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so today i remembered i got my new flat key razor deathstalker keyboard which means i could try playing meepo again
i gave up in the past coz my mechanical keyboard was too clunky for me
this keyboard is ssssuuuuper fast tho due to super flat keys (its not mechanical)
anyway i started out 20 mins in Demo mode and discovered an awesome thing . there is a new hotkey added with "tab" called "tab backwards"
using this i made a combo that lets me net poof and then cycle backwards to access the available nets rather than having to skip the initial meepo's net which had just been used
i know probably no1 uses this combo, you all queue poofs and then net, but this is soooo easy to use you can't fuck it up ever and it works in all situations
so i tap
2qwewewewewerqr'qr'qr'qr'q
2 = blink q = net w = poof e = tab forwards r = tab backwards ' = pause a moment to permit net duration if necessary
anyway my feeder friend came online and i partied a bit trying hard to win with my new meepo combo but not really playing the hero as its meant to be played. by that i mean i was the support ward bitch a lot of the games.
now i play invoker "casually" and by that i mean im so comfortable with the hero i often just play him to chillax now , take him jungle or wtvr. so i thought "meepo is super strong nuker hero, i just get my blink aghs and nuke everything down".
but the reality was actually i easily lost every single game
at first i knew it was because i was a ward bitch playing solo lane with no support and having 12 last hits by 20 minutes and spending them on wards
but it kept happening, i kept losing, every single game was opponent team had 20 kills in 20 minutes . it was literally as if just by seeing the meepo pick, everyone on my team gave up before the draft and everyone on the opponent team were completely confident to buttfuck us. every single game was a complete stomp
the thing was though people werent really upset with my "mechanical" play, they didnt complain or report me, they shout at each other feeding instead
when i did start to come online a few times we would be down 10 kills and i would play the initiator and just die and nothing would happen. and i got a few reporters for "feeding" when we were already down 10+ kills losing to a 20-0 dp or invoker etc. but always the score was lost way before i started initiating and "feeding"
anyway i got some advice and finally ran meepo mid as a hardcore midder, and im good at mid , i send my guys to the runes and poof them, stack the camps, push the lane, pull the creeps, refuel, farm fast and go to blink , but i still got compstomped, completely ineffective.
anyway finally i got a game where we seemed to win all our lanes , i was against a pudge mid and we had a tryhard quest mirana, lategame and lockdown with wk and lc and they all played well and with resolve to win
what i learnt was really meepo solo laner support ward bitch is like .... storm support or sven support with 18 cs , you just end up doing nothing and then everyone blames you for not being able to carry.
except everyone has already given up before the game begins coz they see "meepo", the opponent team are like "ez win lets rek" coz they see meepo, and you are like a 18 cs wk trying to kill a 6 slotted sven , except the game is already lost by 20 minutes coz your team have gone down the loony bin
i will now summarise the games i played whilst waiting for my pizza:
1 i dont remember this game it looks like a close one until 30 mins then straight rekt. VS a sven, pa, es + cm
2 our heroes done absolutely nothing (dk mid vs viper etc) and the game was over in 20 mins VS a viper, lesh, wr, sven, silencer. complete compstomp
3 my team compstomped them with a 17-0 riki while i afk farmed. the riki somehow only had yasha diffusal and when i came to help we suddenly were completely and utterly ineffective and got compstomped VS a tinker, bs, sven, disrupter
oh i remember now, this game i was trynig to hex the sven and we would have won but my team all rightclicked him before i could ever hex him so he bkbed and wiped them. also right at the end the DISRUPTER got a RAMPAGE ....after the sven was 1shotting everyone.....incredible....
4 they 5 manned early with a dp and axe and three of our heroes were 1-10, completely compstomped. i was probably ward bitch 18 last hits this game as in most others. they had a 15-4 sniper and 11-3 dp compstomp
5 we had nothing vs their voker , naix, wr, slark, es compstomp
6 they had a 23-5 pudge and 15-2 sniper. compstomp
7 looks like i was support bitch here, we also had a 4-14 midder. yeah i remember i was supporting and we just got taken to shreds. they had a 14-5 nyx, 19-6 timber and 14-5 pudge. compstomp
8 this was actually maybe the second game i was given support or space to farm (safelane). somehow they fed the opponent dp 12-0 in 20 minutes and when i went to help with my aghs blink i died and the stomp continued. apparently *i* was the feeder from then on. they ended up with a 15-4 dp and 17-5 riki and i couldnt do anything about it. compstomp
9 this was the first game i went mid and i was doing pretty OK but they got insanely lucky with a random sunstrike on rosh after i smoked and their sven was right next to the pit and 1shot me. then i went back and got the aegis 2 mins later but i was low so was going to heal. instead my team 4 man behind opponent tier 2 after i told them like crazy im not there. opponent ended up with a 13-2 sven and 12-2 invoker, compstomp.
