoShox
United States1835 Posts
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TT1
Canada9990 Posts
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AntiHack
Switzerland553 Posts
On June 18 2019 06:56 TT1 wrote: Next DLC, remake of the old BW graphics :D. Do you mean this one? ![]() ![]() | ||
TT1
Canada9990 Posts
On June 18 2019 07:12 AntiHack wrote: Do you mean this one? ![]() ![]() ![]() Imagine having an ingame shop for graphic/skin DLCs tho :o. There's lotsa other fun stuff they could add too, i'd pay for chat channel skins/UIs etc. This could attract a whole new fanbase, imagine if everyone was able to customize their game (graphics-wise) however they wanted to. As long as the skins are only view-able to the owner (not forced onto oppo), should be fine. | ||
AntiHack
Switzerland553 Posts
On June 18 2019 07:29 TT1 wrote: Show nested quote + On June 18 2019 07:12 AntiHack wrote: On June 18 2019 06:56 TT1 wrote: Next DLC, remake of the old BW graphics :D. Do you mean this one? ![]() ![]() ![]() Imagine having an ingame shop for graphic/skin DLCs tho :o. There's lotsa other fun stuff they could add too, i'd pay for chat channel skins/UIs etc. This could attract a whole new fanbase, imagine if everyone was able to customize their game (graphics-wise) however they wanted to. As long as the skins are only view-able to the owner (not forced onto oppo), should be fine. Absolutely! But guild channel sprites/skins should be visible to everyone ![]() | ||
Alejandrisha
United States6565 Posts
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starithm
United States118 Posts
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frontliner2
Netherlands844 Posts
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KameZerg
Sweden1752 Posts
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Bonyth
Poland537 Posts
As for team matchmaking, if they want to keep their promise, I would expect Blizzard to release the team matchmaking with the new season (or the following next season), so both 1v1 and 2v2 matchmaking start at the same time. | ||
sM.Zik
Canada2543 Posts
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AntiHack
Switzerland553 Posts
On June 19 2019 05:24 sM.Zik wrote: They have been talking about fixing the input bug for like 4 months and it still isnt live so I don't expect anything ever at this point.. They have just posted the survey results that was needed before implementing the update. The update was already viable in the test realm so now they just have to implement it on live. | ||
castleeMg
Canada757 Posts
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Puosu
6984 Posts
On June 19 2019 06:20 castleeMg wrote: did they really even need to take a poll on whether that should be fixed or not? yes? over the years, there's been lots of people who think its somehow part of the game or something like that. its not uncontroversial. | ||
Qikz
United Kingdom12022 Posts
On June 19 2019 06:20 castleeMg wrote: did they really even need to take a poll on whether that should be fixed or not? You've gotta realise whatever they change someone is going to complain. This community is very set in its ways of things shouldn't be change that might change the way the game plays as many see it as perfect. This is a change that was readily available by using different launchers anyway - but it doesn't change the fact it's still a big change. They wanted to gauge the communities reaction before changing it so they didn't upset a load of people as their launch wasn't perfect, but you can tell they're working hard to make it better. | ||
JoinTheRain
Bulgaria408 Posts
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AntiHack
Switzerland553 Posts
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sM.Zik
Canada2543 Posts
On June 19 2019 05:33 AntiHack wrote: Show nested quote + On June 19 2019 05:24 sM.Zik wrote: They have been talking about fixing the input bug for like 4 months and it still isnt live so I don't expect anything ever at this point.. They have just posted the survey results that was needed before implementing the update. The update was already viable in the test realm so now they just have to implement it on live. Yes exactly, wasn't that like almost 2 months ago? Still not live... this should take 1 day of work for an intern | ||
iPlaY.NettleS
Australia4315 Posts
It's a far smaller change than adding right click to rally which they did around 2006, 8 years after the game came out. Nobody questions that decision anymore.Just make the change. Team match released the same time as these new skins would have been nice, to give the population another boost. Development is still moving way too slow. | ||
AntiHack
Switzerland553 Posts
![]() P.s. I'm reading the comments and I think we're gonna have a flood of players from July 10 ![]() + Show Spoiler + who get the reference? ![]() | ||
AntiHack
Switzerland553 Posts
EDIT Tweet: https://twitter.com/Polygon/status/1141796257700241409?s=19 | ||
raff100
498 Posts
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kurtisg
2 Posts
