• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy5[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 234Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot BW General Discussion [ASL22] Ro8 Preview: In A Tizzy Syncronization issues and can't find games BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12887 users

SCR Carbot DLC - release date July 10th - Page 5

Forum Index > BW General
194 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
LML
Profile Blog Joined March 2007
Germany1794 Posts
June 10 2019 16:01 GMT
#81
On June 10 2019 06:34 Cheesefome wrote:
Show nested quote +
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.
LML
Cheesefome
Profile Joined May 2016
320 Posts
June 10 2019 18:02 GMT
#82
On June 11 2019 01:01 LML wrote:
Show nested quote +
On June 10 2019 06:34 Cheesefome wrote:
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
[quote]

The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
[quote]

The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.


These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH.
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
June 10 2019 18:39 GMT
#83
On June 11 2019 03:02 Cheesefome wrote:
Show nested quote +
On June 11 2019 01:01 LML wrote:
On June 10 2019 06:34 Cheesefome wrote:
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.


These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH.


Well you're wrong, but feel free to believe that.

It only felt like LAN because it was so much better than iCCUP. I believe it was tec24 even did a comparison between all the turnrates a while ago, Fish was not TR24.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
LML
Profile Blog Joined March 2007
Germany1794 Posts
June 10 2019 19:10 GMT
#84
On June 11 2019 03:02 Cheesefome wrote:
Show nested quote +
On June 11 2019 01:01 LML wrote:
On June 10 2019 06:34 Cheesefome wrote:
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.


These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH.


The thing is, #L1 wasn't playable with my Korean friend, never. Even #L2 was lag worthy at time, and you could use the WLauncher outside of fish anyway, so naming any servers is nonsensical. The tools are the important thing.
Maybe you have an amazing connection to Korea.
LML
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
June 10 2019 20:18 GMT
#85
I'm happy. Looks really well done. Already heard people in the office who wanna play SC:R when it comes out.

I bet it'll attract some people to play again for a bit then stop, not really a long term gain, but hey it looks great. more $$$ to SC:R the better
twitch.tv/schamtoo | twitter.com/schamtoo
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-06-10 20:34:14
June 10 2019 20:27 GMT
#86
this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
June 10 2019 20:48 GMT
#87
On June 11 2019 05:27 onlystar wrote:
this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations


Well theres a lot more that comes into it than just Connection A and Connection B.
twitch.tv/schamtoo | twitter.com/schamtoo
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 10 2019 21:02 GMT
#88
On June 11 2019 05:18 SchAmToo wrote:
I'm happy. Looks really well done. Already heard people in the office who wanna play SC:R when it comes out.

I bet it'll attract some people to play again for a bit then stop, not really a long term gain, but hey it looks great. more $$$ to SC:R the better

I think a lot of people will introduce kids and girls by the spread of word and Twitch.

There are some very popular phone strategy games out there, hopefully SC:Carbot will gather some from there.
I'm already hearing of people saying that their little sister want a pc now to play Carbot
"I am very tired of your grammar errors" - Zoler[MB]
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-06-10 21:07:11
June 10 2019 21:06 GMT
#89
On June 11 2019 05:48 SchAmToo wrote:
Show nested quote +
On June 11 2019 05:27 onlystar wrote:
this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations


Well theres a lot more that comes into it than just Connection A and Connection B.


i just named the things that matter the most..
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
June 10 2019 22:00 GMT
#90
Wow the skins and animations look so amazing. The terrain looks great too!
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Models
Profile Joined March 2019
Canada88 Posts
June 10 2019 22:39 GMT
#91
Good thread, weak OP
this guy was SO BAD that you could not predict what he was going to do
outscar
Profile Joined September 2014
2832 Posts
June 10 2019 23:58 GMT
#92
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?
sunbeams are never made like me...
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 11 2019 00:04 GMT
#93
On June 11 2019 08:58 outscar wrote:
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?

It's too expensive to change the netcode.
"I am very tired of your grammar errors" - Zoler[MB]
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 11 2019 00:23 GMT
#94
I'll probably still play with the old gfx since I like them+micro is likely harder here (I couldn't tell when the zealots will attack during that first small engagement), however, would be fun in some team games. Now Blizzard, go fix the 2v2 mm we were promised! lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
TT1
Profile Blog Joined December 2008
Canada10073 Posts
June 11 2019 00:54 GMT
#95
On June 11 2019 07:39 Models wrote:
Good thread, weak OP


u want unsub?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
rotta
Profile Joined December 2011
5649 Posts
June 11 2019 09:32 GMT
#96
Too cute, I'm sold
don't wall off against random
Ej_
Profile Blog Joined January 2013
47656 Posts
June 11 2019 10:58 GMT
#97
On June 11 2019 08:58 outscar wrote:
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?

Are you seriously asking why they didn't change the entire networking technology from p2p to having dedicated servers, multiple for each continent?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Helmuss
Profile Joined June 2019
2 Posts
Last Edited: 2019-06-11 14:00:42
June 11 2019 13:38 GMT
#98
--- Nuked ---
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
June 11 2019 14:05 GMT
#99
the zerglings are so cute!!
get rich or die mining
TL+ Member
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2019-06-11 14:26:04
June 11 2019 14:25 GMT
#100
I'm curious about the skin though - this whole carbot/cartoon type skin... it's "cute" and cool and all, but I wonder how the game play is. As in, do those dragoons really move the same... is game play really the same / same smoothness / etc.

And if someone is playing regular SCR and another guy is using the Carbot skin, is it really the same exact game play? It's kind of like the old pillarbox 1.16 graphics vs SCR -- that is truly the same gameplay (arguably at least). Is this Carbot going to be the same? It just... "Feels" different? Obviously that's just watching the video and I'm sure it will be the same or they wouldn't have developed it.

Either way, it's cool, and I'd likely try it, but I don't think I'd really ever use it beyond a few tries for fun.
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft695
RuFF_SC2 316
NeuroSwarm 165
StarCraft: Brood War
Britney 16472
Rain 1945
GuemChi 1469
Leta 227
sorry 14
League of Legends
JimRising 751
Counter-Strike
taco 358
Super Smash Bros
hungrybox614
Heroes of the Storm
Khaldor179
Other Games
Maynarde186
Livibee157
ViBE56
Mew2King39
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 90
• mYiSmile15
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21935
League of Legends
• Lourlo878
• Rush151
Other Games
• Scarra1343
Upcoming Events
Afreeca Starleague
5h 47m
Shine vs Rush
WardiTV Weekly
6h 47m
Monday Night Weeklies
11h 47m
Sparkling Tuna Cup
1d 5h
Afreeca Starleague
1d 5h
Light vs EffOrt
OSC
1d 7h
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.