Translated Pro Videos Coordination Thread - Page 21
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SuperCyan
Philippines67 Posts
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jinjin5000
Korea (South)1357 Posts
On March 20 2018 00:28 Kawal wrote: Sorry to post this here, but I was really curious about what Stork, Sea and Larva said about the matchfixing issue, I saw this on the day the news broke out. I just want to understand the general things that they said. Thank you! https://www.youtube.com/watch?v=ce_bz1_sC3Q I tl'd sc2 portion here: http://www.teamliquid.net/forum/starcraft-2/532108-stork-on-how-sc2-match-fixing-happened it was just discussing general matchfixing procedures, how brokers go to progamers, and how progamers made profit beyond the initial payment ect. savior and other matchfixers most likely did NOT only get 2k/4k for their troubles. Theres so much potential of making money in utilizing betting sites and knowledge of matchfixing. | ||
Golgotha
Korea (South)8418 Posts
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orvinreyes
577 Posts
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Foleyyy
Switzerland12 Posts
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angrypofke
Lithuania174 Posts
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RedW4rr10r
Germany741 Posts
On August 02 2018 22:53 angrypofke wrote: FBH explains some really cool micro trick with flying units. This should be essential for ZvZ. Is that a new thing? If so, would be really valuable to translate it https://www.youtube.com/watch?v=eoULI15ueAY I’ve had this a lot of times totally unintentional myself and I wondered why some of my air units didn’t accelerate but instead had full speed instantly xD I can’t imagine that this is useful in an actual melee game. It seems to take a few extra clicks in order to get it done and by that time your units accelerated naturally and are up to full speed by the time you abused that trick while you can spend apm somewhere else. | ||
XenOsky
Chile2176 Posts
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CadenZie
Korea (South)545 Posts
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Bob-Malcom
1 Post
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jinjin5000
Korea (South)1357 Posts
So if you guys arent aware yet, meta for tvp has been for past half a year been BUNKER FE with factory and fast armory. The build was made in response to fast expanding protoss while maintaining ability to punish nexus first that has become popular, unlike rax re, that could not. It then focuses on getting fast armory and second factory up while going goliaths to defend vs reavers and drops as well as to safely take 3rd against bulldog attempts. It then sacrifices map control in order to push out with as fast of 200 as possivle with fast 2/1 It also has 1 factort 1 starport variation where it involves 4 vulture drop with fast armory Flashs official tutorial: . Bunker FE vs expanding protoss 2. Bunker FE vs no-natural protoss 3. Bunker FE fakeout into 2 factory BO vs fe protoss + Show Spoiler + tvp- bunker FE vs standard 9 depo 11 rax 12 gas 13 scout (N search) 15 depo(with rax scv) @88 gas -2 scv 17 factory-> start marine (total 3, 2 if cross pos) 22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine 23 bunker /// after depo if 3 marine 24 depo+1 gas (total 3) 27 aca -2nd tank checkpoint- 32 armory @2nd tank 2nd gas @ 2nd tank 38 2x scan asap 2nd factory +1 when armory done siege mode after 2nd factory scan @ 7 minute (first goliath) - 3 gate=not reaver - 2 gate=cannot rule out reaver 3rd cc starport @ 50% +1+ebay (~72) After 4 goliaths-> 3rd factory, start vulture science facility @ 100% starport+ 2nd armory Vulture speed after 3rd save up gas for 9 factories as soon as gas allows ~~ begin building depo 3 at a time, produce 8 vulture, 1 tank constantly) After 9 factory built->add on+vessel After vessel->mine upgrade push out as vessel pops, 4th and 5th cc, +1 addon BO vs nonstandard + Show Spoiler + TvP bunker fe vs nonstandard (dont see natural) 9 depo 11 rax 12 gas 13 scout (N search) 15 depo(with rax scv) @88 gas -2 scv 17 factory-> start marine (total 3, 2 if cross pos) 22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine 23 bunker /// after depo if 3 marine 24 depo+1 gas (total 3) 27 ebay ///29 if 3 marine ------- INSTEAD OF ACA 30 siege mode -dragoon range or not range?