On June 20 2019 20:39 iPlaY.NettleS wrote: I don't think it's a big change (to remove the mouse/keyboard command clash issue). It's a far smaller change than adding right click to rally which they did around 2006, 8 years after the game came out. Nobody questions that decision anymore.Just make the change. Team match released the same time as these new skins would have been nice, to give the population another boost. Development is still moving way too slow. It cant be too slow. Any change is a massive threat in the eyes of Starcraft player | ||
AntiHack
Switzerland553 Posts
On June 21 2019 07:49 raff100 wrote: Do we know what the price will be ? Not yet ![]() | ||
AntiHack
Switzerland553 Posts
Edit: Ok now the news is going all around the world in all the languages! Just google "Carbot Starcraft" ![]() | ||
Alpha-NP-
United States1242 Posts
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Jealous
10101 Posts
On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. This has been explained numerous times before, so I'll try to make it as simple as possible: Imagine you reallly wanted a chocolate chip cookie with macadamia nuts. The baker said that he'd give you a cookie today before you went off to school, but when you got there, he didn't have the chocolate chip cookie with macadamia nuts. Oh no! The chocolatier (the guy who makes chocolate chips) fell behind schedule, but is working on delivering them to the bakery as soon as possible. However, the nut forager did bring in the macadamia nuts, so the baker made a cookie with macadamia nuts but no chocolate chips. - "Here you go lil' Alpha, this is the best I can do for you right now!" the baker says. - "But I want chocolate chips!!!" responds lil' Alpha with a sour look on his face. - "I'm sorry lil' Alpha, the chocolatier is a bit behind schedule but he is working very hard on getting you the chocolate chips you want. We're not sure when he will be able to send me the chocolate chips!" the baker explained. - "But that's no fair! I want chocolate chips! Why can't the nut forager bring me chocolate chips? Why wasn't the forager working on chocolate chips too! I like chocolate chips more anyway." huffed lil' Alpha. - "Silly lil' Alpha, the nut forager doesn't make chocolate chips! Only the chocolatier can make chocolate chips. They have different jobs and do different things!" explained the baker. - "But both chocolate chips and macadamia nuts go on cookies, so why can't the nut forager do both? I would rather that he made the chocolate chips first, and then got me the macadamia nuts if he had time. The chocolate chips are the more important part of the cookie!" cried lil' Alpha. - "Lil' Alpha, they are different people with different jobs, one can't just do the job of the other! Just because the nut forager brought the macadamia nuts, that doesn't mean he could have already brought you chocolate chips instead!" said the baker, getting slightly irritated that he has to explain something so basic multiple times. - "Hmph, well then, I won't have any cookie at all then! If I don't have chocolate chips on my cookie, I don't want it! And by the way, why are there only nuts on the cookie and no chocolate chips? You promised me chocolate chips!" whines lil' Alpha. - "I just explained, it's beca- You know what? Go cry to your mom about it then, you stupid little shit," says the baker, and slams the door in lil' Alpha's face. THE END. | ||
Lopix
2 Posts
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Golgotha
Korea (South)8418 Posts
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AntiHack
Switzerland553 Posts
On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty | ||
oxKnu
1135 Posts
On June 23 2019 23:19 AntiHack wrote: Show nested quote + On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The the brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty Aggressive, but a lot of valid points. I'm actually amazed that they're doing this kind of stuff given how dead the game is (compared to other e-sport titles). | ||
Hofferman
1 Post
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GoShox
United States1835 Posts
On June 23 2019 23:55 oxKnu wrote: Show nested quote + On June 23 2019 23:19 AntiHack wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The the brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty Aggressive, but a lot of valid points. I'm actually amazed that they're doing this kind of stuff given how dead the game is (compared to other e-sport titles). I think the game is more alive in Korea than we think. I've seen a couple times in different interviews where Tasteless has talked about how popular the game really is in Korea, how he sees people on buses all the time watching streams, stuff like that. Obviously it's not LoL or Overwatch or whatever is popular over there nowadays, but they must see some kind of value in it to have a team dedicated to working on it like they do. The reception for this has been extremely positive, especially on reddit where I saw a lot of people say they were planning on getting this. It's all anecdotal but man I hope this is successful and leads to bigger and better things. | ||
oxKnu
1135 Posts