10 i went mid for the 2nd time and done super cool stacking and pushing and double runing and everything. i spammed like crazy every time the opponent emp tornado voker left mid and they fed him again and again, he was 5-0 by 15 minutes or something (i did feed him by accident myself once, emp tornado when i got cocky out of position). we had a 2-14 earth spirit and their invoker ended up 20-5. they also had a maxed out pa and es. i remember that i made heart by accident instead of scythe here and vowed not to do it again
11 like i said earlier i think we won all lanes, rekt their mid pudge , i fed their pa 1200 around the 20 minute mark with 1 death. their sven and pa were starting to chop us up a bit but we had strong carries and players who knew how to win I WON AT LAST
so going forward, what will i do from now on? NEVER run meepo "casually" like i run invoker, there's no point, you are ineffective as shit unless you play the Mid way . i thought meepo could just "win" any game with his innate powers like invoker can but that is complete nonsense .
http://www.dotabuff.com/players/114635809
i didnt sleep last night im a bit dizzy to say the least
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On June 06 2016 05:27 FFGenerations wrote:
so going forward, what will i do from now on?
use a good keyboard again
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well actually i just learnt to run him mid and get someone else to initiate fights and farm a scythe if i can't fight and the double rune trick goody told me
update
12 WIN AGAIN http://www.dotabuff.com/matches/2415676368
i went mid and things played out ok, im seeing stars and buttons arent pressing randomly but we were slowly making headway and i told them before the game to pick lategame hero LOL. the mid WR kept killing me and getting 700 gold every fucking time. like we 5v1 her and she windrun shot me down to get her 700 gold again and again at 20 minute mark or something redilucous
so when we were "really far ahead" at one point i realised my PL and Spec both had literally diffusal + vanguard at like 35 minutes and facepalmed
the last 20 mins of the game were intense!! i had to juke out the ES double ulti by faking going in (i went in with 1 meepo and dodged it)
i should 100% get this eblade thing to save my meepo from fucking WRs next time
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you don't do the poofs on main meepo before the blink?
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nope
say i got 5 meepos:
2qwewewewewerqrqrqrqrq is
blink , net , poof main , tab poof rest , reversetab net
so there is no latency prior to blinking...
probably something like ewewewewew2qeqeqeqeqe does it your way , havent experimented or watched any replays yet (had one open to see start of laning)
i guess the advantage of my way is that you never miss a blink/net because you always do it first, and the other way is your poof damage is instant and comes off cooldown 1-2 seconds faster. right?
maybe ill watch some replays today and see what i'm missing out on
look i use DotaMemories to save all my kills + deaths to my youtube, here's a funny one where tree man gets giant trees from all my meepos:
youtu.be/myHXHc1qX5Y?t=245
*watching some kill/deaths* yeah i def need to start using the "poof other meepo first" technique because its necessary in situations where you net and still need to walk up to the target (ie non blink situations).
so say you get a medium range net on their mid, click to walk up to him, then i would need to ewqew or ewewqew'eq (i think lol) . that probably raises my kill potential by an insane amount
no wonder that 2nd game was so tough i was playing like a shitter because of that lol
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You should definitely learn to queue poof before blinking in. Besides the instant burst, it is also definitely better as it avoids having your main meepo alone, upfront and vulnerable for 2 seconds.
You can easily practice it in an empty game with -wtf on.
Dunno how you set up your control groups but I like to have them as follow: one group with meepo prime alone one group with all the meepos one group with all the secondary meepos two groups with two meepos each, for split farm purposes
As someone who's quite slow and bad at dota, i find it easier than having individual per meepo keybinds.
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Northern Ireland22203 Posts
i hotkey 1 to main meepo 2 to every clone 3,4,5 to second third and fourth clones respectively
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I dislike static hotkey on meepo. I re-hotkey a lot for split pushes.
I have 1 main 2 clones 3 everyone
but then 4 5 6 are situational.
Sometimes I want a "safety" meepo and a main "pushing" squad, so I'd have 4 on the pushing clones and 5 on the safety, so I'd put number 5 somewhere safe, and if things go wonkey I can poof all group 4 back to 5, and poof 1 back to 5 to get away.
Sometimes I want to split push 2 lanes, so I'd have 4 as a main meepo and 1 clone, and 5 as 3 extra clones to push both, you get the idea. Keep re-hotkey and keep it flexible.
In terms of tab+poof or net, I find "tab - w" or "tab - q" cramps up my finger, so I actually have spacebar for tab, so I can jam out space-w space-q at a high rate. I quickcast poof of course.
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you NEED to queue up clone poofs during your blink, that is crucial. You can easily blow people up before they can even react properly. Just gauge your distance with blink carefully, tab-proof all your clones and blink in your main meepo with a net+poof.
