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On December 12 2016 19:40 Letmelose wrote:Show nested quote +On December 12 2016 19:34 Miragee wrote:On December 12 2016 19:28 Harem wrote:On December 12 2016 19:25 Heartland wrote:On December 12 2016 19:25 Miragee wrote: Vultures are a very good idea by mong. Is it a reaction to lurker/ling or is it as part of a mech transition? they'd actually be really annoying for jd if he had rushed hive off 3base, he wouldnt be able to do much of anything Yeah this. I mean I can't read Mong's mind but it would make sense if it was a reaction to lurker/ling. In the end he didn't use them nearly as well as he could and Jaedong played very well to not let Mong abuse the Vultures. Jaedong played like a beast here. Pretty on point. I think vultures were a terrible idea. The fast upgrade into mass barracks into fast vultures is a trend that works against traditional zerg play that involves mutalisks into hive play. Mong was using a strategy without actually fully understanding why it was evolved, and ended up playing sub-optimally to a style that died out to low barrack count into fast factory tank based play. Light was commentating on the game, and said that all you need to do is the moment you see no spire is to build a bunker above the natural due to the shape of the map, and rush tanks in order to counter the drop play and the composition of the enemy army. Thanks for comment, hearing Lights view on things must be great wish I could understand Korean as well >_>
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On December 12 2016 19:54 Miragee wrote:Show nested quote +On December 12 2016 19:40 Letmelose wrote:On December 12 2016 19:34 Miragee wrote:On December 12 2016 19:28 Harem wrote:On December 12 2016 19:25 Heartland wrote:On December 12 2016 19:25 Miragee wrote: Vultures are a very good idea by mong. Is it a reaction to lurker/ling or is it as part of a mech transition? they'd actually be really annoying for jd if he had rushed hive off 3base, he wouldnt be able to do much of anything Yeah this. I mean I can't read Mong's mind but it would make sense if it was a reaction to lurker/ling. In the end he didn't use them nearly as well as he could and Jaedong played very well to not let Mong abuse the Vultures. Jaedong played like a beast here. Pretty on point. I think vultures were a terrible idea. The fast upgrade into mass barracks into fast vultures is a trend that works against traditional zerg play that involves mutalisks into hive play. Mong was using a strategy without actually fully understanding why it was evolved, and ended up playing sub-optimally to a style that died out to low barrack count into fast factory tank based play. Light was commentating on the game, and said that all you need to do is the moment you see no spire is to build a bunker above the natural due to the shape of the map, and rush tanks in order to counter the drop play and the composition of the enemy army. The problem was his low mineral count. If he was high on minerals and had built a lot of vultures that would have been another story. Mines are pretty good against lurker/ling. Vultures themselves do ok against lurker/ling because they are very good against lings and basically don't get hit by lurkers if you do it correctly. They are also great to harass against lurker ling and kill of drones.
We can discuss this another time, but I think you're arguing the wrong points here. Going for vultures when the zerg goes for a fast drop play is just bad, it works much better when the zerg goes for a more standard fast hive and cannot afford drops. He was playing as if Jaedong was playing standard, and did not adjust his style against a pretty much defunct strategy due how easily countered it is if someone knows it's coming. He scouted it, he saw all the signs of a drop play coming, yet played as if he was switching to late-mech against standard zerg play.
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United States9927 Posts
Hackanim didnt fight with about 35 supply worth of units that last fight
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On December 12 2016 20:01 2Pacalypse- wrote:Show nested quote +On December 12 2016 20:01 [sc1f]eonzerg wrote:On December 12 2016 20:00 [sc1f]eonzerg wrote:On December 12 2016 19:58 FFW_Rude wrote: Eon ? Do you post the polls or should i ? im not in charge of the LR anymore sorry ;; i fear to break the work made by the admin tt. cerberus I'm the one who updated it. You won't break anything, there's no HTML in it ^^ haha ok
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Germany3128 Posts
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Oh yeah match of the night
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TLADT24920 Posts
Let's go JD!
On December 12 2016 20:04 FlaShFTW wrote: Hackanim didnt fight with about 35 supply worth of units that last fight Ya, this part was bad lol.
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what is the name of the had enough had enough song anyway
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On December 12 2016 20:00 Garrl wrote:Show nested quote +On December 12 2016 19:59 [[Starlight]] wrote: Pretty even game for a long while, and then boom! Hackanim folds.
best was really far ahead for a very long time that game.
What, no... He had a slight army advantage but Hint expanded way earlier. If he had held for another 2 minutes to let his eco kick in, he would be in a pretty good position. Hint just made a bad mistake with his unit composition. Too many zealots (third was mineral only though, so....) and no storm. How was best ahead for a very long time?
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On December 12 2016 20:08 Miragee wrote:Show nested quote +On December 12 2016 20:00 Garrl wrote:On December 12 2016 19:59 [[Starlight]] wrote: Pretty even game for a long while, and then boom! Hackanim folds.
best was really far ahead for a very long time that game. What, no... He had a slight army advantage but Hint expanded way earlier. If he had held for another 2 minutes to let his eco kick in, he would be in a pretty good position. Hint just made a bad mistake with his unit composition. Too many zealots (third was mineral only though, so....) and no storm. How was best ahead for a very long time?
pvp is like zvz lite, small advantages don't count as much as zvz but being like 6 goons ahead after they traded armies at best's nat is massive
and expansions don't mean anything if you can't defend it, it was a last ditch effort that he hoped wouldn't be acted on
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On December 12 2016 20:08 FinestHour wrote: what is the name of the had enough had enough song anyway
Try to shazam it
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Speed is late for Jaedong no ?
Or am i so out offf BW that i can't differentiate speedless vs speedlings ?
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no speed,2 extractors for no reason,lot of mining time loss,this is terrible.
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51272 Posts
yeah jaedong wasted all of his larva building lings trying to hold off the zealots without building hydras
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Jaedong should make drones.
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u cant just win this game with hydras and u cant transition from this,(you can but useless) good job best 2-0
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JD is very behind, why did you have to go for a hydra bust
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Best is going for the timing push. : / JD is so dead.
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Hydra bust failed. NO drones on the third. Storm going to finish. Is JD dead ?
Best going for storm timing no ?
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ridiculous bs that corsair still survived :o
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