|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 2/8/2018[GAMEPLAY][MISC]- Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
- Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
- Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
- Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
- CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
- Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
- No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.
[MAPS]Nuke:
- Removed outer catwalk completely
- Removed helper catwalk onto silo
- New type of skylight windows in A site
- Added some cover in corner at back of B site
- Removed railings when entering B site from ramp
- Removed window in hut
- Moved entrance to hut slightly further in
- Moved up spawns for both teams
- Flipped static doors at T entrance to ramp
- Blocked off “old secret” area outside of garage
- Added solid white walls near CT spawn
- Rotated container outside of garage, and removed some smaller crates
- Removed access to crane inside of A site, made more of rafters accessible
- Reverted box-path onto hut inside A site to the old configuration
- Removed ladder up to rafters from inside A site
- Added collision for physics objects (except grenades) near water in B site
- For tournament organizers, the old version of Nuke is available on the Workshop.
Canals:
- Closed off windows overlooking courtyard and A
- Cleaned up sightline from corner balcony toward A and Arch
- Made CT route to B more direct
- Joined two rooms on CT side of B into one space
- Simplified cover on back side of B
- Removed Ivy “laddice”, now a skill jump / boost spot
- Grenade-clipped CT bridge railings for more predictable smokes
- Moved courtyard statues forward for cleaner sightline
- Added ashtray for smokers
- Re-released and updated the Phoenix Compound co-op map on the workshop.
- Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
- Cache Release Notes
- Shipped Release Notes
[CO-OP STRIKE]- When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
- Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
- Slightly increased barrel explode radius.
- Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
- Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
- Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 2/15/2018[CLUTCH CASE AND COMMUNITY CAPSULE 2018]- Introducing the Clutch Case, featuring 17 community-designed weapon finishes and 24 new glove finishes.
- Introducing Community Capsule 2018, featuring 8 community-designed stickers.
[AUDIO]- Added “snd_stream” option convar. Enabling this disables using audio cache and instead streams audio off disk.
[MISC]- Fixed occasional crash when dropping Medi-Shots.
- Fixed ammo count not updating when dropping stack-able items like Medi-Shots.
- Updated the following weapon finishes:
- AK-47 | Frontside Misty
- M4A1-S | Chantico’s Fire
[MAPS]- Nuke
- Offset stairs by control room near bombsite B
- Removed some unintended positions on crane in bombsite A
- Fixed some minor bugs
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 2/28/2018[MISC]- Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target. However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often.
- Guns that fire a tracer every few bullets now have a tracer on their first bullet. Fixes weapons not firing tracers at all with sv_infinite_ammo 1.
- Weapon viewmodels now reacts to weapon recoil & aimpunch. Can be disabled with “viewmodel_recoil 0”.
- Add a cheat setting convar cl_crosshair_recoil. When enabled will make the player’s crosshair also react to weapon recoil and aimpunch.
- Several fixes to address exploits and stability issues.
- Added new replay storage and download domains to allow more reliable download of match replays from Perfect World official datacenters.
- Game state integration (link) will now include players’ forward vector orientation when “allplayers_position” integration option is enabled.
- Added more detailed game information state for broadcast to friends.
- Made snd_stream load more efficiently.
- Fixed snd_stream to work on Linux.
[MAPS]- Canals:
- Added cover at the back of A site near shop
- Lowered Tunnels water exit for better visibility toward Ivy
- Removed awning and adjusted clip brushes at Ivy boost/jump
- Enlarged stair landing at courtyard for better movement
- Fixed gap in B site roof that grenades could fall through
- Added stairs on left side of CT bridge for easier T access to B
- Other minor bug fixes and improvements
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 3/7/2018[WINGMAN]- Overwatch will now also cover Wingman matches.
[MISC]- Game State Integration now supports passing information about all grenades and inferno flames in the map to external systems by setting “allgrenades” “1” game state integration config setting.
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 3/7/2018The following changes are available in the 1.36.3.0-rc1 CS:GO Beta depot. [GAMEPLAY]- Adjustments to the Negev:
- Improved accuracy while firing in bursts
- Slightly reduced time until significant accuracy recovery
- Price lowered to $1700
- Reduced armor penetration
- Movement speed is significantly reduced while firing
[MISC]- Fixed a bug related to Workshop collections when a map was deleted from the Workshop.
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 3/22/2018[GAMEPLAY]- Adjustments to the Negev:
- Improved accuracy while firing in bursts
- Slightly reduced time until significant accuracy recovery
- Price lowered to $1700
- Reduced armor penetration
- Movement speed is significantly reduced while firing
[MISC]- Fixed a bug related to Workshop collections when a map was deleted from the Workshop.
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 3/29/2018[MISC]- Fixed quad surround sound so it works again.
- Fixed a bug that could cause looping sounds, such as the hostage breathing sound, to be stuck on in some situations.
- Fixed a rare bug that caused spectators to sometimes hear water footsteps coming from players on dry ground.
- CS:GO items received in trade cannot be re-traded for seven days.
[SDK]- Added support for uniform scale adjustment of static prop models.