On June 24 2019 00:49 GoShox wrote: Show nested quote + On June 23 2019 23:55 oxKnu wrote: On June 23 2019 23:19 AntiHack wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The the brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty Aggressive, but a lot of valid points. I'm actually amazed that they're doing this kind of stuff given how dead the game is (compared to other e-sport titles). I think the game is more alive in Korea than we think. I've seen a couple times in different interviews where Tasteless has talked about how popular the game really is in Korea, how he sees people on buses all the time watching streams, stuff like that. Obviously it's not LoL or Overwatch or whatever is popular over there nowadays, but they must see some kind of value in it to have a team dedicated to working on it like they do. The reception for this has been extremely positive, especially on reddit where I saw a lot of people say they were planning on getting this. It's all anecdotal but man I hope this is successful and leads to bigger and better things. I'd take what Tasteless says with a grain of salt. Remember that Tasteless and Artosis cast Starcraft 100% of their working time so the grass will always be greener using their glasses to have a look at the situation. 1st win prize for the biggest Broodwar tournament is $30K. That's good for a Top5 game maybe in Korea, maybe Top10 worldwide but it's far from commercially viable for these companies. That's how I see it. | ||
outscar
2831 Posts
On June 23 2019 23:19 AntiHack wrote: Show nested quote + On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty We already paid bucks for this game when they promised 2x2 and still very close to 2 years after we got nothing and it's really alarming. We already lost a big chunk of player base. Give us finished product, then tell the rest. | ||
oxKnu
1135 Posts
On June 24 2019 03:08 outscar wrote: Show nested quote + On June 23 2019 23:19 AntiHack wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty We already paid bucks for this game when they promised 2x2 and still very close to 2 years after we got nothing and it's really alarming. We already lost a big chunk of player base. Give us finished product, then tell the rest. Finished product? What? They remastered a 20y old game. There is no finished or unfinished about it. The game works fine, ladder works fine for 1v1 which was always the main goal. That's plenty for a paltry 12 bucks 2 years ago. | ||
Capso
1 Post
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RealZork
31 Posts
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onlystar
United States971 Posts
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Alpha-NP-
United States1242 Posts
On June 23 2019 23:12 Jealous wrote: Show nested quote + On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. This has been explained numerous times before, so I'll try to make it as simple as possible: Imagine you reallly wanted a chocolate chip cookie with macadamia nuts. The baker said that he'd give you a cookie today before you went off to school, but when you got there, he didn't have the chocolate chip cookie with macadamia nuts. Oh no! The chocolatier (the guy who makes chocolate chips) fell behind schedule, but is working on delivering them to the bakery as soon as possible. However, the nut forager did bring in the macadamia nuts, so the baker made a cookie with macadamia nuts but no chocolate chips. - "Here you go lil' Alpha, this is the best I can do for you right now!" the baker says. - "But I want chocolate chips!!!" responds lil' Alpha with a sour look on his face. - "I'm sorry lil' Alpha, the chocolatier is a bit behind schedule but he is working very hard on getting you the chocolate chips you want. We're not sure when he will be able to send me the chocolate chips!" the baker explained. - "But that's no fair! I want chocolate chips! Why can't the nut forager bring me chocolate chips? Why wasn't the forager working on chocolate chips too! I like chocolate chips more anyway." huffed lil' Alpha. - "Silly lil' Alpha, the nut forager doesn't make chocolate chips! Only the chocolatier can make chocolate chips. They have different jobs and do different things!" explained the baker. - "But both chocolate chips and macadamia nuts go on cookies, so why can't the nut forager do both? I would rather that he made the chocolate chips first, and then got me the macadamia nuts if he had time. The chocolate chips are the more important part of the cookie!" cried lil' Alpha. - "Lil' Alpha, they are different people with different jobs, one can't just do the job of the other! Just because the nut forager brought the macadamia nuts, that doesn't mean he could have already brought you chocolate chips instead!" said the baker, getting slightly irritated that he has to explain something so basic multiple times. - "Hmph, well then, I won't have any cookie at all then! If I don't have chocolate chips on my cookie, I don't want it! And by the way, why are there only nuts on the cookie and no chocolate chips? You promised me chocolate chips!" whines lil' Alpha. - "I just explained, it's beca- You know what? Go cry to your mom about it then, you stupid little shit," says the baker, and slams the door in lil' Alpha's face. THE END. You always post a massive text wall. It is 436 words. If you condensed your posts I would start reading them. Until then, I will continue to stop reading them like I have been doing for awhile now. I don’t have the time to read that respectfully. | ||
