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I haven't read them all, there's at least one that touches upon the gaming industry - specifically as a software engineer. It's an okay read but an important one for anyone planning on becoming a video game programmer.
Don't bother reading the introduction unless you want to become confused by poor writing (not that I am a good writer, but holy shit did I have to give him the benefit of the doubt in understanding what he was trying to convey).
3
A bit interesting to think about how what is being discussed can be applied to Battle.net. And if Blizzard were to implement such a system, granted it would have to be tailored to my specific needs and wishes, I feel as if I'd still be playing the game (and I mean Karma-esque, not point-system).
Three Pandering Sluts and Their Music-Press Stooge - I needed a fucking dictionary.