- To re-size static props, adjust the “uniform scale override” prop_static Hammer property, or use shift+mousewheel in the Hammer 3d viewport.
[MAPS]Nuke:
- Moved squeaky door back a bit, to give a clearer view towards hut
- Changed geometry near crane when on rafters, to remove awkward position
- Smoothed out movement on roof near T spawn
- Changed color of new boxes in bombsite B
- Changed color of small red box at T side of yard
- Added some cover at back of squeaky door hall
Dust II:
- Removed one-way wallbang from CT spawn up to cat
- Fixed some minor bugs
- Fix for mip bias exploit
Canals:
- Opened up B lobby to stairs
- Simplified geometry around B site for better movement
- Blocked “invisible” area at A
- Fixed several “pixelwalking” exploits
- Fixed various minor bugs
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 4/20/2018[MAPS]- Added Dust II to the Active Duty map pool.
- Removed Cobblestone from the Active Duty map pool.
- Added support for Nuke in Wingman.
- Moved Austria and Shipped into Defusal Group Sigma casual map group.
- Moved Cobblestone into Defusal Group Delta casual map group.
[MISC]- Fixed an exploit that impacted game server performance.
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 4/30/2018[AUDIO]- Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found.
- Weapon reload sounds now follow the reloading players as they move around.
- Fixed sound device override exploit to cancel sounds.
[GAMEPLAY]- Replaced custom Terrorist one-handed walking animations for the MAC10, MP7, and MP9 with an alternative two-handed version to improve weapon recognition at a glance.
[MAPS]ShortNuke:
- Added more spawn points per side
- Fixed model occlusion bug inside vent
- Added solid background to top of yellow crane inside site
|
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 5/17/2018The following changes are available in the 1.36.3.5-rc1 CS:GO Beta depot. [GAMEPLAY]- General adjustments to ambient sounds:
- Increased resolution and character of reverb effects to better reflect surrounding map geometry
- Small mix adjustments
- Improved vent destruction sounds and increased audible distance.
- Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
- Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.
[MAPS]- Nuke:
- Optimizations for low settings
- Blocked visibility between silos inside A site
- Ported over ShortNuke gameplay changes:
- Removed Toxic
- Vent no longer connects directly to B site, but has another exit close to double doors
- Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
- Added solid background to yellow crane inside B site
- Smoothed out some player movement
- Overpass:
- Lowered volume of ambient sounds in Overpass
- Added grenade and player collision to fence cage near construction
- Removed spooky shadow fading in when approaching T main entrance to B site
|
France9034 Posts
Finally a fix for those damn hitboxes when shooting in the back of someone! :D Lot of cool stuff. I like that they go with a simpler B bombsite on Nuke as well.
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 5/21/2018[MISC]- Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding.
- If a bomb would both explode and be defused at the same exact time, it will now be considered defused.
- Prime accounts will now receive a warning in a Competitive lobby when they enter matchmaking with other Prime accounts whose Trust Factor may impact their matchmaking experience.
[GAMEPLAY]- General adjustments to ambient sounds:
- Increased resolution and character of reverb effects to better reflect surrounding map geometry
- Small mix adjustments
- Improved vent destruction sounds and increased audible distance.
- Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
- Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.
[MAPS]Nuke:
- Optimizations for low settings
- Blocked visibility between silos inside A site
- Ported over ShortNuke gameplay changes:
- Removed Toxic
- Vent no longer connects directly to B site, but has another exit close to double doors
- Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
- Added solid background to yellow crane inside B site
- Smoothed out some player movement
Overpass:
- Lowered volume of ambient sounds in Overpass
- Added grenade and player collision to fence cage near construction
- Removed spooky shadow fading in when approaching T main entrance to B site
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 5/23/2018[MISC]- Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
- Fixed some broken materials on the Leet Crew character models.
[SOUND](Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.) - Lowered volume of select ambient sounds in Nuke.
- Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
- Lowered volume of helicopter sounds.
- Lowered DSP effects on Glock and AK47.
- Added missing snd_lvl to M4A1 so it can receive DSP effects.
- Removed lapping water sound from fountain in Overpass.
- Fixed bug where jump landing sounds became silent before their maximum audible distance.
- Fixed bug where Cache outdoor reverb sounded like it was indoors.
[SDK]- Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 6/12/2018[GAMEPLAY]- Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
- Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
- Reduced price of the MP7 from $1700 to $1500.
[MISC]- Game servers will no longer print their public IP address in response to “status” command from clients.
- Unsealed graffiti items can now be deleted.
- Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.
[MAPS]Mirage:
- Removed skybox limitations
- Updated some landmark art
- Lowered skillceiling to get into apartments from T spawn
- Banked corner in hallway leading to A site scaffolding
- Removed ladder near entrance to apartments from T spawn, replaced with boxes
- Removed broken corner near van in bombsite B
- Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
- Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
- Disabled bullet collision on vertical fence columns in mid
- Removed wooden pillars at bottom of mid
- Fixed some player collision bugs
Canals:
- Redesigned T approach to B site through alley, with split entrances
- Improved visibility of players against the scaffolding near A
- Removed ability to stand on top of doorframe at CT stairs to B
- Other minor bug fixes and improvements
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 6/19/2018The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users. Panorama UI is now available for testing in the Panorama CS:GO Beta Depot for Windows users. - For instructions detailing how to opt into a CS:GO Beta Depot, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326.
