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What were you thinking?
N0: Cop claims N0. Doc saves him. Mafia can't counterclaim by setup. Which completely removes the idea behind this setup...Mafia needs to hit the 1/4 at random. D1: Town will chose to not lynch D1 so cop can get second check unless mafia hit the 1/4. Game is over if town ml D1... N1-D2: If mafia hit the protected townie town will no lynch D2 going for check number 3. If that is at all needed.
D2: possibly 2 checks, 2 blues while within 3 townies vs 2 mafia... After 96 hours doing absolutely nothing.
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On January 21 2017 00:22 Koshi wrote: What were you thinking?
N0: Cop claims N0. Doc saves him. Mafia can't counterclaim by setup. Which completely removes the idea behind this setup...Mafia needs to hit the 1/4 at random. D1: Town will chose to not lynch D1 so cop can get second check unless mafia hit the 1/4. Game is over if town ml D1... N1-D2: If mafia hit the protected townie town will no lynch D2 going for check number 3. If that is at all needed.
D2: possibly 2 checks, 2 blues while within 3 townies vs 2 mafia... After 96 hours doing absolutely nothing. What makes you think mafia can't counterclaim? A 1 for 1 trade is a pretty good deal for mafia (it means they win unless the doctor pulls off a save).
What makes you think the doctor can protect the right cop? Mafia can shoot the cop if the doctor guesses wrong. Or maybe the doctor pulls off a save by correctly guessing that mafia won't shoot the cop, and protects someone else.
The reason we don't have a silent night is also to allow the mafia to go blue hunting. By the way, we talked it over and silent nights make very little difference. It just makes N0 completely luck based, rather than an interesting addition to the game. No blue hunting is possible, and similarly, the cop check is completely uninformed.
But if you don't like the setup, don't play.
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On January 21 2017 00:33 Acrofales wrote:Show nested quote +On January 21 2017 00:22 Koshi wrote: What were you thinking?
N0: Cop claims N0. Doc saves him. Mafia can't counterclaim by setup. Which completely removes the idea behind this setup...Mafia needs to hit the 1/4 at random. D1: Town will chose to not lynch D1 so cop can get second check unless mafia hit the 1/4. Game is over if town ml D1... N1-D2: If mafia hit the protected townie town will no lynch D2 going for check number 3. If that is at all needed.
D2: possibly 2 checks, 2 blues while within 3 townies vs 2 mafia... After 96 hours doing absolutely nothing. What makes you think mafia can't counterclaim? A 1 for 1 trade is a pretty good deal for mafia (it means they win unless the doctor pulls off a save). What makes you think the doctor can protect the right cop? Mafia can shoot the cop if the doctor guesses wrong. Or maybe the doctor pulls off a save by correctly guessing that mafia won't shoot the cop, and protects someone else. The reason we don't have a silent night is also to allow the mafia to go blue hunting. By the way, we talked it over and silent nights make very little difference. It just makes N0 completely luck based, rather than an interesting addition to the game. No blue hunting is possible, and similarly, the cop check is completely uninformed. But if you don't like the setup, don't play. I don't think you understand the setup.
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That being said. I rarely read the OP so maybe I didn't read something. Can the cop check N0?
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On January 21 2017 00:38 Koshi wrote: That being said. I rarely read the OP so maybe I didn't read something. Can the cop check N0? Maybe you should read the OP
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Like.. You do understand that if mafia counterclaims they allow the real cop to got for a 1/5 N0 to win and a 1/3 N1 for the win right? Unless mafia hits the 1/4 during N0. Then cop only wins 1/5 on N0.
So 1/5+1/3= 8/15 chance town autowins because a counterclaim that literally does nothing except the counterclaiming mafia making the cop pool smaller and mafia not being allowed to shoot the cop during N1 and N0 if they want to go real ballsie.
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On January 17 2017 02:20 Acrofales wrote:If it isn't obvious, Cops can investigate someone's alignment every night. There are no sanities. Doctors can protect one person from hit every night. The doctor cannot protect himself. The game starts at night 0. The doctor CAN act during night 0. The doctor cannot protect himself. He may protect the same person in consecutive nights. O rly?
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8/15 autowin but if mafia keeps it up I guess it is 50/50 lynching between the cops D2.
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Well I guess you can go for the double counterclaim then and make it 33%?
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On January 21 2017 00:33 Acrofales wrote: What makes you think the doctor can protect the right cop? Mafia can shoot the cop if the doctor guesses wrong. Or maybe the doctor pulls off a save by correctly guessing that mafia won't shoot the cop, and protects someone else.
The doc doesn't protect a cop when 2 cops claim. If mafia shoots the cop they simply trade 1 vs 1 and it is 4 vs 1 going in n1....
What is that?
And depending on the fact mafia is able to hold their shot the doc can just toss a coin and protect a cop and if there is no nk town wins a ml and they know who the real cop is when the doc claims. Then the doc will be shot N1 but the cop has 2 checks.
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nha when 2 cops claim town doc should just let the cop get shot. 4 vs 1 is pretty ok for town going into N1, then 3 vs 1 if doc can't save, if he can save ezgame.
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On January 21 2017 00:48 Koshi wrote:Show nested quote +On January 21 2017 00:33 Acrofales wrote: What makes you think the doctor can protect the right cop? Mafia can shoot the cop if the doctor guesses wrong. Or maybe the doctor pulls off a save by correctly guessing that mafia won't shoot the cop, and protects someone else.
The doc doesn't protect a cop when 2 cops claim. If mafia shoots the cop they simply trade 1 vs 1 and it is 4 vs 1 going in n1.... What is that? And depending on the fact mafia is able to hold their shot the doc can just toss a coin and protect a cop and if there is no nk town wins a ml and they know who the real cop is when the doc claims. Then the doc will be shot N1 but the cop has 2 checks. I won't theorycraft with you in here. Everybody can figure all this out. And because everybody can figure this out, scum has 12 hours to figure it out together before the game and craft a plan to deal with this. But the game is called town's revenge for a reason. It's supposed to be a bit harder for scum than the vanilla setup.
I don't think the balance is terrible, though. Scum has to be proactive, but has a pretty fair shot.
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On January 21 2017 01:01 Koshi wrote: nha when 2 cops claim town doc should just let the cop get shot. 4 vs 1 is pretty ok for town going into N1, then 3 vs 1 if doc can't save, if he can save ezgame. Did I see a /in?
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Koshi is right
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This site is so slow right now that I might actually sign for the game even though the setup is horrible.
/sign
+ Show Spoiler +I'm 100% going to roll mafia now for saying that
I reserve the right to /out if the last two players are shitty AFK scrubs though.
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On January 25 2017 05:14 Calix wrote:This site is so slow right now that I might actually sign for the game even though the setup is horrible. /sign + Show Spoiler +I'm 100% going to roll mafia now for saying that I reserve the right to /out if the last two players are shitty AFK scrubs though.
Big talk for someone who is just out of newbies...
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On January 25 2017 05:41 Onegu wrote:Show nested quote +On January 25 2017 05:14 Calix wrote:This site is so slow right now that I might actually sign for the game even though the setup is horrible. /sign + Show Spoiler +I'm 100% going to roll mafia now for saying that I reserve the right to /out if the last two players are shitty AFK scrubs though. Big talk for someone who is just out of newbies...
Given that I'm far from a shit/ AFK player, I see no counterargument here
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I am 100% going afk if someone plays non-optimally. So there's that.
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people should in to this game
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