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SCR Carbot DLC - release date July 10th - Page 6

Forum Index > BW General
194 CommentsPost a Reply
Prev 1 4 5 6 7 8 10 Next All
Jealous
Profile Blog Joined December 2011
10107 Posts
June 11 2019 15:03 GMT
#101
On June 10 2019 03:56 Dazed. wrote:
Show nested quote +
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.
This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.

Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes.


edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die.

Do you feel it is important for you to complain each and every time this topic is even tangentially relevant, or do you just not notice that 90% of your posts are the same exact thing said in slightly different ways? Don't you get tired of it?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Freakling
Profile Joined October 2012
Germany1526 Posts
June 11 2019 15:19 GMT
#102
On June 11 2019 23:25 SuGo wrote:
I'm curious about the skin though - this whole carbot/cartoon type skin... it's "cute" and cool and all, but I wonder how the game play is. As in, do those dragoons really move the same... is game play really the same / same smoothness / etc.

And if someone is playing regular SCR and another guy is using the Carbot skin, is it really the same exact game play? It's kind of like the old pillarbox 1.16 graphics vs SCR -- that is truly the same gameplay (arguably at least). Is this Carbot going to be the same? It just... "Feels" different? Obviously that's just watching the video and I'm sure it will be the same or they wouldn't have developed it.

Either way, it's cool, and I'd likely try it, but I don't think I'd really ever use it beyond a few tries for fun.

It's the exact same engine, unit stats, scripts etc. being run. Just different sprites being used. So yes, on the mechanical level gameplay will be completely the same.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 11 2019 18:13 GMT
#103
This is not yet available? I see the blizz shop is down for maintenance.

What's the price?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Jealous
Profile Blog Joined December 2011
10107 Posts
June 11 2019 20:08 GMT
#104
On June 12 2019 03:13 quirinus wrote:
This is not yet available? I see the blizz shop is down for maintenance.

What's the price?

July 10th.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 11 2019 20:38 GMT
#105
On June 12 2019 05:08 Jealous wrote:
Show nested quote +
On June 12 2019 03:13 quirinus wrote:
This is not yet available? I see the blizz shop is down for maintenance.

What's the price?

July 10th.


Oh, damn, I thought it was June 10th for some reason, even though I read the date.

Thanks.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
June 11 2019 21:02 GMT
#106
july 9th*
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
June 11 2019 21:10 GMT
#107
On June 12 2019 00:03 Jealous wrote:
Show nested quote +
On June 10 2019 03:56 Dazed. wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.
This has limits. We have been playing on fs for over a decade, its the most spammed map in broodwars entire history. This period is, objectively, the most limited in actual map rotation and map differences, ever. 3 hatch muta into 3 gas defilier has been the staple for zerg for 13 years, its earliest iteration in 2005 would make it 14. The staple build that defines the entire way zergs approach zvt is old enough to be feeling up girls. This is a problem in a strategy game. I could say similar things about the other matchups, there has been genuine ossification. This is a problem in a strategy game.

Its easy to idealize broodwar for years, its a great game with so much variation but....if youve been around for a long time, like a really long time, you would know this games general arc has grown stale. We are rearranging and acquiring greater precision and acuity but the fundamentals are completely understood and we are simply repeating ourselves for all intents and purposes.


edit: broodwar grew through strong through the process you mentioned but everything has its limits, and we must be adaptable to survive, and if theres one thing that defines broodwar it would be its reactionary conservatism. If in ten years fs and cb [style map/meta] are the only things that are being offered by this community, broodwar will be a wraith of its former self barely struggling to hold on to scraps. Thats a pitiful future that should be avoided. Change or die.

Do you feel it is important for you to complain each and every time this topic is even tangentially relevant, or do you just not notice that 90% of your posts are the same exact thing said in slightly different ways? Don't you get tired of it?


xD Also, it's not really true either. You can in-fact do 1-base openings and non-standard builds. You see it on pro level, and below that it's even more viable (partially precisely because most people don't do it, are not used to non-standard, etc.). If you want to have a fun playstyle, you can develop your own fun playstyle. I used to only play 1rax FE in TvZ, but realized 1fact FE, or 1-1-1 is also really great and a lot of fun. I really hate playing against hydra-lurk, which is supposed to suck, but then you also see hydra-guardian on the pro level working... Etc., etc. This is kind of like complaining about balance -- when instead it's just really up to you to work around problems you face and find the things that work for you.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-06-12 12:17:25
June 12 2019 12:11 GMT
#108
On June 11 2019 19:58 Ej_ wrote:
Show nested quote +
On June 11 2019 08:58 outscar wrote:
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?