- This release of Panorama UI only supports “Practice with Bots.” You can also play with a friend by joining a party and starting a practice session.
- When you’re finished testing Panorama UI and would like to join Official Matchmaking, follow the instructions linked above.
- If you have feedback or want to report a bug in Panorama UI, email CSGOTeamFeedback [at] valvesoftware.com, and include #PanoramaUI in your subject line.
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 6/20/2018The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users. [SCOREBOARD]- Eliminated possible delay of a player’s team change state.
- Self highlighting has been changed from green to team color.
- The skillgroup field has been adjoined to name field.
- Background blur amount has been reduced.
- added mode-specific row definitions for flying scoutsman and wingman.
- Updated skillgroup icons.
- Added support for Major tournament name and event stage.
- Fixed duplicate bot row when a bot disconnects.
- Fixed mute indicator getting stuck on.
[GAMEPLAY]- Re-added “Show Team Equipment” and added keybinding to settings menu (+cl_show_team_equipment)
- Added “Show Team Positions In HUD” to settings menu (cl_teamid_overhead_always)
- Buy menu background blur has been reduced.
- Re-added the health/armor and ammo background elements that can be adjusted with the existing alpha convars via console or options menu.
- Updated drop shadows from most colored hud elements to read better.
[MISC]- Fixed some asserts.
- Fixed some crashes.
- Reverted unintended CZ reload animation change.
- Fixed the ability to apply stickers to items that have no empty sticker slots.
- Improved visibility of dashboard character in 4×3 resolutions.
- Fixed avatar color issues
- Fixed the spectator name, score and team logo overlapping the middle in 4×3.
[RADAR]- The hotkey and letter text on the radar player icons are now black.
- Fixed the border around the radar being offset and scaled improperly at lower resolutions and non default scales.
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 6/21/2018The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users. [GAMEPLAY]- Updated the radar player icons to make them a bit more crisp.
- Fixed team flags not working properly in spectator view.
- Fixed truncated team names in the spectator screen that tried to use team flags.
- Added a missing team logo. (Luminosity).
- Team money and equipment value now hides properly when the scoreboard is up along with the rest of the player panels in the spectator screen.
[MISC]- Fixed some javascript exceptions.
- Reduced width of the scoreboard in Competitive mode.
- Loadout radial wheel team icon can now toggle teams.
- Added unusual item tile to case opening scroll.
- Fixed some crashes when playing demos with high timescale values.
|
France9034 Posts
Counter-Strike: Global OffensivePre-release Notes for 6/25/2018The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users. - Repeatedly tapping the bomb resets the defuse UI timer properly.
- While spectating the bomb defuser, switching to another player no longer plays the ‘defuse failed’ fade-out animation for the defuse UI.
- ‘Buy Menu’ and ‘Use’ key bindings and will now go back one level in the buy menu instead of always closing. This matches the old behavior.
- Fixed an issue with upper/lowercase letters in some languages.
- Fixed team select music continuing to play after a disconnect.
- Updated crosshair style 0 and 1 to match the scaleform versions better.
- Updated the gradient background of the health and ammo on the hud a bit.
- Chat:
- Added gradient backgrounds to hud chat panels and reduced drop-shadow for that text.
- The chat history window is now more translucent.
- Scoreboard:
- Added ability to choose scoreboard stat for sorting by clicking on label.
- Fixed issue with resetting of some stats when the match was restarted.
- Fixed round survivor pips panel getting cropped in certain resolutions.
|
France9034 Posts
Counter-Strike: Global OffensiveRelease Notes for 7/6/2018[PANORAMA]Users can now opt in to the Panorama UI on Windows and cross-play with their friends by adding -panorama to the CS:GO launch options.
[HUD]- HUD Money panel now has a background like the health and ammo and is also controllable with cl_hud_background_alpha.
- Fixed the HUD chat lines not lining up with each other in certain resolutions/scales.
- Updated the look of crosshair style 0 and 1 to more closely match the scaleform version.
- Panorama crosshair style 0 and 1 now no longer scale when changing resolution.
- Added buttons to the scoreboard to allow users to toggle caster features.
- Custom team logos now work again using png extension and can be placed in the new team image location or the old (flash) location.
- Fixed ADR not filtering out team damage.
- Fixed Overwatch suspect not being highlighted in scoreboard.
[WATCH MENU]- Added download state indicators to match lister tiles
- Enabled watching a demo from a specific round
[MAPS]Mirage:
- Adjusted player collision on bench wall at bombsite B.
Overpass:
- Fixed several bomb-stuck spots.
Cache:
- Updated the BSP embedded radar map image to the new version.
[MISC]- Increased brightness and adjusted the vignetting on the map loading screen image.
|
|
|
|