It's 140 * 6 = 840 damage, with reduction 630 damage nuke, along with 1 hit of meepo each after the poof, say 500 more damage. All in all easily >1k damage done within 0.2 seconds. That is extremely potent.
Also it's guarantee kill on worthless carries like AM where you easily queue up the nets. If you poof after the main meepo already commits the net you will only have a 0.5 seconds buffer which may or may not be enough.
All in all it's the same damage except you deal it faster, which in Dota is always always a good thing (imagine veno ult as instant damage lmao)
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NICE I JUST PRESSED F5 INSTEAD OF TYPING F5 LOL
as i was saying... i use the normal f123 and just added f56 for 2-3 and 4-5 (but i guess its easy to rebind with f56 too )
as for queue blink, its an interesting debate because being able to blink net instantly rather than with a 1-2 second latency is probably very powerful too , right? i mean i never ever fuck it up whereas i can imagine its very easy to fuck up a blink net with a 1-2 second delay on your blink?
*is in demo mode trying out again*
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In terms of game play you have to play as a carry and come in at absolute last moment. As tempting as is to initiate a perfect poof combo you will most likely get stun-locked and die. Meepo is strongest when enemies have spell on cd and is trying to disengage, the blink and nets with geostrike they can never run away and you can easily get triple kill.
It's _always_ easier to micro for kills than the micro for saves. Just remember that. So if you engage too soon and you have to scramble to save a meepo you're in a tough spot. But if you engage later and only have to worry about getting kills you will do exponentially better.
If you don't have chances for a good clean-up engagement simply split push, if you watch some of the pros play meepo it's always split and farm until a clean-up opportunities show up, or until you have skadi/heart/eblade what not and become unkillable
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Yeah i think both are okay (queue poof during blink and blink first then poof).
Come to think of it I think I've seen both. I think if the enemy is just absently farming lanes and not moving (usual case) you should queue up. Every time you're ganking someone out of fog you can queue safely as you can't miss the blink net. I could see if you're going for a smoke fight or something it'll be better to blink first.
I guess in short if you don't think your target is going to move out of blink range you can always blink on top of said target. Then it's safe to queue. This gets better and better as you tab poof faster and faster. Ideally tab-poof becomes a spell, u can do that in 0.2 seconds and then you can go back to microing your main meepo for the combo
I know you're a mechanis nerd, so experiment with key-binds. for tab poof you want the 2 fingers using the "Tab" and "poof" to be relatively far apart. For me tab is "space" and poof is "w" so you imagine it's easy to jam out w w w w w w.
In dota 1 when I played meepo my tab was "tab" and my poof was "f" and again, you imagine it's easy to jam out the combo.
In dota2 the default binding would put your tab key super close to the poof "w" and your net "q" it cramps your finger up badly, so you might want to experiment with alternative key-binds
http://www.dotabuff.com/matches/2382839783 my latest won game as meepo. mid against clinkz. Your level 4-5 is a huge peak, you have lvl 2 or lvl 3 poof, you have clone, so you can get 2 poofs off for roughly 500 damage, along with 2 nets and auto attack. With a descent support roaming you can easily easily get kills. Always fish for kills around lvl 4 5, even lvl 3 after your clone is out.
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yeah im trying my old setup again in demo it goes like rqrqrqrq2we the thing is , compared to the "net first" thing its waaaaaaay easier to fuck up the key presses . for "net first" you blink , net then spam wewewewew and you're done. but for the "poof queue" if you miscount 1 key press before the blink then your entire initiation is wrecked , cancelled, wasted, lost
cool i imagine you can also send clone to the lane after a rune pickup and just buttfuck someone there too. ill watch it sometime
im demoing still ill figure it out soon
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honestly i don't think it makes sense to do it any other way than to poof in anticipation of the blink committal. i understand that there's the option of not committing, but blinking in your main meepo into any hero is already (normally) a heavy one. if you poof late, you get very few attacks in in comparison, which matters for more difficult high-level targets that you're expected to get. if you mess up, you feed all that exp, bait your team and it is kind of game.
