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SCR Carbot DLC - release date July 10th - Page 5

Forum Index > BW General
194 CommentsPost a Reply
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LML
Profile Blog Joined March 2007
Germany1768 Posts
June 10 2019 16:01 GMT
#81
On June 10 2019 06:34 Cheesefome wrote:
Show nested quote +
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
On June 10 2019 00:04 LaStScan wrote:
It's awesome to see this kind of stuff, but voicepack and carbot skin weren't even in the 2019 priority list.
people are wanting team rank games, and we don't get any news of it


The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.
LML
Cheesefome
Profile Joined May 2016
311 Posts
June 10 2019 18:02 GMT
#82
On June 11 2019 01:01 LML wrote:
Show nested quote +
On June 10 2019 06:34 Cheesefome wrote:
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
[quote]

The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
On June 10 2019 00:25 TT1 wrote:
[quote]

The hold up for team ladder is probably because they're trying to figure out how to make foreign matchmaking work. The foreign player base isn't big enough to support team matchmaking (most likely) so the Q's would have to be global. If they make the Q's global there would be a lot of cross region lag (there's already lag in 1v1 so imagine having 2 foreigners and 2 koreans in a game).

The priority list is stuff that the devs/programmers are focused on, stuff like carbot/voice packs are mainly done without taxing dev resources. It's basically bonus content for us, doesn't hurt.


I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.


These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 10 2019 18:39 GMT
#83
On June 11 2019 03:02 Cheesefome wrote:
Show nested quote +
On June 11 2019 01:01 LML wrote:
On June 10 2019 06:34 Cheesefome wrote:
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.


These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH.


Well you're wrong, but feel free to believe that.

It only felt like LAN because it was so much better than iCCUP. I believe it was tec24 even did a comparison between all the turnrates a while ago, Fish was not TR24.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
LML
Profile Blog Joined March 2007
Germany1768 Posts
June 10 2019 19:10 GMT
#84
On June 11 2019 03:02 Cheesefome wrote:
Show nested quote +
On June 11 2019 01:01 LML wrote:
On June 10 2019 06:34 Cheesefome wrote:
On June 10 2019 06:28 ocolisa wrote:
On June 10 2019 06:23 Cheesefome wrote:
On June 10 2019 05:31 ocolisa wrote:
On June 10 2019 03:39 AntiHack wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?

"No change" is what make us strong. It forced the community to find ways, tools and organizations which made sc1 independent from Blizzard and his shinanigans.

What happen when Blizz decide to quit their support for those modern games? They die.
The sc1 "cluncky", hardcore and buggy engine enable the game to hide secrets in the meta for ever without the need of Blizzard updates to make it artificially fresh.

Not mentioning the crazy amount of special moves that the bugs and the old engine enable making the gameplay extremely deep.

Who is us? You guys are alive? Blizzard supports Warcraft 3, back2warcraft streams for to 2000 viewer average. That game is doing good. Highest Brood War streamer right now: 42. By the way: What game died lately? And how is Starcraft: Remastered alive compared to those games

You guys are so independent. You have your own "WCS", Broadcast system, several caster and a good price pool. Most important: A big playerbase and Viewership. Good thing you dont have to rely on blizzard to finance all that stuff!

On June 10 2019 03:28 Cheesefome wrote:
On June 10 2019 03:00 ocolisa wrote:
On June 10 2019 01:51 Cheesefome wrote:
On June 10 2019 00:47 Garrl wrote:
[quote]

I think it's fair enough to question what, exactly, buying this is supporting if there's still no news on when very requested features are coming, because you expect at least some percentage of the microtransaction money to go back in to development in the GaaS model.


I get the feeling the devs dont get payed much or what they should be getting payed. They probably work on bw because they love the game and grew up around it. Hope this skin helps them with the rate at which we are getting meaningful patches.

How do you guys still not realize that they are heavily limited by the community (NOCHANGE) and the engine?


That isn't exactly true, otherwise the priority list would have been done after the first year of release. They are clearly limited by resources.

Nope, they have been working on code and connection system for a long time. They clearly have time for that


Connection system? You mean one similar to fish server where there was literally 0 lag?

Funny how 1 guy managed to fix the network issue 10 years ago but blizzard has yet to figure it out. Either they don't care or lack the manpower to figure it out. If i had to guess, it's both.

They clearly don't have enough people working on starcraft.

Look at that priority list and think about when the last time we got something from it. You think a full team working on improving starcraft wouldn't have complete half that list by now? It's been what... 6 months? lol.

The good old fairy tale that there was never lag on Fish (and iccup). What a classic. When are those engineer gods going to share their wisdow and make any kind of connection issue in any game go away?


Fairy tale? Did you even play on the server? Going to assume not just based on this comment.


One of the only guys I play BW with on a regular basis lives in Korea. And the connection on iCCup usually had to be set to medium latency, sometimes to high. Now we play on TR12. It feels the same in terms of delay and lag issues, so I wouldn't say anything has really changed.


These posts are ludicrous to me. tr12 is no where near the response time as fish server. It literally felt like i was playing on LAN on fish server. I play on TR16 everyday and the delay is horrible, storms have a nasty delay. It's no where near the same. You would have to play on TR24 to get an identical response time as fish server. Anyone who claims otherwise either didn't play enough to tell the difference or is actually talking out of their ass TBH.