Are you seriously asking why they didn't change the entire networking technology from p2p to having dedicated servers, multiple for each continent?


Yeah, why not? Blizz are billionare company. They have over 9000 WoW servers, why they can't have 4-5 gateways for SC? Population is really low (unless Korea, but even for Korea it's not that big) so they could give it a shot. Of course, I understand, game cost 15$ and it won't pay off. But they're pushing new content for $.

From post of Helmuss seems to be changing networking will impact the core. So they first need to write everything from scratch (ouch!) and 2nd pay $ from their pocket. Now I see it's impossible, sigh...
sunbeams are never made like me...
Helmuss
Profile Joined June 2019
2 Posts
June 12 2019 15:23 GMT
#109
--- Nuked ---
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 12 2019 15:53 GMT
#110
The English video is out but there's no trailer in the ending unfortunately
"I am very tired of your grammar errors" - Zoler[MB]
Moataz
Profile Joined January 2018
Egypt267 Posts
June 14 2019 09:40 GMT
#111
On June 13 2019 00:53 AntiHack wrote:
The English video is out but there's no trailer in the ending unfortunately https://www.youtube.com/watch?v=SJS7S73FjKw&t=10s

At first glance of the topic, I thought its some trivial addition for SCR, but that was amazing, I'm afraid I'm going to think of buying SCR.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Lunchador
Profile Joined April 2010
United States776 Posts
June 15 2019 02:03 GMT
#112
Wait, WTF? Holy hot damn, this looks SO COOL!!!!
Defender of truth, justice, and noontime meals!
GoShox
Profile Blog Joined December 2007
United States1835 Posts
Last Edited: 2019-06-17 20:30:41
June 17 2019 20:27 GMT
#113
So since patch 1.23.0 will be released July 9th (see https://us.forums.blizzard.com/en/starcraft/t/staredit-deprecation-in-patch-1-23-0), this will obviously be purchasable alongside the patch. I'm thinking that the relaxed input change and maybe even the matchmaking algorithm changes they put on the PTR a while back will go into this patch as well. If so, these are all pretty big changes and could be a good time to pull some people back into the game.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
June 17 2019 21:56 GMT
#114
Next DLC, remake of the old BW graphics :D.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 17 2019 22:12 GMT
#115
On June 18 2019 06:56 TT1 wrote:
Next DLC, remake of the old BW graphics :D.

Do you mean this one?
[image loading]
"I am very tired of your grammar errors" - Zoler[MB]
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2019-06-17 22:30:44
June 17 2019 22:29 GMT
#116
On June 18 2019 07:12 AntiHack wrote:
Show nested quote +
On June 18 2019 06:56 TT1 wrote:
Next DLC, remake of the old BW graphics :D.

Do you mean this one?
[image loading]


[image loading]

Imagine having an ingame shop for graphic/skin DLCs tho :o. There's lotsa other fun stuff they could add too, i'd pay for chat channel skins/UIs etc. This could attract a whole new fanbase, imagine if everyone was able to customize their game (graphics-wise) however they wanted to. As long as the skins are only view-able to the owner (not forced onto oppo), should be fine.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 17 2019 23:25 GMT
#117
On June 18 2019 07:29 TT1 wrote:
Show nested quote +
On June 18 2019 07:12 AntiHack wrote:
On June 18 2019 06:56 TT1 wrote:
Next DLC, remake of the old BW graphics :D.

Do you mean this one?
[image loading]


[image loading]

Imagine having an ingame shop for graphic/skin DLCs tho :o. There's lotsa other fun stuff they could add too, i'd pay for chat channel skins/UIs etc. This could attract a whole new fanbase, imagine if everyone was able to customize their game (graphics-wise) however they wanted to. As long as the skins are only view-able to the owner (not forced onto oppo), should be fine.

Absolutely! But guild channel sprites/skins should be visible to everyone :D
"I am very tired of your grammar errors" - Zoler[MB]
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 17 2019 23:54 GMT
#118
i would rather have the bw:carbot skins than the current skins used in the sc2 casts we're being fed
get rich or die mining
TL+ Member
starithm
Profile Blog Joined July 2013
United States118 Posts
June 18 2019 01:38 GMT
#119
22 Days left! :O
http://www.twitch.tv/starithm
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
June 18 2019 18:53 GMT
#120
Heck yes
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
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