[M][N] Star Wars: Rogue 1 Hype Mafia - Page 4
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beentheredonethat
2934 Posts
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fuba
United States663 Posts
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Trfel
7015 Posts
On August 26 2016 04:22 beentheredonethat wrote: It was there originally How did I not see this Oo. Not sure if Templar trolled me for the edit. Thank you for pointing it out, I corrected it. | ||
geript
10024 Posts
On August 25 2016 13:08 DanelerH wrote: /in Would anyone happen to have any Day 1 advice? I'm rather new to the game and the games I've played have mostly consisted of newer players where the general consensus is to just skip Day 1. I disagree with this and want to learn more about what can be done. Day 1 is the most important day for each faction and player. For scum, you have the chance to get a free town lynch and NK; for town you have the free chance to kill your first scum. Really though, it's far more than that. Generally speaking whoever "wins" Day 1, imo, wins the game; this doesn't mean that if there's a town lynch, then scum wins (or vice versa). Rather, for town D1 is important: 1. to get a good lynch 2. to force scum to say stuff (which means they'll screw up somewhere) 3. to set the tone for the rest of the game Getting a good lynch is important; it very much sets who to look at for the rest of the game. That can mean defaulting to inactives (and often does). It means getting people to explain what they think and, more importantly, why they think it. It means people productively discuss the options and what the best lynch is. It's making the point to focus on quality of posting and not just quantity. It doesn't matter if there's a mislynch or not; having a productive lynch is far more useful for town through the course of the game than having a correct lynch. Second, by forcing quality posts you require scum to actively participate. If you pay attention, you'll see how differently scum are looking at players. It's super easy to write up a case on anyone (town or not) as scum; the problem is making it believable. Such that the case has resonance with town members and town thought process while also not giving away knowledge of players' alignment or role. So by getting (and forcing) a good, productive lynch, town gives itself the tools to absolutely blow the crap out of scum later in the game. Third, tone is key to good town play. It's far easier as scum to win solo while facing 3 lynches in a town that is hostile to itself than it is to win with a full team against an active, productive town with 1 mislynch to give. By getting a good productive lynch, you set the tone for town members, even ones with opposing points of view who think each other are scum, to realize what the situation actually is. You lay the groundwork to have people work together to solve a problem in a clear direction. Conversely, one bad lynch can wholly setup the next 2-3 lynches. Scum gets to paraphrase and hide among the lynch mob calling for town to kill itself on bad lynches. Scum really isn't forced to post original thoughts or in any way drive discussion. You're able to setup town to be so polarized that they can't actively work together to solve the problem and instead focus on minute irrelevant shit often WIFOMing themselves into an easy loss. The first lynch cycle is just exceptionally important for setting up the course of the game. That said, some setups require a Night 0; where the game starts with a night phase instead of a day phase. While it's ok to have games start with a night cycle instead of a day cycle, generally it's not great because of the 'feel bads' as more often than not good players die during the night and bad players die during the day. So good players will get shut out of really playing the game whatsoever. Additionally, the game can be really random; cop finds scum, scum kills blue, etc. You can get in scenarios in N0 games where the game spins to be heavily town or scum favored depended on roles. For me, that's very uninteresting. Mafia, to me, is a game of limited information where roles really shouldn't matter; Vanilla games are better IMO than ones with roles because they really emphasize the core focus of the game (observation, logic, analysis). | ||
Holyflare
United Kingdom30774 Posts
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scott31337
United States2979 Posts
change my replace to /in | ||
Palmar
Iceland22630 Posts
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Grackaroni
United States9832 Posts
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Onegu
United States9695 Posts
Pregame excuse Traveling to Thailand on the third. Will be a 25 hour flight. If game doesnt start before then expect a long absence. | ||
geript
10024 Posts
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Holyflare
United Kingdom30774 Posts
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Onegu
United States9695 Posts
On August 27 2016 10:32 Holyflare wrote: Wow 4+ lurkers signed up and pre-game excuses, we're in for a great game. Im not that lurky. Just trolly. | ||
scott31337
United States2979 Posts
On August 25 2016 14:54 Trfel wrote: Scott, play? I'll play if you play. And if this starts soon. | ||
scott31337
United States2979 Posts
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emperorchampion
Canada9496 Posts
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Trfel
7015 Posts
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beentheredonethat
2934 Posts
However, I am still looking for an experienced co-host. Foolishness let me know via pm that he's actually fine with lunatic and me hosting as we are quite active but all of us would prefer to have an experienced host joining us who's able to keep calm if special situations occur. I will reach out via pm to some people and I appreciate any suggestion. Onegu, I have also added you to the op as a signed up player. However I feel it's quite probable that the game will start before your absence. I'd rather not have a player inactive for a period that is longer than 24 hours. Would you be fine with /outing unless the game starts after the third/fourth? | ||
disformation
Germany8352 Posts
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Rels
France13467 Posts
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Onegu
United States9695 Posts
On August 27 2016 16:12 beentheredonethat wrote: We're down to one more player before the game start. Yay! However, I am still looking for an experienced co-host. Foolishness let me know via pm that he's actually fine with lunatic and me hosting as we are quite active but all of us would prefer to have an experienced host joining us who's able to keep calm if special situations occur. I will reach out via pm to some people and I appreciate any suggestion. Onegu, I have also added you to the op as a signed up player. However I feel it's quite probable that the game will start before your absence. I'd rather not have a player inactive for a period that is longer than 24 hours. Would you be fine with /outing unless the game starts after the third/fourth? ok fine /out | ||
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