The thing is, #L1 wasn't playable with my Korean friend, never. Even #L2 was lag worthy at time, and you could use the WLauncher outside of fish anyway, so naming any servers is nonsensical. The tools are the important thing.
Maybe you have an amazing connection to Korea.
LML
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
June 10 2019 20:18 GMT
#85
I'm happy. Looks really well done. Already heard people in the office who wanna play SC:R when it comes out.

I bet it'll attract some people to play again for a bit then stop, not really a long term gain, but hey it looks great. more $$$ to SC:R the better
twitch.tv/schamtoo | twitter.com/schamtoo
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-06-10 20:34:14
June 10 2019 20:27 GMT
#86
this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
June 10 2019 20:48 GMT
#87
On June 11 2019 05:27 onlystar wrote:
this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations


Well theres a lot more that comes into it than just Connection A and Connection B.
twitch.tv/schamtoo | twitter.com/schamtoo
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 10 2019 21:02 GMT
#88
On June 11 2019 05:18 SchAmToo wrote:
I'm happy. Looks really well done. Already heard people in the office who wanna play SC:R when it comes out.

I bet it'll attract some people to play again for a bit then stop, not really a long term gain, but hey it looks great. more $$$ to SC:R the better

I think a lot of people will introduce kids and girls by the spread of word and Twitch.

There are some very popular phone strategy games out there, hopefully SC:Carbot will gather some from there.
I'm already hearing of people saying that their little sister want a pc now to play Carbot
"I am very tired of your grammar errors" - Zoler[MB]
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-06-10 21:07:11
June 10 2019 21:06 GMT
#89
On June 11 2019 05:48 SchAmToo wrote:
Show nested quote +
On June 11 2019 05:27 onlystar wrote:
this whole debate about lag is hilarious when you realize scr is p2p a connection between two players and their isp (internet highway bottlenecks) locations


Well theres a lot more that comes into it than just Connection A and Connection B.


i just named the things that matter the most..
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
June 10 2019 22:00 GMT
#90
Wow the skins and animations look so amazing. The terrain looks great too!
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Models
Profile Joined March 2019
Canada88 Posts
June 10 2019 22:39 GMT
#91
Good thread, weak OP
this guy was SO BAD that you could not predict what he was going to do
outscar
Profile Joined September 2014
2832 Posts
June 10 2019 23:58 GMT
#92
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?
sunbeams are never made like me...
AntiHack
Profile Joined January 2009
Switzerland553 Posts
June 11 2019 00:04 GMT
#93
On June 11 2019 08:58 outscar wrote:
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?

It's too expensive to change the netcode.
"I am very tired of your grammar errors" - Zoler[MB]
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 11 2019 00:23 GMT
#94
I'll probably still play with the old gfx since I like them+micro is likely harder here (I couldn't tell when the zealots will attack during that first small engagement), however, would be fun in some team games. Now Blizzard, go fix the 2v2 mm we were promised! lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
TT1
Profile Blog Joined December 2008
Canada10010 Posts
June 11 2019 00:54 GMT
#95
On June 11 2019 07:39 Models wrote:
Good thread, weak OP


u want unsub?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
rotta
Profile Joined December 2011
5589 Posts
June 11 2019 09:32 GMT
#96
Too cute, I'm sold
don't wall off against random
Ej_
Profile Blog Joined January 2013
47656 Posts
June 11 2019 10:58 GMT
#97
On June 11 2019 08:58 outscar wrote:
Offtopic: If you guys are talking about connection, today I played some games and lag was horrible, got humiliated by storms because couldn't dodge it. I'm not good with L1, L2, p2p things, I mean I didn't bother to read about it. I'm not laddering hardcore and slight lag isn't problem but nowadays it's going out of control. My question is, what connection type SC2 uses and why from very launch of SC:R they didn't implement that kind of thing? SC2 never had lag issues so why instead of just refusing old system they continue trying to improve old one? It's because BW code is too old to implement new connection?

Are you seriously asking why they didn't change the entire networking technology from p2p to having dedicated servers, multiple for each continent?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Helmuss
Profile Joined June 2019
2 Posts
Last Edited: 2019-06-11 14:00:42
June 11 2019 13:38 GMT
#98
--- Nuked ---
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 11 2019 14:05 GMT
#99
the zerglings are so cute!!
get rich or die mining
TL+ Member
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2019-06-11 14:26:04
June 11 2019 14:25 GMT
#100
I'm curious about the skin though - this whole carbot/cartoon type skin... it's "cute" and cool and all, but I wonder how the game play is. As in, do those dragoons really move the same... is game play really the same / same smoothness / etc.

And if someone is playing regular SCR and another guy is using the Carbot skin, is it really the same exact game play? It's kind of like the old pillarbox 1.16 graphics vs SCR -- that is truly the same gameplay (arguably at least). Is this Carbot going to be the same? It just... "Feels" different? Obviously that's just watching the video and I'm sure it will be the same or they wouldn't have developed it.

Either way, it's cool, and I'd likely try it, but I don't think I'd really ever use it beyond a few tries for fun.
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