once you get very good, you do not poof every meepo there, you will probably be leaving one or two elsewhere, perhaps one at fountain. and that is because most of the rest of your damage will come from autoattacks and your high levels, with geostrike. geostrike is basically a 200 damage nuke that keeps hitting as long as you're attacking and need to. i'll use another quick sort of visual example i guess. poof -> blink, immediate autos. geo strike takes 1 second further to kick in. first bind comes out, great. you will have done 1.5k in the span of one earthbind. that is overkill for a lot of heroes. so some people make use of all the earthbinds that will be available to the meepos involved in the gank, and that is by removing a number of meepos and making the gank more difficult, but now you are present in two places at once with an immediate out to another side of the map. personally, my goal each game is to be able to do two ganks at once, like jaedong in his heyday. the more pressure you are placing on your opponents, the less they are actually farming, and conversely, the more your teammates are able to catch up or remain ahead. once they start getting creative, you just change the dynamic again and sit back before revving the engine again. it's constant decision making but in a way that's more difficult on the side of your opponents. youa re making or forcing them to play better when they may not necessarily be able to, enabling mistakes and holes all around. NP is easy to deal with when you absolutely force him to have an impact early and punish him with a death, but is an absolute terror after a farm advantage in pubs-- precisely for the reason that decisions need to be constantly made, like a positioning or chess game that forces an equal or opposite response to his every action. he is faster than you at whatever you can do, and you cannot catch him on your own. to the point that you can catch him, he has already done the damage and set a precedent for how engagements across the map can go, putting even more pressure on your team to scale with your absence, or where he can choose a new pattern entirely, and you're stuck waiting.
there are some timing things and small observations to make as a meepo player, such as when you 1v1 a QoP mid, there's really only two ways you can approach it, amounting to two poofs, two nets, 4 or 5 autoattackss total. once you get that embedded into your head, always play those matchups cocky.
since you're talking about setups. most meepo players i know do 1(main), 2(two meepos), 3(two meepos), 4(all other meepos) in any order, but all in the arrangement of the meepos they will receive with levels and around the 15m marker (aghanims). having dynamic hotkeys, like having to rehotkey is of course fine, but it will be extra difficult when you're under pressure. personally i use tilde, (`) for tabbing. you do not need to take away your hands from control groups (1-5) to select hotkeys and queue poof as needed than if you were to use tab, where you drop your index down a row and have to shift back up and gradually further away. you still have to do that with tilde and earthbind. so what you can do is get used to using your middlefinger for pressing Q, or to rebind it to tab and then Q to cycle units if you need.
i personally do not play with auto-attack on on any heroes now, and on meepo i use manta quite often, so it's a lot of queued attack commands at the start of the poof combo. manta can be your weapon because it is a low-downtime way of pressuring jungle and causing confusion. but what i mean to say is you just get used to it. make sure your actions are nuanced and fleshed to the point where you know the differences, and just commit.
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Northern Ireland22203 Posts
the 2 second delay between ur main meepo blinking in, and the rest of ur meepos poofing in gives ur opponent a lot of time to react. for example, u blink and net with main meepo. enemy forcestaffs away, waits out the net and then runs away before the rest of ur meepos arrive
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yeah these are all good points , the thing is the ease of execution of blink-net FIRST makes it really intuitive and easy to play, you cant fuck up
having said that, i see why the other way is necessary
now i just tried out mouse3 for blink for the first time in my life and its making the combo like 1000x easier to count (wewewewew2qw vs wewewewew mouse3 2qw is waaaaaaaaaay easier for some reason)
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On June 07 2016 01:32 FFGenerations wrote: yeah these are all good points , the thing is the ease of execution of blink-net FIRST makes it really intuitive and easy to play, you cant fuck up
having said that, i see why the other way is necessary
now i just tried out mouse3 for blink for the first time in my life and its making the combo like 1000x easier to count (wewewewew2qw vs wewewewew mouse3 2qw is waaaaaaaaaay easier for some reason)
because you are using both hands it's doable but more difficult to play piano with one hand only.
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one thing with tab-poof is you don't have to do the complicated sequence of
poof-tab-poof-tab-poof-tab-poof
you can do the simpler sequence of
tab-poof-tab-poof-tab-poof-tab-poof
essentially you artifically have a "useless" tab in the beginning, but now you're essentially pressing "tab-poof" 4 times, which is much faster.
does that make sense? I have a feeling i'm explaining it wrong hahaha
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On June 07 2016 01:50 evanthebouncy! wrote: one thing with tab-poof is you don't have to do the complicated sequence of
poof-tab-poof-tab-poof-tab-poof
you can do the simpler sequence of
tab-poof-tab-poof-tab-poof-tab-poof
essentially you artifically have a "useless" tab in the beginning, but now you're essentially pressing "tab-poof" 4 times, which is much faster.
does that make sense? I have a feeling i'm explaining it wrong hahaha
you'r enot explaining it wrong. you're just setting a left-to right or otherwise simply just a motion that you're more comfortable with. has to do with tactile feel and sound when you hit the buttons and visualize it in your head, and going from large to small button feels more intuitive.
or you can just imagine pressing poof key first, followed by the regular pattern, like a paced combo in a fighting game. that works too.
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you know it'll be so OP if each meepo has the cooldown status as a hover-icon over the meepos nxt to their HP bar. You can do some really good micro by just drag select I imagine.
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