- A. If dragoon range and hitting bunker Get academy B. If dragoon is not hitting bunker Get Turret 35 Academy 41 supply depo 41 armory 43 factory 2nd gas 2x scan 46 3rd cc after scanning -Scan decisions- A. Reaver -Turret at natural to delay until goliath comes out -Goliath range -get 3rd off of 2 fact goliath tank (~6 goliath) -Turret ring after 3rd CC B. Fast arbitor (2 base arbitor) -2x factory add on after 1 goliath + mine upgrade -go up to 4 factory -speed upgrade -starport @ 50% +1 - get 6 goliath - goliath range after mines | ||
rand0MPrecisi0n
313 Posts
On January 07 2019 19:43 jinjin5000 wrote: I shared this on fbw but I'm gonna post here as well So if you guys arent aware yet, meta for tvp has been for past half a year been BUNKER FE with factory and fast armory. The build was made in response to fast expanding protoss while maintaining ability to punish nexus first that has become popular, unlike rax re, that could not. It then focuses on getting fast armory and second factory up while going goliaths to defend vs reavers and drops as well as to safely take 3rd against bulldog attempts. It then sacrifices map control in order to push out with as fast of 200 as possivle with fast 2/1 It also has 1 factort 1 starport variation where it involves 4 vulture drop with fast armory Flashs official tutorial: https://youtu.be/AqxY0zfbUWs . Bunker FE vs expanding protoss https://www.youtube.com/watch?v=nS-k7PUko58&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX&index=14 2. https://www.youtube.com/watch?v=jWZJFxirTyI&index=16&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX Bunker FE vs no-natural protoss 3. https://www.youtube.com/watch?v=FA3v6Pd_AbY&index=26&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX Bunker FE fakeout into 2 factory BO vs fe protoss + Show Spoiler + tvp- bunker FE vs standard 9 depo 11 rax 12 gas 13 scout (N search) 15 depo(with rax scv) @88 gas -2 scv 17 factory-> start marine (total 3, 2 if cross pos) 22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine 23 bunker /// after depo if 3 marine 24 depo+1 gas (total 3) 27 aca -2nd tank checkpoint- 32 armory @2nd tank 2nd gas @ 2nd tank 38 2x scan asap 2nd factory +1 when armory done siege mode after 2nd factory scan @ 7 minute (first goliath) - 3 gate=not reaver - 2 gate=cannot rule out reaver 3rd cc starport @ 50% +1+ebay (~72) After 4 goliaths-> 3rd factory, start vulture science facility @ 100% starport+ 2nd armory Vulture speed after 3rd save up gas for 9 factories as soon as gas allows ~~ begin building depo 3 at a time, produce 8 vulture, 1 tank constantly) After 9 factory built->add on+vessel After vessel->mine upgrade push out as vessel pops, 4th and 5th cc, +1 addon BO vs nonstandard + Show Spoiler + TvP bunker fe vs nonstandard (dont see natural) 9 depo 11 rax 12 gas 13 scout (N search) 15 depo(with rax scv) @88 gas -2 scv 17 factory-> start marine (total 3, 2 if cross pos) 22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine 23 bunker /// after depo if 3 marine 24 depo+1 gas (total 3) 27 ebay ///29 if 3 marine ------- INSTEAD OF ACA 30 siege mode -dragoon range or not range?- A. If dragoon range and hitting bunker Get academy B. If dragoon is not hitting bunker Get Turret 35 Academy 41 supply depo 41 armory 43 factory 2nd gas 2x scan 46 3rd cc after scanning -Scan decisions- A. Reaver -Turret at natural to delay until goliath comes out -Goliath range -get 3rd off of 2 fact goliath tank (~6 goliath) -Turret ring after 3rd CC B. Fast arbitor (2 base arbitor) -2x factory add on after 1 goliath + mine upgrade -go up to 4 factory -speed upgrade -starport @ 50% +1 - get 6 goliath - goliath range after mines A bit late but thanks for the write-up dude. Helped me a lot | ||