Jealous
10101 Posts
On June 24 2019 06:10 Alpha-NP- wrote: Show nested quote + On June 23 2019 23:12 Jealous wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. This has been explained numerous times before, so I'll try to make it as simple as possible: Imagine you reallly wanted a chocolate chip cookie with macadamia nuts. The baker said that he'd give you a cookie today before you went off to school, but when you got there, he didn't have the chocolate chip cookie with macadamia nuts. Oh no! The chocolatier (the guy who makes chocolate chips) fell behind schedule, but is working on delivering them to the bakery as soon as possible. However, the nut forager did bring in the macadamia nuts, so the baker made a cookie with macadamia nuts but no chocolate chips. - "Here you go lil' Alpha, this is the best I can do for you right now!" the baker says. - "But I want chocolate chips!!!" responds lil' Alpha with a sour look on his face. - "I'm sorry lil' Alpha, the chocolatier is a bit behind schedule but he is working very hard on getting you the chocolate chips you want. We're not sure when he will be able to send me the chocolate chips!" the baker explained. - "But that's no fair! I want chocolate chips! Why can't the nut forager bring me chocolate chips? Why wasn't the forager working on chocolate chips too! I like chocolate chips more anyway." huffed lil' Alpha. - "Silly lil' Alpha, the nut forager doesn't make chocolate chips! Only the chocolatier can make chocolate chips. They have different jobs and do different things!" explained the baker. - "But both chocolate chips and macadamia nuts go on cookies, so why can't the nut forager do both? I would rather that he made the chocolate chips first, and then got me the macadamia nuts if he had time. The chocolate chips are the more important part of the cookie!" cried lil' Alpha. - "Lil' Alpha, they are different people with different jobs, one can't just do the job of the other! Just because the nut forager brought the macadamia nuts, that doesn't mean he could have already brought you chocolate chips instead!" said the baker, getting slightly irritated that he has to explain something so basic multiple times. - "Hmph, well then, I won't have any cookie at all then! If I don't have chocolate chips on my cookie, I don't want it! And by the way, why are there only nuts on the cookie and no chocolate chips? You promised me chocolate chips!" whines lil' Alpha. - "I just explained, it's beca- You know what? Go cry to your mom about it then, you stupid little shit," says the baker, and slams the door in lil' Alpha's face. THE END. You always post a massive text wall. It is 436 words. If you condensed your posts I would start reading them. Until then, I will continue to stop reading them like I have been doing for awhile now. I don’t have the time to read that respectfully. Condensed version: the people that made carbot are not the people who would make 2v2 ladder so it's not like them not making this would have made 2v2 ladder come out any faster. | ||
Alpha-NP-
United States1242 Posts
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AntiHack
Switzerland553 Posts
On June 24 2019 03:08 outscar wrote: Show nested quote + On June 23 2019 23:19 AntiHack wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty We already paid bucks for this game when they promised 2x2 and still very close to 2 years after we got nothing and it's really alarming. We already lost a big chunk of player base. Give us finished product, then tell the rest. "We payed 15 bucks for a game which pays 10 years of development" that's not how it works dude. Team MM wasn't a priority among Koreans so the team prioritised other things like 64 bits compatibility which is kind of a big deal. This reminds me of those folks asking for free remastered because they purchased sc in 1998 which is pathetic. | ||
shin ken
Germany612 Posts
Even people who are super casual into Brood War want to come back for it. | ||
2gateways
United States1 Post
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Qikz
United Kingdom12022 Posts
On June 25 2019 19:18 AntiHack wrote: Show nested quote + On June 24 2019 03:08 outscar wrote: On June 23 2019 23:19 AntiHack wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty We already paid bucks for this game when they promised 2x2 and still very close to 2 years after we got nothing and it's really alarming. We already lost a big chunk of player base. Give us finished product, then tell the rest. "We payed 15 bucks for a game which pays 10 years of development" that's not how it works dude. Team MM wasn't a priority among Koreans so the team prioritised other things like 64 bits compatibility which is kind of a big deal. This reminds me of those folks asking for free remastered because they purchased sc in 1998 which is pathetic. 64 bit wasn't done because the community wanted it it was sadly something they had to do as a necessity. It sucks but everyone is going to need to do it by the end of this year iirc as 32 bit on macs will no longer be supported and windows is droppingsupportt too | ||