batsnacks
United States4466 Posts
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9-BiT
United States1089 Posts
On January 07 2019 19:43 jinjin5000 wrote: I shared this on fbw but I'm gonna post here as well So if you guys arent aware yet, meta for tvp has been for past half a year been BUNKER FE with factory and fast armory. The build was made in response to fast expanding protoss while maintaining ability to punish nexus first that has become popular, unlike rax re, that could not. It then focuses on getting fast armory and second factory up while going goliaths to defend vs reavers and drops as well as to safely take 3rd against bulldog attempts. It then sacrifices map control in order to push out with as fast of 200 as possivle with fast 2/1 It also has 1 factort 1 starport variation where it involves 4 vulture drop with fast armory Flashs official tutorial: https://youtu.be/AqxY0zfbUWs . Bunker FE vs expanding protoss https://www.youtube.com/watch?v=nS-k7PUko58&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX&index=14 2. https://www.youtube.com/watch?v=jWZJFxirTyI&index=16&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX Bunker FE vs no-natural protoss 3. https://www.youtube.com/watch?v=FA3v6Pd_AbY&index=26&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX Bunker FE fakeout into 2 factory BO vs fe protoss + Show Spoiler + tvp- bunker FE vs standard 9 depo 11 rax 12 gas 13 scout (N search) 15 depo(with rax scv) @88 gas -2 scv 17 factory-> start marine (total 3, 2 if cross pos) 22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine 23 bunker /// after depo if 3 marine 24 depo+1 gas (total 3) 27 aca -2nd tank checkpoint- 32 armory @2nd tank 2nd gas @ 2nd tank 38 2x scan asap 2nd factory +1 when armory done siege mode after 2nd factory scan @ 7 minute (first goliath) - 3 gate=not reaver - 2 gate=cannot rule out reaver 3rd cc starport @ 50% +1+ebay (~72) After 4 goliaths-> 3rd factory, start vulture science facility @ 100% starport+ 2nd armory Vulture speed after 3rd save up gas for 9 factories as soon as gas allows ~~ begin building depo 3 at a time, produce 8 vulture, 1 tank constantly) After 9 factory built->add on+vessel After vessel->mine upgrade push out as vessel pops, 4th and 5th cc, +1 addon BO vs nonstandard + Show Spoiler + TvP bunker fe vs nonstandard (dont see natural) 9 depo 11 rax 12 gas 13 scout (N search) 15 depo(with rax scv) @88 gas -2 scv 17 factory-> start marine (total 3, 2 if cross pos) 22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine 23 bunker /// after depo if 3 marine 24 depo+1 gas (total 3) 27 ebay ///29 if 3 marine ------- INSTEAD OF ACA 30 siege mode -dragoon range or not range?- A. If dragoon range and hitting bunker Get academy B. If dragoon is not hitting bunker Get Turret 35 Academy 41 supply depo 41 armory 43 factory 2nd gas 2x scan 46 3rd cc after scanning -Scan decisions- A. Reaver -Turret at natural to delay until goliath comes out -Goliath range -get 3rd off of 2 fact goliath tank (~6 goliath) -Turret ring after 3rd CC B. Fast arbitor (2 base arbitor) -2x factory add on after 1 goliath + mine upgrade -go up to 4 factory -speed upgrade -starport @ 50% +1 - get 6 goliath - goliath range after mines Thank you very much | ||
jinjin5000
Korea (South)1357 Posts
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TT1
Canada9968 Posts
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jinjin5000
Korea (South)1357 Posts
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jinjin5000
Korea (South)1357 Posts
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Ethelis
United States2396 Posts
On July 21 2019 09:43 jinjin5000 wrote: https://www.youtube.com/watch?v=HsDu-T_5qsQ The end though LOL | ||
IntoTheWow
is awesome32263 Posts
On July 21 2019 09:43 jinjin5000 wrote: https://www.youtube.com/watch?v=HsDu-T_5qsQ hahaha this one was fantastic, thank you! | ||
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