Trozz
Canada3454 Posts
One this genie is released, there's no stopping it. | ||
TT1
Canada9990 Posts
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Kaolla
China2999 Posts
On June 25 2019 19:18 AntiHack wrote: Show nested quote + On June 24 2019 03:08 outscar wrote: On June 23 2019 23:19 AntiHack wrote: On June 23 2019 22:35 Alpha-NP- wrote: Maybe I’ll get flamed for this, but I have to point out the fact they spent a year working on this (according to some of the articles about it) instead of new game features that we have been waiting for... You guys can play on your Carbot skin while I wait for team matchmaking or racepicking. Do you really think that the same team that redrawn sprites can code the game? Do you also think that there can be a team with no money? And do you really think that a team is necessary in a game with no players? The brainless negativity in this forum is staggering. Go get drunk in your filthy neighbour bar instead guys. Ty We already paid bucks for this game when they promised 2x2 and still very close to 2 years after we got nothing and it's really alarming. We already lost a big chunk of player base. Give us finished product, then tell the rest. "We payed 15 bucks for a game which pays 10 years of development" that's not how it works dude. Team MM wasn't a priority among Koreans so the team prioritised other things like 64 bits compatibility which is kind of a big deal. This reminds me of those folks asking for free remastered because they purchased sc in 1998 which is pathetic. What kind of analogy is that? They promised 2v2 matchmaking at launch already and it's now 2 years later and it's still not there. For many this was an important feature and one of the things we were really looking forward to, but it just never came. I think most have been pretty patient, but it's pretty sad it's still not implemented. I seriously have no idea how you can compare this to ppl asking for a free copy of SCR after getting a copy years ago. I don't think anyone is asking for favors here or being unreasonable, ppl were promised a feature and it was not delivered. Anyway, I think it's safe to say most of us are still happy that Blizz made SCR and I do think the Carbot skin is awesome, but yea, I'd personally also rather have team ladder (and yes, I know the artwork was not done by the devs, but I'm sure the devs had to devote some of their time to make some changes to the code/testing). | ||
dM-White
Chile340 Posts
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GoShox
United States1835 Posts
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Cheesefome
307 Posts
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TT1
Canada9990 Posts
On July 10 2019 03:35 Cheesefome wrote: What an odd timing to release the patch and the carbot. Its between 4:30pm and 9:00pm for us right? ya, w/e the bnet app says | ||
Cheesefome
307 Posts
I dont know why they would do it this way instead of posting it on their home page. | ||
TT1
Canada9990 Posts
On July 10 2019 06:45 Cheesefome wrote: Carbot skin is out! You have to buy it from the profile by clicking on the carbot skin and it will ask you for payment info ect... I dont know why they would do it this way instead of posting it on their home page. You mean online on blizzards store? You can but it there too, or ingame. There's a new korean voice pack too. | ||
Cheesefome
307 Posts
On July 10 2019 07:37 TT1 wrote: Show nested quote + On July 10 2019 06:45 Cheesefome wrote: Carbot skin is out! You have to buy it from the profile by clicking on the carbot skin and it will ask you for payment info ect... I dont know why they would do it this way instead of posting it on their home page. You mean online on blizzards store? You can but it there too, or ingame. There's a new korean voice pack too. in-game profile | ||
Cheesefome
307 Posts
On July 10 2019 07:37 TT1 wrote: Show nested quote + On July 10 2019 06:45 Cheesefome wrote: Carbot skin is out! You have to buy it from the profile by clicking on the carbot skin and it will ask you for payment info ect... I dont know why they would do it this way instead of posting it on their home page. You mean online on blizzards store? You can but it there too, or ingame. There's a new korean voice pack too. Ahh.. you can now. When i posted the first time it wasn't up there, so i went to the profile to see if it was there and sure enough it was. Thats how i purchased mine but ya, you can now purchase it from their site. | ||
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GTR
51372 Posts
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abuse
Latvia1927 Posts
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DSh1
292 Posts
10EUR if you own remastered. I guess that would be also 10$? Anyone know if you can play regular ladder with it or do you require the other party to also be in cartoon mode? If you can do anything in cartoon mode including sharing the same ladder I might be starting to play Starcraft. Graphics was kind of what I disliked. | ||
FakeFin
Germany392 Posts
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fujkenasai
Zimbabwe2 Posts
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starithm
United States118 Posts
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iCCup.Face
Italy447 Posts
Why not release a money-patch with team matchmaking? 80% of users would have bought it! | ||
Kaolla
China2999 Posts
On July 13 2019 05:19 iCCup.Face wrote: Honestly...how many will spend money for CartoonCraft? Why not release a money-patch with team matchmaking? 80% of users would have bought it! I don't think many will spend $10 on it, just ridiculously expensive for what you get. Releasing a team matchmaking patch for $$ after promising it'd be there at launch already however... I think that would be reason to bring the pitchforks out.... I would certainly not be paying for that and I'd probably never touch another Blizzard game again (which luckily isn't too hard with the stuff they are releasing these days) | ||
Poegim
Poland263 Posts
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Dante08
Singapore4121 Posts
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A.Alm
Sweden508 Posts
On July 13 2019 17:26 Poegim wrote: What are you talking about, ppl pay more for single dress for league of legends units :D Haha yeah, that's what i was thinking. Ppl can still play 2v2 like they did on ICCUP? | ||
npnl19
Russian Federation27 Posts
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Poegim
Poland263 Posts
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Cheesefome
307 Posts
On July 14 2019 18:36 Poegim wrote: Is this skin unreadable or just my brain makes it? It looks so clean, but so hard to play on it. It's kind of like learning a new game for me. | ||
Cheesefome
307 Posts
On July 14 2019 05:10 npnl19 wrote: what about the things some people mention like stargate not blinking in cartoon mode and lurker egg is different from larva egg, just wondering Yah... that is a game changer for me. The stargate not blinking is lowkey annoying. I don't think that was on purpose. | ||
Zzoram
Canada7115 Posts
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starithm
United States118 Posts
On July 14 2019 23:02 Zzoram wrote: Doesn’t look like these skins have boosted the population much, still going to be brutal on the ladder for new players. Yeah, but when I wake up and check the number of viewers on StarCraft Twitch.TV channel, it's now around 500~600 viewers compared to less than 100 before SCR Carbot DLC came out. I wish it was way more though. | ||
Trizz
Netherlands1318 Posts
On July 14 2019 23:02 Zzoram wrote: Doesn’t look like these skins have boosted the population much, still going to be brutal on the ladder for new players. It's because it's 10 buckaroos, they should've given it for free for those who purchased the HD remake. | ||
Cheesefome
307 Posts
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-visnu-
Australia149 Posts
On July 15 2019 04:00 Cheesefome wrote: It's only 10 dollars. Kids spend literally hundreds of dollars on skins in LoL. I can probably find 10 dollars of loose change in my house. I never knew a kid growing up who didn't get a weekly or monthly allowance and that was in the 1990's. lol. your rich bro | ||
earob84
Germany175 Posts
![]() ![]() On July 12 2019 23:00 starithm wrote: Wow, there's over 7K viewers on StarCraft on Twitch.TV!!! :D #ALIVEGAME ![]() | ||
oolong
11 Posts
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Qikz
United Kingdom12022 Posts
On July 16 2019 07:53 oolong wrote: Show nested quote + On July 16 2019 04:25 earob84 wrote: over 21k viewers ![]() ![]() On July 12 2019 23:00 starithm wrote: Wow, there's over 7K viewers on StarCraft on Twitch.TV!!! :D #ALIVEGAME ![]() Those streams are about the streamer, not the game. They are just in for the hype That's how streams work though, people watch the stream for the streamer. The game usually doesn't matter. What does matter is that's 21 thousand people watching other people play our favourite game :D | ||
TT1
Canada9990 Posts
On July 16 2019 07:57 Qikz wrote: Show nested quote + On July 16 2019 07:53 oolong wrote: On July 16 2019 04:25 earob84 wrote: over 21k viewers ![]() ![]() On July 12 2019 23:00 starithm wrote: Wow, there's over 7K viewers on StarCraft on Twitch.TV!!! :D #ALIVEGAME ![]() Those streams are about the streamer, not the game. They are just in for the hype That's how streams work though, people watch the stream for the streamer. The game usually doesn't matter. What does matter is that's 21 thousand people watching other people play our favourite game :D point is that its short lived, we're looking for long term sustainability | ||
oolong
11 Posts
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Latham
9554 Posts
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